Treasure: Epic Weapons
This post will convert epic weapons from the Epic Level Handbook for D&D 3.0 to GURPS. Just like with most of the epic magic items, most of these are just normal magic items, but with bigger numbers.
Axe of the
Dwarvish Lords
Axe of the Dwarvish Lords – as an enchanted item
(using Sorcery)
This
great axe (p. LT70) has an armor divisor (2) and a +3 bonus to hit. However,
these magical properties only work in the hands of a dwarf. A goblinoid struck
by this weapon must make an HT roll to resist, gaining a bonus equal to its DR
if the weapon didn’t penetrate it (DR with Tough Skin does not count). On
failure, it is instantly destroyed and turned to dust.
Statistics: Affliction
1 (HT; Accessibility, Only on goblinoids, -40%; Disadvantage, Enhanced
Unnatural, +100%; Follow-Up, This weapon, +0%; Heart Attack, +300%; Magical,
-10%; No Signature, +20%) [47] + DX+3 (Accessibility, Only attacks with this
weapon, -80%; Magical, -10%) [12] + an enchantment based on the Penetrating
Strike imbuement skill and is 34 points, per Enhances or Transforms an Existing Attack (GURPS Thaumatology: Sorcery, p. 11). Weapon, Metal, Racial
Restriction, x0.4; 38 EP.
TL3
Price: 2 x ($500 + 38 x $320) = $25,320.
Axe of Unholy
Power
Axe of Unholy Power – as an enchanted item (using
Sorcery)
This
axe (p. LT65) has its magical function unlocked only in the hands of a creature
with divine powers granted by an evil-aligned deity. In such hands, it ignores
DR (Not vs. Evil) of some creatures, such as angels, archons, etc., and deals
additional damage to creatures with Vulnerability to unholy weapons. In
addition, it acts as a axe of Puissance 2 (adds +4 to swing damage and +2 to
thrust damage), but only when used against holy beings.
Statistics: Unholy
Touch (Magical, -10%) [1] + Striking ST 4 (Accessibility, Only against holy
beings, -50%; Magical, -10%; One Attack, This weapon, -60%) [4] (KYOS: 1). Weapon,
Metal, Alignment Restriction, x0.4; 2 EP. (KYOS: 1 EP).
TL3 Price: 2 x ($30 + 2 x $320) = $1,340.
TL3 Price (KYOS): 2 x ($30
+ 1 x $320) = $700.
Backstabber
Backstabber – as an enchanted item (using Sorcery)
This
shortsword (p. LT69) of Puissance
2 (+2 to thrust damage) grants a +6 bonus when
attacking vitals.
Statistics: Higher
Purpose 6 (Attack vitals with this weapon; Cosmic, Allows multiple levels,
+50%; Magical, -10%) [42] + Striking ST+4 (Magical, -10%; One Attack, This
weapon, -60%) [6] (KYOS: 2). Weapon, Metal, x0.45; 22 EP (KYOS: 20 EP).
TL3
Price: 2 x ($150 + 22 x $320) = $14,380.
TL3
Price (KYOS): 2 x ($100 + 20 x $320) = $13,000.
Chaosbringer
Chaosbringer – as an enchanted item (using Sorcery)
This
great axe (p. LT70) has its magical function unlocked only in the hands of a
creature with divine powers granted by a chaotic-aligned deity. In such hands,
it ignores DR (Not vs. Chaotic) of some creatures, such as modrons,
inevitables, etc., and deals additional damage to creatures with Vulnerability
to anarchic weapons. In addition, it acts as a great axe of Puissance 2 (adds +4
to swing damage and +2 to thrust damage), but only when used against axiomatic
beings. In addition, once per day, the chaosbringer lets the wielder spend 5 FP
with a Ready maneuver to increase his ST by 10 for 1 minute.
Statistics: ST+10
(Costs Fatigue, 5 FP, -25%; Limited Use, 1/day, -40%; Magical, -10%) [25] + Striking
ST 4 (Accessibility, Only against axiomatic beings, -50%; Magical, -10%; One
Attack, This weapon, -60%) [4] (KYOS: 1) + Anarchic Touch (Magical, -10%) [1].
