Sunday, 31 March 2019

Lenses/Monsters: Lycanthropes

Lenses/Monsters: Lycanthropes

There are several different werewolves described in GURPS books already, but none of them fit well for a D&D werewolf. Werewolves are not the only lycanthropes, and lycanthropes are divided into three types by the way how much they can control their shapeshifting abilities and how they got it. This post was a big pain.

Lycanthrope [Monster Manual, page 170]

Variable
Applicable to: Humanoid, Giant.
Advantages: Animal Empathy (Specialized, Animals of their animal form type, -60%) [3]; Discriminatory Smell [15]; Night Vision 5 [5].
                Choose one:
                Natural Lycanthrope: Alternate Form (Hybrid Form; Active Change, +20%; Magical, -10%; Reduced Time 1, +20%) [20 + 0.9 of hybrid form*]; Alternate Form (Animal Form; Active Change, +20%; Magical, -10%; Reduced Time 1, +20%) [20 + 0.9 of animal form*]; add Infectious Attack (Bite) [-5] to hybrid and animal form.
Afflicted Lycanthrope (Aware): Alternate Form (Hybrid Form; Active Change, +20%; Magical, -10%; Reduced Time 1, +20%) [20 + 0.9 of hybrid form*]; Alternate Form (Animal Form; Active Change, +20%; Magical, -10%; Reduced Time 1, +20%; Uncontrollable, -10%) [18 + 0.9 of animal form*].
Afflicted Lycanthrope (Unaware): Alternate Form (Animal Form; Full Moon or Injury, x3) [-30]; add Wild Animal [-30] to the animal form.
* Note that only the most expensive alternate form requires you to pay 0.9 of the point value difference. All cheaper forms only have the static point cost.
Disadvantages: Vulnerability (Silver, x2) [-10].
Creature Type: Original (Shapeshifter).

Lythari [Monsters of Faerun, page 93]

Variable
Applicable to: Elves.
Advantages: Animal Empathy (Specialized, Wolves, -60%) [3]; Discriminatory Smell [15]; Night Vision 5 [5].
                Choose one:
                Natural Lycanthrope: Alternate Form (Wolf Form; Active Change, +20%; Magical, -10%; Reduced Time 1, +20%) [20 + 0.9 of animal form*]; add Infectious Attack (Bite) [-5] to wolf form.
Afflicted Lycanthrope (Aware): Alternate Form (Wolf Form; Active Change, +20%; Magical, -10%; Reduced Time 1, +20%; Uncontrollable, -10%) [18 + 0.9 of animal form*].
Afflicted Lycanthrope (Unaware): Alternate Form (Wolf Form; Full Moon or Injury, x3) [-30]; add Wild Animal [-30] to the wolf form.
* Note that only the most expensive alternate form requires you to pay 0.9 of the point value difference. All cheaper forms only have the static point cost.
Disadvantages: Vulnerability (Silver, x2) [-10].

Creature Type: Original (Shapeshifter).

LYCANTHROPE FORMS

Werebat [Lost Empires of Faerun, page 178]

Hybrid Form [base+10]: Same template, but with Bad Grip 2 [-10]; Cannot Speak [-15]; DR 4 (Bane, Silver, -1) [19]; Fur [1]; Sharp Teeth [1]; Sonar (Accessibility, Not in water, -30%) [14].
                Dire Bat Form [105]: ST+4 (No Fine Manipulators, -40%; Size Modifier, -10%) [20]; DX+2 (No Fine Manipulators, -40%) [24]; HT+2 [20]; Per+2 [10]; Basic Move-4 [-20]; Animal Empathy (Specialized, Bats, -60%) [3]; Cannot Speak [-15]; Discriminatory Smell [15]; DR 2 (Tough Skin, -40%) [6]; DR 4 (Bane, Silver, -1) [19]; Enhanced Move 1 (Air) [20]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Foot Manipulators [-6]; Fur [1]; Night Vision 9 [9]; No Fine Manipulators [-30]; Sharp Teeth [1]; Sonar (Accessibility, Not in water, -30%) [14].Vulnerability (Silver, x2) [-10].
Dire Bat Form (KYOS) [125]: ST+4 [40]; DX+2 (No Fine Manipulators, -40%) [24]; HT+2 [20]; Per+2 [10]; Basic Move-4 [-20]; Animal Empathy (Specialized, Bats, -60%) [3]; Cannot Speak [-15]; Discriminatory Smell [15]; DR 2 (Tough Skin, -40%) [6]; DR 4 (Bane, Silver, -1) [19]; Enhanced Move 1 (Air) [20]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Foot Manipulators [-6]; Fur [1]; Night Vision 9 [9]; No Fine Manipulators [-30]; Sharp Teeth [1]; Sonar (Accessibility, Not in water, -30%) [14].Vulnerability (Silver, x2) [-10].

Werebear [Monster Manual, page 170]

Hybrid Form [base-1]: Same template, but with Bad Grip 2 [-10]; Blunt Claws [3]; Cannot Speak [-15]; DR 4 (Bane, Silver, -1) [19]; Fur [1]; Sharp Teeth [1].
                Bear Form [97]: ST+9 (No Fine Manipulators, -40%; Size Modifier, -10%) [45]; DX+1 (No Fine Manipulators, -40%) [12]; HT+3 [30]; Will+1 [5]; SM+1; Basic Move+2 [10]; Animal Empathy (Specialized, Bears, -60%) [3]; Blunt Claws [3]; Cannot Speak [-15]; Discriminatory Smell [15]; DR 2 (Tough Skin, -40%) [6]; DR 4 (Bane, Silver, -1) [19]; Fur [1]; Night Vision 5 [5]; No Fine Manipulators [-30]; Semi-Upright [-5]; Sharp Teeth [1]; Temperature Tolerance 2 (Cold) [2]; Vulnerability (Silver, x2) [-10].
Bear Form (KYOS) [142]: ST+9 [90]; DX+1 (No Fine Manipulators, -40%) [12]; HT+3 [30]; Will+1 [5]; SM+1; Basic Move+2 [10]; Animal Empathy (Specialized, Bears, -60%) [3]; Blunt Claws [3]; Cannot Speak [-15]; Discriminatory Smell [15]; DR 2 (Tough Skin, -40%) [6]; DR 4 (Bane, Silver, -1) [19]; Fur [1]; Night Vision 5 [5]; No Fine Manipulators [-30]; Semi-Upright [-5]; Sharp Teeth [1]; Temperature Tolerance 2 (Cold) [2]; Vulnerability (Silver, x2) [-10].

Wereboar [Monster Manual, page 171]

Hybrid Form [base+2]: Same template, but with Bad Grip 2 [-10]; Cannot Speak [-15]; DR 4 (Bane, Silver, -1) [19]; Fur [1]; Striker (Tusks; Cutting) [7].
                Boar Form [115]: ST+5 (No Fine Manipulators, -40%; Size Modifier, -10%) [25]; DX+2 (No Fine Manipulators, -40%) [24]; HT+4 [40]; Will+2 [10]; Per+2 [10]; SM+1; Basic Move+2 [10]; Animal Empathy (Specialized, Boars, -60%) [3]; Cannot Speak [-15]; Discriminatory Smell [15]; DR 2 (Tough Skin, -40%) [6]; DR 4 (Bane, Silver, -1) [19]; Extra Legs (Four Legs) [5]; Fur [1]; Horizontal [-10]; Night Vision 5 [5]; No Fine Manipulators [-30]; Striker (Tusks; Cutting) [7]; Vulnerability (Silver, x2) [-10].
Boar Form (KYOS) [140]: ST+5 [25]; DX+2 (No Fine Manipulators, -40%) [24]; HT+4 [40]; Will+2 [10]; Per+2 [10]; SM+1; Basic Move+2 [10]; Animal Empathy (Specialized, Boars, -60%) [3]; Cannot Speak [-15]; Discriminatory Smell [15]; DR 2 (Tough Skin, -40%) [6]; DR 4 (Bane, Silver, -1) [19]; Extra Legs (Four Legs) [5]; Fur [1]; Horizontal [-10]; Night Vision 5 [5]; No Fine Manipulators [-30]; Striker (Tusks; Cutting) [7]; Vulnerability (Silver, x2) [-10].

Werecat [Lost Empires of Faerun, page 179]

Hybrid Form [base+1]: Same template, but with Bad Grip 2 [-10]; Cannot Speak [-15]; DR 4 (Bane, Silver, -1) [19]; Fur [1]; Sharp Claws [5]; Sharp Teeth [1].
                Cat Form [53]: ST-3 [-30]; DX+3 (No Fine Manipulators, -40%) [36]; HT+1 [10]; Per+2 [10]; SM-1; Basic Move+4 [20]; Animal Empathy (Specialized, Cats, -60%) [3]; Cannot Speak [-15]; Catfall [10]; Discriminatory Smell [15]; DR 1 (Tough Skin, -40%) [3]; DR 4 (Bane, Silver, -1) [19]; Extra Legs (Four Legs) [5]; Fur [1]; Horizontal [-10]; Night Vision 5 [5]; No Fine Manipulators [-30]; Sharp Claws [5]; Sharp Teeth [1]; Terrain Adaptation (Uneven) [5]; Vulnerability (Silver, x2) [-10].

Werecrocodile [Sandstorm, page 167]

Hybrid Form [base+30]: Same template, but with Bad Grip 2 [-10]; Born Biter 1 [0]; Breath-Holding 4 [8]; Cannot Speak [-15]; DR 4 (Bane, Silver, -1) [19]; Peripheral Vision [15]; Scales [1]; Sharp Teeth [1]; Striker (Tail; Crushing; Cannot Parry, -40%; Long 2, +200%; Weak, -50%) [11].
                Crocodile Form [146]: ST+17 (No Fine Manipulators, -40%; Size Modifier, -20%) [68]; DX+2 (No Fine Manipulators, -40%) [24]; HT+2 [20]; Per+2 [10]; SM+2; Basic Move-2 [-10]; Amphibious [10]; Animal Empathy (Specialized, Crocodiles, -60%) [3]; Born Biter 1 [0]; Breath-Holding 4 [8]; Cannot Speak [-15]; Cold-Blooded (65° F) [-10]; Discriminatory Smell [15]; DR 3 (Flexible, -20%) [12]; DR 4 (Bane, Silver, -1) [19]; Extra Legs (Four Legs) [5]; Hard to Kill 2 [4]; Hard to Subdue 2 [4]; Horizontal [-10]; Incompetence (Climbing) [-1]; Night Vision 5 [5]; No Fine Manipulators [-30]; Scales [1]; Sharp Teeth [1]; Striker (Tail; Crushing; Cannot Parry, -40%; Long 2, +200%; Weak, -50%) [11]; Striking ST+6 (One Attack Only, Bite, -60%) [12]; Vulnerability (Silver, x2) [-10].
Crocodile Form (KYOS) [209]: ST+14 [140]; DX+2 (No Fine Manipulators, -40%) [24]; HT+2 [20]; Per+2 [10]; SM+2; Basic Move-2 [-10]; Amphibious [10]; Animal Empathy (Specialized, Crocodiles, -60%) [3]; Born Biter 1 [0]; Breath-Holding 4 [8]; Cannot Speak [-15]; Cold-Blooded (65° F) [-10]; Discriminatory Smell [15]; DR 3 (Flexible, -20%) [12]; DR 4 (Bane, Silver, -1) [19]; Extra Legs (Four Legs) [5]; Hard to Kill 2 [4]; Hard to Subdue 2 [4]; Horizontal [-10]; Incompetence (Climbing) [-1]; Night Vision 5 [5]; No Fine Manipulators [-30]; Scales [1]; Sharp Teeth [1]; Striker (Tail; Crushing; Cannot Parry, -40%; Long 2, +200%; Weak, -50%) [11]; Striking ST+3 (One Attack Only, Bite, -60%) [3]; Vulnerability (Silver, x2) [-10].

Wererat [Monster Manual, page 171]

Hybrid Form [base+9]: Same template, but with Blunt Claws [3]; Cannot Speak [-15]; DR 4 (Bane, Silver, -1) [19]; Fur [1]; Sharp Teeth [1].
                Dire Rat Form [125]: ST-1 [-10]; DX+2 [40]; HT+4 [40]; Will-1 [-5]; Per+2 [10]; SM-1; Animal Empathy (Specialized, Rats, -60%) [3]; Blunt Claws [3]; Cannot Speak [-15]; Discriminatory Smell [15]; DR 4 (Bane, Silver, -1) [19]; Flexibility [5]; Fur [1]; Night Vision 5 [5]; Reduced Consumption 3 (Cast Iron Stomach, -50%) [3]; Resistant to Metabolic Hazards +8 [15]; Semi-Upright [-5]; Sharp Teeth [1]; Silence 2 [10]; Vulnerability (Silver, x2) [-10].

Wereserpent [Serpent Kingdom, page 69]

Hybrid Form [base+0]: Same template, but with Bad Grip 2 [-10]; Cannot Speak [-15]; DR 4 (Bane, Silver, -1) [19]; Flexibility [5]; Sharp Teeth [1].
                Snake Form [35]: ST+3 (No Fine Manipulators, -40%) [18]; DX+2 (No Fine Manipulators, -40%) [24]; HT+1 [10]; Basic Move-2 [-10]; Animal Empathy (Specialized, Snakes, -60%) [3]; Cannot Speak [-15]; Cold-Blooded (50°F) [-5]; Constriction Attack [15]; Discriminatory Smell [15]; Double-Jointed [15]; DR 4 (Bane, Silver, -1) [19]; Night Vision 5 [5]; No Manipulators [-50]; Sharp Teeth [1]; Vulnerability (Silver, x2) [-10].
Snake Form (KYOS) [47]: ST+3 [30]; DX+2 (No Fine Manipulators, -40%) [24]; HT+1 [10]; Basic Move-2 [-10]; Animal Empathy (Specialized, Snakes, -60%) [3]; Cannot Speak [-15]; Cold-Blooded (50°F) [-5]; Constriction Attack [15]; Discriminatory Smell [15]; Double-Jointed [15]; DR 4 (Bane, Silver, -1) [19]; Night Vision 5 [5]; No Manipulators [-50]; Sharp Teeth [1]; Vulnerability (Silver, x2) [-10].

