Saturday 18 April 2020

Treasure: Epic Armor

Treasure: Epic Armor

Epic Level Handbook is one of the few D&D books available on the SRD. It has some high-power magic items, but most of them are just "normal magic item, but with bigger numbers." So, it shouldn't be difficult to convert them. This post will detail epic armor.
   
Antimagic Armor

Antimagic Armor – as an enchanted item (using Sorcery, indestructible armor)
This heavy segmented plate armor (LTIA, page 5) only protects torso, additionally granting it DR 5 against non-magical attacks. Furthermore, when a weapon strikes it, the wearer of the armor must roll a Quick Contest of Will against the attacker. If he wins, the weapon’s magical properties are neutralized for margin of victory minutes.
Statistics: DR 5 (Bane, Magic, -15%; Magical, -10%; Partial, Torso, -10%) [17] + Neutralize (Magic; Accessibility, Only on weapons, -20%; Always On, -10%; Aura, +80%; Magical, -10%; Partial, Torso, -10%) [65]. Armor, x0.9; 74 EP.
            TL3 Price: 2 x ($7,000 + 74 x $320) = $61,360.

Antimagic Armor – as an enchanted item (using Sorcery, destructible armor)
This heavy segmented plate armor (LTIA, page 5) only protects torso, additionally granting it DR 5 against non-magical attacks. Furthermore, when a weapon strikes it, the wearer of the armor must roll a Quick Contest of Will against the attacker. If he wins, the weapon’s magical properties are neutralized for margin of victory minutes.
Statistics: DR 5 (Bane, Magic, -15%; Magical, -10%; Partial, Torso, -10%) [17] + Neutralize (Magic; Accessibility, Only on weapons, -20%; Always On, -10%; Aura, +80%; Magical, -10%; Partial, Torso, -10%) [65]. Armor, x0.5; 41 EP.
            TL3 Price: 2 x ($700 + 41 x $320) = $27,640.

Armor of the Abyssal Horde

Armor of the Abyssal Horde – as an enchanted item (using Sorcery, indestructible armor)
This medium plate armor (LTIA, page 5) protects torso, limbs, extremities, groin, neck, face, and skull (it includes a medium plate full helm (LTIA, page 14), medium plate gauntlets (LTIA, page 15), and medium plate sabatons (LTIA, page 16)). It is enchanted with Fortify 6, providing 6 more DR than normal (DR 12). This plate armor is fashioned to make the wearer appear to be a demon. The helmet is shaped to look like a horned demon head, and its wearer looks out of the open, tooth-filled mouth. The “claws” that are built into the armor’s gauntlets, let the wearer deal cutting damage with his punches (this property is not magical). In addition, this armor lets the wearer cast Enervation.
This suit’s magical properties only work if the entire suit is worn, and if the wearer is of evil alignment (i.e. has divine abilities granted by an evil deity).
Statistics: DR 6 (Magical, -10%) [27] + Sharp Claws [1] + Enervation [40]. Armor, Requires Full Suit, Alignment Restriction (Evil), x0.8; 55 EP.
TL3 Price: 2 x ($1,500 + 55 x $320) = $38,200.
            TL4 Price: 2 x ($3,000 + 55 x $365) = $46,150.

Armor of the Abyssal Horde – as an enchanted item (using Sorcery, destructible armor)
This medium plate armor (LTIA, page 5) protects torso, limbs, extremities, groin, neck, face, and skull (it includes a medium plate full helm (LTIA, page 14), medium plate gauntlets (LTIA, page 15), and medium plate sabatons (LTIA, page 16)). It is enchanted with Fortify 6, providing 6 more DR than normal (DR 12). This plate armor is fashioned to make the wearer appear to be a demon. The helmet is shaped to look like a horned demon head, and its wearer looks out of the open, tooth-filled mouth. The “claws” that are built into the armor’s gauntlets, let the wearer deal cutting damage with his punches (this property is not magical). In addition, this armor lets the wearer cast Enervation.
This suit’s magical properties only work if the entire suit is worn, and if the wearer is of evil alignment (i.e. has divine abilities granted by an evil deity).
Statistics: DR 6 (Magical, -10%) [27] + Sharp Claws [1] + Enervation [40]. Armor, Requires Full Suit, Alignment Restriction (Evil), x0.45; 31 EP.
TL3 Price: 2 x ($300 + 31 x $320) = $20,440.
            TL4 Price: 2 x ($600 + 31 x $365) = $23,830.

Armor of the Celestial Battalion

Armor of the Celestial Battalion – as an enchanted item (using Sorcery, indestructible armor)
This light mail armor (LTIA, page 5) only protects torso. It is enchanted with Fortify 5, providing 5 more DR than usual (DR 8*). It grants the wearer the ability to fly at will. This works at any altitude where there is still significant atmosphere – but in the upper atmosphere, the wearer will need a way to survive in very thin, cold air (e.g., Doesn’t Breathe and Temperature Tolerance). The wearer cannot fly in a trace atmosphere or vacuum.
The flight Move is Basic Speed x 2 (drop all fractions). The wearer can also “fly” at half-speed underwater. Flight includes the ability to hover at Move 0 as well.
In addition, this armor grants the wearer the ability to cast Protection from Evil 2.
Statistics: DR 5 (Magical, -10%; Partial, Torso, -10%) [20] + Flight (Magical, -10%) [36] + Protection from Evil 2 [34]. Armor, x0.9; 81 EP.
            TL3 Price: 2 x ($15,000 + 81 x $320) = $81,840.

Armor of the Celestial Battalion – as an enchanted item (using Sorcery, destructible armor)
This light mail armor (LTIA, page 5) only protects torso. It is enchanted with Fortify 5, providing 5 more DR than usual (DR 8*). It grants the wearer the ability to fly at will. This works at any altitude where there is still significant atmosphere – but in the upper atmosphere, the wearer will need a way to survive in very thin, cold air (e.g., Doesn’t Breathe and Temperature Tolerance). The wearer cannot fly in a trace atmosphere or vacuum.
The flight Move is Basic Speed x 2 (drop all fractions). The wearer can also “fly” at half-speed underwater. Flight includes the ability to hover at Move 0 as well.
In addition, this armor grants the wearer the ability to cast Protection from Evil 2.
Statistics: DR 5 (Magical, -10%; Partial, Torso, -10%) [20] + Flight (Magical, -10%) [36] + Protection from Evil 2 [34]. Armor, x0.5; 45 EP.
            TL3 Price: 2 x ($700 + 45 x $320) = $30,200.
  