Weapon, Metal, Alignment Restriction, x0.4; 12 EP. (KYOS: 11 EP).
TL3 Price: 2 x ($70 + 12 x $320) = $7,820.
TL3 Price (KYOS): 2 x ($70
+ 11 x $320) = $7,180.
Dagger of
Aberration Dread
Dagger of Aberration Dread – as an enchanted item
(using Sorcery)
Dread
weapons as attuned against a particular type of an enemy. This dagger (p. LT67)
is attuned to slay aberrations. A struck aberration must make an HT roll to
resist, gaining a bonus equal to its DR if the dagger didn’t penetrate it (DR
with Tough Skin does not count). On failure, it is instantly destroyed and
turned to dust.
Statistics: Affliction
1 (HT; Accessibility, Only on aberrations, -40%; Disadvantage, Enhanced Unnatural,
+100%; Follow-Up, This weapon, +0%; Heart Attack, +300%; Magical, -10%; No
Signature, +20%) [47]. Weapon, Metal, x0.45; 22 EP.
TL3
Price: 2 x ($150 + 22 x $320) = $14,380.
Distant Shot Longbow
Distant Shot Longbow – as an enchanted item (using
Sorcery)
This
longbow (p. LT76) has its 1/2D and Max ranges multiplied by 50.
Statistics: This
enchantment is based on the Far Shot imbuement skill and is 90 points
(including a bought off -2 penalty), per Enhances
or Transforms an Existing Attack (GURPS
Thaumatology: Sorcery, p. 11). Weapon, Wooden, x0.35; 32 EP.
TL3
Price: 2 x ($300 + 32 x $320) = $21,080.
Elven Greatbow
Elven Greatbow – as an enchanted item (using Sorcery)
This
longbow (p. LT76) has an armor divisor (2) and a +3 bonus to hit. However,
these magical properties only work in the hands of an elf.
Statistics: DX+3
(Accessibility, Only attacks with this weapon, -80%; Magical, -10%) [12] + an
enchantment based on the Penetrating Strike imbuement skill and is 34
points, per Enhances or Transforms an
Existing Attack (GURPS Thaumatology:
Sorcery, p. 11). Weapon, Wooden, Racial Restriction, x0.3; 14 EP.
TL3
Price: 2 x ($70 + 14 x $320) = $9,100.
Everdancing
Thrusting Broadsword
Everdancing Thrusting Broadsword – as an enchanted item
(using Sorcery)
This
thrusting broadsword (p. LT65) flies and fights on its own as if wielded by an
invisible set of arms. The shield has ST and Move 10, and the user’s Broadsword
skill. It cannot fly farther than 10 yards from the user. Costs 1 FP/minute.
Even if the wielder is knocked out, asleep, or killed, it continues to attack
the last target until it’s dead, or until the wielder runs out of FP.
Statistics: Telekinesis
10 (Independent, +40%; Once On, Stays On, +50%; One Task, Wielding this weapon,
-40%; Sorcery, -15%) [68]. Weapon, Metal, x0.45; 31 EP.
TL3
Price: 2 x ($300 + 31 x $320) = $20,440.
Everwhirling
Chain
Everwhirling Chain – as an enchanted item (using
Sorcery)
This
barbed chain (LTC2, p. 17) in enchanted to perform swift strikes. Whenever the
wielder makes an attack with this barbed chain, he can make two additional ones
at no extra penalty.
Statistics: Extra
Attack 2 (Accessibility, Only with this weapon, -30%; Magical, -10%;
Multi-Strike, +20%) [40]. Weapon, Metal, x0.45; 18 EP.
TL3
Price: 2 x ($100 + 18 x $320) = $11,720.
Finaldeath
Finaldeath – as an enchanted item (using Sorcery)
This
morningstar (p. LT66) affects ghosts and other insubstantial beings, as if it
had the Affects Insubstantial enhancement (p. B102). An undead creature struck
by this weapon must make an HT roll to resist, gaining a bonus equal to its DR
if the weapon didn’t penetrate it (DR with Tough Skin does not count). On
failure, it is instantly destroyed and turned to dust.