Wereshark [Lost Empires of Faerun, page 183]

Hybrid Form [base+15]: Same template, but with Bad Grip 2 [-10]; Born Biter 1 [0]; Cannot Speak [-15]; DR 4 (Bane, Silver, -1) [19]; Night Vision 5 [5]; Peripheral Vision [15]; Sharp Teeth [1].
                Shark Form [129]: ST+28 (No Fine Manipulators, -40%; Size Modifier, -30%) [84]; HT+2 [20]; SM+3; Basic Move+2 [10]; Animal Empathy (Specialized, Sharks, -60%) [3]; Born Biter 1 [0]; Discriminatory Smell [15]; Doesn’t Breathe (Gills) [0]; DR 4 (Bane, Silver, -1) [19]; Enhanced Move 1 (Water; Costs Fatigue, 2 FP, -10%) [18]; Hard to Kill 2 [4]; Mute [-25]; Night Vision 5 [5]; No Legs (Aquatic) [0]; No Manipulators [-50]; Peripheral Vision [15]; Pressure Support 2 [10]; Sharp Teeth [1]; Vibration Sense (Water) [10]; Vulnerability (Silver, x2) [-10].
Shark Form (KYOS) [245]: ST+20 [200]; HT+2 [20]; SM+3; Basic Move+2 [10]; Animal Empathy (Specialized, Sharks, -60%) [3]; Born Biter 1 [0]; Discriminatory Smell [15]; Doesn’t Breathe (Gills) [0]; DR 4 (Bane, Silver, -1) [19]; Enhanced Move 1 (Water; Costs Fatigue, 2 FP, -10%) [18]; Hard to Kill 2 [4]; Mute [-25]; Night Vision 5 [5]; No Legs (Aquatic) [0]; No Manipulators [-50]; Peripheral Vision [15]; Pressure Support 2 [10]; Sharp Teeth [1]; Vibration Sense (Water) [10]; Vulnerability (Silver, x2) [-10].

Weretiger [Monster Manual, page 172]

Hybrid Form [base+1]: Same template, but with Bad Grip 2 [-10]; Cannot Speak [-15]; DR 4 (Bane, Silver, -1) [19]; Fur [1]; Sharp Claws [5]; Sharp Teeth [1].
                Tiger Form [119]: ST+7 (No Fine Manipulators, -40%; Size Modifier, -10%) [35]; DX+3 (No Fine Manipulators, -40%) [36]; HT+1 [10]; Will+1 [5]; Per+2 [10]; SM+1; Basic Move+4 [20]; Animal Empathy (Specialized, Tigers, -60%) [3]; Cannot Speak [-15]; Catfall [10]; Discriminatory Smell [15]; DR 1 (Tough Skin, -40%) [3]; DR 4 (Bane, Silver, -1) [19]; Extra Legs (Four Legs) [5]; Fur [1]; Horizontal [-10]; Night Vision 5 [5]; No Fine Manipulators [-30]; Sharp Claws [5]; Sharp Teeth [1]; Temperature Tolerance 1 (Hot) [1]; Vulnerability (Silver, x2) [-10].
Tiger Form (KYOS) [154]: ST+7 [70]; DX+3 (No Fine Manipulators, -40%) [36]; HT+1 [10]; Will+1 [5]; Per+2 [10]; SM+1; Basic Move+4 [20]; Animal Empathy (Specialized, Tigers, -60%) [3]; Cannot Speak [-15]; Catfall [10]; Discriminatory Smell [15]; DR 1 (Tough Skin, -40%) [3]; DR 4 (Bane, Silver, -1) [19]; Extra Legs (Four Legs) [5]; Fur [1]; Horizontal [-10]; Night Vision 5 [5]; No Fine Manipulators [-30]; Sharp Claws [5]; Sharp Teeth [1]; Temperature Tolerance 1 (Hot) [1]; Vulnerability (Silver, x2) [-10].

Werewolf [Monster Manual, page 173]

Hybrid Form [base-1]: Same template, but with Bad Grip 2 [-10]; Blunt Claws [3]; Cannot Speak [-15]; DR 4 (Bane, Silver, -1) [19]; Fur [1]; Sharp Teeth [1].
                Wolf Form [75]: DX+2 (No Fine Manipulators, -40%) [24]; HT+2 [20]; Will+1 [5]; Per+4 [20]; Basic Move+3 [15]; Animal Empathy (Specialized, Wolves, -60%) [3]; Blunt Claws [3]; Cannot Speak [-15]; Discriminatory Smell [15]; DR 1 (Tough Skin, -40%) [3]; DR 4 (Bane, Silver, -1) [19]; Extra Legs (Four Legs) [5]; Fur [1]; Horizontal [-10]; Night Vision 5 [5]; No Fine Manipulators [-30]; Sharp Teeth [1]; Temperature Tolerance 1 (Cold) [1]; Vulnerability (Silver, x2) [-10].

Werewolf Lord [Monster Manual, page 174]

Hybrid Form [base-1]: Same template, but with Bad Grip 2 [-10]; Blunt Claws [3]; Cannot Speak [-15]; DR 4 (Bane, Silver, -1) [19]; Fur [1]; Sharp Teeth [1].
                Dire Wolf Form [105]: ST+6 (No Fine Manipulators, -40%; Size Modifier, -10%) [30]; DX+2 (No Fine Manipulators, -40%) [24]; HT+2 [20]; Will+1 [5]; Per+4 [20]; SM+1; Basic Move+3 [15]; Animal Empathy (Specialized, Wolves, -60%) [3]; Blunt Claws [3]; Cannot Speak [-15]; Discriminatory Smell [15]; DR 1 (Tough Skin, -40%) [3]; DR 4 (Bane, Silver, -1) [19]; Extra Legs (Four Legs) [5]; Fur [1]; Horizontal [-10]; Night Vision 5 [5]; No Fine Manipulators [-30]; Sharp Teeth [1]; Temperature Tolerance 1 (Cold) [1]; Vulnerability (Silver, x2) [-10].
Dire Wolf Form (KYOS) [135]: ST+6 [60]; DX+2 (No Fine Manipulators, -40%) [24]; HT+2 [20]; Will+1 [5]; Per+4 [20]; SM+1; Basic Move+3 [15]; Animal Empathy (Specialized, Wolves, -60%) [3]; Blunt Claws [3]; Cannot Speak [-15]; Discriminatory Smell [15]; DR 1 (Tough Skin, -40%) [3]; DR 4 (Bane, Silver, -1) [19]; Extra Legs (Four Legs) [5]; Fur [1]; Horizontal [-10]; Night Vision 5 [5]; No Fine Manipulators [-30]; Sharp Teeth [1]; Temperature Tolerance 1 (Cold) [1]; Vulnerability (Silver, x2) [-10].

Dire Wereboar [Monster Manual, page 174]

Hybrid Form [base-3]: Same template, but with Bad Grip 2 [-10]; Cannot Speak [-15]; DR 4 (Bane, Silver, -1) [19]; Fur [1]; Striker (Gore; Impaling; Cannot Parry, -40%; Limited Arc, Front, -40%) [2].
                Dire Boar Form [132]: ST+15 (No Fine Manipulators, -40%; Size Modifier, -20%) [60]; HT+4 [40]; Will+2 [10]; Per+2 [10]; SM+2; Basic Move+2 [10]; Animal Empathy (Specialized, Boars, -60%) [3]; Cannot Speak [-15]; Discriminatory Smell [15]; DR 2 (Tough Skin, -40%) [6]; DR 4 (Bane, Silver, -1) [19]; Extra Legs (Four Legs) [5]; Fur [1]; High Pain Threshold [10]; Horizontal [-10]; Night Vision 5 [5]; No Fine Manipulators [-30]; Striker (Gore; Impaling; Cannot Parry, -40%; Limited Arc, Front, -40%) [2]; Temperature Tolerance 1 (Cold) [1]; Vulnerability (Silver, x2) [-10].
Dire Boar Form (KYOS) [222]: ST+15 [150]; HT+4 [40]; Will+2 [10]; Per+2 [10]; SM+2; Basic Move+2 [10]; Animal Empathy (Specialized, Boars, -60%) [3]; Cannot Speak [-15]; Discriminatory Smell [15]; DR 2 (Tough Skin, -40%) [6]; DR 4 (Bane, Silver, -1) [19]; Extra Legs (Four Legs) [5]; Fur [1]; High Pain Threshold [10]; Horizontal [-10]; Night Vision 5 [5]; No Fine Manipulators [-30]; Striker (Gore; Impaling; Cannot Parry, -40%; Limited Arc, Front, -40%) [2]; Temperature Tolerance 1 (Cold) [1]; Vulnerability (Silver, x2) [-10].

CURING LYCANTHROPY

An afflicted character who eats a sprig of belladonna (also called wolfsbane) within 1 hour of a lycanthrope’s attack can attempt an HT roll to shake off the affliction. The character gets only one chance, no matter how much belladonna is consumed. The belladonna must be reasonably fresh (picked within the last week).
However, fresh or not, belladonna is toxic. The character must succeed on an HT-4 roll or take 2d toxic damage.
The only other way to remove the affliction is to cast Remove Curse on the character during one of the three days of the full moon. After receiving the spell, the character must succeed on a Will-4 roll to break the curse (the caster knows if the spell works). If the save fails, the process must be repeated.
Characters undergoing this cure are often kept bound or confined in cages until the cure takes effect.
Only afflicted lycanthropes can be cured of lycanthropy.

SAMPLE LYCANTHROPES

Wereserpent [Serpent Kingdoms, page 69]

Typical Stats – Human Form
ST:
13
HP:
13
Speed:
6
DX:
12
Will:
10
Move:
6
IQ:
10
Per:
10


HT:
11
FP:
11
SM
+0
Dodge:
10
Parry:
11U
DR:
3* on torso (1 vs crushing)
Glaive (14): swing 2d+2 cutting, Reach 2-3*; or thrust 2d-1 impaling (KYOS: 2d), Reach 1-3*.
Alternate Form: A natural or an afflicted lycanthrope who is aware of his condition may assume a hybrid or an animal form as per Alternate Form (p. B83). This transformation takes 5 seconds, but the lycanthrope needs not concentrate during this time – he is free to act. He has the abilities of the form he is changing from until the transition is complete.
An afflicted lycanthrope’s shapeshifting ability may manifest spontaneously in any stressful situation or at night during full moon. In a stressful situation, such as any situation that requires a Fright Check or a self-control roll for a mental disadvantage, or combat – the lycanthrope must make a Will roll to avoid shifting into his animal form. He needs to roll once per situation, and a roll of 14+ is always a failure.
When a natural lycanthrope in his hybrid or animal form damages a creature with his bite, the creature must roll 3d vs. the HP of injury it received (maximum one roll per day). If it rolls under the damage amount, he becomes afflicted with lycanthropy. It gains the appropriate lycanthrope lens, but is unaware of its condition. The first transformation into the animal form happens at night during full moon or when the afflicted creature takes injury. When an afflicted lycanthrope shifts into his animal form this way, he becomes an NPC under the GM’s control until the next dawn, losing his identity and receiving the Wild Animal meta-trait (p. B263). He does not remember his shapeshifting experience, unless he makes a successful Will roll. If he becomes aware of his condition this way, he may replace his afflicted lycanthrope (unaware) lens with the afflicted lycanthrope (aware) lens, if he has enough unspent character points.

                Traits: Animal Empathy (Specialized, Snakes); Combat Reflexes; Discriminatory Smell; Night Vision 5; Vulnerability (Silver, x2).
Skills: Brawling-14; Polearm-14; Wrestling-14.
Gear: Light Mail (torso).
Creature Type: Humanoid (Human, Shapechanger).

Typical Stats – Hybrid Form
ST:
13
HP:
13
Speed:
6
DX:
12
Will:
10
Move:
6
IQ:
10
Per:
10


HT:
11
FP:
11
SM
+0
Dodge:
10
Parry:
9U
DR:
3* on torso (1 vs crushing); 4 (not vs. silver)
Glaive (10): swing 2d+2 cutting, Reach 2-3*; or thrust 2d-1 impaling (KYOS: 2d), Reach 1-3*.
Sharp Teeth (14): 1d-1 cutting (KYOS: 1d cutting), Reach C.
Alternate Form: A natural or an afflicted lycanthrope who is aware of his condition may assume a hybrid or an animal form as per Alternate Form (p. B83). This transformation takes 5 seconds, but the lycanthrope needs not concentrate during this time – he is free to act. He has the abilities of the form he is changing from until the transition is complete.
An afflicted lycanthrope’s shapeshifting ability may manifest spontaneously in any stressful situation or at night during full moon. In a stressful situation, such as any situation that requires a Fright Check or a self-control roll for a mental disadvantage, or combat – the lycanthrope must make a Will roll to avoid shifting into his animal form. He needs to roll once per situation, and a roll of 14+ is always a failure.
When a natural lycanthrope in his hybrid or animal form damages a creature with his bite, the creature must roll 3d vs. the HP of injury it received (maximum one roll per day). If it rolls under the damage amount, he becomes afflicted with lycanthropy. It gains the appropriate lycanthrope lens, but is unaware of its condition. The first transformation into the animal form happens at night during full moon or when the afflicted creature takes injury. When an afflicted lycanthrope shifts into his animal form this way, he becomes an NPC under the GM’s control until the next dawn, losing his identity and receiving the Wild Animal meta-trait (p. B263). He does not remember his shapeshifting experience, unless he makes a successful Will roll. If he becomes aware of his condition this way, he may replace his afflicted lycanthrope (unaware) lens with the afflicted lycanthrope (aware) lens, if he has enough unspent character points.

                Traits: Animal Empathy (Specialized, Snakes); Bad Grip 2; Cannot Speak; Combat Reflexes; Discriminatory Smell; Flexibility; Night Vision 5; Vulnerability (Silver, x2).
Skills: Brawling-14; Polearm-14; Wrestling-14.
Gear: Light Mail (torso).
Creature Type: Humanoid (Human, Shapechanger).

