Treasure: Epic Armor
Epic Level Handbook is one of the few D&D books available on the SRD. It has some high-power magic items, but most of them are just "normal magic item, but with bigger numbers." So, it shouldn't be difficult to convert them. This post will detail epic armor.
Antimagic Armor
Antimagic Armor – as an enchanted item (using Sorcery,
indestructible armor)
This
heavy segmented plate armor (LTIA, page 5) only protects torso, additionally
granting it DR 5 against non-magical attacks. Furthermore, when a weapon
strikes it, the wearer of the armor must roll a Quick Contest of Will against
the attacker. If he wins, the weapon’s magical properties are neutralized for
margin of victory minutes.
Statistics: DR 5 (Bane,
Magic, -15%; Magical, -10%; Partial, Torso, -10%) [17] + Neutralize (Magic; Accessibility,
Only on weapons, -20%; Always On, -10%; Aura, +80%; Magical, -10%; Partial,
Torso, -10%) [65]. Armor, x0.9; 74 EP.
TL3
Price: 2 x ($7,000 + 74 x $320) = $61,360.
Antimagic Armor – as an enchanted item (using Sorcery,
destructible armor)
This
heavy segmented plate armor (LTIA, page 5) only protects torso, additionally
granting it DR 5 against non-magical attacks. Furthermore, when a weapon
strikes it, the wearer of the armor must roll a Quick Contest of Will against
the attacker. If he wins, the weapon’s magical properties are neutralized for
margin of victory minutes.
Statistics: DR 5 (Bane,
Magic, -15%; Magical, -10%; Partial, Torso, -10%) [17] + Neutralize (Magic; Accessibility,
Only on weapons, -20%; Always On, -10%; Aura, +80%; Magical, -10%; Partial,
Torso, -10%) [65]. Armor, x0.5; 41 EP.
TL3
Price: 2 x ($700 + 41 x $320) = $27,640.
Armor of the
Abyssal Horde
Armor of the Abyssal Horde – as an enchanted item
(using Sorcery, indestructible armor)
This
medium plate armor (LTIA, page 5) protects torso, limbs, extremities, groin,
neck, face, and skull (it includes a medium plate full helm (LTIA, page 14),
medium plate gauntlets (LTIA, page 15), and medium plate sabatons (LTIA, page
16)). It is enchanted with Fortify
6, providing 6 more DR than
normal (DR 12). This plate armor is fashioned to make the wearer appear to be a
demon. The helmet is shaped to look like a horned demon head, and its wearer
looks out of the open, tooth-filled mouth. The “claws” that are built into the
armor’s gauntlets, let the wearer deal cutting damage with his punches (this
property is not magical). In addition, this armor lets the wearer cast Enervation.
This
suit’s magical properties only work if the entire suit is worn, and if the
wearer is of evil alignment (i.e. has divine abilities granted by an evil
deity).
Statistics: DR 6
(Magical, -10%) [27] + Sharp Claws [1] + Enervation
[40]. Armor, Requires Full Suit, Alignment Restriction (Evil), x0.8; 55 EP.
TL3 Price: 2 x ($1,500 + 55 x $320) =
$38,200.
TL4
Price: 2 x ($3,000 + 55 x $365) = $46,150.
Armor of the Abyssal Horde – as an enchanted item
(using Sorcery, destructible armor)
This
medium plate armor (LTIA, page 5) protects torso, limbs, extremities, groin,
neck, face, and skull (it includes a medium plate full helm (LTIA, page 14),
medium plate gauntlets (LTIA, page 15), and medium plate sabatons (LTIA, page
16)). It is enchanted with Fortify
6, providing 6 more DR than
normal (DR 12). This plate armor is fashioned to make the wearer appear to be a
demon. The helmet is shaped to look like a horned demon head, and its wearer
looks out of the open, tooth-filled mouth. The “claws” that are built into the
armor’s gauntlets, let the wearer deal cutting damage with his punches (this
property is not magical). In addition, this armor lets the wearer cast Enervation.
This
suit’s magical properties only work if the entire suit is worn, and if the
wearer is of evil alignment (i.e. has divine abilities granted by an evil
deity).
Statistics: DR 6
(Magical, -10%) [27] + Sharp Claws [1] + Enervation
[40]. Armor, Requires Full Suit, Alignment Restriction (Evil), x0.45; 31 EP.
TL3 Price: 2 x ($300 + 31 x $320) = $20,440.
TL4
Price: 2 x ($600 + 31 x $365) = $23,830.
Armor of the
Celestial Battalion
Armor of the Celestial Battalion – as an enchanted
item (using Sorcery, indestructible armor)
This
light mail armor (LTIA, page 5) only protects torso. It is enchanted with Fortify
5, providing 5 more DR than
usual (DR 8*). It
grants the wearer the ability to fly at will. This works at any altitude where
there is still significant atmosphere – but in the upper atmosphere, the wearer
will need a way to survive in very thin, cold air (e.g., Doesn’t Breathe and
Temperature Tolerance). The wearer cannot fly in a trace atmosphere or vacuum.
The
flight Move is Basic Speed x 2 (drop all fractions). The wearer can also “fly”
at half-speed underwater. Flight includes the ability to hover at Move 0 as
well.
In
addition, this armor grants the wearer the ability to cast Protection
from Evil 2.
Statistics: DR 5
(Magical, -10%; Partial, Torso, -10%) [20] + Flight (Magical, -10%) [36]
+ Protection
from Evil 2 [34]. Armor, x0.9; 81 EP.
TL3
Price: 2 x ($15,000 + 81 x $320) = $81,840.
Armor of the Celestial Battalion – as an enchanted
item (using Sorcery, destructible armor)
This
light mail armor (LTIA, page 5) only protects torso. It is enchanted with Fortify
5, providing 5 more DR than
usual (DR 8*). It
grants the wearer the ability to fly at will. This works at any altitude where
there is still significant atmosphere – but in the upper atmosphere, the wearer
will need a way to survive in very thin, cold air (e.g., Doesn’t Breathe and
Temperature Tolerance). The wearer cannot fly in a trace atmosphere or vacuum.
The
flight Move is Basic Speed x 2 (drop all fractions). The wearer can also “fly”
at half-speed underwater. Flight includes the ability to hover at Move 0 as
well.
In
addition, this armor grants the wearer the ability to cast Protection
from Evil 2.
Statistics: DR 5
(Magical, -10%; Partial, Torso, -10%) [20] + Flight (Magical, -10%) [36]
+ Protection
from Evil 2 [34]. Armor, x0.5; 45 EP.