Bulwark of the Great Dragon (Black)

Bulwark of the Great Dragon (Black) – as an enchanted item (using Sorcery, indestructible shields)
This heavy large shield (LT, page 116) bears the image of a dragon’s head. It has additional DR 20 against acid. Three times per day, the bearer of the shield can command it to belch forth a breath weapon. This breath weapon is a line of acid 1-yard-wide that deals 8d corrosion damage and has Range 10/20. Use Innate Attack (Beam) to hit.
Statistics: Corrosion Attack 8d (Cone, 1 yard, +60%; Increased 1/2D, x5, +10%; Limited Use, 3/day, -20%; Magical, -10%; Reduced Range, 1/5, -20%) [96] + DR 20 (Directional, Front, -20%; Limited, Acid, -40%; Magical, -10%; Requires a Shield Roll, -10%) [20]. Shield, x0.7; 82 EP.
            TL3 Price: 2 x ($15,000 + 82 x $320) = $82,480.

Bulwark of the Great Dragon (Black) – as an enchanted item (using Sorcery, destructible shields)
This heavy large shield (LT, page 116) bears the image of a dragon’s head. It has additional DR 20 against acid. Three times per day, the bearer of the shield can command it to belch forth a breath weapon. This breath weapon is a line of acid 1-yard-wide that deals 8d corrosion damage and has Range 10/20. Use Innate Attack (Beam) to hit.
Statistics: Corrosion Attack 8d (Cone, 1 yard, +60%; Increased 1/2D, x5, +10%; Limited Use, 3/day, -20%; Magical, -10%; Reduced Range, 1/5, -20%) [96] + DR 20 (Directional, Front, -20%; Limited, Acid, -40%; Magical, -10%; Requires a Shield Roll, -10%) [20]. Large Shield, x0.4; 47 EP.
            TL3 Price: 2 x ($1,000 + 47 x $320) = $32,080.

Bulwark of the Great Dragon (Blue)

Bulwark of the Great Dragon (Blue) – as an enchanted item (using Sorcery, indestructible shields)
This heavy large shield (LT, page 116) bears the image of a dragon’s head. It has additional DR 20 against electricity. Three times per day, the bearer of the shield can command it to belch forth a breath weapon. This breath weapon is a line of electricity 1-yard-wide that deals 8d burning surge damage and has Range 10/20. Use Innate Attack (Beam) to hit. Targets stuck by this attack must make an HT roll, at -1 per 2 points of penetrating damage, or be physically stunned. On subsequent turns, they can roll HT to recover. This breath attack behaves unpredictably around conductors; see Lightning (GURPS Magic, p. 196) for more details.
Statistics: Burning Attack 8d (Cone, 1 yard, +60%; Increased 1/2D, x5, +10%; Limited Use, 3/day, -20%; Magical, -10%; Nuisance Effect, Behaves erratically around conductors, -5%; Reduced Range, 1/5, -20%; Side Effect, Stunning, +50%; Surge, +20%) [74] + DR 20 (Directional, Front, -20%; Limited, Electricity, -40%; Magical, -10%; Requires a Shield Roll, -10%) [20]. Shield, x0.7; 66 EP.
            TL3 Price: 2 x ($5,000 + 66 x $320) = $52,240.

Bulwark of the Great Dragon (Blue) – as an enchanted item (using Sorcery, destructible shields)
This heavy large shield (LT, page 116) bears the image of a dragon’s head. It has additional DR 20 against electricity. Three times per day, the bearer of the shield can command it to belch forth a breath weapon. This breath weapon is a line of electricity 1-yard-wide that deals 8d burning surge damage and has Range 10/20. Use Innate Attack (Beam) to hit. Targets stuck by this attack must make an HT roll, at -1 per 2 points of penetrating damage, or be physically stunned. On subsequent turns, they can roll HT to recover. This breath attack behaves unpredictably around conductors; see Lightning (GURPS Magic, p. 196) for more details.
Statistics: Burning Attack 8d (Cone, 1 yard, +60%; Increased 1/2D, x5, +10%; Limited Use, 3/day, -20%; Magical, -10%; Nuisance Effect, Behaves erratically around conductors, -5%; Reduced Range, 1/5, -20%; Side Effect, Stunning, +50%; Surge, +20%) [74] + DR 20 (Directional, Front, -20%; Limited, Electricity, -40%; Magical, -10%; Requires a Shield Roll, -10%) [20]. Large Shield, x0.4; 38 EP.
            TL3 Price: 2 x ($500 + 38 x $320) = $25,320.

Bulwark of the Great Dragon (Brass)

Bulwark of the Great Dragon (Brass) – as an enchanted item (using Sorcery, indestructible shields)
This heavy large shield (LT, page 116) bears the image of a dragon’s head. It has additional DR 20 against fire. Three times per day, the bearer of the shield can command it to belch forth a breath weapon. This breath weapon is a line of fire 1-yard-wide that deals 8d burning damage and has Range 10/20. Use Innate Attack (Beam) to hit.
Statistics: Burning Attack 8d (Cone, 1 yard, +60%; Increased 1/2D, x5, +10%; Limited Use, 3/day, -20%; Magical, -10%; Reduced Range, 1/5, -20%) [48] + DR 20 (Directional, Front, -20%; Limited, Fire, -40%; Magical, -10%; Requires a Shield Roll, -10%) [20]. Shield, x0.7; 48 EP.
            TL3 Price: 2 x ($1,000 + 48 x $320) = $32,720.

Bulwark of the Great Dragon (Brass) – as an enchanted item (using Sorcery, destructible shields)
This heavy large shield (LT, page 116) bears the image of a dragon’s head. It has additional DR 20 against fire. Three times per day, the bearer of the shield can command it to belch forth a breath weapon. This breath weapon is a line of fire 1-yard-wide that deals 8d burning damage and has Range 10/20. Use Innate Attack (Beam) to hit.
Statistics: Burning Attack 8d (Cone, 1 yard, +60%; Increased 1/2D, x5, +10%; Limited Use, 3/day, -20%; Magical, -10%; Reduced Range, 1/5, -20%) [48] + DR 20 (Directional, Front, -20%; Limited, Fire, -40%; Magical, -10%; Requires a Shield Roll, -10%) [20]. Large Shield, x0.4; 28 EP.
            TL3 Price: 2 x ($200 + 28 x $320) = $18,320.