Typical Stats – Animal Form
ST:
13
HP:
13
Speed:
6
DX:
12
Will:
10
Move:
4
IQ:
10
Per:
10


HT:
11
FP:
11
SM
+0
Dodge:
10
Parry:
N/A
DR:
4 (not vs. silver)
Sharp Teeth (14): 1d-1 cutting (KYOS: 1d cutting), Reach C.
Alternate Form: A natural or an afflicted lycanthrope who is aware of his condition may assume a hybrid or an animal form as per Alternate Form (p. B83). This transformation takes 5 seconds, but the lycanthrope needs not concentrate during this time – he is free to act. He has the abilities of the form he is changing from until the transition is complete.
An afflicted lycanthrope’s shapeshifting ability may manifest spontaneously in any stressful situation or at night during full moon. In a stressful situation, such as any situation that requires a Fright Check or a self-control roll for a mental disadvantage, or combat – the lycanthrope must make a Will roll to avoid shifting into his animal form. He needs to roll once per situation, and a roll of 14+ is always a failure.
When a natural lycanthrope in his hybrid or animal form damages a creature with his bite, the creature must roll 3d vs. the HP of injury it received (maximum one roll per day). If it rolls under the damage amount, he becomes afflicted with lycanthropy. It gains the appropriate lycanthrope lens, but is unaware of its condition. The first transformation into the animal form happens at night during full moon or when the afflicted creature takes injury. When an afflicted lycanthrope shifts into his animal form this way, he becomes an NPC under the GM’s control until the next dawn, losing his identity and receiving the Wild Animal meta-trait (p. B263). He does not remember his shapeshifting experience, unless he makes a successful Will roll. If he becomes aware of his condition this way, he may replace his afflicted lycanthrope (unaware) lens with the afflicted lycanthrope (aware) lens, if he has enough unspent character points.

                Traits: Animal Empathy (Specialized, Snakes); Cannot Speak; Cold-Blooded (50°F); Combat Reflexes; Constriction Attack; Discriminatory Smell; Double-Jointed; Night Vision 5; No Manipulators; Vulnerability (Silver, x2).
Skills: Brawling-14; Polearm-14; Wrestling-14.
Gear: Light Mail (torso).
Creature Type: Humanoid (Human, Shapechanger).

Drow Werebat [Lost Empires of Faerun, page 178]

Typical Stats – Drow Form
ST:
10
HP:
10
Speed:
6
DX:
12
Will:
12
Move:
6
IQ:
11
Per:
12


HT:
10
FP:
10
SM
+0
Dodge:
11
Parry:
Block:
11F
11
DR:
2* (torso; -1 vs impaling)
Rapier (13): thrust 1d-1 impaling, Reach 1, 2.
Pistol Crossbow (13): thrust 1d impaling, Acc 1, x15/x20 (150/200), RoF 1, Shots 1(4). Usually carries 1d bolt poisoned with drow poison.
Spell-Like Abilities:
Darkness (12): Once per day, the drow werebat can project a zone of darkness that covers a 2-yard-radius area within 100 yards of him. The zone of darkness decreases the illumination level by 3, imposing a -3 penalty on most tasks that rely on normal vision. This costs 1 FP.
Light: Once per day, the drow werebat can use this ability to illuminate a 2-yard-radius area around himself for 1 minute. This costs 1 FP.
Faerie Fire (12): Once per day, the drow werebat can use this ability to cover another creature in colorful harmless flames. This makes the target visually obvious, allowing attacks at no penalty even in total darkness, and negates invisibility. To affect the victim, the drow werebat must win a Quick Contest of Will against the victim. This ability costs 1 FP and lasts for margin of victory minutes.
Alternate Form: A natural or an afflicted lycanthrope who is aware of his condition may assume a hybrid or an animal form as per Alternate Form (p. B83). This transformation takes 5 seconds, but the lycanthrope needs not concentrate during this time – he is free to act. He has the abilities of the form he is changing from until the transition is complete.
An afflicted lycanthrope’s shapeshifting ability may manifest spontaneously in any stressful situation or at night during full moon. In a stressful situation, such as any situation that requires a Fright Check or a self-control roll for a mental disadvantage, or combat – the lycanthrope must make a Will roll to avoid shifting into his animal form. He needs to roll once per situation, and a roll of 14+ is always a failure.
When a natural lycanthrope in his hybrid or animal form damages a creature with his bite, the creature must roll 3d vs. the HP of injury it received (maximum one roll per day). If it rolls under the damage amount, he becomes afflicted with lycanthropy. It gains the appropriate lycanthrope lens, but is unaware of its condition. The first transformation into the animal form happens at night during full moon or when the afflicted creature takes injury. When an afflicted lycanthrope shifts into his animal form this way, he becomes an NPC under the GM’s control until the next dawn, losing his identity and receiving the Wild Animal meta-trait (p. B263). He does not remember his shapeshifting experience, unless he makes a successful Will roll. If he becomes aware of his condition this way, he may replace his afflicted lycanthrope (unaware) lens with the afflicted lycanthrope (aware) lens, if he has enough unspent character points.

                Traits: Animal Empathy (Specialized, Bats); Bloodlust (9); Callous; Combat Reflexes; Discriminatory Smell; Extended Lifespan 3; Intolerance (Surface Elves); Immunity to Sleep Effects; Infravision; Less Sleep 4; Magic Resistance 2 (Improved); Night Vision 5 (5 is normal level); Trance instead of sleep; Vulnerability (Silver, x2).
                Skills: Crossbow-13; Innate Attack (Gaze)-12; Poisons/TL3-13; Rapier-13; Shield-13; Stealth-14; Survival (Underdark)-12.
Gear: Medium Leather Armor (torso); Light Small Shield (DB 1).
Creature Type: Humanoid (Elf, Shapechanger).

Typical Stats – Hybrid Form
ST:
10
HP:
10
Speed:
6
DX:
12
Will:
12
Move:
6
IQ:
11
Per:
12


HT:
10
FP:
10
SM
+0
Dodge:
11
Parry:
Block:
9F
9
DR:
2* (torso; -1 vs impaling), 4 (not vs. silver)
Rapier (9): thrust 1d-1 impaling, Reach 1, 2.
Pistol Crossbow (9): thrust 1d impaling, Acc 1, x15/x20 (150/200), RoF 1, Shots 1(4). Usually carries 1d bolt poisoned with drow poison.
Spell-Like Abilities:
Darkness (12): Once per day, the drow werebat can project a zone of darkness that covers a 2-yard-radius area within 100 yards of him. The zone of darkness decreases the illumination level by 3, imposing a -3 penalty on most tasks that rely on normal vision. This costs 1 FP.
Light: Once per day, the drow werebat can use this ability to illuminate a 2-yard-radius area around himself for 1 minute. This costs 1 FP.
Faerie Fire (12): Once per day, the drow werebat can use this ability to cover another creature in colorful harmless flames. This makes the target visually obvious, allowing attacks at no penalty even in total darkness, and negates invisibility. To affect the victim, the drow werebat must win a Quick Contest of Will against the victim. This ability costs 1 FP and lasts for margin of victory minutes.
Alternate Form: A natural or an afflicted lycanthrope who is aware of his condition may assume a hybrid or an animal form as per Alternate Form (p. B83). This transformation takes 5 seconds, but the lycanthrope needs not concentrate during this time – he is free to act. He has the abilities of the form he is changing from until the transition is complete.
An afflicted lycanthrope’s shapeshifting ability may manifest spontaneously in any stressful situation or at night during full moon. In a stressful situation, such as any situation that requires a Fright Check or a self-control roll for a mental disadvantage, or combat – the lycanthrope must make a Will roll to avoid shifting into his animal form. He needs to roll once per situation, and a roll of 14+ is always a failure.
When a natural lycanthrope in his hybrid or animal form damages a creature with his bite, the creature must roll 3d vs. the HP of injury it received (maximum one roll per day). If it rolls under the damage amount, he becomes afflicted with lycanthropy. It gains the appropriate lycanthrope lens, but is unaware of its condition. The first transformation into the animal form happens at night during full moon or when the afflicted creature takes injury. When an afflicted lycanthrope shifts into his animal form this way, he becomes an NPC under the GM’s control until the next dawn, losing his identity and receiving the Wild Animal meta-trait (p. B263). He does not remember his shapeshifting experience, unless he makes a successful Will roll. If he becomes aware of his condition this way, he may replace his afflicted lycanthrope (unaware) lens with the afflicted lycanthrope (aware) lens, if he has enough unspent character points.

                Traits: Animal Empathy (Specialized, Bats); Bad Grip 2; Bloodlust (9); Callous; Cannot Speak; Combat Reflexes; Discriminatory Smell; Extended Lifespan 3; Fur; Intolerance (Surface Elves); Immunity to Sleep Effects; Infravision; Less Sleep 4; Magic Resistance 2 (Improved); Night Vision 5 (5 is normal level); Sonar (Accessibility, Not in water); Trance instead of sleep; Vulnerability (Silver, x2).
                Skills: Crossbow-13; Innate Attack (Gaze)-12; Poisons/TL3-13; Rapier-13; Shield-13; Stealth-14; Survival (Underdark)-12.
Gear: Medium Leather Armor (torso); Light Small Shield (DB 1).
Creature Type: Humanoid (Elf, Shapechanger).

Typical Stats – Animal Form
ST:
14
HP:
14
Speed:
6
DX:
12
Will:
12
Move:
2 ground, 12 air (cannot hover)
IQ:
11
Per:
13


HT:
12
FP:
12
SM
+1
Dodge:
9
Parry:
N/A
DR:
2 (tough skin), 4 (not vs. silver)
Claws (12): 1d-1 crushing (KYOS: 1d+1 crushing). Reach C-1.
Sharp Teeth (12): 1d-1 cutting (KYOS: 1d+1 cutting). Reach C.
Alternate Form: A natural or an afflicted lycanthrope who is aware of his condition may assume a hybrid or an animal form as per Alternate Form (p. B83). This transformation takes 5 seconds, but the lycanthrope needs not concentrate during this time – he is free to act. He has the abilities of the form he is changing from until the transition is complete.
An afflicted lycanthrope’s shapeshifting ability may manifest spontaneously in any stressful situation or at night during full moon. In a stressful situation, such as any situation that requires a Fright Check or a self-control roll for a mental disadvantage, or combat – the lycanthrope must make a Will roll to avoid shifting into his animal form. He needs to roll once per situation, and a roll of 14+ is always a failure.
When a natural lycanthrope in his hybrid or animal form damages a creature with his bite, the creature must roll 3d vs. the HP of injury it received (maximum one roll per day). If it rolls under the damage amount, he becomes afflicted with lycanthropy. It gains the appropriate lycanthrope lens, but is unaware of its condition. The first transformation into the animal form happens at night during full moon or when the afflicted creature takes injury. When an afflicted lycanthrope shifts into his animal form this way, he becomes an NPC under the GM’s control until the next dawn, losing his identity and receiving the Wild Animal meta-trait (p. B263). He does not remember his shapeshifting experience, unless he makes a successful Will roll. If he becomes aware of his condition this way, he may replace his afflicted lycanthrope (unaware) lens with the afflicted lycanthrope (aware) lens, if he has enough unspent character points.

                Traits: Animal Empathy (Specialized, Bats); Enhanced Move 1 (Air); Flight (Cannot Hover; Winged); Foot Manipulators; Fur; Night Vision 9; No Fine Manipulators; Sonar (Accessibility, Not in water); Vulnerability (Silver, x2).
                Skills: Aerobatics-13; Flight-13; Stealth-14; Survival (Underdark)-13.
Creature Type: Humanoid (Elf, Shapechanger).

Werecat [Lost Empires of Faerun, page 179]

Typical Stats – Human Form
ST:
10
HP:
10
Speed:
6
DX:
12
Will:
12
Move:
6
IQ:
12
Per:
12


HT:
11
FP:
11
SM
+0
Dodge:
10
Parry:
11
DR:
4 (torso)
Bladed Hand (14): swing 1d-1 cutting, Reach C; or thrust 1d-1 impaling, Reach C.
Crossbow (Normal Bolt) (14): thrust 1d+2 impaling, Acc 4, x25/x30 (200/250), RoF 1, Shots 1(4).
Crossbow (Bodkin Bolt) (14): thrust 1d+2(2) piercing, Acc 4, x25/x30 (200/250), RoF 1, Shots 1(4).
Alternate Form: A natural or an afflicted lycanthrope who is aware of his condition may assume a hybrid or an animal form as per Alternate Form (p. B83). This transformation takes 5 seconds, but the lycanthrope needs not concentrate during this time – he is free to act. He has the abilities of the form he is changing from until the transition is complete.
An afflicted lycanthrope’s shapeshifting ability may manifest spontaneously in any stressful situation or at night during full moon. In a stressful situation, such as any situation that requires a Fright Check or a self-control roll for a mental disadvantage, or combat – the lycanthrope must make a Will roll to avoid shifting into his animal form. He needs to roll once per situation, and a roll of 14+ is always a failure.
When a natural lycanthrope in his hybrid or animal form damages a creature with his bite, the creature must roll 3d vs. the HP of injury it received (maximum one roll per day). If it rolls under the damage amount, he becomes afflicted with lycanthropy. It gains the appropriate lycanthrope lens, but is unaware of its condition. The first transformation into the animal form happens at night during full moon or when the afflicted creature takes injury. When an afflicted lycanthrope shifts into his animal form this way, he becomes an NPC under the GM’s control until the next dawn, losing his identity and receiving the Wild Animal meta-trait (p. B263). He does not remember his shapeshifting experience, unless he makes a successful Will roll. If he becomes aware of his condition this way, he may replace his afflicted lycanthrope (unaware) lens with the afflicted lycanthrope (aware) lens, if he has enough unspent character points.

                Traits: Animal Empathy (Specialized, Cats); Combat Reflexes; Discriminatory Smell; Divine Empowerment 3 (Limited Scope, Sharess (Body Control, Mind Control, Illusion)); Night Vision 5; Vulnerability (Silver, x2).
Skills: Brawling-14; Crossbow-14; Erotic Art-14; Religious Ritual (Sharess)-14; Sex Appeal-14; Theology (Sharess)-14.
Spells: Glib Tongue-14; Loyalty-12.
Gear: Medium Segmented Plate (torso).
Creature Type: Humanoid (Human, Shapechanger).