TL3
Price: 2 x ($700 + 45 x $320) = $30,200.
Bulwark of the
Great Dragon (Black)
Bulwark of the Great Dragon (Black) – as an enchanted
item (using Sorcery, indestructible shields)
This
heavy large shield (LT, page 116) bears the image of a dragon’s head. It has
additional DR 20 against acid. Three times per day, the bearer of the shield can
command it to belch forth a breath weapon. This breath weapon is a line of acid
1-yard-wide that deals 8d corrosion damage and has Range 10/20. Use Innate
Attack (Beam) to hit.
Statistics: Corrosion
Attack 8d (Cone, 1 yard, +60%; Increased 1/2D, x5, +10%; Limited Use, 3/day,
-20%; Magical, -10%; Reduced Range, 1/5, -20%) [96] + DR 20 (Directional,
Front, -20%; Limited, Acid, -40%; Magical, -10%; Requires a Shield Roll, -10%)
[20]. Shield, x0.7; 82 EP.
TL3
Price: 2 x ($15,000 + 82 x $320) = $82,480.
Bulwark of the Great Dragon (Black) – as an enchanted
item (using Sorcery, destructible shields)
This
heavy large shield (LT, page 116) bears the image of a dragon’s head. It has
additional DR 20 against acid. Three times per day, the bearer of the shield can
command it to belch forth a breath weapon. This breath weapon is a line of acid
1-yard-wide that deals 8d corrosion damage and has Range 10/20. Use Innate
Attack (Beam) to hit.
Statistics: Corrosion
Attack 8d (Cone, 1 yard, +60%; Increased 1/2D, x5, +10%; Limited Use, 3/day,
-20%; Magical, -10%; Reduced Range, 1/5, -20%) [96] + DR 20 (Directional,
Front, -20%; Limited, Acid, -40%; Magical, -10%; Requires a Shield Roll, -10%)
[20]. Large Shield, x0.4; 47 EP.
TL3
Price: 2 x ($1,000 + 47 x $320) = $32,080.
Bulwark of the
Great Dragon (Blue)
Bulwark of the Great Dragon (Blue) – as an enchanted
item (using Sorcery, indestructible shields)
This
heavy large shield (LT, page 116) bears the image of a dragon’s head. It has
additional DR 20 against electricity. Three times per day, the bearer of the shield can
command it to belch forth a breath weapon. This breath weapon is a line of
electricity 1-yard-wide that deals 8d burning surge damage and has Range 10/20.
Use Innate Attack (Beam) to hit. Targets stuck by this attack must make an HT roll, at
-1 per 2 points of penetrating damage, or be physically stunned. On subsequent
turns, they can roll HT to recover. This breath attack behaves unpredictably
around conductors; see Lightning (GURPS
Magic, p. 196) for more details.
Statistics: Burning
Attack 8d (Cone, 1 yard, +60%; Increased 1/2D, x5, +10%; Limited Use, 3/day,
-20%; Magical, -10%; Nuisance Effect, Behaves erratically around conductors,
-5%; Reduced Range, 1/5, -20%; Side Effect, Stunning, +50%; Surge, +20%) [74] +
DR 20 (Directional, Front, -20%; Limited, Electricity, -40%; Magical, -10%;
Requires a Shield Roll, -10%) [20]. Shield, x0.7; 66 EP.
TL3
Price: 2 x ($5,000 + 66 x $320) = $52,240.
Bulwark of the Great Dragon (Blue) – as an enchanted
item (using Sorcery, destructible shields)
This
heavy large shield (LT, page 116) bears the image of a dragon’s head. It has
additional DR 20 against electricity. Three times per day, the bearer of the shield can
command it to belch forth a breath weapon. This breath weapon is a line of
electricity 1-yard-wide that deals 8d burning surge damage and has Range 10/20.
Use Innate Attack (Beam) to hit. Targets stuck by this attack must make an HT roll, at
-1 per 2 points of penetrating damage, or be physically stunned. On subsequent
turns, they can roll HT to recover. This breath attack behaves unpredictably
around conductors; see Lightning (GURPS
Magic, p. 196) for more details.
Statistics: Burning
Attack 8d (Cone, 1 yard, +60%; Increased 1/2D, x5, +10%; Limited Use, 3/day,
-20%; Magical, -10%; Nuisance Effect, Behaves erratically around conductors,
-5%; Reduced Range, 1/5, -20%; Side Effect, Stunning, +50%; Surge, +20%) [74] +
DR 20 (Directional, Front, -20%; Limited, Electricity, -40%; Magical, -10%;
Requires a Shield Roll, -10%) [20]. Large Shield, x0.4; 38 EP.
TL3
Price: 2 x ($500 + 38 x $320) = $25,320.
Bulwark of the
Great Dragon (Brass)
Bulwark of the Great Dragon (Brass) – as an enchanted
item (using Sorcery, indestructible shields)
This
heavy large shield (LT, page 116) bears the image of a dragon’s head. It has
additional DR 20 against fire. Three times per day, the bearer of the shield can
command it to belch forth a breath weapon. This breath weapon is a line of fire
1-yard-wide that deals 8d burning damage and has Range 10/20. Use Innate Attack
(Beam) to hit.
Statistics: Burning
Attack 8d (Cone, 1 yard, +60%; Increased 1/2D, x5, +10%; Limited Use, 3/day,
-20%; Magical, -10%; Reduced Range, 1/5, -20%) [48] + DR 20 (Directional,
Front, -20%; Limited, Fire, -40%; Magical, -10%; Requires a Shield Roll, -10%)
[20]. Shield, x0.7; 48 EP.
TL3
Price: 2 x ($1,000 + 48 x $320) = $32,720.
Bulwark of the Great Dragon (Brass) – as an enchanted
item (using Sorcery, destructible shields)
This
heavy large shield (LT, page 116) bears the image of a dragon’s head. It has
additional DR 20 against fire. Three times per day, the bearer of the shield can
command it to belch forth a breath weapon. This breath weapon is a line of fire
1-yard-wide that deals 8d burning damage and has Range 10/20. Use Innate Attack
(Beam) to hit.
Statistics: Burning
Attack 8d (Cone, 1 yard, +60%; Increased 1/2D, x5, +10%; Limited Use, 3/day,
-20%; Magical, -10%; Reduced Range, 1/5, -20%) [48] + DR 20 (Directional,
Front, -20%; Limited, Fire, -40%; Magical, -10%; Requires a Shield Roll, -10%)
[20]. Large Shield, x0.4; 28 EP.
