Monday 11 March 2019

Monsters: Lammasus

Monsters: Lammasus

The lammasus are quadrupedal flying creatures who actively oppose evil. Stat blocks are provided for the normal lammasu and the celestial half-gold dragon lammasu also known as golden protector.

 

Lammasu [Monster Manual, page 165]

182 points
Attribute Modifiers: ST+6 (No Fine Manipulators, -40%; Size Modifier, -10%) [30]; DX+3 (No Fine Manipulators, -40%) [36]; IQ+1 [20]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1; Basic Move +4 [20]; Will+1 [5].
Advantages: Catfall [10]; Clinging (Requires claw-holds, -30%) [14]; DR 1 (Tough Skin, -40%) [3]; DR 2 (Flexible, -20%; Partial, Neck, -50%) [3]; DR 2 (Flexible, -20%; Partial, Skull, -70%) [2]; Extra Legs (Four Legs) [5]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Night Vision 5 [5]; Perfect Balance [15]; Sharp Claws (Switchable, +10%) [6]; Temperature Tolerance 1 (Hot) [1].
    Breathe Fire: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Range, 1/5, -20%; Single, -20%) [12].
Disadvantages: Horizontal [-10]; No Fine Manipulators [-30].
Perks: Fur [1].
Notes: Size 3 hexes; Weight 500 lbs.
Creature Type: Magical Beast.

Knowing Your Own Strength [212]
Replace ST+6 (No Fine Manipulators, -40%; Size Modifier, -10%) [30] with ST+6 [60]

Typical Stats - Lammasu

ST:

16

HP:

16

Speed:

6

DX:

13

Will:

12

Move:

10 ground, 12 air (cannot hover)

IQ:

11

Per:

11

 

 

HT:

11

FP:

11

SM:

+1

Dodge:

10

Parry:

N/A

DR:

1* (tough skin), 2* (neck and skull)

    Sharp Claws (15): thrust 1d+1 cutting (KYOS: 2d+1 cutting), Reach C-1. Can be retracted with a Ready maneuver.
    Breathe Fire (13): The lammasu breathes out a blast of fire, dealing thrust 1d+1 burning damage (KYOS: 2d) as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 3 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).

    Traits: Catfall; Clinging (Requires claw-holds); Combat Reflexes; Extra Legs (Four Legs); Fur; Horizontal; Night Vision 5; No Fine Manipulators; Perfect Balance; Temperature Tolerance 1 (Hot).
    Skills: Brawling-15; Detect Lies-14; Diplomacy-14; Innate Attack (Breath)-13; Meditation-14.
    Creature Type: Magical Beast.
    Notes: Size 3 hexes; Weight 500 lbs.

Typical Stats – Golden Protector

ST:

16

HP:

19

Speed:

6.25

DX:

13

Will:

13

Move:

10 ground, 12 air (cannot hover)

IQ:

12

Per:

12

 

 

HT:

12

FP:

12

SM:

+1

Dodge:

10

Parry:

N/A

DR:

5*, 2* (neck and skull), 5 (vs. acid, cold), 25 (vs. fire)

    Sharp Claws (15): thrust 1d+1 cutting (KYOS: 2d+1 cutting), Reach C-1. Can be retracted with a Ready maneuver.
    Sharp Teeth (15): thrust 1d+1 cutting (KYOS: 2d+1 cutting), Reach C.
    Breathe Fire (13): The lammasu breathes out a blast of fire, dealing thrust 1d+1 burning damage (KYOS: 2d) as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 3 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).

    Traits: Catfall; Clinging (Requires claw-holds); Combat Reflexes; Extra Legs (Four Legs); Horizontal; Immunity to Noxious Fire Effects; Immunity to Paralysis; Immunity to Sleep; Magic Resistance 2 (Improved); Night Vision 5; No Fine Manipulators; Perfect Balance; Scales; Temperature Tolerance 1 (Hot).
    Skills: Brawling-15; Detect Lies-14; Diplomacy-14; Innate Attack (Breath)-13; Meditation-14.
    Creature Type: Magical Beast.
    Notes: Size 3 hexes; Weight 500 lbs.

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