Typical Stats – Hybrid Form
ST:
10
HP:
10
Speed:
6
DX:
12
Will:
12
Move:
6
IQ:
12
Per:
12


HT:
11
FP:
11
SM
+0
Dodge:
10
Parry:
11
DR:
4 (torso), 4 (not vs. silver)
Bladed Hand (14): swing 1d-1 cutting, Reach C; or thrust 1d-1 impaling, Reach C.
Sharp Teeth (14): thrust 1d-1 cutting, Reach C.
Crossbow (Normal Bolt) (10): thrust 1d+2 impaling, Acc 4, x25/x30 (200/250), RoF 1, Shots 1(4).
Crossbow (Bodkin Bolt) (10): thrust 1d+2(2) piercing, Acc 4, x25/x30 (200/250), RoF 1, Shots 1(4).
Alternate Form: A natural or an afflicted lycanthrope who is aware of his condition may assume a hybrid or an animal form as per Alternate Form (p. B83). This transformation takes 5 seconds, but the lycanthrope needs not concentrate during this time – he is free to act. He has the abilities of the form he is changing from until the transition is complete.
An afflicted lycanthrope’s shapeshifting ability may manifest spontaneously in any stressful situation or at night during full moon. In a stressful situation, such as any situation that requires a Fright Check or a self-control roll for a mental disadvantage, or combat – the lycanthrope must make a Will roll to avoid shifting into his animal form. He needs to roll once per situation, and a roll of 14+ is always a failure.
When a natural lycanthrope in his hybrid or animal form damages a creature with his bite, the creature must roll 3d vs. the HP of injury it received (maximum one roll per day). If it rolls under the damage amount, he becomes afflicted with lycanthropy. It gains the appropriate lycanthrope lens, but is unaware of its condition. The first transformation into the animal form happens at night during full moon or when the afflicted creature takes injury. When an afflicted lycanthrope shifts into his animal form this way, he becomes an NPC under the GM’s control until the next dawn, losing his identity and receiving the Wild Animal meta-trait (p. B263). He does not remember his shapeshifting experience, unless he makes a successful Will roll. If he becomes aware of his condition this way, he may replace his afflicted lycanthrope (unaware) lens with the afflicted lycanthrope (aware) lens, if he has enough unspent character points.

                Traits: Animal Empathy (Specialized, Cats); Bad Grip 2; Cannot Speak; Combat Reflexes; Discriminatory Smell; Divine Empowerment 3 (Limited Scope, Sharess (Body Control, Mind Control, Illusion)); Fur; Night Vision 5; Vulnerability (Silver, x2).
Skills: Brawling-14; Crossbow-14; Erotic Art-14; Religious Ritual (Sharess)-14; Sex Appeal-14; Theology (Sharess)-14.
Spells: Glib Tongue-14; Loyalty-12.
Gear: Medium Segmented Plate (torso).
Creature Type: Humanoid (Human, Shapechanger).

Typical Stats – Animal Form
ST:
7
HP:
7
Speed:
6
DX:
13
Will:
12
Move:
10
IQ:
12
Per:
14


HT:
11
FP:
11
SM
-1
Dodge:
10
Parry:
N/A
DR:
1 (tough skin), 4 (not vs. silver)
Sharp Teeth (14): 1d-4 cutting (KYOS: 1d-6 cutting). Reach C.
Sharp Claws (14): 1d-4 cutting (KYOS: 1d-6 cutting). Reach C.
Alternate Form: A natural or an afflicted lycanthrope who is aware of his condition may assume a hybrid or an animal form as per Alternate Form (p. B83). This transformation takes 5 seconds, but the lycanthrope needs not concentrate during this time – he is free to act. He has the abilities of the form he is changing from until the transition is complete.
An afflicted lycanthrope’s shapeshifting ability may manifest spontaneously in any stressful situation or at night during full moon. In a stressful situation, such as any situation that requires a Fright Check or a self-control roll for a mental disadvantage, or combat – the lycanthrope must make a Will roll to avoid shifting into his animal form. He needs to roll once per situation, and a roll of 14+ is always a failure.
When a natural lycanthrope in his hybrid or animal form damages a creature with his bite, the creature must roll 3d vs. the HP of injury it received (maximum one roll per day). If it rolls under the damage amount, he becomes afflicted with lycanthropy. It gains the appropriate lycanthrope lens, but is unaware of its condition. The first transformation into the animal form happens at night during full moon or when the afflicted creature takes injury. When an afflicted lycanthrope shifts into his animal form this way, he becomes an NPC under the GM’s control until the next dawn, losing his identity and receiving the Wild Animal meta-trait (p. B263). He does not remember his shapeshifting experience, unless he makes a successful Will roll. If he becomes aware of his condition this way, he may replace his afflicted lycanthrope (unaware) lens with the afflicted lycanthrope (aware) lens, if he has enough unspent character points.

                Traits: Animal Empathy (Specialized, Cats); Cannot Speak; Catfall; Combat Reflexes; Discriminatory Smell; Divine Empowerment 3 (Limited Scope, Sharess (Body Control, Mind Control, Illusion)); Fur; Horizontal; Night Vision 5; No Fine Manipulators; Terrain Adaptation (Uneven); Vulnerability (Silver, x2).
Skills: Brawling-14; Crossbow-14; Erotic Art-14; Religious Ritual (Sharess)-14; Sex Appeal-14; Theology (Sharess)-14.
Creature Type: Humanoid (Human, Shapechanger).

Werecrocodile [Sandstorm, page 167]

Typical Stats – Human Form
ST:
14
HP:
14
Speed:
6
DX:
12
Will:
10
Move:
6
IQ:
10
Per:
10


HT:
12
FP:
12
SM
+0
Dodge:
10
Parry:
10U
DR:
4 (torso)
Large Falchion (12): swing 2d+2 cutting, Reach 1; or thrust 1d-1 impaling (KYOS: 1d+1), Reach 1.
Alternate Form: A natural or an afflicted lycanthrope who is aware of his condition may assume a hybrid or an animal form as per Alternate Form (p. B83). This transformation takes 5 seconds, but the lycanthrope needs not concentrate during this time – he is free to act. He has the abilities of the form he is changing from until the transition is complete.
An afflicted lycanthrope’s shapeshifting ability may manifest spontaneously in any stressful situation or at night during full moon. In a stressful situation, such as any situation that requires a Fright Check or a self-control roll for a mental disadvantage, or combat – the lycanthrope must make a Will roll to avoid shifting into his animal form. He needs to roll once per situation, and a roll of 14+ is always a failure.
When a natural lycanthrope in his hybrid or animal form damages a creature with his bite, the creature must roll 3d vs. the HP of injury it received (maximum one roll per day). If it rolls under the damage amount, he becomes afflicted with lycanthropy. It gains the appropriate lycanthrope lens, but is unaware of its condition. The first transformation into the animal form happens at night during full moon or when the afflicted creature takes injury. When an afflicted lycanthrope shifts into his animal form this way, he becomes an NPC under the GM’s control until the next dawn, losing his identity and receiving the Wild Animal meta-trait (p. B263). He does not remember his shapeshifting experience, unless he makes a successful Will roll. If he becomes aware of his condition this way, he may replace his afflicted lycanthrope (unaware) lens with the afflicted lycanthrope (aware) lens, if he has enough unspent character points.

                Traits: Animal Empathy (Specialized, Crocodiles); Combat Reflexes; Discriminatory Smell; Night Vision 5; Vulnerability (Silver, x2).
Skills: Brawling-14; Broadsword-12; Wrestling-14.
Gear: Heavy Layered Leather (torso).
Creature Type: Humanoid (Human, Shapechanger).

Typical Stats – Hybrid Form
ST:
14
HP:
14
Speed:
6
DX:
12
Will:
10
Move:
6
IQ:
10
Per:
10


HT:
12
FP:
12
SM
+0
Dodge:
10
Parry:
8U
DR:
4 (torso), 4 (not vs. silver)
Large Falchion (8): swing 2d+2 cutting, Reach 1; or thrust 1d-1 impaling (KYOS: 1d+1), Reach 1.
Sharp Teeth (14): thrust 1d cutting (KYOS: 1d+2), Reach C.
Tail Slap (14): thrust 1d crushing (KYOS: 1d+2), Reach C-1, cannot parry.
Alternate Form: A natural or an afflicted lycanthrope who is aware of his condition may assume a hybrid or an animal form as per Alternate Form (p. B83). This transformation takes 5 seconds, but the lycanthrope needs not concentrate during this time – he is free to act. He has the abilities of the form he is changing from until the transition is complete.
An afflicted lycanthrope’s shapeshifting ability may manifest spontaneously in any stressful situation or at night during full moon. In a stressful situation, such as any situation that requires a Fright Check or a self-control roll for a mental disadvantage, or combat – the lycanthrope must make a Will roll to avoid shifting into his animal form. He needs to roll once per situation, and a roll of 14+ is always a failure.
When a natural lycanthrope in his hybrid or animal form damages a creature with his bite, the creature must roll 3d vs. the HP of injury it received (maximum one roll per day). If it rolls under the damage amount, he becomes afflicted with lycanthropy. It gains the appropriate lycanthrope lens, but is unaware of its condition. The first transformation into the animal form happens at night during full moon or when the afflicted creature takes injury. When an afflicted lycanthrope shifts into his animal form this way, he becomes an NPC under the GM’s control until the next dawn, losing his identity and receiving the Wild Animal meta-trait (p. B263). He does not remember his shapeshifting experience, unless he makes a successful Will roll. If he becomes aware of his condition this way, he may replace his afflicted lycanthrope (unaware) lens with the afflicted lycanthrope (aware) lens, if he has enough unspent character points.

                Traits: Animal Empathy (Specialized, Crocodiles); Bad Grip 2; Born Biter 1; Breath-Holding 4; Cannot Speak; Combat Reflexes; Discriminatory Smell; Night Vision 5; Peripheral Vision; Scales; Vulnerability (Silver, x2).
Skills: Brawling-14; Broadsword-12; Wrestling-14.
Gear: Heavy Layered Leather (torso).
Creature Type: Humanoid (Human, Shapechanger).

Typical Stats – Animal Form
ST:
27 (KYOS: 24)
HP:
27 (KYOS: 24)
Speed:
4
DX:
12
Will:
10
Move:
4 ground, 4 water
IQ:
10
Per:
12


HT:
12
FP:
12
SM
+2
Dodge:
10
Parry:
N/A
DR:
3*, 4 (not vs. silver)
Sharp Teeth (14): thrust 4d cutting (KYOS: 6d-1), Reach C.
Tail Slap (14): thrust 3d+1 crushing (KYOS: 5d-1), Reach C-3, cannot parry.
Alternate Form: A natural or an afflicted lycanthrope who is aware of his condition may assume a hybrid or an animal form as per Alternate Form (p. B83). This transformation takes 5 seconds, but the lycanthrope needs not concentrate during this time – he is free to act. He has the abilities of the form he is changing from until the transition is complete.
An afflicted lycanthrope’s shapeshifting ability may manifest spontaneously in any stressful situation or at night during full moon. In a stressful situation, such as any situation that requires a Fright Check or a self-control roll for a mental disadvantage, or combat – the lycanthrope must make a Will roll to avoid shifting into his animal form. He needs to roll once per situation, and a roll of 14+ is always a failure.
When a natural lycanthrope in his hybrid or animal form damages a creature with his bite, the creature must roll 3d vs. the HP of injury it received (maximum one roll per day). If it rolls under the damage amount, he becomes afflicted with lycanthropy. It gains the appropriate lycanthrope lens, but is unaware of its condition. The first transformation into the animal form happens at night during full moon or when the afflicted creature takes injury. When an afflicted lycanthrope shifts into his animal form this way, he becomes an NPC under the GM’s control until the next dawn, losing his identity and receiving the Wild Animal meta-trait (p. B263). He does not remember his shapeshifting experience, unless he makes a successful Will roll. If he becomes aware of his condition this way, he may replace his afflicted lycanthrope (unaware) lens with the afflicted lycanthrope (aware) lens, if he has enough unspent character points.

                Traits: Amphibious; Animal Empathy (Specialized, Crocodiles); Born Biter 1; Breath-Holding 4; Cannot Speak; Cold-Blooded (65° F); Discriminatory Smell; Extra Legs (Four Legs); Hard to Kill 2; Hard to Subdue 2; Horizontal; Incompetence (Climbing); Night Vision 5; No Fine Manipulators; Scales; Vulnerability (Silver, x2) .
Skills: Brawling-14; Broadsword-12; Wrestling-14.
Creature Type: Humanoid (Human, Shapechanger).

Wereshark [Lost Empires of Faerun, page 183]

Typical Stats – Human Form
ST:
14
HP:
14
Speed:
6
DX:
12
Will:
10
Move:
6
IQ:
10
Per:
10


HT:
12
FP:
12
SM
+0
Dodge:
10
Parry:
10U
DR:
4 (torso)
Large Falchion (12): swing 2d+2 cutting, Reach 1; or thrust 1d-1 impaling (KYOS: 1d+1), Reach 1.
Alternate Form: A natural or an afflicted lycanthrope who is aware of his condition may assume a hybrid or an animal form as per Alternate Form (p. B83). This transformation takes 5 seconds, but the lycanthrope needs not concentrate during this time – he is free to act. He has the abilities of the form he is changing from until the transition is complete.
An afflicted lycanthrope’s shapeshifting ability may manifest spontaneously in any stressful situation or at night during full moon. In a stressful situation, such as any situation that requires a Fright Check or a self-control roll for a mental disadvantage, or combat – the lycanthrope must make a Will roll to avoid shifting into his animal form. He needs to roll once per situation, and a roll of 14+ is always a failure.
When a natural lycanthrope in his hybrid or animal form damages a creature with his bite, the creature must roll 3d vs. the HP of injury it received (maximum one roll per day). If it rolls under the damage amount, he becomes afflicted with lycanthropy. It gains the appropriate lycanthrope lens, but is unaware of its condition. The first transformation into the animal form happens at night during full moon or when the afflicted creature takes injury. When an afflicted lycanthrope shifts into his animal form this way, he becomes an NPC under the GM’s control until the next dawn, losing his identity and receiving the Wild Animal meta-trait (p. B263). He does not remember his shapeshifting experience, unless he makes a successful Will roll. If he becomes aware of his condition this way, he may replace his afflicted lycanthrope (unaware) lens with the afflicted lycanthrope (aware) lens, if he has enough unspent character points.