TL3
Price: 2 x ($200 + 28 x $320) = $18,320.
Bulwark of the
Great Dragon (Bronze)
Bulwark of the Great Dragon (Bronze) – as an enchanted
item (using Sorcery, indestructible shields)
This
heavy large shield (LT, page 116) bears the image of a dragon’s head. It has
additional DR 20 against electricity. Three times per day, the bearer of the shield can
command it to belch forth a breath weapon. This breath weapon is a line of
electricity 1-yard-wide that deals 8d burning surge damage and has Range 10/20.
Use Innate Attack (Beam) to hit. Targets stuck by this attack must make an HT roll, at
-1 per 2 points of penetrating damage, or be physically stunned. On subsequent
turns, they can roll HT to recover. This breath attack behaves unpredictably
around conductors; see Lightning (GURPS
Magic, p. 196) for more details.
Statistics: Burning
Attack 8d (Cone, 1 yard, +60%; Increased 1/2D, x5, +10%; Limited Use, 3/day,
-20%; Magical, -10%; Nuisance Effect, Behaves erratically around conductors,
-5%; Reduced Range, 1/5, -20%; Side Effect, Stunning, +50%; Surge, +20%) [74] +
DR 20 (Directional, Front, -20%; Limited, Electricity, -40%; Magical, -10%;
Requires a Shield Roll, -10%) [20]. Shield, x0.7; 66 EP.
TL3
Price: 2 x ($5,000 + 66 x $320) = $52,240.
Bulwark of the Great Dragon (Bronze) – as an enchanted
item (using Sorcery, destructible shields)
This
heavy large shield (LT, page 116) bears the image of a dragon’s head. It has
additional DR 20 against electricity. Three times per day, the bearer of the shield can
command it to belch forth a breath weapon. This breath weapon is a line of
electricity 1-yard-wide that deals 8d burning surge damage and has Range 10/20.
Use Innate Attack (Beam) to hit. Targets stuck by this attack must make an HT roll, at
-1 per 2 points of penetrating damage, or be physically stunned. On subsequent
turns, they can roll HT to recover. This breath attack behaves unpredictably
around conductors; see Lightning (GURPS
Magic, p. 196) for more details.
Statistics: Burning
Attack 8d (Cone, 1 yard, +60%; Increased 1/2D, x5, +10%; Limited Use, 3/day,
-20%; Magical, -10%; Nuisance Effect, Behaves erratically around conductors,
-5%; Reduced Range, 1/5, -20%; Side Effect, Stunning, +50%; Surge, +20%) [74] +
DR 20 (Directional, Front, -20%; Limited, Electricity, -40%; Magical, -10%;
Requires a Shield Roll, -10%) [20]. Large Shield, x0.4; 38 EP.
TL3
Price: 2 x ($500 + 38 x $320) = $25,320.
Bulwark of the
Great Dragon (Copper)
Bulwark of the Great Dragon (Copper) – as an enchanted
item (using Sorcery, indestructible shields)
This
heavy large shield (LT, page 116) bears the image of a dragon’s head. It has
additional DR 20 against acid. Three times per day, the bearer of the shield can
command it to belch forth a breath weapon. This breath weapon is a line of acid
1-yard-wide that deals 8d corrosion damage and has Range 10/20. Use Innate
Attack (Beam) to hit.
Statistics: Corrosion
Attack 8d (Cone, 1 yard, +60%; Increased 1/2D, x5, +10%; Limited Use, 3/day,
-20%; Magical, -10%; Reduced Range, 1/5, -20%) [96] + DR 20 (Directional,
Front, -20%; Limited, Acid, -40%; Magical, -10%; Requires a Shield Roll, -10%)
[20]. Shield, x0.7; 82 EP.
TL3
Price: 2 x ($15,000 + 82 x $320) = $82,480.
Bulwark of the Great Dragon (Copper) – as an enchanted
item (using Sorcery, destructible shields)
This
heavy large shield (LT, page 116) bears the image of a dragon’s head. It has
additional DR 20 against acid. Three times per day, the bearer of the shield can
command it to belch forth a breath weapon. This breath weapon is a line of acid
1-yard-wide that deals 8d corrosion damage and has Range 10/20. Use Innate
Attack (Beam) to hit.
Statistics: Corrosion
Attack 8d (Cone, 1 yard, +60%; Increased 1/2D, x5, +10%; Limited Use, 3/day,
-20%; Magical, -10%; Reduced Range, 1/5, -20%) [96] + DR 20 (Directional,
Front, -20%; Limited, Acid, -40%; Magical, -10%; Requires a Shield Roll, -10%)
[20]. Large Shield, x0.4; 47 EP.
TL3
Price: 2 x ($1,000 + 47 x $320) = $32,080.
Bulwark of the
Great Dragon (Gold)
Bulwark of the Great Dragon (Gold) – as an enchanted
item (using Sorcery, indestructible shields)
This
heavy large shield (LT, page 116) bears the image of a dragon’s head. It has
additional DR 20 against fire. Three times per day, the bearer of the shield can
command it to belch forth a breath weapon. This breath weapon is a cone of fire
with a maximum width of 5 yards that deals 8d burning damage and has Range 5/10.
Use Innate Attack (Beam) to hit.
Statistics: Burning
Attack 8d (Cone, 5 yards, +110%; Increased 1/2D, x5, +10%; Limited Use, 3/day,
-20%; Magical, -10%; Reduced Range, 1/10, -30%) [64] + DR 20 (Directional,
Front, -20%; Limited, Fire, -40%; Magical, -10%; Requires a Shield Roll, -10%)
[20]. Shield, x0.7; 59 EP.
TL3
Price: 2 x ($2,000 + 59 x $320) = $41,760.
Bulwark of the Great Dragon (Gold) – as an enchanted
item (using Sorcery, destructible shields)
This
heavy large shield (LT, page 116) bears the image of a dragon’s head. It has
additional DR 20 against fire. Three times per day, the bearer of the shield can
command it to belch forth a breath weapon. This breath weapon is a line of fire
1-yard-wide that deals 8d burning damage and has Range 5/10. Use Innate Attack
(Beam) to hit.
Statistics: Burning
Attack 8d (Cone, 1 yard, +60%; Increased 1/2D, x5, +10%; Limited Use, 3/day,
-20%; Magical, -10%; Reduced Range, 1/5, -20%) [48] + DR 20 (Directional,
Front, -20%; Limited, Fire, -40%; Magical, -10%; Requires a Shield Roll, -10%)
[20]. Large Shield, x0.4; 34 EP.
TL3
Price: 2 x ($300 + 34 x $320) = $22,360.