Bulwark of the Great Dragon (Bronze)

Bulwark of the Great Dragon (Bronze) – as an enchanted item (using Sorcery, indestructible shields)
This heavy large shield (LT, page 116) bears the image of a dragon’s head. It has additional DR 20 against electricity. Three times per day, the bearer of the shield can command it to belch forth a breath weapon. This breath weapon is a line of electricity 1-yard-wide that deals 8d burning surge damage and has Range 10/20. Use Innate Attack (Beam) to hit. Targets stuck by this attack must make an HT roll, at -1 per 2 points of penetrating damage, or be physically stunned. On subsequent turns, they can roll HT to recover. This breath attack behaves unpredictably around conductors; see Lightning (GURPS Magic, p. 196) for more details.
Statistics: Burning Attack 8d (Cone, 1 yard, +60%; Increased 1/2D, x5, +10%; Limited Use, 3/day, -20%; Magical, -10%; Nuisance Effect, Behaves erratically around conductors, -5%; Reduced Range, 1/5, -20%; Side Effect, Stunning, +50%; Surge, +20%) [74] + DR 20 (Directional, Front, -20%; Limited, Electricity, -40%; Magical, -10%; Requires a Shield Roll, -10%) [20]. Shield, x0.7; 66 EP.
            TL3 Price: 2 x ($5,000 + 66 x $320) = $52,240.

Bulwark of the Great Dragon (Bronze) – as an enchanted item (using Sorcery, destructible shields)
This heavy large shield (LT, page 116) bears the image of a dragon’s head. It has additional DR 20 against electricity. Three times per day, the bearer of the shield can command it to belch forth a breath weapon. This breath weapon is a line of electricity 1-yard-wide that deals 8d burning surge damage and has Range 10/20. Use Innate Attack (Beam) to hit. Targets stuck by this attack must make an HT roll, at -1 per 2 points of penetrating damage, or be physically stunned. On subsequent turns, they can roll HT to recover. This breath attack behaves unpredictably around conductors; see Lightning (GURPS Magic, p. 196) for more details.
Statistics: Burning Attack 8d (Cone, 1 yard, +60%; Increased 1/2D, x5, +10%; Limited Use, 3/day, -20%; Magical, -10%; Nuisance Effect, Behaves erratically around conductors, -5%; Reduced Range, 1/5, -20%; Side Effect, Stunning, +50%; Surge, +20%) [74] + DR 20 (Directional, Front, -20%; Limited, Electricity, -40%; Magical, -10%; Requires a Shield Roll, -10%) [20]. Large Shield, x0.4; 38 EP.
            TL3 Price: 2 x ($500 + 38 x $320) = $25,320.

Bulwark of the Great Dragon (Copper)

Bulwark of the Great Dragon (Copper) – as an enchanted item (using Sorcery, indestructible shields)
This heavy large shield (LT, page 116) bears the image of a dragon’s head. It has additional DR 20 against acid. Three times per day, the bearer of the shield can command it to belch forth a breath weapon. This breath weapon is a line of acid 1-yard-wide that deals 8d corrosion damage and has Range 10/20. Use Innate Attack (Beam) to hit.
Statistics: Corrosion Attack 8d (Cone, 1 yard, +60%; Increased 1/2D, x5, +10%; Limited Use, 3/day, -20%; Magical, -10%; Reduced Range, 1/5, -20%) [96] + DR 20 (Directional, Front, -20%; Limited, Acid, -40%; Magical, -10%; Requires a Shield Roll, -10%) [20]. Shield, x0.7; 82 EP.
            TL3 Price: 2 x ($15,000 + 82 x $320) = $82,480.

Bulwark of the Great Dragon (Copper) – as an enchanted item (using Sorcery, destructible shields)
This heavy large shield (LT, page 116) bears the image of a dragon’s head. It has additional DR 20 against acid. Three times per day, the bearer of the shield can command it to belch forth a breath weapon. This breath weapon is a line of acid 1-yard-wide that deals 8d corrosion damage and has Range 10/20. Use Innate Attack (Beam) to hit.
Statistics: Corrosion Attack 8d (Cone, 1 yard, +60%; Increased 1/2D, x5, +10%; Limited Use, 3/day, -20%; Magical, -10%; Reduced Range, 1/5, -20%) [96] + DR 20 (Directional, Front, -20%; Limited, Acid, -40%; Magical, -10%; Requires a Shield Roll, -10%) [20]. Large Shield, x0.4; 47 EP.
            TL3 Price: 2 x ($1,000 + 47 x $320) = $32,080.

Bulwark of the Great Dragon (Gold)

Bulwark of the Great Dragon (Gold) – as an enchanted item (using Sorcery, indestructible shields)
This heavy large shield (LT, page 116) bears the image of a dragon’s head. It has additional DR 20 against fire. Three times per day, the bearer of the shield can command it to belch forth a breath weapon. This breath weapon is a cone of fire with a maximum width of 5 yards that deals 8d burning damage and has Range 5/10. Use Innate Attack (Beam) to hit.
Statistics: Burning Attack 8d (Cone, 5 yards, +110%; Increased 1/2D, x5, +10%; Limited Use, 3/day, -20%; Magical, -10%; Reduced Range, 1/10, -30%) [64] + DR 20 (Directional, Front, -20%; Limited, Fire, -40%; Magical, -10%; Requires a Shield Roll, -10%) [20]. Shield, x0.7; 59 EP.
            TL3 Price: 2 x ($2,000 + 59 x $320) = $41,760.

Bulwark of the Great Dragon (Gold) – as an enchanted item (using Sorcery, destructible shields)
This heavy large shield (LT, page 116) bears the image of a dragon’s head. It has additional DR 20 against fire. Three times per day, the bearer of the shield can command it to belch forth a breath weapon. This breath weapon is a line of fire 1-yard-wide that deals 8d burning damage and has Range 5/10. Use Innate Attack (Beam) to hit.
Statistics: Burning Attack 8d (Cone, 1 yard, +60%; Increased 1/2D, x5, +10%; Limited Use, 3/day, -20%; Magical, -10%; Reduced Range, 1/5, -20%) [48] + DR 20 (Directional, Front, -20%; Limited, Fire, -40%; Magical, -10%; Requires a Shield Roll, -10%) [20]. Large Shield, x0.4; 34 EP.
            TL3 Price: 2 x ($300 + 34 x $320) = $22,360.