Statistics: Affliction
1 (HT; Accessibility, Only on undead, -50%; Disadvantage, Enhanced Unnatural,
+100%; Follow-Up, This weapon, +0%; Heart Attack, +300%; Magical, -10%; No
Signature, +20%) [46] + an enchantment based on the Ghostly Weapon imbuement
skill and is 22 points, per Enhances or
Transforms an Existing Attack (GURPS
Thaumatology: Sorcery, p. 11). Weapon, Metal, x0.45; 31 EP.
TL3
Price: 2 x ($300 + 31 x $320) = $20,440.
Gada of Fiery
Blast
Gada of Fiery Blast – as an enchanted item (using
Sorcery)
This
gada (p. LT70) gives off light as a torch. It does an additional 5d of
follow-up (p. B105) burning damage. The wielder will find the weapon hot to the
touch, but not uncomfortable to use.
Statistics: Burning
Attack 5d (Follow-Up, This weapon, +0%; Magical, -10%; Visible, -10%) [20] +
Illumination (Magical, -10%) [1]. Weapon, Metal, x0.45; 10 EP.
TL3
Price: 2 x ($50 + 10 x $320) = $6,500.
Gripsoul
Gripsoul – as an enchanted item (using Sorcery)
This
longsword (p. LT66) has an armor divisor (2). A living creature struck by this
weapon must make an HT roll to resist, gaining a bonus equal to its DR if the weapon
didn’t penetrate it (DR with Tough Skin does not count). On failure, its soul
becomes trapped in the sword. The soulless victim collapses in a coma. This
works much as described on p. B429, but the victim gets no HT roll to awaken
and cannot be roused with the Awaken spell or similar measures – he’s soulless,
not asleep. He must roll vs. HT every 12 hours until he finally fails and dies.
This spell may be reversed by Remove Curse before the subject dies.
Statistics: Affliction
1 (HT; Accessibility, Only on living creatures, -10%; Coma, Variant, +250%; Follow-Up,
This weapon, +0%; Magical, -10%; No Signature, +20%) [35] + an enchantment based
on the Penetrating Strike imbuement skill and is 34 points, per Enhances or Transforms an Existing Attack
(GURPS Thaumatology: Sorcery, p. 11).
Weapon, Metal, x0.45; 32 EP.
TL3
Price: 2 x ($300 + 32 x $320) = $21,080.
Holy Devastator
Holy Devastator – as an enchanted item (using Sorcery)
This
longsword (p. LT66) has its magical function unlocked only in the hands of a
creature with divine powers granted by a good-aligned deity. In such hands, it
ignores DR (Not vs. Good) of some creatures, such as demons, devils, etc., and
deals additional damage to creatures with Vulnerability to holy weapons. In
addition, it acts as a longsword of Puissance 2 (adds +4 to swing damage and +2
to thrust damage), but only when used against unholy beings. Furthermore, the
wielder gains a +8 bonus to his HT and Will when resisting supernatural effects
caused by unholy creatures.
Statistics: Resistant
to Evil Supernatural Powers (+8) (Magical, -10%) [7] + Striking ST 4 (Accessibility,
Only against unholy beings, -50%; Magical, -10%; One Attack, This weapon, -60%)
[4] (KYOS: 1) + Holy Touch (Magical, -10%) [1]. Weapon, Metal, Alignment
Restriction, x0.4; 5 EP. (KYOS: 4 EP).
TL3 Price: 2 x ($30 + 5 x $320) = $3,260.
TL3 Price (KYOS): 2 x ($70
+ 4 x $320) = $2,620.
Kusarigama of Icy Blast
Kusarigama of Icy Blast – as an enchanted item (using Sorcery)
This kusarigama (p. LT67) does an additional 5d of follow-up (p. B105) non-incendiary burning damage. The weapon visibly sheathed in icy cold, but doesn’t hurt the wielder.
Statistics: Burning Attack 5d (Follow-Up, This weapon, +0%; Magical, -10%; No Incendiary Effect, -10%; Visible, -10%) [18]. Weapon, Metal, x0.45; 9 EP.
TL3 Price: 2 x ($50 + 9 x $320) = $5,860.