Bulwark of the
Great Dragon (Green)
Bulwark of the Great Dragon (Green) – as an enchanted
item (using Sorcery, indestructible shields)
This
heavy large shield (LT, page 116) bears the image of a dragon’s head. It has
additional DR 20 against acid. Three times per day, the bearer of the shield can
command it to belch forth a breath weapon. This breath weapon is a cone of acid
with a maximum width of 5 yards that deals 8d corrosion damage and has Range
5/10. Use Innate Attack (Beam) to hit.
Statistics: Corrosion
Attack 8d (Cone, 5 yards, +110%; Increased 1/2D, x5, +10%; Limited Use, 3/day,
-20%; Magical, -10%; Reduced Range, 1/10, -30%) [128] + DR 20 (Directional,
Front, -20%; Limited, Acid, -40%; Magical, -10%; Requires a Shield Roll, -10%)
[20]. Shield, x0.7; 104 EP.
TL3
Price: 2 x ($70,000 + 104 x $320) = $206,560.
Bulwark of the Great Dragon (Green) – as an enchanted
item (using Sorcery, destructible shields)
This
heavy large shield (LT, page 116) bears the image of a dragon’s head. It has
additional DR 20 against acid. Three times per day, the bearer of the shield can
command it to belch forth a breath weapon. This breath weapon is a cone of acid
with a maximum width of 5 yards that deals 8d corrosion damage and has Range
5/10. Use Innate Attack (Beam) to hit.
Statistics: Corrosion
Attack 8d (Cone, 5 yards, +110%; Increased 1/2D, x5, +10%; Limited Use, 3/day,
-20%; Magical, -10%; Reduced Range, 1/10, -30%) [128] + DR 20 (Directional,
Front, -20%; Limited, Acid, -40%; Magical, -10%; Requires a Shield Roll, -10%)
[20]. Large Shield, x0.4; 60 EP.
TL3
Price: 2 x ($2,000 + 60 x $320) = $42,400.
Bulwark of the
Great Dragon (Red)
Bulwark of the Great Dragon (Red) – as an enchanted
item (using Sorcery, indestructible shields)
This
heavy large shield (LT, page 116) bears the image of a dragon’s head. It has
additional DR 20 against fire. Three times per day, the bearer of the shield can
command it to belch forth a breath weapon. This breath weapon is a cone of fire
with a maximum width of 5 yards that deals 8d burning damage and has Range 5/10.
Use Innate Attack (Beam) to hit.
Statistics: Burning
Attack 8d (Cone, 5 yards, +110%; Increased 1/2D, x5, +10%; Limited Use, 3/day,
-20%; Magical, -10%; Reduced Range, 1/10, -30%) [64] + DR 20 (Directional,
Front, -20%; Limited, Fire, -40%; Magical, -10%; Requires a Shield Roll, -10%)
[20]. Shield, x0.7; 59 EP.
TL3
Price: 2 x ($2,000 + 59 x $320) = $41,760.
Bulwark of the Great Dragon (Red) – as an enchanted
item (using Sorcery, destructible shields)
This
heavy large shield (LT, page 116) bears the image of a dragon’s head. It has
additional DR 20 against fire. Three times per day, the bearer of the shield can
command it to belch forth a breath weapon. This breath weapon is a line of fire
1-yard-wide that deals 8d burning damage and has Range 5/10. Use Innate Attack
(Beam) to hit.
Statistics: Burning
Attack 8d (Cone, 1 yard, +60%; Increased 1/2D, x5, +10%; Limited Use, 3/day,
-20%; Magical, -10%; Reduced Range, 1/5, -20%) [48] + DR 20 (Directional,
Front, -20%; Limited, Fire, -40%; Magical, -10%; Requires a Shield Roll, -10%)
[20]. Large Shield, x0.4; 34 EP.
TL3
Price: 2 x ($300 + 34 x $320) = $22,360.
Bulwark of the
Great Dragon (Silver)
Bulwark of the Great Dragon (Silver) – as an enchanted
item (using Sorcery, indestructible shields)
This
heavy large shield (LT, page 116) bears the image of a dragon’s head. It has
additional DR 20 against cold. Three times per day, the bearer of the shield can
command it to belch forth a breath weapon. This breath weapon is a cone of cold
with a maximum width of 5 yards that deals 8d non-incendiary burning damage and
has Range 5/10. Use Innate Attack (Beam) to hit.
Statistics: Burning
Attack 8d (Cone, 5 yards, +110%; Increased 1/2D, x5, +10%; Limited Use, 3/day,
-20%; Magical, -10%; No Incendiary Effect, -10%; Reduced Range, 1/10, -30%) [60]
+ DR 20 (Directional, Front, -20%; Limited, Cold, -40%; Magical, -10%; Requires
a Shield Roll, -10%) [20]. Shield, x0.7; 56 EP.
TL3
Price: 2 x ($2,000 + 56 x $320) = $39,840.
Bulwark of the Great Dragon (Silver) – as an enchanted
item (using Sorcery, destructible shields)
This
heavy large shield (LT, page 116) bears the image of a dragon’s head. It has
additional DR 20 against cold. Three times per day, the bearer of the shield can
command it to belch forth a breath weapon. This breath weapon is a cone of cold
with a maximum width of 5 yards that deals 8d non-incendiary burning damage and
has Range 5/10. Use Innate Attack (Beam) to hit.
Statistics: Burning
Attack 8d (Cone, 5 yards, +110%; Increased 1/2D, x5, +10%; Limited Use, 3/day,
-20%; Magical, -10%; No Incendiary Effect, -10%; Reduced Range, 1/10, -30%) [60]
+ DR 20 (Directional, Front, -20%; Limited, Cold, -40%; Magical, -10%; Requires
a Shield Roll, -10%) [20]. Large Shield, x0.4; 32 EP.
TL3
Price: 2 x ($300 + 32 x $320) = $21,080.
Bulwark of the
Great Dragon (White)
Bulwark of the Great Dragon (White) – as an enchanted
item (using Sorcery, indestructible shields)
This
heavy large shield (LT, page 116) bears the image of a dragon’s head. It has
additional DR 20 against cold. Three times per day, the bearer of the shield can
command it to belch forth a breath weapon. This breath weapon is a cone of cold
with a maximum width of 5 yards that deals 8d non-incendiary burning damage and
has Range 5/10. Use Innate Attack (Beam) to hit.
