Tuesday, 28 April 2020

Monster: Thri-Kreen

Monster: Thri-Kreen

The thri-kreen are a race of hunters and nomads that resemble four-armed humanoid mantises. They possess some innate psionic abilities, but their racial template is a bit too expensive to be viable for player characters.

 

Thri-Kreen [Expanded Psionic Handbook, page 213]

 
223 points
Attribute Modifiers: ST+6 (Size Modifier, -10%) [54]; DX+1 [20]; IQ-1 [-20]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1; Basic Move +3 [15]; Will+1 [5]; Per+1 [5].
Advantages: Absolute Direction (ESP, -10%) [5]; Ambidexterity [5]; Combat Reflexes [15]; DR 2 [10]; Discriminatory Smell (Biological (Passive), -5%; Emotion Sense, Racial, +40%) [21]; Doesn’t Sleep [20]; Extra Arms 2 [20]; Extra Attack 1 [25]; Immunity to Kreen Poison [5]; Nictitating Membrane 1 [1]; Peripheral Vision [15]; Racial Memory (Passive) [15]; Reduced Consumption 3 (Water Only, -50%) [3]; Regeneration (Slow; Doesn’t work for vitals and internal damage, -10%) [9]; Sharp Claws [5]; Sharp Teeth [1]; Super Jump 1 [10]; Temperature Tolerance 2 (Hot) [2]; Terrain Adaptation (Sand) [5]; Vibration Sense (Air; Biological (Passive), -5%) [10].
                Venom [11]: Affliction 1 (HT; Attribute Penalty, -3 to DX, +30%; Emergencies Only, -30%; Follow-Up, Sharp Teeth, +0%; Onset, 1 minute, -10%; Nuisance Effect, Disabled for a day after creating dasl, -20%; Secondary Paralysis, +30%) [10] + Create Dasl 0.16 (Cosmic, No die roll required, +100%; Reduced Fatigue Cost 1, +20%; Transmute Sand to Dasl, +50%; Transmutation Only, -100%; Trigger, Common Herb, -10%) [2/5=1].
Disadvantages: Code of Honor (Thri-Kreen) [-10]; Cold-Blooded (50°) [-5]; Odious Racial Habit (Eats sapient beings) [-15]; Restricted Diet (Carnivore) [-10]; Short Lifespan 2 [-20]; Social Stigma (Savage) [-10]; Vulnerability (Drowning, x2; Fatigue Only, -50%) [-10].
Perks: Exotic Weapon Training (Chatkcha) [1]; Limited Camouflage (Sand) [1].
Quirks: Congenial [-1]; Dislikes urbanites [-1]; Doesn’t understand money [-1]; Dull Touch 5 [-5]; Sees sleep as weakness [-1].
Racial Psionic Abilities: Photorefraction 1 [5].
Racial Psionic Skills: Photorefraction (H) IQ-2 [1].
Racial Skills: Armoury (Thri-Kreen) (E) IQ [1]; Thrown Weapon (Disc) (E) DX [1].
Creature Type: Monstrous Humanoid.
 
Typical Stats

ST:

16

HP:

16

Speed:

5.5

DX:

11

Will:

10

Move:

8

IQ:

9

Per:

10

 

 

HT:

11

FP:

11

SM:

+1

Dodge:

9

Parry:

10

DR:

2

                SM+1 Gythka swing (14): swing 3d+1 cutting (RS: 2d+2), Reach 1-3*. Unbalanced.
                SM+1 Gythka thrust (14): thrust 2d cutting, Reach 1-3*.
                SM+1 Dasl Chatkcha throw (14): thrust 1d+2 impaling, Range 64/96 (x4/x6), T(1), Bulk -3, 1.5 lb. If thrown parallel to the ground (no more than 1 yard of height difference), it will return to the thrower, provided it missed the target, the target dodged, and it was not otherwise stopped. The thri-kreen may catch it automatically, unless it moved more than a step before or after throwing it, is stunned, or otherwise distracted. In that case, the catch requires a DX-2 roll. The caught chatkcha is considered ready, but since it returns at the end of the second it was thrown, it cannot be thrown again in that combat round. The thri-kreen may throw a chatkcha at an additional -4 penalty to make it return to another creature within range. Note that on a failed throw, the chatkcha flies 1d yards past the thrower and falls.
                SM+1 Dasl Chatkcha swing (12): swing 2d+1 cutting (RS: 1d+2), Reach 1. 1.5 lb.
                SM+1 Dasl Chatkcha thrust (12): thrust 1d+2 impaling, Reach 1. 1.5 lb.
                Sharp Claws (13): thrust 1d+1 cutting, Reach C-1.
                Mandibles (13): thrust 1d+1 cutting plus follow-up venom (see below), Reach C.
               
                Traits: Absolute Direction (ESP); Ambidexterity; Code of Honor (Thri-Kreen); Cold-Blooded (50°); Combat Reflexes; Congenial; Discriminatory Smell (Biological (Passive); Emotion Sense, Racial); Dislikes urbanites; Doesn’t Sleep; Doesn’t understand money; Exotic Weapon Training (Chatkcha); Extra Arms 2; Extra Attack 1; Immunity to Kreen Poison; Limited Camouflage (Sand); Nictitating Membrane 1; Odious Racial Habit (Eats sapient beings); Peripheral Vision; Racial Memory (Passive); Reduced Consumption 3 (Water Only); Regeneration (Slow; Doesn’t work for vitals and internal damage); Restricted Diet (Carnivore); Sees sleep as weakness; Short Lifespan 2; Social Stigma (Savage); Super Jump 1; Temperature Tolerance 2 (Hot); Terrain Adaptation (Sand); Vibration Sense (Air; Biological (Passive)); Vulnerability (Drowning, x2; Fatigue Only).
                Psionic Abilities: Photorefraction 3.
        Skills: Armoury (Thri-Kreen)-10; Brawling-13; Knife-14; Polearm-14; Stealth-12; Survival (Desert)-14; Thrown Weapon (Disc)-14.
            Psionic Skills: Photorefraction-11.
            Creature Type: Monstrous Humanoid.
 
Thri-Kreen Venom
This poison is extracted from a thri-kreen. Roll vs. HT or suffer a -3 penalty to DX for margin of failure minutes.
Form: Follow-Up Poison.
Cost: $330 (singular); $120 (5-batched).
Recipe: $33; 1 day; defaults to Poisons-2.
Statistics: Affliction 1 (HT; Attribute Penalties, -3 to DX, +30%; Follow-Up Poison, -20%) [11].
  

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