Longsword of
Holy Power
Longsword of Holy Power – as an enchanted item (using
Sorcery)
This
longsword (p. LT66) has its magical function unlocked only in the hands of a
creature with divine powers granted by a good-aligned deity. In such hands, it
ignores DR (Not vs. Good) of some creatures, such as demons, devils, etc., and
deals additional damage to creatures with Vulnerability to holy weapons. In
addition, it acts as a longsword of Puissance 2 (adds +4 to swing damage and +2
to thrust damage), but only when used against unholy beings.
Statistics: Holy
Touch (Magical, -10%) [1] + Striking ST 4 (Accessibility, Only against unholy
beings, -50%; Magical, -10%; One Attack, This weapon, -60%) [4] (KYOS: 1). Weapon,
Metal, Alignment Restriction, x0.4; 2 EP. (KYOS: 1 EP).
TL3 Price: 2 x ($30 + 2 x $320) = $1,340.
TL3 Price (KYOS): 2 x ($30
+ 1 x $320) = $700.
Mace of
Axiomatic Power
Mace of Axiomatic Power – as an enchanted item (using
Sorcery)
This
mace (p. LT65) has its magical function unlocked only in the hands of a
creature with divine powers granted by a lawful-aligned deity. In such hands,
it ignores DR (Not vs. Lawful) of some creatures, such as slaads, and deals
additional damage to creatures with Vulnerability to axiomatic weapons. In
addition, it acts as a mace of Puissance 2 (adds +4 to swing damage and +2 to
thrust damage), but only when used against anarchic beings.
Statistics: Axiomatic
Touch (Magical, -10%) [1] + Striking ST 4 (Accessibility, Only against anarchic
beings, -50%; Magical, -10%; One Attack, This weapon, -60%) [4] (KYOS: 1). Weapon,
Metal, Alignment Restriction, x0.4; 2 EP. (KYOS: 1 EP).
TL3 Price: 2 x ($30 + 2 x $320) = $1,340.
TL3 Price (KYOS): 2 x ($30
+ 1 x $320) = $700.
Mace of Mighty Disruption
Mace of Mighty Disruption – as an enchanted item
(using Sorcery)
This
mace (p. LT65) glows with a dim light. It does an additional 4d of follow-up
(p. B105) crushing damage with no knockback or blunt trauma to undead
creatures.
Statistics: Crushing
Attack 4d (Accessibility, Undead only, -30%; Follow-Up, This weapon, +0%;
Magical, -10%; No Blunt Trauma, -20%; No Knockback, -10%; Visible, -10%) [4].
Weapon, Metal, x0.45; 2 EP.
TL3
Price: 2 x ($30 + 2 x $320) = $1,340.
Mace of Ruin
Mace of Ruin – as an enchanted item (using Sorcery)
This
mace (p. LT65) deals an additional 10d of follow-up (p. B105) crushing damage when
attacking objects (unattended, wielded, or worn).
Statistics: Crushing
Attack 10d (Accessibility, Only against objects, -40%; Follow-Up, This weapon,
+0%; Magical, -10%) [25]. Weapon, Metal, x0.45; 12 EP.
TL3
Price: 2 x ($70 + 12 x $320) = $7,820.
Maul of Sonic
Blast
Maul of Sonic Blast – as an enchanted item (using
Sorcery)
This
maul (p. LT70) constantly emits a low hum, imbued with thunderous energies. On
hit, it deals 5d follow-up (p. B106) non-incendiary burning damage from sonic
vibrations and produces a loud sound that fills a 16-yard-radius area around
the struck target. Everyone within must resist with HT; Protected Hearing gives
+5, Hard of Hearing gives +4. The wielder must roll as well, but at +5.
Everyone who fails to resist is physically stunned. On subsequent turns, they
can roll HT to recover.
Statistics: Affliction
1 (HT; Area Effect, 16 yards, +200%; Link, +10%; Hearing-Based, +150%; Magical,
-10%; No Signature, +20%; Nuisance Effect, Loud, -5%) [47] + Burning Attack 5d
(Follow-Up, This weapon, +0%; Link, +10%; Magical, -10%; No Incendiary Effect,
-10%; Visible, -10%) [20] + Protected Hearing (Accessibility, Only versus own maul of sonic blast, -80%) [1]. Weapon, Metal, x0.45; 31 EP.
TL3
Price: 2 x ($300 + 31 x $320) = $20,440.