Statistics: Burning
Attack 8d (Cone, 5 yards, +110%; Increased 1/2D, x5, +10%; Limited Use, 3/day,
-20%; Magical, -10%; No Incendiary Effect, -10%; Reduced Range, 1/10, -30%) [60]
+ DR 20 (Directional, Front, -20%; Limited, Cold, -40%; Magical, -10%; Requires
a Shield Roll, -10%) [20]. Shield, x0.7; 56 EP.
TL3
Price: 2 x ($2,000 + 56 x $320) = $39,840.
Bulwark of the Great Dragon (White) – as an enchanted
item (using Sorcery, destructible shields)
This
heavy large shield (LT, page 116) bears the image of a dragon’s head. It has
additional DR 20 against cold. Three times per day, the bearer of the shield can
command it to belch forth a breath weapon. This breath weapon is a cone of cold
with a maximum width of 5 yards that deals 8d non-incendiary burning damage and
has Range 5/10. Use Innate Attack (Beam) to hit.
Statistics: Burning
Attack 8d (Cone, 5 yards, +110%; Increased 1/2D, x5, +10%; Limited Use, 3/day,
-20%; Magical, -10%; No Incendiary Effect, -10%; Reduced Range, 1/10, -30%) [60]
+ DR 20 (Directional, Front, -20%; Limited, Cold, -40%; Magical, -10%; Requires
a Shield Roll, -10%) [20]. Large Shield, x0.4; 32 EP.
TL3
Price: 2 x ($300 + 32 x $320) = $21,080.
Dragonskin Armor
Dragonskin Armor – as an enchanted item (using
Sorcery, indestructible armor)
This
hardened heavy leather armor (LTIA, page 5) only protects torso. Being
made of great wyrm hide, it provides 4 more DR than usual (DR 7) and weighs
twice its normal weight. Note that the +59 CF for this material enhancement is not included in the price. Wearing such
an armor makes the dragons react at -3 to the wearer. It grants the wearer’s
torso DR 20 against an energy type that depends on the type of dragon that “donated”
its hide to make this armor.
Color
|
DR
|
Black
|
Acid
|
Blue
|
Electricity
|
Brass
|
Fire
|
Bronze
|
Electricity
|
Copper
|
Acid
|
Gold
|
Fire
|
Green
|
Acid
|
Red
|
Fire
|
Silver
|
Cold
|
White
|
Cold
|
Once
per day it can be commanded to sprout wings and fly along with the wearer for 1
minute. This works at any altitude where there is still significant atmosphere
– but in the upper atmosphere, the wearer will need a way to survive in very
thin, cold air (e.g., Doesn’t Breathe and Temperature Tolerance). The wearer
cannot fly in a trace atmosphere or vacuum.
The
flight Move is Basic Speed x 2 (drop all fractions). The wearer can also “fly”
at half-speed underwater. The wearer must always move at least 1/4 his top
airspeed (round up) when flying.
Statistics: DR 20 (Limited,
Energy Type, -40%; Magical, -10%; Partial, Torso, -10%) [40] + Flight
(Limited Use, 1/day, -40%; Magical, -10%; Requires a command word, -10%;
Winged, -25%) [8]. Armor, x0.9; 19 EP.
TL3
Price: 2 x ($70 + 44 x $320) = $29,560.
Dragonskin Armor – as an enchanted item (using
Sorcery, destructible armor)
This
hardened heavy leather armor (LTIA, page 5) only protects torso. Being
made of great wyrm hide, it provides 4 more DR than usual (DR 7) and weighs
twice its normal weight. Note that the +59 CF for this material enhancement is not included in the price. Wearing such
an armor makes the dragons react at -3 to the wearer. It grants the wearer’s
torso DR 20 against an energy type that depends on the type of dragon that “donated”
its hide to make this armor.
Color
|
DR
|
Black
|
Acid
|
Blue
|
Electricity
|
Brass
|
Fire
|
Bronze
|
Electricity
|
Copper
|
Acid
|
Gold
|
Fire
|
Green
|
Acid
|
Red
|
Fire
|
Silver
|
Cold
|
White
|
Cold
|
Once
per day it can be commanded to sprout wings and fly along with the wearer for 1
minute. This works at any altitude where there is still significant atmosphere
– but in the upper atmosphere, the wearer will need a way to survive in very
thin, cold air (e.g., Doesn’t Breathe and Temperature Tolerance). The wearer
cannot fly in a trace atmosphere or vacuum.
The
flight Move is Basic Speed x 2 (drop all fractions). The wearer can also “fly”
at half-speed underwater. The wearer must always move at least 1/4 his top
airspeed (round up) when flying.
Statistics: DR 20 (Limited,
Energy Type, -40%; Magical, -10%; Partial, Torso, -10%) [40] + Flight
(Limited Use, 1/day, -40%; Magical, -10%; Requires a command word, -10%;
Winged, -25%) [8]. Armor, x0.55; 27 EP.
TL3
Price: 2 x ($200 + 27 x $320) = $17,680.
Fine Mail Armor
of Cold Warding
Fine Mail Armor of Cold Warding – as an enchanted item
(using Sorcery, indestructible armor)
This
fine mail armor (LTIA, page 5) only protects torso. In addition, if the entire
suit is worn, it grants the wearer and all he is carrying DR 30 against cold.
This includes spells that bypass normal DR to cause direct, internal damage.
Resistible cold effects other than damage simply fail, as though the subject had
successfully resisted.
Statistics: DR 30
(Force Field, +20%; Limited, Cold, ‑40%; Magical, ‑10%) [105] + Immunity to
Noxious Cold Effects (Magical, ‑10%) [9] + Internal DR 30 (Limited, Cold, ‑40%;
Magical, ‑10%) [15]. Armor, Requires Full Suit, x0.85; 110 EP.
TL3
Price: 2 x ($100,000 + 110 x $320) = $270,400.
Fine Mail Armor of Cold Warding – as an enchanted item
(using Sorcery, destructible armor)
This
fine mail armor (LTIA, page 5) only protects torso. In addition, if the entire
suit is worn, it grants the wearer and all he is carrying DR 30 against cold.
This includes spells that bypass normal DR to cause direct, internal damage.
Resistible cold effects other than damage simply fail, as though the subject had
successfully resisted.
Statistics: DR 30
(Force Field, +20%; Limited, Cold, ‑40%; Magical, ‑10%) [105] + Immunity to
Noxious Cold Effects (Magical, ‑10%) [9] + Internal DR 30 (Limited, Cold, ‑40%;
Magical, ‑10%) [15]. Armor, Requires Full Suit, x0.45; 59 EP.
TL3
Price: 2 x ($2,000 + 59 x $320) = $41,760.