Bulwark of the Great Dragon (Green)

Bulwark of the Great Dragon (Green) – as an enchanted item (using Sorcery, indestructible shields)
This heavy large shield (LT, page 116) bears the image of a dragon’s head. It has additional DR 20 against acid. Three times per day, the bearer of the shield can command it to belch forth a breath weapon. This breath weapon is a cone of acid with a maximum width of 5 yards that deals 8d corrosion damage and has Range 5/10. Use Innate Attack (Beam) to hit.
Statistics: Corrosion Attack 8d (Cone, 5 yards, +110%; Increased 1/2D, x5, +10%; Limited Use, 3/day, -20%; Magical, -10%; Reduced Range, 1/10, -30%) [128] + DR 20 (Directional, Front, -20%; Limited, Acid, -40%; Magical, -10%; Requires a Shield Roll, -10%) [20]. Shield, x0.7; 104 EP.
            TL3 Price: 2 x ($70,000 + 104 x $320) = $206,560.

Bulwark of the Great Dragon (Green) – as an enchanted item (using Sorcery, destructible shields)
This heavy large shield (LT, page 116) bears the image of a dragon’s head. It has additional DR 20 against acid. Three times per day, the bearer of the shield can command it to belch forth a breath weapon. This breath weapon is a cone of acid with a maximum width of 5 yards that deals 8d corrosion damage and has Range 5/10. Use Innate Attack (Beam) to hit.
Statistics: Corrosion Attack 8d (Cone, 5 yards, +110%; Increased 1/2D, x5, +10%; Limited Use, 3/day, -20%; Magical, -10%; Reduced Range, 1/10, -30%) [128] + DR 20 (Directional, Front, -20%; Limited, Acid, -40%; Magical, -10%; Requires a Shield Roll, -10%) [20]. Large Shield, x0.4; 60 EP.
            TL3 Price: 2 x ($2,000 + 60 x $320) = $42,400.

Bulwark of the Great Dragon (Red)

Bulwark of the Great Dragon (Red) – as an enchanted item (using Sorcery, indestructible shields)
This heavy large shield (LT, page 116) bears the image of a dragon’s head. It has additional DR 20 against fire. Three times per day, the bearer of the shield can command it to belch forth a breath weapon. This breath weapon is a cone of fire with a maximum width of 5 yards that deals 8d burning damage and has Range 5/10. Use Innate Attack (Beam) to hit.
Statistics: Burning Attack 8d (Cone, 5 yards, +110%; Increased 1/2D, x5, +10%; Limited Use, 3/day, -20%; Magical, -10%; Reduced Range, 1/10, -30%) [64] + DR 20 (Directional, Front, -20%; Limited, Fire, -40%; Magical, -10%; Requires a Shield Roll, -10%) [20]. Shield, x0.7; 59 EP.
            TL3 Price: 2 x ($2,000 + 59 x $320) = $41,760.

Bulwark of the Great Dragon (Red) – as an enchanted item (using Sorcery, destructible shields)
This heavy large shield (LT, page 116) bears the image of a dragon’s head. It has additional DR 20 against fire. Three times per day, the bearer of the shield can command it to belch forth a breath weapon. This breath weapon is a line of fire 1-yard-wide that deals 8d burning damage and has Range 5/10. Use Innate Attack (Beam) to hit.
Statistics: Burning Attack 8d (Cone, 1 yard, +60%; Increased 1/2D, x5, +10%; Limited Use, 3/day, -20%; Magical, -10%; Reduced Range, 1/5, -20%) [48] + DR 20 (Directional, Front, -20%; Limited, Fire, -40%; Magical, -10%; Requires a Shield Roll, -10%) [20]. Large Shield, x0.4; 34 EP.
            TL3 Price: 2 x ($300 + 34 x $320) = $22,360.

Bulwark of the Great Dragon (Silver)

Bulwark of the Great Dragon (Silver) – as an enchanted item (using Sorcery, indestructible shields)
This heavy large shield (LT, page 116) bears the image of a dragon’s head. It has additional DR 20 against cold. Three times per day, the bearer of the shield can command it to belch forth a breath weapon. This breath weapon is a cone of cold with a maximum width of 5 yards that deals 8d non-incendiary burning damage and has Range 5/10. Use Innate Attack (Beam) to hit.
Statistics: Burning Attack 8d (Cone, 5 yards, +110%; Increased 1/2D, x5, +10%; Limited Use, 3/day, -20%; Magical, -10%; No Incendiary Effect, -10%; Reduced Range, 1/10, -30%) [60] + DR 20 (Directional, Front, -20%; Limited, Cold, -40%; Magical, -10%; Requires a Shield Roll, -10%) [20]. Shield, x0.7; 56 EP.
            TL3 Price: 2 x ($2,000 + 56 x $320) = $39,840.

Bulwark of the Great Dragon (Silver) – as an enchanted item (using Sorcery, destructible shields)
This heavy large shield (LT, page 116) bears the image of a dragon’s head. It has additional DR 20 against cold. Three times per day, the bearer of the shield can command it to belch forth a breath weapon. This breath weapon is a cone of cold with a maximum width of 5 yards that deals 8d non-incendiary burning damage and has Range 5/10. Use Innate Attack (Beam) to hit.
Statistics: Burning Attack 8d (Cone, 5 yards, +110%; Increased 1/2D, x5, +10%; Limited Use, 3/day, -20%; Magical, -10%; No Incendiary Effect, -10%; Reduced Range, 1/10, -30%) [60] + DR 20 (Directional, Front, -20%; Limited, Cold, -40%; Magical, -10%; Requires a Shield Roll, -10%) [20]. Large Shield, x0.4; 32 EP.
            TL3 Price: 2 x ($300 + 32 x $320) = $21,080.

Bulwark of the Great Dragon (White)

Bulwark of the Great Dragon (White) – as an enchanted item (using Sorcery, indestructible shields)
This heavy large shield (LT, page 116) bears the image of a dragon’s head. It has additional DR 20 against cold. Three times per day, the bearer of the shield can command it to belch forth a breath weapon. This breath weapon is a cone of cold with a maximum width of 5 yards that deals 8d non-incendiary burning damage and has Range 5/10. Use Innate Attack (Beam) to hit.
Statistics: Burning Attack 8d (Cone, 5 yards, +110%; Increased 1/2D, x5, +10%; Limited Use, 3/day, -20%; Magical, -10%; No Incendiary Effect, -10%; Reduced Range, 1/10, -30%) [60] + DR 20 (Directional, Front, -20%; Limited, Cold, -40%; Magical, -10%; Requires a Shield Roll, -10%) [20]. Shield, x0.7; 56 EP.
            TL3 Price: 2 x ($2,000 + 56 x $320) = $39,840.