Morningstar of
Acidic Blast
Morningstar of Acidic Blast – as an enchanted item
(using Sorcery)
This
morningstar (p. LT66) does an additional 5d of follow-up (p. B105) corrosion
damage. The weapon visibly drips acid, but doesn’t hurt the wielder.
Statistics: Corrosion
Attack 5d (Follow-Up, This weapon, +0%; Magical, -10%; Visible, -10%) [40].
Weapon, Metal, x0.45; 18 EP.
TL3
Price: 2 x ($100 + 18 x $320) = $11,720.
Morningstar of
Anarchic Power
Morningstar of Anarchic Power – as an enchanted item (using
Sorcery)
This
morningstar (p. LT66) has its magical function unlocked only in the hands of a
creature with divine powers granted by a chaotic-aligned deity. In such hands,
it ignores DR (Not vs. Chaotic) of some creatures, such as modrons, inevitables,
etc., and deals additional damage to creatures with Vulnerability to anarchic
weapons. In addition, it acts as a morningstar of Puissance 2 (adds +4 to swing
damage and +2 to thrust damage), but only when used against axiomatic beings.
Statistics: Anarchic
Touch (Magical, -10%) [1] + Striking ST 4 (Accessibility, Only against
axiomatic beings, -50%; Magical, -10%; One Attack, This weapon, -60%) [4]
(KYOS: 1). Weapon, Metal, Alignment Restriction, x0.4; 2 EP. (KYOS: 1 EP).
TL3 Price: 2 x ($30 + 2 x $320) = $1,340.
TL3 Price (KYOS): 2 x ($30
+ 1 x $320) = $700.
Quarterstaff of
Alacrity
Quarterstaff of Alacrity – as an enchanted item (using
Sorcery)
This
quarterstaff (p. LT69) has an additional +2 to Parry. Whenever the wielder
makes an attack with this quarterstaff, he can make an additional one at no
extra penalty.
Statistics: Enhanced
Parry 1 (This weapon only; Magical, -10%) [9] + Extra Attack 1 (Accessibility,
Only with this weapon, -30%; Magical, -10%; Multi-Strike, +20%) [20]. Weapon,
Wooden, x0.35; 11 EP.
TL3
Price: 2 x ($70 + 11 x $320) = $7,180.
Shortsword of
Unerring Accuracy
Shortsword of Unerring Accuracy – as an enchanted item
(using Sorcery)
This
shortsword (p. LT69) in enchanted to perform accurate very strikes. It gets +5
to skill rolls to hit.
Statistics: DX+5
(Accessibility, Only attacks with this weapon, -80%; Magical, -10%) [20].
Weapon, Metal, x0.45; 9 EP.
TL3
Price: 2 x ($50 + 9 x $320) = $5,860.
Souldrinker
Souldrinker – as an enchanted item (using Sorcery)
When
this longsword (p. LT66) strikes a living being, the victim must roll against
HT or suffer from a temporary loss of ST, DX, IQ, and HT equal to its margin of
failure (maximum -10) for 3 minutes. The HT roll gets a bonus equal to DR, if
the axe did not penetrate it, but DR with Tough Skin does not count. Lower all
skills based on these attributes by a like amount. ST penalties also reduce BL
and damage. HP is not otherwise affected. FP and Basic Speed are not affected.
Statistics: Affliction
1 (HT; Accessibility, Living creatures only, -10%; Attribute Penalty, ST-10,
DX,-10, HT-10, +200%; Fixed Duration, +0%; Follow-Up, This weapon, +0%; Magical,
-10%; No Signature, +20%; Penalty cannot exceed margin of failure, -50%) [25].
Weapon, Metal, x0.45; 12 EP.
TL3
Price: 2 x ($70 + 12 x $320) = $7,820.
Spear of Lightning
Blast
Spear of Lightning Blast – as an enchanted item (using
Sorcery)
This
spear (p. LT7069) crackles with electricity, but is harmless to the wielder. On
hit, it deals 5d linked (p. B106) burning surge damage. Targets stuck by this electricity
must make an HT roll, at -1 per 2 points of injury, or be physically stunned.
On subsequent turns, they can roll HT to recover.