                Traits: Animal Empathy (Specialized, Sharks); Combat Reflexes; Discriminatory Smell; Night Vision 5; Vulnerability (Silver, x2).
Skills: Brawling-14; Broadsword-12.
Gear: Heavy Layered Leather (torso).
Creature Type: Humanoid (Human, Shapechanger).

Typical Stats – Hybrid Form
ST:
14
HP:
14
Speed:
6
DX:
12
Will:
10
Move:
6
IQ:
10
Per:
10


HT:
12
FP:
12
SM
+0
Dodge:
10
Parry:
8U
DR:
4 (torso), 4 (not vs. silver)
Large Falchion (8): swing 2d+2 cutting, Reach 1; or thrust 1d-1 impaling (KYOS: 1d+1), Reach 1.
Sharp Teeth (14): thrust 1d cutting (KYOS: 1d+2), Reach C.
Alternate Form: A natural or an afflicted lycanthrope who is aware of his condition may assume a hybrid or an animal form as per Alternate Form (p. B83). This transformation takes 5 seconds, but the lycanthrope needs not concentrate during this time – he is free to act. He has the abilities of the form he is changing from until the transition is complete.
An afflicted lycanthrope’s shapeshifting ability may manifest spontaneously in any stressful situation or at night during full moon. In a stressful situation, such as any situation that requires a Fright Check or a self-control roll for a mental disadvantage, or combat – the lycanthrope must make a Will roll to avoid shifting into his animal form. He needs to roll once per situation, and a roll of 14+ is always a failure.
When a natural lycanthrope in his hybrid or animal form damages a creature with his bite, the creature must roll 3d vs. the HP of injury it received (maximum one roll per day). If it rolls under the damage amount, he becomes afflicted with lycanthropy. It gains the appropriate lycanthrope lens, but is unaware of its condition. The first transformation into the animal form happens at night during full moon or when the afflicted creature takes injury. When an afflicted lycanthrope shifts into his animal form this way, he becomes an NPC under the GM’s control until the next dawn, losing his identity and receiving the Wild Animal meta-trait (p. B263). He does not remember his shapeshifting experience, unless he makes a successful Will roll. If he becomes aware of his condition this way, he may replace his afflicted lycanthrope (unaware) lens with the afflicted lycanthrope (aware) lens, if he has enough unspent character points.

                Traits: Animal Empathy (Specialized, Sharks); Bad Grip 2; Born Biter 1; Cannot Speak; Combat Reflexes; Discriminatory Smell; Night Vision 5; Peripheral Vision; Vulnerability (Silver, x2).
Skills: Brawling-14; Broadsword-12.
Gear: Heavy Layered Leather (torso).
Creature Type: Humanoid (Human, Shapechanger).

Typical Stats – Animal Form
ST:
38 (KYOS: 30)
HP:
38 (KYOS: 30)
Speed:
5.5
DX:
10
Will:
10
Move:
8 water
IQ:
10
Per:
10


HT:
12
FP:
12
SM
+3
Dodge:
9
Parry:
N/A
DR:
4 (not vs. silver)
Sharp Teeth (14): thrust 5d-1 cutting (KYOS: 7d-1), Reach C.
Alternate Form: A natural or an afflicted lycanthrope who is aware of his condition may assume a hybrid or an animal form as per Alternate Form (p. B83). This transformation takes 5 seconds, but the lycanthrope needs not concentrate during this time – he is free to act. He has the abilities of the form he is changing from until the transition is complete.
An afflicted lycanthrope’s shapeshifting ability may manifest spontaneously in any stressful situation or at night during full moon. In a stressful situation, such as any situation that requires a Fright Check or a self-control roll for a mental disadvantage, or combat – the lycanthrope must make a Will roll to avoid shifting into his animal form. He needs to roll once per situation, and a roll of 14+ is always a failure.
When a natural lycanthrope in his hybrid or animal form damages a creature with his bite, the creature must roll 3d vs. the HP of injury it received (maximum one roll per day). If it rolls under the damage amount, he becomes afflicted with lycanthropy. It gains the appropriate lycanthrope lens, but is unaware of its condition. The first transformation into the animal form happens at night during full moon or when the afflicted creature takes injury. When an afflicted lycanthrope shifts into his animal form this way, he becomes an NPC under the GM’s control until the next dawn, losing his identity and receiving the Wild Animal meta-trait (p. B263). He does not remember his shapeshifting experience, unless he makes a successful Will roll. If he becomes aware of his condition this way, he may replace his afflicted lycanthrope (unaware) lens with the afflicted lycanthrope (aware) lens, if he has enough unspent character points.

                Traits: Animal Empathy (Specialized, Sharks); Born Biter 1; Combat Reflexes; Discriminatory Smell; Doesn’t Breathe (Gills); Enhanced Move 1 (Water; Costs Fatigue, 2 FP); Hard to Kill 2; Mute; Night Vision 5; No Legs (Aquatic); No Manipulators; Peripheral Vision; Pressure Support 2; Vibration Sense (Water); Vulnerability (Silver, x2).
Skills: Brawling-14; Broadsword-12.
Creature Type: Humanoid (Human, Shapechanger).

Werebear [Monster Manual, page 170]

Typical Stats – Human Form
ST:
15
HP:
15
Speed:
6
DX:
11
Will:
10
Move:
6
IQ:
10
Per:
10


HT:
13
FP:
13
SM
+0
Dodge:
10
Parry:
11U
DR:
4 (torso)
Great Axe (14): swing 3d+1 cutting, Reach 1-2*.
Throwing Axe (one-handed) (14): swing 3d-1 cutting, Reach 1.
Throwing Axe (two-handed) (14): swing 3d cutting, Reach 1.
Throwing Axe (throw) (14): swing 3d-1 cutting, x1/x1.5 (15/22).
Alternate Form: A natural or an afflicted lycanthrope who is aware of his condition may assume a hybrid or an animal form as per Alternate Form (p. B83). This transformation takes 5 seconds, but the lycanthrope needs not concentrate during this time – he is free to act. He has the abilities of the form he is changing from until the transition is complete.
An afflicted lycanthrope’s shapeshifting ability may manifest spontaneously in any stressful situation or at night during full moon. In a stressful situation, such as any situation that requires a Fright Check or a self-control roll for a mental disadvantage, or combat – the lycanthrope must make a Will roll to avoid shifting into his animal form. He needs to roll once per situation, and a roll of 14+ is always a failure.
When a natural lycanthrope in his hybrid or animal form damages a creature with his bite, the creature must roll 3d vs. the HP of injury it received (maximum one roll per day). If it rolls under the damage amount, he becomes afflicted with lycanthropy. It gains the appropriate lycanthrope lens, but is unaware of its condition. The first transformation into the animal form happens at night during full moon or when the afflicted creature takes injury. When an afflicted lycanthrope shifts into his animal form this way, he becomes an NPC under the GM’s control until the next dawn, losing his identity and receiving the Wild Animal meta-trait (p. B263). He does not remember his shapeshifting experience, unless he makes a successful Will roll. If he becomes aware of his condition this way, he may replace his afflicted lycanthrope (unaware) lens with the afflicted lycanthrope (aware) lens, if he has enough unspent character points.

                Traits: Animal Empathy (Specialized, Bears); Combat Reflexes; Discriminatory Smell; Night Vision 5; Vulnerability (Silver, x2).
Skills: Axe/Mace-14; Brawling-14; Thrown Weapon (Axe/Mace)-14; Two-Handed Axe/Mace-14.
Gear: Heavy Layered Leather (torso).
Creature Type: Humanoid (Human, Shapechanger).

Typical Stats – Hybrid Form
ST:
15
HP:
15
Speed:
6
DX:
11
Will:
10
Move:
6
IQ:
10
Per:
10


HT:
13
FP:
13
SM
+0
Dodge:
10
Parry:
9U
DR:
4 (torso), 4 (not vs. silver)
Blunt Claws (14): thrust 1d+2 crushing (KYOS: 2d+2), Reach C.
Sharp Teeth (14): thrust 1d+1 cutting (KYOS: 2d), Reach C.
Great Axe (10): swing 3d+1 cutting, Reach 1-2*.
Throwing Axe (one-handed) (10): swing 3d-1 cutting, Reach 1.
Throwing Axe (two-handed) (10): swing 3d cutting, Reach 1.
Throwing Axe (throw) (10): swing 3d-1 cutting, x1/x1.5 (15/22).
Alternate Form: A natural or an afflicted lycanthrope who is aware of his condition may assume a hybrid or an animal form as per Alternate Form (p. B83). This transformation takes 5 seconds, but the lycanthrope needs not concentrate during this time – he is free to act. He has the abilities of the form he is changing from until the transition is complete.
An afflicted lycanthrope’s shapeshifting ability may manifest spontaneously in any stressful situation or at night during full moon. In a stressful situation, such as any situation that requires a Fright Check or a self-control roll for a mental disadvantage, or combat – the lycanthrope must make a Will roll to avoid shifting into his animal form. He needs to roll once per situation, and a roll of 14+ is always a failure.
When a natural lycanthrope in his hybrid or animal form damages a creature with his bite, the creature must roll 3d vs. the HP of injury it received (maximum one roll per day). If it rolls under the damage amount, he becomes afflicted with lycanthropy. It gains the appropriate lycanthrope lens, but is unaware of its condition. The first transformation into the animal form happens at night during full moon or when the afflicted creature takes injury. When an afflicted lycanthrope shifts into his animal form this way, he becomes an NPC under the GM’s control until the next dawn, losing his identity and receiving the Wild Animal meta-trait (p. B263). He does not remember his shapeshifting experience, unless he makes a successful Will roll. If he becomes aware of his condition this way, he may replace his afflicted lycanthrope (unaware) lens with the afflicted lycanthrope (aware) lens, if he has enough unspent character points.

                Traits: Animal Empathy (Specialized, Bears); Bad Grip 2; Cannot Speak; Combat Reflexes; Discriminatory Smell; Fur; Night Vision 5; Vulnerability (Silver, x2).
Skills: Axe/Mace-14; Brawling-14; Thrown Weapon (Axe/Mace)-14; Two-Handed Axe/Mace-14.
Gear: Heavy Layered Leather (torso).
Creature Type: Humanoid (Human, Shapechanger).

Typical Stats – Animal Form
ST:
19
HP:
19
Speed:
6
DX:
11
Will:
10
Move:
8
IQ:
10
Per:
10


HT:
13
FP:
13
SM
+1
Dodge:
10
Parry:
N/A
DR:
2 (tough skin), 4 (not vs. silver)
Blunt Claws (14): thrust 2d+2 crushing (KYOS: 4d), Reach C-1.
Sharp Teeth (14): thrust 2d cutting (KYOS: 3d+1), Reach C.
Alternate Form: A natural or an afflicted lycanthrope who is aware of his condition may assume a hybrid or an animal form as per Alternate Form (p. B83). This transformation takes 5 seconds, but the lycanthrope needs not concentrate during this time – he is free to act. He has the abilities of the form he is changing from until the transition is complete.
An afflicted lycanthrope’s shapeshifting ability may manifest spontaneously in any stressful situation or at night during full moon. In a stressful situation, such as any situation that requires a Fright Check or a self-control roll for a mental disadvantage, or combat – the lycanthrope must make a Will roll to avoid shifting into his animal form. He needs to roll once per situation, and a roll of 14+ is always a failure.
When a natural lycanthrope in his hybrid or animal form damages a creature with his bite, the creature must roll 3d vs. the HP of injury it received (maximum one roll per day). If it rolls under the damage amount, he becomes afflicted with lycanthropy. It gains the appropriate lycanthrope lens, but is unaware of its condition. The first transformation into the animal form happens at night during full moon or when the afflicted creature takes injury. When an afflicted lycanthrope shifts into his animal form this way, he becomes an NPC under the GM’s control until the next dawn, losing his identity and receiving the Wild Animal meta-trait (p. B263). He does not remember his shapeshifting experience, unless he makes a successful Will roll. If he becomes aware of his condition this way, he may replace his afflicted lycanthrope (unaware) lens with the afflicted lycanthrope (aware) lens, if he has enough unspent character points.

                Traits: Animal Empathy (Specialized, Bears); Cannot Speak; Combat Reflexes; Discriminatory Smell; Fur; Night Vision 5; No Fine Manipulators; Semi-Upright; Temperature Tolerance 2 (Cold); Vulnerability (Silver, x2).
Skills: Axe/Mace-14; Brawling-14; Thrown Weapon (Axe/Mace)-14; Two-Handed Axe/Mace-14.

Creature Type: Humanoid (Human, Shapechanger).
Wereboar [Monster Manual, page 171]

Typical Stats – Human Form
ST:
14
HP:
14
Speed:
6.5
DX:
12
Will:
12
Move:
6
IQ:
10
Per:
10


HT:
14
FP:
14
SM
+0
Dodge:
10
Parry:
10U
DR:
3* (torso)
Axe (13): swing 2d+2 cutting, Reach 1.
Javelin throw (13): thrust 1d+1 impaling (KYOS: 2d-1 impaling), Acc 3, x1.5/x2.5 (21/35).
Javelin thrust (7): thrust 1d+1 imp (KYOS: 2d-1 impaling), Reach 1.
Alternate Form: A natural or an afflicted lycanthrope who is aware of his condition may assume a hybrid or an animal form as per Alternate Form (p. B83). This transformation takes 5 seconds, but the lycanthrope needs not concentrate during this time – he is free to act. He has the abilities of the form he is changing from until the transition is complete.
An afflicted lycanthrope’s shapeshifting ability may manifest spontaneously in any stressful situation or at night during full moon. In a stressful situation, such as any situation that requires a Fright Check or a self-control roll for a mental disadvantage, or combat – the lycanthrope must make a Will roll to avoid shifting into his animal form. He needs to roll once per situation, and a roll of 14+ is always a failure.
When a natural lycanthrope in his hybrid or animal form damages a creature with his gore attack, the creature must roll 3d vs. the HP of injury it received (maximum one roll per day). If it rolls under the damage amount, he becomes afflicted with lycanthropy. It gains the appropriate lycanthrope lens, but is unaware of its condition. The first transformation into the animal form happens at night during full moon or when the afflicted creature takes injury. When an afflicted lycanthrope shifts into his animal form this way, he becomes an NPC under the GM’s control until the next dawn, losing his identity and receiving the Wild Animal meta-trait (p. B263). He does not remember his shapeshifting experience, unless he makes a successful Will roll. If he becomes aware of his condition this way, he may replace his afflicted lycanthrope (unaware) lens with the afflicted lycanthrope (aware) lens, if he has enough unspent character points.