Bulwark of the Great Dragon (White) – as an enchanted item (using Sorcery, destructible shields)
This heavy large shield (LT, page 116) bears the image of a dragon’s head. It has additional DR 20 against cold. Three times per day, the bearer of the shield can command it to belch forth a breath weapon. This breath weapon is a cone of cold with a maximum width of 5 yards that deals 8d non-incendiary burning damage and has Range 5/10. Use Innate Attack (Beam) to hit.
Statistics: Burning Attack 8d (Cone, 5 yards, +110%; Increased 1/2D, x5, +10%; Limited Use, 3/day, -20%; Magical, -10%; No Incendiary Effect, -10%; Reduced Range, 1/10, -30%) [60] + DR 20 (Directional, Front, -20%; Limited, Cold, -40%; Magical, -10%; Requires a Shield Roll, -10%) [20]. Large Shield, x0.4; 32 EP.
            TL3 Price: 2 x ($300 + 32 x $320) = $21,080.

Dragonskin Armor

Dragonskin Armor – as an enchanted item (using Sorcery, indestructible armor)
This hardened heavy leather armor (LTIA, page 5) only protects torso. Being made of great wyrm hide, it provides 4 more DR than usual (DR 7) and weighs twice its normal weight. Note that the +59 CF for this material enhancement is not included in the price. Wearing such an armor makes the dragons react at -3 to the wearer. It grants the wearer’s torso DR 20 against an energy type that depends on the type of dragon that “donated” its hide to make this armor.
Color
DR
Black
Acid
Blue
Electricity
Brass
Fire
Bronze
Electricity
Copper
Acid
Gold
Fire
Green
Acid
Red
Fire
Silver
Cold
White
Cold
Once per day it can be commanded to sprout wings and fly along with the wearer for 1 minute. This works at any altitude where there is still significant atmosphere – but in the upper atmosphere, the wearer will need a way to survive in very thin, cold air (e.g., Doesn’t Breathe and Temperature Tolerance). The wearer cannot fly in a trace atmosphere or vacuum.
The flight Move is Basic Speed x 2 (drop all fractions). The wearer can also “fly” at half-speed underwater. The wearer must always move at least 1/4 his top airspeed (round up) when flying.
Statistics: DR 20 (Limited, Energy Type, -40%; Magical, -10%; Partial, Torso, -10%) [40] + Flight (Limited Use, 1/day, -40%; Magical, -10%; Requires a command word, -10%; Winged, -25%) [8]. Armor, x0.9; 19 EP.
            TL3 Price: 2 x ($70 + 44 x $320) = $29,560.

Dragonskin Armor – as an enchanted item (using Sorcery, destructible armor)
This hardened heavy leather armor (LTIA, page 5) only protects torso. Being made of great wyrm hide, it provides 4 more DR than usual (DR 7) and weighs twice its normal weight. Note that the +59 CF for this material enhancement is not included in the price. Wearing such an armor makes the dragons react at -3 to the wearer. It grants the wearer’s torso DR 20 against an energy type that depends on the type of dragon that “donated” its hide to make this armor.
Color
DR
Black
Acid
Blue
Electricity
Brass
Fire
Bronze
Electricity
Copper
Acid
Gold
Fire
Green
Acid
Red
Fire
Silver
Cold
White
Cold
Once per day it can be commanded to sprout wings and fly along with the wearer for 1 minute. This works at any altitude where there is still significant atmosphere – but in the upper atmosphere, the wearer will need a way to survive in very thin, cold air (e.g., Doesn’t Breathe and Temperature Tolerance). The wearer cannot fly in a trace atmosphere or vacuum.
The flight Move is Basic Speed x 2 (drop all fractions). The wearer can also “fly” at half-speed underwater. The wearer must always move at least 1/4 his top airspeed (round up) when flying.
Statistics: DR 20 (Limited, Energy Type, -40%; Magical, -10%; Partial, Torso, -10%) [40] + Flight (Limited Use, 1/day, -40%; Magical, -10%; Requires a command word, -10%; Winged, -25%) [8]. Armor, x0.55; 27 EP.
            TL3 Price: 2 x ($200 + 27 x $320) = $17,680.

Fine Mail Armor of Cold Warding

Fine Mail Armor of Cold Warding – as an enchanted item (using Sorcery, indestructible armor)
This fine mail armor (LTIA, page 5) only protects torso. In addition, if the entire suit is worn, it grants the wearer and all he is carrying DR 30 against cold. This includes spells that bypass normal DR to cause direct, internal damage. Resistible cold effects other than damage simply fail, as though the subject had successfully resisted.
Statistics: DR 30 (Force Field, +20%; Limited, Cold, ‑40%; Magical, ‑10%) [105] + Immunity to Noxious Cold Effects (Magical, ‑10%) [9] + Internal DR 30 (Limited, Cold, ‑40%; Magical, ‑10%) [15]. Armor, Requires Full Suit, x0.85; 110 EP.
            TL3 Price: 2 x ($100,000 + 110 x $320) = $270,400.

Fine Mail Armor of Cold Warding – as an enchanted item (using Sorcery, destructible armor)
This fine mail armor (LTIA, page 5) only protects torso. In addition, if the entire suit is worn, it grants the wearer and all he is carrying DR 30 against cold. This includes spells that bypass normal DR to cause direct, internal damage. Resistible cold effects other than damage simply fail, as though the subject had successfully resisted.
Statistics: DR 30 (Force Field, +20%; Limited, Cold, ‑40%; Magical, ‑10%) [105] + Immunity to Noxious Cold Effects (Magical, ‑10%) [9] + Internal DR 30 (Limited, Cold, ‑40%; Magical, ‑10%) [15]. Armor, Requires Full Suit, x0.45; 59 EP.
            TL3 Price: 2 x ($2,000 + 59 x $320) = $41,760.