Fine Mail Armor
of Lightning Warding
Fine Mail Armor of Lightning Warding – as an enchanted
item (using Sorcery, indestructible armor)
This
fine mail armor (LTIA, page 5) only protects torso. In addition, if the entire
suit is worn, it grants the wearer and all he is carrying DR 30 against electricity.
This includes spells that bypass normal DR to cause direct, internal damage.
Resistible electric effects other than damage simply fail, as though the
subject had successfully resisted. In addition, all of his DR is considered nonmetallic
and nonconductive for the purpose of resisting electrical penetration, and none
of his gear can be “shorted out” by electricity.
Statistics: DR 30
(Force Field, +20%; Limited, Electricity, ‑40%; Magical, ‑10%) [105] + Immunity
to Electrical Conduction (Force Field, +20%; Magical, ‑10%) [6] + Immunity to
Noxious Electrical Effects (Magical, ‑10%) [9] + Internal DR 30 (Limited, Electricity,
‑40%; Magical, ‑10%) [15]. Armor, Requires Full Suit, x0.85; 115 EP.
TL3
Price: 2 x ($150,000 + 115 x $320) = $373,600.
Fine Mail Armor of Lightning Warding – as an enchanted
item (using Sorcery, destructible armor)
This
fine mail armor (LTIA, page 5) only protects torso. In addition, if the entire
suit is worn, it grants the wearer and all he is carrying DR 30 against electricity.
This includes spells that bypass normal DR to cause direct, internal damage.
Resistible electric effects other than damage simply fail, as though the
subject had successfully resisted. In addition, all of his DR is considered nonmetallic
and nonconductive for the purpose of resisting electrical penetration, and none
of his gear can be “shorted out” by electricity.
Statistics: DR 30
(Force Field, +20%; Limited, Electricity, ‑40%; Magical, ‑10%) [105] + Immunity
to Electrical Conduction (Force Field, +20%; Magical, ‑10%) [6] + Immunity to
Noxious Electrical Effects (Magical, ‑10%) [9] + Internal DR 30 (Limited, Electricity,
‑40%; Magical, ‑10%) [15]. Armor, Requires Full Suit, x0.45; 61 EP.
TL3
Price: 2 x ($3,000 + 61 x $320) = $45,040.
Heavy Medium
Shield of Exceptional Arrow Deflection
Heavy Medium Shield of Exceptional Arrow Deflection –
as an enchanted item (using Sorcery, indestructible shields)
This
heavy medium shield (LT, page 116) deflects ranged attacks, increasing the
wielder’s active defenses against ranged attacks by 2.
Statistics: Defense
Bonus 2 (Directional, Front, -20%; Limited, Ranged, -20%; Magical, -10%) [30]. Shield,
x0.7; 21 EP.
TL3
Price: 2 x ($150 + 21 x $320) = $13,740.
Heavy Medium Shield of Exceptional Arrow Deflection –
as an enchanted item (using Sorcery, destructible shields)
This
heavy medium shield (LT, page 116) deflects ranged attacks, increasing the
wielder’s active defenses against ranged attacks by 2.
Statistics: Defense
Bonus 2 (Directional, Front, -20%; Limited, Ranged, -20%; Magical, -10%) [30]. Medium
Shield, x0.4; 12 EP.
TL3
Price: 2 x ($70 + 12 x $320) = $7,820.
Heavy Medium
Shield of Infinite Arrow Deflection
Heavy Medium Shield of Infinite Arrow Deflection – as
an enchanted item (using Sorcery, indestructible shields)
This
heavy medium shield (LT, page 116) deflects ranged attacks, increasing the
wielder’s active defenses against ranged attacks by 3.
Statistics: Defense
Bonus 3 (Directional, Front, -20%; Limited, Ranged, -20%; Magical, -10%) [45]. Shield,
x0.7; 32 EP.
TL3
Price: 2 x ($300 + 32 x $320) = $21,080.
Heavy Medium Shield of Infinite Arrow Deflection – as
an enchanted item (using Sorcery, destructible shields)
This
heavy medium shield (LT, page 116) deflects ranged attacks, increasing the
wielder’s active defenses against ranged attacks by 3.
Statistics: Defense
Bonus 3 (Directional, Front, -20%; Limited, Ranged, -20%; Magical, -10%) [45]. Medium
Shield, x0.4; 18 EP.
TL3
Price: 2 x ($100 + 18 x $320) = $11,720.
Kite Shield of
Great Reflection
Kite Shield of Great Reflection – as an enchanted item
(using Sorcery, indestructible shields)
This
kite shield (LT, page 116) seems like a mirror. Its surface is completely
reflective. The wielder of this shield can will the shield to reflect a spell
that affects them or their personal equipment directly as a free action. Thus, this shield does not protect
against missile spells. The effects of the spell are redirected to target the attacker, who may resist normally.
When the shield is used against an Area spell, the rest of the area is affected
normally.
Statistics: Accessory
(Mirror) [1] + Static (Magic; Magical, -10%; Reflection, +100%; Reflexive,
+40%; Switchable, +100%) [99] + Rules Exemption (Magical abilities can coexist
with anti-magical Static) [1]. Shield, x0.7; 71 EP.
TL3
Price: 2 x ($7,000 + 71 x $320) = $59,440.
Kite Shield of Great Reflection – as an enchanted item
(using Sorcery, destructible shields)
This
kite shield (LT, page 116) seems like a mirror. Its surface is completely
reflective. The wielder of this shield can will the shield to reflect a spell
that affects them or their personal equipment directly as a free action. Thus, this shield does not protect
against missile spells. The effects of the spell are redirected to target the attacker, who may resist normally.
When the shield is used against an Area spell, the rest of the area is affected
normally.
Statistics: Accessory
(Mirror) [1] + Static (Magic; Magical, -10%; Reflection, +100%; Reflexive,
+40%; Switchable, +100%) [99] + Rules Exemption (Magical abilities can coexist
with anti-magical Static) [1]. Large Shield, x0.4; 31 EP.
TL3
Price: 2 x ($700 + 41 x $320) = $27,640.
Light Mail Armor
of Acid Warding
Light Mail Armor of Acid Warding – as an enchanted
item (using Sorcery, indestructible armor)
This
light mail armor (LTIA, page 5) only protects torso. In addition, if the entire
suit is worn, it grants the wearer and all he is carrying DR 30 against acid.
This includes ingested acid and spells that bypass normal DR to cause direct,
internal damage. Resistible acidic effects other than damage simply fail, as
though the subject had successfully resisted. In addition, all of his DR is
immune to being eroded away by acid.