                Traits: Animal Empathy (Specialized, Boars); Combat Reflexes; Discriminatory Smell; Night Vision 5; Vulnerability (Silver, x2).
Skills: Axe/Mace-13; Brawling-14; Thrown Weapon (Spear)-13.
Gear: Light Mail (torso).
Creature Type: Humanoid (Human, Shapechanger).

Typical Stats – Hybrid Form
ST:
14
HP:
14
Speed:
6.5
DX:
12
Will:
12
Move:
6
IQ:
10
Per:
10


HT:
14
FP:
14
SM
+0
Dodge:
10
Parry:
8U
DR:
3* (torso), 4 (not vs. silver)
Axe (9): swing 2d+2 cutting, Reach 1.
Gore (9): thrust 1d+2 cutting (KYOS: 2d cutting), Reach C.
Javelin throw (9): thrust 1d+1 impaling (KYOS: 2d-1 impaling), Acc 3, x1.5/x2.5 (21/35).
Alternate Form: A natural or an afflicted lycanthrope who is aware of his condition may assume a hybrid or an animal form as per Alternate Form (p. B83). This transformation takes 5 seconds, but the lycanthrope needs not concentrate during this time – he is free to act. He has the abilities of the form he is changing from until the transition is complete.
An afflicted lycanthrope’s shapeshifting ability may manifest spontaneously in any stressful situation or at night during full moon. In a stressful situation, such as any situation that requires a Fright Check or a self-control roll for a mental disadvantage, or combat – the lycanthrope must make a Will roll to avoid shifting into his animal form. He needs to roll once per situation, and a roll of 14+ is always a failure.
When a natural lycanthrope in his hybrid or animal form damages a creature with his gore attack, the creature must roll 3d vs. the HP of injury it received (maximum one roll per day). If it rolls under the damage amount, he becomes afflicted with lycanthropy. It gains the appropriate lycanthrope lens, but is unaware of its condition. The first transformation into the animal form happens at night during full moon or when the afflicted creature takes injury. When an afflicted lycanthrope shifts into his animal form this way, he becomes an NPC under the GM’s control until the next dawn, losing his identity and receiving the Wild Animal meta-trait (p. B263). He does not remember his shapeshifting experience, unless he makes a successful Will roll. If he becomes aware of his condition this way, he may replace his afflicted lycanthrope (unaware) lens with the afflicted lycanthrope (aware) lens, if he has enough unspent character points.

                Traits: Animal Empathy (Specialized, Boars); Bad Grip 2; Cannot Speak; Combat Reflexes; Discriminatory Smell; Fur; Night Vision 5; Vulnerability (Silver, x2).
Skills: Axe/Mace-13; Brawling-14; Thrown Weapon (Spear)-13.
Gear: Light Mail (torso).
Creature Type: Humanoid (Human, Shapechanger).

Typical Stats – Animal Form
ST:
15
HP:
15
Speed:
6.5
DX:
12
Will:
12
Move:
8
IQ:
10
Per:
12


HT:
14
FP:
14
SM
+1
Dodge:
10
Parry:
N/A
DR:
2 (tough skin), 4 (not vs. silver)
Gore (9): thrust 2d-1 cutting (KYOS: 3d-1 cutting), Reach C-1.
Alternate Form: A natural or an afflicted lycanthrope who is aware of his condition may assume a hybrid or an animal form as per Alternate Form (p. B83). This transformation takes 5 seconds, but the lycanthrope needs not concentrate during this time – he is free to act. He has the abilities of the form he is changing from until the transition is complete.
An afflicted lycanthrope’s shapeshifting ability may manifest spontaneously in any stressful situation or at night during full moon. In a stressful situation, such as any situation that requires a Fright Check or a self-control roll for a mental disadvantage, or combat – the lycanthrope must make a Will roll to avoid shifting into his animal form. He needs to roll once per situation, and a roll of 14+ is always a failure.
When a natural lycanthrope in his hybrid or animal form damages a creature with his gore attack, the creature must roll 3d vs. the HP of injury it received (maximum one roll per day). If it rolls under the damage amount, he becomes afflicted with lycanthropy. It gains the appropriate lycanthrope lens, but is unaware of its condition. The first transformation into the animal form happens at night during full moon or when the afflicted creature takes injury. When an afflicted lycanthrope shifts into his animal form this way, he becomes an NPC under the GM’s control until the next dawn, losing his identity and receiving the Wild Animal meta-trait (p. B263). He does not remember his shapeshifting experience, unless he makes a successful Will roll. If he becomes aware of his condition this way, he may replace his afflicted lycanthrope (unaware) lens with the afflicted lycanthrope (aware) lens, if he has enough unspent character points.

                Traits: Animal Empathy (Specialized, Boars); Bad Grip 2; Cannot Speak; Combat Reflexes; Discriminatory Smell; Extra Legs (Four Legs); Fur; Horizontal; Night Vision 5; No Fine Manipulators; Vulnerability (Silver, x2).
Skills: Axe/Mace-13; Brawling-14; Thrown Weapon (Spear)-13.
Creature Type: Humanoid (Human, Shapechanger).

  
Wererat [Monster Manual, page 171]

Typical Stats – Human Form
ST:
10
HP:
10
Speed:
6.5
DX:
14
Will:
10
Move:
6
IQ:
10
Per:
11


HT:
12
FP:
12
SM
+0
Dodge:
10
Parry:
11F
DR:
2* (torso)
Rapier (14): thrust 1d-1 impaling, Reach 1, 2.
Pistol Crossbow (14): thrust 1d impaling, Acc 1, x15/x20 (150/200), RoF 1, Shots 1(4).
Alternate Form: A natural or an afflicted lycanthrope who is aware of his condition may assume a hybrid or an animal form as per Alternate Form (p. B83). This transformation takes 5 seconds, but the lycanthrope needs not concentrate during this time – he is free to act. He has the abilities of the form he is changing from until the transition is complete.
An afflicted lycanthrope’s shapeshifting ability may manifest spontaneously in any stressful situation or at night during full moon. In a stressful situation, such as any situation that requires a Fright Check or a self-control roll for a mental disadvantage, or combat – the lycanthrope must make a Will roll to avoid shifting into his animal form. He needs to roll once per situation, and a roll of 14+ is always a failure.
When a natural lycanthrope in his hybrid or animal form damages a creature with his bite, the creature must roll 3d vs. the HP of injury it received (maximum one roll per day). If it rolls under the damage amount, he becomes afflicted with lycanthropy. It gains the appropriate lycanthrope lens, but is unaware of its condition. The first transformation into the animal form happens at night during full moon or when the afflicted creature takes injury. When an afflicted lycanthrope shifts into his animal form this way, he becomes an NPC under the GM’s control until the next dawn, losing his identity and receiving the Wild Animal meta-trait (p. B263). He does not remember his shapeshifting experience, unless he makes a successful Will roll. If he becomes aware of his condition this way, he may replace his afflicted lycanthrope (unaware) lens with the afflicted lycanthrope (aware) lens, if he has enough unspent character points.

                Traits: Animal Empathy (Specialized, Rats); Combat Reflexes; Discriminatory Smell; Night Vision 5; Vulnerability (Silver, x2).
Skills: Brawling-14; Crossbow-14; Rapier-14; Stealth-14.
Gear: Light Layered Leather (torso).
Creature Type: Humanoid (Human, Shapechanger).

Typical Stats – Hybrid Form
ST:
10
HP:
10
Speed:
6.5
DX:
14
Will:
10
Move:
6
IQ:
10
Per:
11


HT:
12
FP:
12
SM
+0
Dodge:
10
Parry:
11F
DR:
2* (torso), 4 (not vs. silver)
Rapier (14): thrust 1d-1 impaling, Reach 1, 2.
Pistol Crossbow (14): thrust 1d impaling, Acc 1, x15/x20 (150/200), RoF 1, Shots 1(4).
Sharp Teeth (14): thrust 1d-2 cutting, Reach C.
Blunt Claws (14): thrust 1d-1 crushing, Reach C.
Alternate Form: A natural or an afflicted lycanthrope who is aware of his condition may assume a hybrid or an animal form as per Alternate Form (p. B83). This transformation takes 5 seconds, but the lycanthrope needs not concentrate during this time – he is free to act. He has the abilities of the form he is changing from until the transition is complete.
An afflicted lycanthrope’s shapeshifting ability may manifest spontaneously in any stressful situation or at night during full moon. In a stressful situation, such as any situation that requires a Fright Check or a self-control roll for a mental disadvantage, or combat – the lycanthrope must make a Will roll to avoid shifting into his animal form. He needs to roll once per situation, and a roll of 14+ is always a failure.
When a natural lycanthrope in his hybrid or animal form damages a creature with his bite, the creature must roll 3d vs. the HP of injury it received (maximum one roll per day). If it rolls under the damage amount, he becomes afflicted with lycanthropy. It gains the appropriate lycanthrope lens, but is unaware of its condition. The first transformation into the animal form happens at night during full moon or when the afflicted creature takes injury. When an afflicted lycanthrope shifts into his animal form this way, he becomes an NPC under the GM’s control until the next dawn, losing his identity and receiving the Wild Animal meta-trait (p. B263). He does not remember his shapeshifting experience, unless he makes a successful Will roll. If he becomes aware of his condition this way, he may replace his afflicted lycanthrope (unaware) lens with the afflicted lycanthrope (aware) lens, if he has enough unspent character points.

                Traits: Animal Empathy (Specialized, Rats); Cannot Speak; Combat Reflexes; Discriminatory Smell; Fur; Night Vision 5; Vulnerability (Silver, x2).
Skills: Brawling-14; Crossbow-14; Rapier-14; Stealth-14.
Gear: Light Layered Leather (torso).
Creature Type: Humanoid (Human, Shapechanger).

Typical Stats – Animal Form
ST:
9
HP:
9
Speed:
6.5
DX:
12
Will:
9
Move:
6
IQ:
10
Per:
12


HT:
14
FP:
14
SM
-1
Dodge:
10
Parry:
N/A
DR:
4 (not vs. silver)
Sharp Teeth (14): thrust 1d-3 cutting (KYOS: 1d-4), Reach C.
Blunt Claws (14): thrust 1d-2 crushing (KYOS: 1d-3), Reach C.
Alternate Form: A natural or an afflicted lycanthrope who is aware of his condition may assume a hybrid or an animal form as per Alternate Form (p. B83). This transformation takes 5 seconds, but the lycanthrope needs not concentrate during this time – he is free to act. He has the abilities of the form he is changing from until the transition is complete.
An afflicted lycanthrope’s shapeshifting ability may manifest spontaneously in any stressful situation or at night during full moon. In a stressful situation, such as any situation that requires a Fright Check or a self-control roll for a mental disadvantage, or combat – the lycanthrope must make a Will roll to avoid shifting into his animal form. He needs to roll once per situation, and a roll of 14+ is always a failure.
When a natural lycanthrope in his hybrid or animal form damages a creature with his bite, the creature must roll 3d vs. the HP of injury it received (maximum one roll per day). If it rolls under the damage amount, he becomes afflicted with lycanthropy. It gains the appropriate lycanthrope lens, but is unaware of its condition. The first transformation into the animal form happens at night during full moon or when the afflicted creature takes injury. When an afflicted lycanthrope shifts into his animal form this way, he becomes an NPC under the GM’s control until the next dawn, losing his identity and receiving the Wild Animal meta-trait (p. B263). He does not remember his shapeshifting experience, unless he makes a successful Will roll. If he becomes aware of his condition this way, he may replace his afflicted lycanthrope (unaware) lens with the afflicted lycanthrope (aware) lens, if he has enough unspent character points.

                Traits: Animal Empathy (Specialized, Rats); Cannot Speak; Combat Reflexes; Discriminatory Smell; Flexibility; Fur; Night Vision 5; Reduced Consumption 3 (Cast-Iron Stomach); Resistant to Metabolic Hazards +8; Semi-Upright; Silence 2; Vulnerability (Silver, x2).
Skills: Brawling-14; Crossbow-14; Rapier-14; Stealth-16.

Creature Type: Humanoid (Human, Shapechanger).

Weretiger [Monster Manual, page 172]

Typical Stats – Human Form
ST:
13
HP:
13
Speed:
6
DX:
12
Will:
10
Move:
6
IQ:
10
Per:
10


HT:
11
FP:
11
SM
+0
Dodge:
10
Parry:
11U
DR:
3* on torso (1 vs. crushing)
Glaive (14): swing 2d+2 cutting, Reach 2-3*; or thrust 2d-1 impaling (KYOS: 2d), Reach 1-3*.
Alternate Form: A natural or an afflicted lycanthrope who is aware of his condition may assume a hybrid or an animal form as per Alternate Form (p. B83). This transformation takes 5 seconds, but the lycanthrope needs not concentrate during this time – he is free to act. He has the abilities of the form he is changing from until the transition is complete.
An afflicted lycanthrope’s shapeshifting ability may manifest spontaneously in any stressful situation or at night during full moon. In a stressful situation, such as any situation that requires a Fright Check or a self-control roll for a mental disadvantage, or combat – the lycanthrope must make a Will roll to avoid shifting into his animal form. He needs to roll once per situation, and a roll of 14+ is always a failure.
When a natural lycanthrope in his hybrid or animal form damages a creature with his bite, the creature must roll 3d vs. the HP of injury it received (maximum one roll per day). If it rolls under the damage amount, he becomes afflicted with lycanthropy. It gains the appropriate lycanthrope lens, but is unaware of its condition. The first transformation into the animal form happens at night during full moon or when the afflicted creature takes injury. When an afflicted lycanthrope shifts into his animal form this way, he becomes an NPC under the GM’s control until the next dawn, losing his identity and receiving the Wild Animal meta-trait (p. B263). He does not remember his shapeshifting experience, unless he makes a successful Will roll. If he becomes aware of his condition this way, he may replace his afflicted lycanthrope (unaware) lens with the afflicted lycanthrope (aware) lens, if he has enough unspent character points.

                Traits: Animal Empathy (Specialized, Tigers); Combat Reflexes; Discriminatory Smell; Night Vision 5; Vulnerability (Silver, x2).
Skills: Brawling-14; Polearm-14; Wrestling-14.
Gear: Light Mail (torso).
Creature Type: Humanoid (Human, Shapechanger).