Fine Mail Armor of Lightning Warding

Fine Mail Armor of Lightning Warding – as an enchanted item (using Sorcery, indestructible armor)
This fine mail armor (LTIA, page 5) only protects torso. In addition, if the entire suit is worn, it grants the wearer and all he is carrying DR 30 against electricity. This includes spells that bypass normal DR to cause direct, internal damage. Resistible electric effects other than damage simply fail, as though the subject had successfully resisted. In addition, all of his DR is considered nonmetallic and nonconductive for the purpose of resisting electrical penetration, and none of his gear can be “shorted out” by electricity.
Statistics: DR 30 (Force Field, +20%; Limited, Electricity, ‑40%; Magical, ‑10%) [105] + Immunity to Electrical Conduction (Force Field, +20%; Magical, ‑10%) [6] + Immunity to Noxious Electrical Effects (Magical, ‑10%) [9] + Internal DR 30 (Limited, Electricity, ‑40%; Magical, ‑10%) [15]. Armor, Requires Full Suit, x0.85; 115 EP.
            TL3 Price: 2 x ($150,000 + 115 x $320) = $373,600.

Fine Mail Armor of Lightning Warding – as an enchanted item (using Sorcery, destructible armor)
This fine mail armor (LTIA, page 5) only protects torso. In addition, if the entire suit is worn, it grants the wearer and all he is carrying DR 30 against electricity. This includes spells that bypass normal DR to cause direct, internal damage. Resistible electric effects other than damage simply fail, as though the subject had successfully resisted. In addition, all of his DR is considered nonmetallic and nonconductive for the purpose of resisting electrical penetration, and none of his gear can be “shorted out” by electricity.
Statistics: DR 30 (Force Field, +20%; Limited, Electricity, ‑40%; Magical, ‑10%) [105] + Immunity to Electrical Conduction (Force Field, +20%; Magical, ‑10%) [6] + Immunity to Noxious Electrical Effects (Magical, ‑10%) [9] + Internal DR 30 (Limited, Electricity, ‑40%; Magical, ‑10%) [15]. Armor, Requires Full Suit, x0.45; 61 EP.
            TL3 Price: 2 x ($3,000 + 61 x $320) = $45,040.

Heavy Medium Shield of Exceptional Arrow Deflection

Heavy Medium Shield of Exceptional Arrow Deflection – as an enchanted item (using Sorcery, indestructible shields)
This heavy medium shield (LT, page 116) deflects ranged attacks, increasing the wielder’s active defenses against ranged attacks by 2.
Statistics: Defense Bonus 2 (Directional, Front, -20%; Limited, Ranged, -20%; Magical, -10%) [30]. Shield, x0.7; 21 EP.
            TL3 Price: 2 x ($150 + 21 x $320) = $13,740.

Heavy Medium Shield of Exceptional Arrow Deflection – as an enchanted item (using Sorcery, destructible shields)
This heavy medium shield (LT, page 116) deflects ranged attacks, increasing the wielder’s active defenses against ranged attacks by 2.
Statistics: Defense Bonus 2 (Directional, Front, -20%; Limited, Ranged, -20%; Magical, -10%) [30]. Medium Shield, x0.4; 12 EP.
            TL3 Price: 2 x ($70 + 12 x $320) = $7,820.

Heavy Medium Shield of Infinite Arrow Deflection

Heavy Medium Shield of Infinite Arrow Deflection – as an enchanted item (using Sorcery, indestructible shields)
This heavy medium shield (LT, page 116) deflects ranged attacks, increasing the wielder’s active defenses against ranged attacks by 3.
Statistics: Defense Bonus 3 (Directional, Front, -20%; Limited, Ranged, -20%; Magical, -10%) [45]. Shield, x0.7; 32 EP.
            TL3 Price: 2 x ($300 + 32 x $320) = $21,080.

Heavy Medium Shield of Infinite Arrow Deflection – as an enchanted item (using Sorcery, destructible shields)
This heavy medium shield (LT, page 116) deflects ranged attacks, increasing the wielder’s active defenses against ranged attacks by 3.
Statistics: Defense Bonus 3 (Directional, Front, -20%; Limited, Ranged, -20%; Magical, -10%) [45]. Medium Shield, x0.4; 18 EP.

            TL3 Price: 2 x ($100 + 18 x $320) = $11,720.

Kite Shield of Great Reflection

Kite Shield of Great Reflection – as an enchanted item (using Sorcery, indestructible shields)
This kite shield (LT, page 116) seems like a mirror. Its surface is completely reflective. The wielder of this shield can will the shield to reflect a spell that affects them or their personal equipment directly as a free action. Thus, this shield does not protect against missile spells. The effects of the spell are redirected to target the attacker, who may resist normally. When the shield is used against an Area spell, the rest of the area is affected normally.
Statistics: Accessory (Mirror) [1] + Static (Magic; Magical, -10%; Reflection, +100%; Reflexive, +40%; Switchable, +100%) [99] + Rules Exemption (Magical abilities can coexist with anti-magical Static) [1]. Shield, x0.7; 71 EP.
            TL3 Price: 2 x ($7,000 + 71 x $320) = $59,440.

Kite Shield of Great Reflection – as an enchanted item (using Sorcery, destructible shields)
This kite shield (LT, page 116) seems like a mirror. Its surface is completely reflective. The wielder of this shield can will the shield to reflect a spell that affects them or their personal equipment directly as a free action. Thus, this shield does not protect against missile spells. The effects of the spell are redirected to target the attacker, who may resist normally. When the shield is used against an Area spell, the rest of the area is affected normally.
Statistics: Accessory (Mirror) [1] + Static (Magic; Magical, -10%; Reflection, +100%; Reflexive, +40%; Switchable, +100%) [99] + Rules Exemption (Magical abilities can coexist with anti-magical Static) [1]. Large Shield, x0.4; 31 EP.
            TL3 Price: 2 x ($700 + 41 x $320) = $27,640.