Statistics: DR 30
(Force Field, +20%; Limited, Acid, ‑40%; Magical, ‑10%) [105] + Immunity to
Noxious Acidic Effects (Magical, ‑10%) [9] + Internal DR 30 (Limited, Acid, ‑40%;
Magical, ‑10%) [15] + Internal Sealed (Acid-Resistant Only, ‑60%; Magical, ‑10%)
[1] + Sealed (Acid-Resistant Only, ‑60%; Force Field, +20%; Magical, ‑10%) [8].
Armor, Requires Full Suit, x0.85; 118 EP.
TL3
Price: 2 x ($200,000 + 118 x $320) = $475,520.
Light Mail Armor of Acid Warding – as an enchanted
item (using Sorcery, destructible armor)
This
light mail armor (LTIA, page 5) only protects torso. In addition, if the entire
suit is worn, it grants the wearer and all he is carrying DR 30 against acid.
This includes ingested acid and spells that bypass normal DR to cause direct,
internal damage. Resistible acidic effects other than damage simply fail, as
though the subject had successfully resisted. In addition, all of his DR is
immune to being eroded away by acid.
Statistics: DR 30
(Force Field, +20%; Limited, Acid, ‑40%; Magical, ‑10%) [105] + Immunity to
Noxious Acidic Effects (Magical, ‑10%) [9] + Internal DR 30 (Limited, Acid, ‑40%;
Magical, ‑10%) [15] + Internal Sealed (Acid-Resistant Only, ‑60%; Magical, ‑10%)
[1] + Sealed (Acid-Resistant Only, ‑60%; Force Field, +20%; Magical, ‑10%) [8].
Armor, Requires Full Suit, x0.4; 56 EP.
TL3
Price: 2 x ($2,000 + 56 x $320) = $39,840.
Light Mail Armor
of Fire Warding
Light Mail Armor of Fire Warding – as an enchanted
item (using Sorcery, indestructible armor)
This
light mail armor (LTIA, page 5) only protects torso. In addition, if the entire
suit is worn, it grants the wearer and all he is carrying DR 30 against fire.
This includes spells that bypass normal DR to cause direct, internal damage.
Resistible fire effects other than damage simply fail, as though the subject had
successfully resisted.
Statistics: DR 30
(Force Field, +20%; Limited, Fire, ‑40%; Magical, ‑10%) [105] + Immunity to
Noxious Fire Effects (Magical, ‑10%) [9] + Internal DR 30 (Limited, Fire, ‑40%;
Magical, ‑10%) [15]. Armor, Requires Full Suit, x0.85; 110 EP.
TL3
Price: 2 x ($100,000 + 110 x $320) = $270,400.
Light Mail Armor of Fire Warding – as an enchanted
item (using Sorcery, destructible armor)
This
light mail armor (LTIA, page 5) only protects torso. In addition, if the entire
suit is worn, it grants the wearer and all he is carrying DR 30 against fire.
This includes spells that bypass normal DR to cause direct, internal damage.
Resistible fire effects other than damage simply fail, as though the subject had
successfully resisted.
Statistics: DR 30
(Force Field, +20%; Limited, Fire, ‑40%; Magical, ‑10%) [105] + Immunity to
Noxious Fire Effects (Magical, ‑10%) [9] + Internal DR 30 (Limited, Fire, ‑40%;
Magical, ‑10%) [15]. Armor, Requires Full Suit, x0.4; 52 EP.
TL3
Price: 2 x ($1,500 + 52 x $320) = $36,280.
Light Mail Armor
of Great Spell Resistance
Light Mail Armor of Great Spell Resistance – as an
enchanted item (using Sorcery, indestructible armor)
This
light mail armor (LTIA, page 5) only protects torso. In addition, it grants the
wearer Magic Resistance 5 (p. B67). Note that it does not prevent the wearer from using any of his own magical
abilities.
Statistics: Magic
Resistance 5 (Improved, +150%; Magical, -10%) [24]. Armor, x0.9; 22 EP.
TL3
Price: 2 x ($150 + 22 x $320) = $14,380.
Light Mail Armor of Great Spell Resistance – as an enchanted
item (using Sorcery, destructible armor)
This
light mail armor (LTIA, page 5) only protects torso. In addition, it grants the
wearer Magic Resistance 6 (p. B67). Note that it does prevent the wearer from using any of his own magical
abilities.
Statistics: Magic
Resistance 5 (Improved, +150%; Magical, -10%) [24]. Armor, x0.45; 11 EP.
TL3
Price: 2 x ($70 + 11 x $320) = $7,180.
Light Mail Armor
of Sonic Warding
Light Mail Armor of Sonic Warding – as an enchanted
item (using Sorcery, indestructible armor)
This
light mail armor (LTIA, page 5) only protects torso. In addition, if the entire
suit is worn, it grants the wearer and all he is carrying DR 30 against sound.
This includes spells that bypass normal DR to cause direct, internal damage.
Resistible sonic effects other than damage simply fail, as though the subject had
successfully resisted.
Statistics: DR 30
(Force Field, +20%; Limited, Sound, ‑40%; Magical, ‑10%) [105] + Immunity to
Noxious Fire Effects (Magical, ‑10%) [9] + Internal DR 30 (Limited, Sound, ‑40%;
Magical, ‑10%) [15]. Armor, Requires Full Suit, x0.85; 110 EP.
TL3
Price: 2 x ($100,000 + 110 x $320) = $270,400.
Light Mail Armor of Sonic Warding – as an enchanted
item (using Sorcery, destructible armor)
This
light mail armor (LTIA, page 5) only protects torso. In addition, if the entire
suit is worn, it grants the wearer and all he is carrying DR 30 against sound.
This includes spells that bypass normal DR to cause direct, internal damage.
Resistible sonic effects other than damage simply fail, as though the subject had
successfully resisted.
Statistics: DR 30
(Force Field, +20%; Limited, Sound, ‑40%; Magical, ‑10%) [105] + Immunity to
Noxious Fire Effects (Magical, ‑10%) [9] + Internal DR 30 (Limited, Sound, ‑40%;
Magical, ‑10%) [15]. Armor, Requires Full Suit, x0.4; 52 EP.
TL3
Price: 2 x ($1,500 + 52 x $320) = $36,280.
Medium Scale
Armor of Great Invulnerability
Medium Scale Armor of Great Invulnerability – as an
enchanted item (using Sorcery, indestructible armor)
This
medium scale armor (LTIA, page 5) only protects torso, additionally granting it
DR 10 against non-magical attacks.