Typical Stats – Hybrid Form
ST:
13
HP:
13
Speed:
6
DX:
12
Will:
10
Move:
6
IQ:
10
Per:
10


HT:
11
FP:
11
SM
+0
Dodge:
10
Parry:
9U
DR:
3* on torso (1 vs. crushing), 4 (not vs. silver)
Glaive (10): swing 2d+2 cutting, Reach 2-3*; or thrust 2d-1 impaling (KYOS: 2d), Reach 1-3*.
Sharp Claws (14): thrust 1d cutting (KYOS: 1d+1), Reach C.
Sharp Teeth (14): thrust 1d cutting (KYOS: 1d+1), Reach C.
Alternate Form: A natural or an afflicted lycanthrope who is aware of his condition may assume a hybrid or an animal form as per Alternate Form (p. B83). This transformation takes 5 seconds, but the lycanthrope needs not concentrate during this time – he is free to act. He has the abilities of the form he is changing from until the transition is complete.
An afflicted lycanthrope’s shapeshifting ability may manifest spontaneously in any stressful situation or at night during full moon. In a stressful situation, such as any situation that requires a Fright Check or a self-control roll for a mental disadvantage, or combat – the lycanthrope must make a Will roll to avoid shifting into his animal form. He needs to roll once per situation, and a roll of 14+ is always a failure.
When a natural lycanthrope in his hybrid or animal form damages a creature with his bite, the creature must roll 3d vs. the HP of injury it received (maximum one roll per day). If it rolls under the damage amount, he becomes afflicted with lycanthropy. It gains the appropriate lycanthrope lens, but is unaware of its condition. The first transformation into the animal form happens at night during full moon or when the afflicted creature takes injury. When an afflicted lycanthrope shifts into his animal form this way, he becomes an NPC under the GM’s control until the next dawn, losing his identity and receiving the Wild Animal meta-trait (p. B263). He does not remember his shapeshifting experience, unless he makes a successful Will roll. If he becomes aware of his condition this way, he may replace his afflicted lycanthrope (unaware) lens with the afflicted lycanthrope (aware) lens, if he has enough unspent character points.

                Traits: Animal Empathy (Specialized, Tigers); Bad Grip 2; Cannot Speak; Combat Reflexes; Discriminatory Smell; Fur; Night Vision 5; Vulnerability (Silver, x2).
Skills: Brawling-14; Polearm-14; Wrestling-14.
Gear: Light Mail (torso).
Creature Type: Humanoid (Human, Shapechanger).

Typical Stats – Animal Form
ST:
17
HP:
17
Speed:
6
DX:
13
Will:
11
Move:
10
IQ:
10
Per:
12


HT:
11
FP:
11
SM
+1
Dodge:
10
Parry:
N/A
DR:
1 (tough skin), 4 (not vs. silver)
Sharp Claws (15): thrust 1d+2 cutting (KYOS: 2d+2), Reach C-1.
Sharp Teeth (15): thrust 1d+2 cutting (KYOS: 2d+2), Reach C.
Alternate Form: A natural or an afflicted lycanthrope who is aware of his condition may assume a hybrid or an animal form as per Alternate Form (p. B83). This transformation takes 5 seconds, but the lycanthrope needs not concentrate during this time – he is free to act. He has the abilities of the form he is changing from until the transition is complete.
An afflicted lycanthrope’s shapeshifting ability may manifest spontaneously in any stressful situation or at night during full moon. In a stressful situation, such as any situation that requires a Fright Check or a self-control roll for a mental disadvantage, or combat – the lycanthrope must make a Will roll to avoid shifting into his animal form. He needs to roll once per situation, and a roll of 14+ is always a failure.
When a natural lycanthrope in his hybrid or animal form damages a creature with his bite, the creature must roll 3d vs. the HP of injury it received (maximum one roll per day). If it rolls under the damage amount, he becomes afflicted with lycanthropy. It gains the appropriate lycanthrope lens, but is unaware of its condition. The first transformation into the animal form happens at night during full moon or when the afflicted creature takes injury. When an afflicted lycanthrope shifts into his animal form this way, he becomes an NPC under the GM’s control until the next dawn, losing his identity and receiving the Wild Animal meta-trait (p. B263). He does not remember his shapeshifting experience, unless he makes a successful Will roll. If he becomes aware of his condition this way, he may replace his afflicted lycanthrope (unaware) lens with the afflicted lycanthrope (aware) lens, if he has enough unspent character points.

                Traits: Animal Empathy (Specialized, Tigers); Cannot Speak; Catfall; Combat Reflexes; Discriminatory Smell; Extra Legs (Four Legs); Fur; Horizontal; Night Vision 5; No Fine Manipulators; Temperature Tolerance 1 (Hot); Vulnerability (Silver, x2).
Skills: Brawling-15; Polearm-15; Wrestling-15.

Creature Type: Humanoid (Human, Shapechanger).

Werewolf [Monster Manual, page 173]

Typical Stats – Human Form
ST:
13
HP:
13
Speed:
6
DX:
12
Will:
10
Move:
6
IQ:
10
Per:
10


HT:
11
FP:
11
SM
+0
Dodge:
10
Parry:
11
DR:
3* on torso (1 vs. crushing)
Longsword (14): swing 2d cutting, Reach 1; or thrust 1d+2 impaling (KYOS: 2d-1), Reach 1-2.
Alternate Form: A natural or an afflicted lycanthrope who is aware of his condition may assume a hybrid or an animal form as per Alternate Form (p. B83). This transformation takes 5 seconds, but the lycanthrope needs not concentrate during this time – he is free to act. He has the abilities of the form he is changing from until the transition is complete.
An afflicted lycanthrope’s shapeshifting ability may manifest spontaneously in any stressful situation or at night during full moon. In a stressful situation, such as any situation that requires a Fright Check or a self-control roll for a mental disadvantage, or combat – the lycanthrope must make a Will roll to avoid shifting into his animal form. He needs to roll once per situation, and a roll of 14+ is always a failure.
When a natural lycanthrope in his hybrid or animal form damages a creature with his bite, the creature must roll 3d vs. the HP of injury it received (maximum one roll per day). If it rolls under the damage amount, he becomes afflicted with lycanthropy. It gains the appropriate lycanthrope lens, but is unaware of its condition. The first transformation into the animal form happens at night during full moon or when the afflicted creature takes injury. When an afflicted lycanthrope shifts into his animal form this way, he becomes an NPC under the GM’s control until the next dawn, losing his identity and receiving the Wild Animal meta-trait (p. B263). He does not remember his shapeshifting experience, unless he makes a successful Will roll. If he becomes aware of his condition this way, he may replace his afflicted lycanthrope (unaware) lens with the afflicted lycanthrope (aware) lens, if he has enough unspent character points.

                Traits: Animal Empathy (Specialized, Wolves); Combat Reflexes; Discriminatory Smell; Night Vision 5; Vulnerability (Silver, x2).
Skills: Brawling-14; Broadsword-14; Wrestling-14.
Gear: Light Mail (torso).
Creature Type: Humanoid (Human, Shapechanger).

Typical Stats – Hybrid Form
ST:
13
HP:
13
Speed:
6
DX:
12
Will:
10
Move:
6
IQ:
10
Per:
10


HT:
11
FP:
11
SM
+0
Dodge:
10
Parry:
9
DR:
3* on torso (1 vs. crushing), 4 (not vs. silver)
Longsword (10): swing 2d cutting, Reach 1; or thrust 1d+2 impaling (KYOS: 2d-1), Reach 1-2.
Blunt Claws (14): thrust 1d+1 crushing (KYOS: 1d+2), Reach C.
Sharp Teeth (14): thrust 1d cutting (KYOS: 1d+1), Reach C.
Alternate Form: A natural or an afflicted lycanthrope who is aware of his condition may assume a hybrid or an animal form as per Alternate Form (p. B83). This transformation takes 5 seconds, but the lycanthrope needs not concentrate during this time – he is free to act. He has the abilities of the form he is changing from until the transition is complete.
An afflicted lycanthrope’s shapeshifting ability may manifest spontaneously in any stressful situation or at night during full moon. In a stressful situation, such as any situation that requires a Fright Check or a self-control roll for a mental disadvantage, or combat – the lycanthrope must make a Will roll to avoid shifting into his animal form. He needs to roll once per situation, and a roll of 14+ is always a failure.
When a natural lycanthrope in his hybrid or animal form damages a creature with his bite, the creature must roll 3d vs. the HP of injury it received (maximum one roll per day). If it rolls under the damage amount, he becomes afflicted with lycanthropy. It gains the appropriate lycanthrope lens, but is unaware of its condition. The first transformation into the animal form happens at night during full moon or when the afflicted creature takes injury. When an afflicted lycanthrope shifts into his animal form this way, he becomes an NPC under the GM’s control until the next dawn, losing his identity and receiving the Wild Animal meta-trait (p. B263). He does not remember his shapeshifting experience, unless he makes a successful Will roll. If he becomes aware of his condition this way, he may replace his afflicted lycanthrope (unaware) lens with the afflicted lycanthrope (aware) lens, if he has enough unspent character points.

                Traits: Animal Empathy (Specialized, Wolves); Bad Grip 2; Cannot Speak; Combat Reflexes; Discriminatory Smell; Fur; Night Vision 5; Vulnerability (Silver, x2).
Skills: Brawling-14; Broadsword-14; Wrestling-14.
Gear: Light Mail (torso).
Creature Type: Humanoid (Human, Shapechanger).

Typical Stats – Animal Form
ST:
10
HP:
10
Speed:
6
DX:
12
Will:
11
Move:
9
IQ:
10
Per:
14


HT:
12
FP:
12
SM
+0
Dodge:
10
Parry:
N/A
DR:
1 (tough skin), 4 (not vs. silver)
Blunt Claws (14): thrust 1d-1 crushing, Reach C.
Sharp Teeth (14): thrust 1d-2 cutting, Reach C.
Alternate Form: A natural or an afflicted lycanthrope who is aware of his condition may assume a hybrid or an animal form as per Alternate Form (p. B83). This transformation takes 5 seconds, but the lycanthrope needs not concentrate during this time – he is free to act. He has the abilities of the form he is changing from until the transition is complete.
An afflicted lycanthrope’s shapeshifting ability may manifest spontaneously in any stressful situation or at night during full moon. In a stressful situation, such as any situation that requires a Fright Check or a self-control roll for a mental disadvantage, or combat – the lycanthrope must make a Will roll to avoid shifting into his animal form. He needs to roll once per situation, and a roll of 14+ is always a failure.
When a natural lycanthrope in his hybrid or animal form damages a creature with his bite, the creature must roll 3d vs. the HP of injury it received (maximum one roll per day). If it rolls under the damage amount, he becomes afflicted with lycanthropy. It gains the appropriate lycanthrope lens, but is unaware of its condition. The first transformation into the animal form happens at night during full moon or when the afflicted creature takes injury. When an afflicted lycanthrope shifts into his animal form this way, he becomes an NPC under the GM’s control until the next dawn, losing his identity and receiving the Wild Animal meta-trait (p. B263). He does not remember his shapeshifting experience, unless he makes a successful Will roll. If he becomes aware of his condition this way, he may replace his afflicted lycanthrope (unaware) lens with the afflicted lycanthrope (aware) lens, if he has enough unspent character points.

                Traits: Animal Empathy (Specialized, Wolves); Cannot Speak; Combat Reflexes; Discriminatory Smell; Extra Legs (Four Legs); Fur; Horizontal; Night Vision 5; No Fine Manipulators; Temperature Tolerance 1 (Cold); Vulnerability (Silver, x2).
Skills: Brawling-14; Broadsword-14; Wrestling-14.

Creature Type: Humanoid (Human, Shapechanger).

Werewolf Lord [Monster Manual, page 174]

Typical Stats – Human Form
ST:
15
HP:
15
Speed:
6.25
DX:
12
Will:
13
Move:
6
IQ:
10
Per:
13


HT:
13
FP:
13
SM
+0
Dodge:
10
Parry:
12
DR:
3* on torso (1 vs. crushing)
Longsword (17): swing 2d+2 cutting, Reach 1; or thrust 2d-1 impaling (KYOS: 2d+1), Reach 1-2.
Alternate Form: A natural or an afflicted lycanthrope who is aware of his condition may assume a hybrid or an animal form as per Alternate Form (p. B83). This transformation takes 5 seconds, but the lycanthrope needs not concentrate during this time – he is free to act. He has the abilities of the form he is changing from until the transition is complete.
An afflicted lycanthrope’s shapeshifting ability may manifest spontaneously in any stressful situation or at night during full moon. In a stressful situation, such as any situation that requires a Fright Check or a self-control roll for a mental disadvantage, or combat – the lycanthrope must make a Will roll to avoid shifting into his animal form. He needs to roll once per situation, and a roll of 14+ is always a failure.
When a natural lycanthrope in his hybrid or animal form damages a creature with his bite, the creature must roll 3d vs. the HP of injury it received (maximum one roll per day). If it rolls under the damage amount, he becomes afflicted with lycanthropy. It gains the appropriate lycanthrope lens, but is unaware of its condition. The first transformation into the animal form happens at night during full moon or when the afflicted creature takes injury. When an afflicted lycanthrope shifts into his animal form this way, he becomes an NPC under the GM’s control until the next dawn, losing his identity and receiving the Wild Animal meta-trait (p. B263). He does not remember his shapeshifting experience, unless he makes a successful Will roll. If he becomes aware of his condition this way, he may replace his afflicted lycanthrope (unaware) lens with the afflicted lycanthrope (aware) lens, if he has enough unspent character points.

                Traits: Animal Empathy (Specialized, Wolves); Combat Reflexes; Discriminatory Smell; Night Vision 5; Vulnerability (Silver, x2).
Skills: Brawling-16; Broadsword-17; Wrestling-16.
Gear: Light Mail (torso).
Creature Type: Humanoid (Human, Shapechanger).