Light Mail Armor of Acid Warding

Light Mail Armor of Acid Warding – as an enchanted item (using Sorcery, indestructible armor)
This light mail armor (LTIA, page 5) only protects torso. In addition, if the entire suit is worn, it grants the wearer and all he is carrying DR 30 against acid. This includes ingested acid and spells that bypass normal DR to cause direct, internal damage. Resistible acidic effects other than damage simply fail, as though the subject had successfully resisted. In addition, all of his DR is immune to being eroded away by acid.
Statistics: DR 30 (Force Field, +20%; Limited, Acid, ‑40%; Magical, ‑10%) [105] + Immunity to Noxious Acidic Effects (Magical, ‑10%) [9] + Internal DR 30 (Limited, Acid, ‑40%; Magical, ‑10%) [15] + Internal Sealed (Acid-Resistant Only, ‑60%; Magical, ‑10%) [1] + Sealed (Acid-Resistant Only, ‑60%; Force Field, +20%; Magical, ‑10%) [8]. Armor, Requires Full Suit, x0.85; 118 EP.
            TL3 Price: 2 x ($200,000 + 118 x $320) = $475,520.

Light Mail Armor of Acid Warding – as an enchanted item (using Sorcery, destructible armor)
This light mail armor (LTIA, page 5) only protects torso. In addition, if the entire suit is worn, it grants the wearer and all he is carrying DR 30 against acid. This includes ingested acid and spells that bypass normal DR to cause direct, internal damage. Resistible acidic effects other than damage simply fail, as though the subject had successfully resisted. In addition, all of his DR is immune to being eroded away by acid.
Statistics: DR 30 (Force Field, +20%; Limited, Acid, ‑40%; Magical, ‑10%) [105] + Immunity to Noxious Acidic Effects (Magical, ‑10%) [9] + Internal DR 30 (Limited, Acid, ‑40%; Magical, ‑10%) [15] + Internal Sealed (Acid-Resistant Only, ‑60%; Magical, ‑10%) [1] + Sealed (Acid-Resistant Only, ‑60%; Force Field, +20%; Magical, ‑10%) [8]. Armor, Requires Full Suit, x0.4; 56 EP.
            TL3 Price: 2 x ($2,000 + 56 x $320) = $39,840.

Light Mail Armor of Fire Warding

Light Mail Armor of Fire Warding – as an enchanted item (using Sorcery, indestructible armor)
This light mail armor (LTIA, page 5) only protects torso. In addition, if the entire suit is worn, it grants the wearer and all he is carrying DR 30 against fire. This includes spells that bypass normal DR to cause direct, internal damage. Resistible fire effects other than damage simply fail, as though the subject had successfully resisted.
Statistics: DR 30 (Force Field, +20%; Limited, Fire, ‑40%; Magical, ‑10%) [105] + Immunity to Noxious Fire Effects (Magical, ‑10%) [9] + Internal DR 30 (Limited, Fire, ‑40%; Magical, ‑10%) [15]. Armor, Requires Full Suit, x0.85; 110 EP.
            TL3 Price: 2 x ($100,000 + 110 x $320) = $270,400.

Light Mail Armor of Fire Warding – as an enchanted item (using Sorcery, destructible armor)
This light mail armor (LTIA, page 5) only protects torso. In addition, if the entire suit is worn, it grants the wearer and all he is carrying DR 30 against fire. This includes spells that bypass normal DR to cause direct, internal damage. Resistible fire effects other than damage simply fail, as though the subject had successfully resisted.
Statistics: DR 30 (Force Field, +20%; Limited, Fire, ‑40%; Magical, ‑10%) [105] + Immunity to Noxious Fire Effects (Magical, ‑10%) [9] + Internal DR 30 (Limited, Fire, ‑40%; Magical, ‑10%) [15]. Armor, Requires Full Suit, x0.4; 52 EP.
            TL3 Price: 2 x ($1,500 + 52 x $320) = $36,280.
   
Light Mail Armor of Great Spell Resistance

Light Mail Armor of Great Spell Resistance – as an enchanted item (using Sorcery, indestructible armor)
This light mail armor (LTIA, page 5) only protects torso. In addition, it grants the wearer Magic Resistance 5 (p. B67). Note that it does not prevent the wearer from using any of his own magical abilities.
Statistics: Magic Resistance 5 (Improved, +150%; Magical, -10%) [24]. Armor, x0.9; 22 EP.
            TL3 Price: 2 x ($150 + 22 x $320) = $14,380.

Light Mail Armor of Great Spell Resistance – as an enchanted item (using Sorcery, destructible armor)
This light mail armor (LTIA, page 5) only protects torso. In addition, it grants the wearer Magic Resistance 6 (p. B67). Note that it does prevent the wearer from using any of his own magical abilities.
Statistics: Magic Resistance 5 (Improved, +150%; Magical, -10%) [24]. Armor, x0.45; 11 EP.
            TL3 Price: 2 x ($70 + 11 x $320) = $7,180.

Light Mail Armor of Sonic Warding

Light Mail Armor of Sonic Warding – as an enchanted item (using Sorcery, indestructible armor)
This light mail armor (LTIA, page 5) only protects torso. In addition, if the entire suit is worn, it grants the wearer and all he is carrying DR 30 against sound. This includes spells that bypass normal DR to cause direct, internal damage. Resistible sonic effects other than damage simply fail, as though the subject had successfully resisted.
Statistics: DR 30 (Force Field, +20%; Limited, Sound, ‑40%; Magical, ‑10%) [105] + Immunity to Noxious Fire Effects (Magical, ‑10%) [9] + Internal DR 30 (Limited, Sound, ‑40%; Magical, ‑10%) [15]. Armor, Requires Full Suit, x0.85; 110 EP.
            TL3 Price: 2 x ($100,000 + 110 x $320) = $270,400.

Light Mail Armor of Sonic Warding – as an enchanted item (using Sorcery, destructible armor)
This light mail armor (LTIA, page 5) only protects torso. In addition, if the entire suit is worn, it grants the wearer and all he is carrying DR 30 against sound. This includes spells that bypass normal DR to cause direct, internal damage. Resistible sonic effects other than damage simply fail, as though the subject had successfully resisted.
Statistics: DR 30 (Force Field, +20%; Limited, Sound, ‑40%; Magical, ‑10%) [105] + Immunity to Noxious Fire Effects (Magical, ‑10%) [9] + Internal DR 30 (Limited, Sound, ‑40%; Magical, ‑10%) [15]. Armor, Requires Full Suit, x0.4; 52 EP.
            TL3 Price: 2 x ($1,500 + 52 x $320) = $36,280.

Medium Scale Armor of Great Invulnerability

Medium Scale Armor of Great Invulnerability – as an enchanted item (using Sorcery, indestructible armor)
This medium scale armor (LTIA, page 5) only protects torso, additionally granting it DR 10 against non-magical attacks.
Statistics: DR 10 (Bane, Magic, -15%; Magical, -10%; Partial, Torso, -10%) [33]. Armor, x0.9; 30 EP.
            TL3 Price: 2 x ($200 + 30 x $320) = $19,600.

