Lens/Monster: Celestial Creature/Celestial Lion
D&D 3.5 has templates that can be applied to creatures to create variations. Lenses in GURPS serve the same purpose, and here we have the first template/lens from Monster Manual - celestial creature. It can be used to create celestial creatures based on existing creatures. The base creature for the lens (lion) was taken from Animalia in GURPS - a great resource that is unfortunately not updated anymore - and tweaked a bit, so you won't have to look up some new advantages from that website.
Celestial Creature
[Monster Manual, page 107]
25 points
Applicable to: Corporeal aberration, animal, dragon, fey,
fungus, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, vermin
of nonevil alignment.
Advantages: Magic Resistance 2 (Improved, +150%) [10].
Elemental Resistance (A,C,F): DR 5 (Includes Eyes, +10%; Includes Internal,
+20%; Limited, Acid, Cold, Fire, -30%; Tough Skin, -40%) [15].
Creature Type: Original (Extraplanar), animals or vermin
become magical beasts.
Celestial Lion [Monster Manual, page 31]
68 points
Attribute Modifiers: ST+9 (No Fine Manipulators, -40%;
Size Modifier, -10%) [45]; DX+3 (No Fine Manipulators, -40%) [36]; IQ-6 [-120];
HT+1 [10].
Secondary
Characteristic Modifiers: FP-2 [-6]; Basic Speed +0.25 [5]; Basic Move +4 [20]; Will+6 [30];
Per+8 [40].
Advantages: Acute Hearing 2 [4]; Catfall [10];
Clinging (Requires claw-holds, -30%; Does not aid climbing, -50%) [4]; Combat
Reflexes [15]; DR 1 (Tough Skin, -40%) [3]; DR
2 (Outer Layer; Flexible, -20%; Partial, Skull Only, -70%) [2]; DR 2 (Outer
Layer; Flexible, -20%; Partial, Neck Only, -50%) [3]; Discriminatory Smell
[15]; Extra Legs (Four Legs) [5]; Flexibility [5]; Magic Resistance
2 (Improved, +150%) [10]; Night Vision 6 [6]; Parabolic Hearing 2 [8]; Perfect
Balance [15]; Sharp Claws [5]; Sharp Teeth [1]; Temperature Tolerance 1 (Cold)
[1]; Terrain Adaptation (Uneven) [5]; Ultrahearing [5].
Elemental Resistance (A,C,F): DR 5 (Includes Eyes, +10%; Includes Internal,
+20%; Limited, Acid, Cold, Fire, -30%; Tough Skin, -40%) [15].
Disadvantages: Callous [-5]; Horizontal [-10]; Laziness [-10]; No Fine Manipulators [-30]; Overconfidence (12) [-5]; Restricted Diet (Carnivore) [-10]; Short Lifespan 2 [-20]; Vulnerability (Unholy Weapons, x2) [-10]; Wild Animal [-30].
Perks: Fur [1]; Holy Touch [1]; Penetrating Voice [1].
Quirks: Congenial [-1]; Nosy [-1].
Features: Born Biter 2; Tail.
Notes: Size 3 hexes; Weight 500 lbs.
Creature Type: Magical Beast (Good).
Knowing Your Own Strength [107]
Replace ST+9 (No Fine Manipulators, -40%;
Size Modifier, -10%) [45] with ST+9 [90]
Add HP-3 [-6].
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Typical Stats
ST:
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19
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HP:
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19 (KYOS: 16)
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Speed:
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6.25
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DX:
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13
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Will:
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10
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Move:
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10
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IQ:
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4
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Per:
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12
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||
HT:
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11
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FP:
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9
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SM:
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+1
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Dodge:
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10
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Parry:
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N/A
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DR:
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1 (tough skin), 2* (skull and neck),
5 (vs acid/cold/electricity)
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Sharp Teeth (15): 2d cutting (KYOS: 3d+1 cutting), Reach C.
Sharp Claws (15): 2d cutting (KYOS: 3d+1 cutting), Reach C-1.
Traits:
Acute Hearing 2; Born Biter 2; Callous; Catfall; Clinging (Requires claw-holds; Does not aid climbing); Combat Reflexes; Congenial; Discriminatory Smell; Flexibility; Holy Touch; Horizontal; Intolerance (Other males of same species); Laziness; Magic Resistance 2 (Improved); Night Vision 6; No Fine Manipulators; Nosy; Overconfidence (12); Parabolic Hearing 2; Perfect Balance; Restricted Diet (Carnivore); Short Lifespan 2; Tail; Temperature Tolerance 1 (Cold); Terrain Adaptation (Uneven); Ultrahearing; Vulnerability (Unholy Weapons, x2); Wild Animal.
Skills: Brawling-15;
Intimidation-11; Jumping-13; Stealth-15; Wrestling-15.
Creature Type: Magical
Beast (Good).
Notes: Size 3
hexes; Weight 500 lbs.
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