Statistics: Burning
Attack 5d (Link, This weapon, +10%; Magical, -10%; Side Effect, Stunning, +50%;
Surge, +20%; Visible, -10%) [40]. Weapon, Wooden, x0.35; 14 EP.
TL3
Price: 2 x ($70 + 14 x $320) = $9,100.
Stormbrand
Stormbrand – as an enchanted item (using Sorcery)
This
longsword (p. LT66) crackles with electricity, but is harmless to the wielder.
On hit, it deals 3d linked (p. B106) burning surge damage. Targets
stuck by this electricity must make an HT roll, at -1 per 2 points of injury,
or be physically stunned. On subsequent turns, they can roll HT to recover. In
addition, it deals 3d follow-up (p. B106) non-incendiary burning damage from
sonic vibrations and produces a loud sound that fills a 4-yard-radius area
around the struck target. Everyone within must resist with HT; Protected
Hearing gives +5, Hard of Hearing gives +4. The wielder must roll as well, but
at +5. Everyone who fails to resist is physically stunned. On subsequent turns,
they can roll HT to recover.
Stormbrand
grants the wielder the ability to fly at will. This works at any altitude where
there is still significant atmosphere – but in the upper atmosphere, the wearer
will need a way to survive in very thin, cold air (e.g., Doesn’t Breathe and
Temperature Tolerance). The wielder cannot fly in a trace atmosphere or vacuum.
The flight Move is Basic Speed x 2 (drop all fractions). The wielder can also
“fly” at half-speed underwater. Flight includes the ability to hover at Move 0
as well.
Statistics: Affliction
1 (HT; Area Effect, 4 yards, +100%; Link, +10%; Hearing-Based, +150%; Magical,
-10%; No Signature, +20%; Nuisance Effect, Loud, -5%) [37] + Burning Attack 3d
(Follow-Up, This weapon, +0%; Link, +10%; Magical, -10%; No Incendiary Effect,
-10%; Visible, -10%) [12] + Burning Attack 3d (Link, This weapon, +10%;
Magical, -10%; Side Effect, Stunning, +50%; Surge, +20%; Visible, -10%) [24] + Flight
(Magical, -10%) [36] + Protected Hearing (Accessibility, Only versus own stormbrand,
-80%) [1]. Weapon, Metal, x0.45; 50 EP.
TL3
Price: 2 x ($1,000 + 50 x $320) = $34,000.
Triple-Throw
Throwing Axe
Triple-Throw Throwing Axe – as an enchanted item
(using Sorcery)
This
throwing axe (p. LT77), when thrown, splits into three copies. Effectively, the
axe gets RoF 3 with Recoil 2. The copies of the axe disappear after the attack.
Statistics: This
enchantment is based on the Multi-Shot imbuement skill and is 50 points
(including a bought off -2 penalty), per Enhances
or Transforms an Existing Attack (GURPS
Thaumatology: Sorcery, p. 11). Weapon, Metal, x0.45; 23 EP.
TL3
Price: 2 x ($150 + 23 x $320) = $15,020.
Unholy Despoiler
Unholy Despoiler – as an enchanted item (using
Sorcery)
This
longsword (p. LT66) has its magical function unlocked only in the hands of a
creature with divine powers granted by an evil-aligned deity. In such hands, it
ignores DR (Not vs. Evil) of some creatures, such as angels, archons, etc., and
deals additional damage to creatures with Vulnerability to unholy weapons. In
addition, it acts as a longsword of Puissance 2 (adds +4 to swing damage and +2
to thrust damage), but only when used against holy beings. Furthermore, the
wielder gains a +8 bonus to his HT and Will when resisting supernatural effects
caused by holy creatures.
Statistics: Resistant
to Good Supernatural Powers (+8) (Magical, -10%) [7] + Striking ST 4 (Accessibility,
Only against holy beings, -50%; Magical, -10%; One Attack, This weapon, -60%)
[4] (KYOS: 1) + Unholy Touch (Magical, -10%) [1]. Weapon, Metal, Alignment
Restriction, x0.4; 5 EP. (KYOS: 4 EP).
TL3 Price: 2 x ($30 + 5 x $320) = $3,260.
TL3 Price (KYOS): 2 x ($70
+ 4 x $320) = $2,620.
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