Statistics: DR 10 (Bane,
Magic, -15%; Magical, -10%; Partial, Torso, -10%) [33]. Armor, x0.9; 30 EP.
TL3
Price: 2 x ($200 + 30 x $320) = $19,600.
Medium Scale Armor of Great Invulnerability – as an
enchanted item (using Sorcery, destructible armor)
This
medium scale armor (LTIA, page 5) only protects torso, additionally granting it
DR 10 against non-magical attacks.
Statistics: DR 10 (Bane,
Magic, -15%; Magical, -10%; Partial, Torso, -10%) [33]. Armor, x0.5; 17 EP.
TL3
Price: 2 x ($100 + 17 x $320) = $11,080.
Negating Heavy
Segmented Plate Armor
Negating Heavy Segmented Plate Armor – as an enchanted
item (using Sorcery, indestructible armor)
This
heavy segmented plate armor (LTIA, page 5) only protects torso. In addition, when
a weapon strikes it, the wearer of the armor must roll a Quick Contest of Will
against the attacker. If he wins, the weapon’s magical properties are
neutralized for margin of victory minutes.
Statistics: Neutralize
(Magic; Accessibility, Only on weapons, -20%; Always On, -10%; Aura, +80%; Magical,
-10%; Partial, Torso, -10%) [65]. Armor, x0.9; 59 EP.
TL3
Price: 2 x ($2,000 + 59 x $320) = $41,760.
Negating Heavy Segmented Plate Armor – as an enchanted
item (using Sorcery, destructible armor)
This
heavy segmented plate armor (LTIA, page 5) only protects torso. In addition, when
a weapon strikes it, the wearer of the armor must roll a Quick Contest of Will
against the attacker. If he wins, the weapon’s magical properties are
neutralized for margin of victory minutes.
Statistics: Neutralize
(Magic; Accessibility, Only on weapons, -20%; Always On, -10%; Aura, +80%; Magical,
-10%; Partial, Torso, -10%) [65]. Armor, x0.5; 33 EP.
TL3
Price: 2 x ($300 + 33 x $320) = $21,720.
Shapeshifter’s
Armor
Shapeshifter’s Armor – as an enchanted item (using
Sorcery, indestructible armor)
This
heavy leather armor (LTIA, page 4) only protects torso. It is enchanted with Fortify
5, providing 5 more DR than
usual. When the wearer changes his shape, he may opt to change the shape of
this armor to accommodate his new shape. Doing so imposes a -1 penalty on the activation
roll if the armor is lighter than the wearer’s Light encumbrance, -2 if heavier
than No Encumbrance but lighter than Light, -5 if heavier than Light but
lighter than Medium, and -10 if heavier than Medium but lighter than Heavy. If
the shapeshifting ability has no activation roll, then the wearer must make an
IQ roll instead with the intended penalty. If this roll fails, the ability
fails to activate.
Statistics: DR 5
(Magical, -10%; Partial, Torso, -10%) [20] + Extra Option (Power Techniques for
Sorcery spells) [1] + Unusual Training (Can Carry Objects technique) [1]
modified by Accessibility, Only this armor (-40%) and Magical (-10%) for the
total of 1. Armor, x0.9; 19 EP.
TL3
Price: 2 x ($100 + 19 x $320) = $12,360.
Shapeshifter’s Armor – as an enchanted item (using
Sorcery, destructible armor)
This
heavy leather armor (LTIA, page 4) only protects torso. It is enchanted with Fortify
5, providing 5 more DR than
usual. When the wearer changes his shape, he may opt to change the shape of
this armor to accommodate his new shape. Doing so imposes a -1 penalty on the activation
roll if the armor is lighter than the wearer’s Light encumbrance, -2 if heavier
than No Encumbrance but lighter than Light, -5 if heavier than Light but
lighter than Medium, and -10 if heavier than Medium but lighter than Heavy. If
the shapeshifting ability has no activation roll, then the wearer must make an
IQ roll instead with the intended penalty. If this roll fails, the ability
fails to activate.
Statistics: DR 5
(Magical, -10%; Partial, Torso, -10%) [20] + Extra Option (Power Techniques for
Sorcery spells) [1] + Unusual Training (Can Carry Objects technique) [1]
modified by Accessibility, Only this armor (-40%) and Magical (-10%) for the
total of 1. Armor, x0.45; 10 EP.
TL3
Price: 2 x ($50 + 10 x $320) = $6,500.
Warlord’s
Breastplate
Warlord’s Breastplate – as an enchanted item (using
Sorcery, indestructible armor)
This
medium plate armor (LTIA, page 5) only protects torso from the front. It is
enchanted with Fortify 2, providing 2 more DR than normal (DR 8). It radiates a
powerful aura of magic. When worn, the armor bestows a dignified and commanding
aura upon its owner. The wearer gets a +2 to Intelligence Analysis, Leadership,
Savoir-Faire (Military), Strategy, and Tactics. Military officers, tribal war-leaders,
soldiers, and other professional warriors react to him at +2. In addition, the
wearer gains the Natural Leader advantage (Pyramid
#3-65, p. 11).
Statistics: Born
War-Leader 2 (Magical, -10%) [9] + DR 2 (Directional, Front, -20%; Magical,
-10%; Torso Only, -10%) [6] + Natural Leader (Magical, -10%) [5]. Armor, x0.9; 18
EP.
TL3 Price: 2 x ($100 + 18 x $320) = $11,720.
TL4
Price: 2 x ($200 + 18 x $365) = $13,540.
Warlord’s Breastplate – as an enchanted item (using
Sorcery, destructible armor)
This
medium plate armor (LTIA, page 5) only protects torso from the front. It is
enchanted with Fortify 2, providing 2 more DR than normal (DR 8). It radiates a
powerful aura of magic. When worn, the armor bestows a dignified and commanding
aura upon its owner. The wearer gets a +2 to Intelligence Analysis, Leadership,
Savoir-Faire (Military), Strategy, and Tactics. Military officers, tribal war-leaders,
soldiers, and other professional warriors react to him at +2. In addition, the
wearer gains the Natural Leader advantage (Pyramid
#3-65, p. 11).
Statistics: Born
War-Leader 2 (Magical, -10%) [9] + DR 2 (Directional, Front, -20%; Magical,
-10%; Torso Only, -10%) [6] + Natural Leader (Magical, -10%) [5]. Armor, x0.55;
11 EP.
TL3 Price: 2 x ($70 + 11 x $320) = $7,180.
TL4
Price: 2 x ($140 + 11 x $365) = $8,310.
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