Medium Scale Armor of Great Invulnerability – as an enchanted item (using Sorcery, destructible armor)
This medium scale armor (LTIA, page 5) only protects torso, additionally granting it DR 10 against non-magical attacks.
Statistics: DR 10 (Bane, Magic, -15%; Magical, -10%; Partial, Torso, -10%) [33]. Armor, x0.5; 17 EP.
            TL3 Price: 2 x ($100 + 17 x $320) = $11,080.

  
Negating Heavy Segmented Plate Armor

Negating Heavy Segmented Plate Armor – as an enchanted item (using Sorcery, indestructible armor)
This heavy segmented plate armor (LTIA, page 5) only protects torso. In addition, when a weapon strikes it, the wearer of the armor must roll a Quick Contest of Will against the attacker. If he wins, the weapon’s magical properties are neutralized for margin of victory minutes.
Statistics: Neutralize (Magic; Accessibility, Only on weapons, -20%; Always On, -10%; Aura, +80%; Magical, -10%; Partial, Torso, -10%) [65]. Armor, x0.9; 59 EP.
            TL3 Price: 2 x ($2,000 + 59 x $320) = $41,760.

Negating Heavy Segmented Plate Armor – as an enchanted item (using Sorcery, destructible armor)
This heavy segmented plate armor (LTIA, page 5) only protects torso. In addition, when a weapon strikes it, the wearer of the armor must roll a Quick Contest of Will against the attacker. If he wins, the weapon’s magical properties are neutralized for margin of victory minutes.
Statistics: Neutralize (Magic; Accessibility, Only on weapons, -20%; Always On, -10%; Aura, +80%; Magical, -10%; Partial, Torso, -10%) [65]. Armor, x0.5; 33 EP.
            TL3 Price: 2 x ($300 + 33 x $320) = $21,720.

Shapeshifter’s Armor

Shapeshifter’s Armor – as an enchanted item (using Sorcery, indestructible armor)
This heavy leather armor (LTIA, page 4) only protects torso. It is enchanted with Fortify 5, providing 5 more DR than usual. When the wearer changes his shape, he may opt to change the shape of this armor to accommodate his new shape. Doing so imposes a -1 penalty on the activation roll if the armor is lighter than the wearer’s Light encumbrance, -2 if heavier than No Encumbrance but lighter than Light, -5 if heavier than Light but lighter than Medium, and -10 if heavier than Medium but lighter than Heavy. If the shapeshifting ability has no activation roll, then the wearer must make an IQ roll instead with the intended penalty. If this roll fails, the ability fails to activate.
Statistics: DR 5 (Magical, -10%; Partial, Torso, -10%) [20] + Extra Option (Power Techniques for Sorcery spells) [1] + Unusual Training (Can Carry Objects technique) [1] modified by Accessibility, Only this armor (-40%) and Magical (-10%) for the total of 1. Armor, x0.9; 19 EP.
            TL3 Price: 2 x ($100 + 19 x $320) = $12,360.

Shapeshifter’s Armor – as an enchanted item (using Sorcery, destructible armor)
This heavy leather armor (LTIA, page 4) only protects torso. It is enchanted with Fortify 5, providing 5 more DR than usual. When the wearer changes his shape, he may opt to change the shape of this armor to accommodate his new shape. Doing so imposes a -1 penalty on the activation roll if the armor is lighter than the wearer’s Light encumbrance, -2 if heavier than No Encumbrance but lighter than Light, -5 if heavier than Light but lighter than Medium, and -10 if heavier than Medium but lighter than Heavy. If the shapeshifting ability has no activation roll, then the wearer must make an IQ roll instead with the intended penalty. If this roll fails, the ability fails to activate.
Statistics: DR 5 (Magical, -10%; Partial, Torso, -10%) [20] + Extra Option (Power Techniques for Sorcery spells) [1] + Unusual Training (Can Carry Objects technique) [1] modified by Accessibility, Only this armor (-40%) and Magical (-10%) for the total of 1. Armor, x0.45; 10 EP.
            TL3 Price: 2 x ($50 + 10 x $320) = $6,500.

Warlord’s Breastplate

Warlord’s Breastplate – as an enchanted item (using Sorcery, indestructible armor)
This medium plate armor (LTIA, page 5) only protects torso from the front. It is enchanted with Fortify 2, providing 2 more DR than normal (DR 8). It radiates a powerful aura of magic. When worn, the armor bestows a dignified and commanding aura upon its owner. The wearer gets a +2 to Intelligence Analysis, Leadership, Savoir-Faire (Military), Strategy, and Tactics. Military officers, tribal war-leaders, soldiers, and other professional warriors react to him at +2. In addition, the wearer gains the Natural Leader advantage (Pyramid #3-65, p. 11).
Statistics: Born War-Leader 2 (Magical, -10%) [9] + DR 2 (Directional, Front, -20%; Magical, -10%; Torso Only, -10%) [6] + Natural Leader (Magical, -10%) [5]. Armor, x0.9; 18 EP.
TL3 Price: 2 x ($100 + 18 x $320) = $11,720.
            TL4 Price: 2 x ($200 + 18 x $365) = $13,540.

Warlord’s Breastplate – as an enchanted item (using Sorcery, destructible armor)
This medium plate armor (LTIA, page 5) only protects torso from the front. It is enchanted with Fortify 2, providing 2 more DR than normal (DR 8). It radiates a powerful aura of magic. When worn, the armor bestows a dignified and commanding aura upon its owner. The wearer gets a +2 to Intelligence Analysis, Leadership, Savoir-Faire (Military), Strategy, and Tactics. Military officers, tribal war-leaders, soldiers, and other professional warriors react to him at +2. In addition, the wearer gains the Natural Leader advantage (Pyramid #3-65, p. 11).
Statistics: Born War-Leader 2 (Magical, -10%) [9] + DR 2 (Directional, Front, -20%; Magical, -10%; Torso Only, -10%) [6] + Natural Leader (Magical, -10%) [5]. Armor, x0.55; 11 EP.
TL3 Price: 2 x ($70 + 11 x $320) = $7,180.
            TL4 Price: 2 x ($140 + 11 x $365) = $8,310.






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