How to: Inquisitor Abilities
The inquisitor is a divine spellcasting class from the Pathfinder RPG. Here I will try to convert some of its class abilities to GURPS.
Inquisitor Spellcasting: See Clerical Spellcasting.
Judgment: A judgment is activated as a free action. This can only be done in combat. The effects last until the combat is over, or until the inquisitor switches to another judgment with a Ready manever. The judgments must be taken as alternative abilities, and the inquisitor can pay full cost for up to three of his judgments to have up to three different judgments active at the same time.
Judgment (Destruction) [3 points/level]
The inquisitor is filled with divine wrath. His ST for the purpose of dealing damage is increased by 1 per level.
Statistics: Striking ST (Divine, -10%; Emergencies Only, -30%) [3/level].
Statistics (KYOS): Striking ST (Divine, -10%; Emergencies Only, -30%) [0.6/level].
Judgment (Healing) [60]
The inquisitor is surrounded by a healing light, regenerating 1 HP per second.
Statistics: Regeneration (Very Fast; Divine, -10%; Emergencies Only, -30%) [60].
Judgment (Justice) [10 points/level]
This judgment spurs the inquisitor to seek justice, granting him +1 on all to-hit rolls.
Statistics: DX+1 (Accessibility, Only for attack rolls, -10%; Divine, -10%; Emergencies Only, -30%) [10/level].
Judgment (Piercing) [3.5 points/level]
This judgment gives the inquisitor great focus and makes his spells more potent. This gives the inquisitor a level of Clerical Talent (applies to all his casting rolls) per level.
Statistics: Clerical Talent (Emergencies Only, -30%) [3.5/level].
Judgment (Protection) [3 points/level]
The inquisitor is surrounded by a protective aura. The inquisitor and everything carried by him gain DR against physical attacks equal to the level of this ability.
Statistics: DR 1 (Divine, -10%; Emergencies Only, -30%; Force Field, +20%; Limited, Physical, -20%) [3/level].
Judgment (Purity) [6 points/level]
The inquisitor is protected from the vile taint of her foes. This gives the inquisitor a +1 bonus to HT per level of this ability.
Statistics: HT+1 (Divine, -10%; Emergencies Only, -30%) [6/level].
Judgment (Resiliency) [30]
This judgment makes the inquisitor resistant to harm. Divide injury that the inquisitor receives after DR by 2.
Statistics: Injury Tolerance (Damage Reduction 2; Divine, -10%; Emergencies Only, -30%) [30].
Judgment (Resistance) [3 points/level]
The inquisitor is shielded by a flickering aura. The inquisitor and everything carried by him gain DR against energy attacks equal to the level of this ability.
Statistics: DR 1 (Divine, -10%; Emergencies Only, -30%; Force Field, +20%; Limited, Energy, -20%) [3/level].
Judgment (Smiting) [11]
This judgment bathes the inquisitor’s weapons in a divine light. When this judgment is active, all weapons wielded by the inquisitor can harm insubstantial beings as if they were material.
Statistics: Blessed (Ghost Weapon; Emergencies Only, -30%) [11].
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