Typical Stats – Human Form
ST:
15
HP:
15
Speed:
6.25
DX:
12
Will:
13
Move:
6
IQ:
10
Per:
13


HT:
13
FP:
13
SM
+0
Dodge:
10
Parry:
10
DR:
3* on torso (1 vs. crushing), 4 (not vs. silver)
Longsword (14): swing 2d+2 cutting, Reach 1; or thrust 2d-1 impaling (KYOS: 2d+1), Reach 1-2.
Alternate Form: A natural or an afflicted lycanthrope who is aware of his condition may assume a hybrid or an animal form as per Alternate Form (p. B83). This transformation takes 5 seconds, but the lycanthrope needs not concentrate during this time – he is free to act. He has the abilities of the form he is changing from until the transition is complete.
An afflicted lycanthrope’s shapeshifting ability may manifest spontaneously in any stressful situation or at night during full moon. In a stressful situation, such as any situation that requires a Fright Check or a self-control roll for a mental disadvantage, or combat – the lycanthrope must make a Will roll to avoid shifting into his animal form. He needs to roll once per situation, and a roll of 14+ is always a failure.
When a natural lycanthrope in his hybrid or animal form damages a creature with his bite, the creature must roll 3d vs. the HP of injury it received (maximum one roll per day). If it rolls under the damage amount, he becomes afflicted with lycanthropy. It gains the appropriate lycanthrope lens, but is unaware of its condition. The first transformation into the animal form happens at night during full moon or when the afflicted creature takes injury. When an afflicted lycanthrope shifts into his animal form this way, he becomes an NPC under the GM’s control until the next dawn, losing his identity and receiving the Wild Animal meta-trait (p. B263). He does not remember his shapeshifting experience, unless he makes a successful Will roll. If he becomes aware of his condition this way, he may replace his afflicted lycanthrope (unaware) lens with the afflicted lycanthrope (aware) lens, if he has enough unspent character points.

                Traits: Animal Empathy (Specialized, Wolves); Bad Grip 2; Cannot Speak; Combat Reflexes; Discriminatory Smell; Fur; Night Vision 5; Vulnerability (Silver, x2).
Skills: Brawling-16; Broadsword-17; Wrestling-16.
Gear: Light Mail (torso).
Creature Type: Humanoid (Human, Shapechanger).

Typical Stats – Animal Form
ST:
16
HP:
16
Speed:
6
DX:
12
Will:
11
Move:
9
IQ:
10
Per:
14


HT:
12
FP:
12
SM
+1
Dodge:
10
Parry:
N/A
DR:
1 (tough skin), 4 (not vs. silver)
Blunt Claws (16): thrust 1d+2 crushing (KYOS: 3d-1), Reach C-1.
Sharp Teeth (16): thrust 1d+1 cutting (KYOS: 2d), Reach C.
Alternate Form: A natural or an afflicted lycanthrope who is aware of his condition may assume a hybrid or an animal form as per Alternate Form (p. B83). This transformation takes 5 seconds, but the lycanthrope needs not concentrate during this time – he is free to act. He has the abilities of the form he is changing from until the transition is complete.
An afflicted lycanthrope’s shapeshifting ability may manifest spontaneously in any stressful situation or at night during full moon. In a stressful situation, such as any situation that requires a Fright Check or a self-control roll for a mental disadvantage, or combat – the lycanthrope must make a Will roll to avoid shifting into his animal form. He needs to roll once per situation, and a roll of 14+ is always a failure.
When a natural lycanthrope in his hybrid or animal form damages a creature with his bite, the creature must roll 3d vs. the HP of injury it received (maximum one roll per day). If it rolls under the damage amount, he becomes afflicted with lycanthropy. It gains the appropriate lycanthrope lens, but is unaware of its condition. The first transformation into the animal form happens at night during full moon or when the afflicted creature takes injury. When an afflicted lycanthrope shifts into his animal form this way, he becomes an NPC under the GM’s control until the next dawn, losing his identity and receiving the Wild Animal meta-trait (p. B263). He does not remember his shapeshifting experience, unless he makes a successful Will roll. If he becomes aware of his condition this way, he may replace his afflicted lycanthrope (unaware) lens with the afflicted lycanthrope (aware) lens, if he has enough unspent character points.

                Traits: Animal Empathy (Specialized, Wolves); Cannot Speak; Combat Reflexes; Discriminatory Smell; Extra Legs (Four Legs); Fur; Horizontal; Night Vision 5; No Fine Manipulators; Temperature Tolerance 1 (Cold); Vulnerability (Silver, x2).
Skills: Brawling-16; Broadsword-17; Wrestling-16.
Creature Type: Humanoid (Human, Shapechanger).
  
Hill Giant Dire Wereboar [Monster Manual, page 174]

Typical Stats – Hill Giant Form
ST:
25 (KYOS: 22)
HP:
25 (KYOS: 22)
Speed:
5.25
DX:
9
Will:
9
Move:
7
IQ:
8
Per:
10


HT:
12
FP:
12
SM:
+2
Dodge:
9
Parry:
10U
DR:
2 (tough skin)
Punch (11): 2d+3 crushing (KYOS: 4d crushing). Reach C-1.
SM+2 Round Mace (12): 6d crushing (KYOS: 5d+1 crushing). Reach 2-3.
Boulder (40 lbs.) (12): Range 25 yards, 2d+2 crushing (KYOS: range 44 yards, 2d crushing).
Alternate Form: A natural or an afflicted lycanthrope who is aware of his condition may assume a hybrid or an animal form as per Alternate Form (p. B83). This transformation takes 5 seconds, but the lycanthrope needs not concentrate during this time – he is free to act. He has the abilities of the form he is changing from until the transition is complete.
An afflicted lycanthrope’s shapeshifting ability may manifest spontaneously in any stressful situation or at night during full moon. In a stressful situation, such as any situation that requires a Fright Check or a self-control roll for a mental disadvantage, or combat – the lycanthrope must make a Will roll to avoid shifting into his animal form. He needs to roll once per situation, and a roll of 14+ is always a failure.
When a natural lycanthrope in his hybrid or animal form damages a creature with his gore attack, the creature must roll 3d vs. the HP of injury it received (maximum one roll per day). If it rolls under the damage amount, he becomes afflicted with lycanthropy. It gains the appropriate lycanthrope lens, but is unaware of its condition. The first transformation into the animal form happens at night during full moon or when the afflicted creature takes injury. When an afflicted lycanthrope shifts into his animal form this way, he becomes an NPC under the GM’s control until the next dawn, losing his identity and receiving the Wild Animal meta-trait (p. B263). He does not remember his shapeshifting experience, unless he makes a successful Will roll. If he becomes aware of his condition this way, he may replace his afflicted lycanthrope (unaware) lens with the afflicted lycanthrope (aware) lens, if he has enough unspent character points.

                Traits: Animal Empathy (Specialized, Boars); Bully (9); Combat Reflexes; Discriminatory Smell; Extended Lifespan 1; Night Vision 5; Vulnerability (Silver, x2).
Skills: Axe/Mace-12; Brawling-11; Intimidation-12; Throwing-12.
Creature Type: Giant (Shapechanger).

Typical Stats – Hybrid Form
ST:
25 (KYOS: 22)
HP:
25 (KYOS: 22)
Speed:
5.25
DX:
9
Will:
9
Move:
7
IQ:
8
Per:
10


HT:
12
FP:
12
SM:
+2
Dodge:
9
Parry:
8U
DR:
2 (tough skin), 4 (not vs. silver)
Punch (11): 2d+3 crushing (KYOS: 4d crushing). Reach C-1.
SM+2 Round Mace (8): 6d crushing (KYOS: 5d+1 crushing). Reach 2-3.
Gore (11): thrust 4d-1 cutting (KYOS: 5d+1 cutting), Reach C-1.
Boulder (40 lbs.) (8): Range 25 yards, 2d+2 crushing (KYOS: range 44 yards, 2d crushing).
Alternate Form: A natural or an afflicted lycanthrope who is aware of his condition may assume a hybrid or an animal form as per Alternate Form (p. B83). This transformation takes 5 seconds, but the lycanthrope needs not concentrate during this time – he is free to act. He has the abilities of the form he is changing from until the transition is complete.
An afflicted lycanthrope’s shapeshifting ability may manifest spontaneously in any stressful situation or at night during full moon. In a stressful situation, such as any situation that requires a Fright Check or a self-control roll for a mental disadvantage, or combat – the lycanthrope must make a Will roll to avoid shifting into his animal form. He needs to roll once per situation, and a roll of 14+ is always a failure.
When a natural lycanthrope in his hybrid or animal form damages a creature with his gore attack, the creature must roll 3d vs. the HP of injury it received (maximum one roll per day). If it rolls under the damage amount, he becomes afflicted with lycanthropy. It gains the appropriate lycanthrope lens, but is unaware of its condition. The first transformation into the animal form happens at night during full moon or when the afflicted creature takes injury. When an afflicted lycanthrope shifts into his animal form this way, he becomes an NPC under the GM’s control until the next dawn, losing his identity and receiving the Wild Animal meta-trait (p. B263). He does not remember his shapeshifting experience, unless he makes a successful Will roll. If he becomes aware of his condition this way, he may replace his afflicted lycanthrope (unaware) lens with the afflicted lycanthrope (aware) lens, if he has enough unspent character points.

                Traits: Animal Empathy (Specialized, Boars); Bad Grip 2; Bully (9); Cannot Speak; Combat Reflexes; Discriminatory Smell; Extended Lifespan 1; Fur; Night Vision 5; Vulnerability (Silver, x2).
Skills: Axe/Mace-12; Brawling-11; Intimidation-12; Throwing-12.
Creature Type: Giant (Shapechanger).

Typical Stats – Animal Form
ST:
25
HP:
25
Speed:
6
DX:
10
Will:
9
Move:
8
IQ:
8
Per:
10


HT:
14
FP:
14
SM:
+2
Dodge:
10
Parry:
N/A
DR:
2 (tough skin), 4 (not vs. silver)
Gore (12): thrust 4d-1 cutting (KYOS: 6d+1 cutting), Reach C-1.
Alternate Form: A natural or an afflicted lycanthrope who is aware of his condition may assume a hybrid or an animal form as per Alternate Form (p. B83). This transformation takes 5 seconds, but the lycanthrope needs not concentrate during this time – he is free to act. He has the abilities of the form he is changing from until the transition is complete.
An afflicted lycanthrope’s shapeshifting ability may manifest spontaneously in any stressful situation or at night during full moon. In a stressful situation, such as any situation that requires a Fright Check or a self-control roll for a mental disadvantage, or combat – the lycanthrope must make a Will roll to avoid shifting into his animal form. He needs to roll once per situation, and a roll of 14+ is always a failure.
When a natural lycanthrope in his hybrid or animal form damages a creature with his gore attack, the creature must roll 3d vs. the HP of injury it received (maximum one roll per day). If it rolls under the damage amount, he becomes afflicted with lycanthropy. It gains the appropriate lycanthrope lens, but is unaware of its condition. The first transformation into the animal form happens at night during full moon or when the afflicted creature takes injury. When an afflicted lycanthrope shifts into his animal form this way, he becomes an NPC under the GM’s control until the next dawn, losing his identity and receiving the Wild Animal meta-trait (p. B263). He does not remember his shapeshifting experience, unless he makes a successful Will roll. If he becomes aware of his condition this way, he may replace his afflicted lycanthrope (unaware) lens with the afflicted lycanthrope (aware) lens, if he has enough unspent character points.

                Traits: Animal Empathy (Specialized, Boars); Bully (9); Cannot Speak; Combat Reflexes; Discriminatory Smell; Extended Lifespan 1; Extra Legs (Four Legs); Fur; High Pain Threshold; Horizontal; Night Vision 5; No Fine Manipulators; Temperature Tolerance 1 (Cold); Vulnerability (Silver, x2).
Skills: Axe/Mace-13; Brawling-12; Intimidation-12; Throwing-13.
Creature Type: Giant (Shapechanger).

  
Wood Elf Lythari [Monsters of Faerun, page 93]

Typical Stats – Wood Elf Form
ST:
12
HP:
12
Speed:
6
DX:
12
Will:
10
Move:
6
IQ:
10
Per:
10


HT:
11
FP:
11
SM
+0
Dodge:
10
Parry:
11
DR:
3* on torso (1 vs. crushing)
Longsword (14): swing 2d-1 cutting, Reach 1; or thrust 1d+1 impaling (KYOS: 1d+2), Reach 1-2.
Alternate Form: A natural or an afflicted lythari who is aware of his condition may assume an animal form as per Alternate Form (p. B83). This transformation takes 5 seconds, but the lycanthrope needs not concentrate during this time – he is free to act. He has the abilities of the form he is changing from until the transition is complete.
An afflicted lythari’s shapeshifting ability may manifest spontaneously in any stressful situation or at night during full moon. In a stressful situation, such as any situation that requires a Fright Check or a self-control roll for a mental disadvantage, or combat – the lythari must make a Will roll to avoid shifting into his animal form. He needs to roll once per situation, and a roll of 14+ is always a failure.
When a natural lythari in his animal form damages an elf with his bite, the elf must roll 3d vs. the HP of injury he received (maximum one roll per day). If he rolls under the damage amount, he becomes afflicted with lycanthropy. It gains the lythari lens, but is unaware of his condition. The first transformation into the animal form happens at night during full moon or when the afflicted elf takes injury. When an afflicted lythari shifts into his animal form this way, he becomes an NPC under the GM’s control until the next dawn, losing his identity and receiving the Wild Animal meta-trait (p. B263). He does not remember his shapeshifting experience, unless he makes a successful Will roll. If he becomes aware of his condition this way, he may replace his afflicted lythari (unaware) lens with the afflicted lthari (aware) lens, if he has enough unspent character points.

                Traits: Animal Empathy (Specialized, Wolves); Combat Reflexes; Discriminatory Smell; Extended Lifespan 3; Immunity to Sleep Effects; Less Sleep 4; Night Vision 5; Trance instead of sleep; Vulnerability (Silver, x2).
Skills: Brawling-14; Broadsword-14; Wrestling-14.
Gear: Light Mail (torso).
Creature Type: Humanoid (Elf, Shapechanger).

Typical Stats – Wolf Form
ST:
10
HP:
10
Speed:
6
DX:
12
Will:
11
Move:
9
IQ:
10
Per:
14


HT:
12
FP:
12
SM
+0
Dodge:
10
Parry:
N/A
DR:
1 (tough skin), 4 (not vs. silver)
Blunt Claws (14): thrust 1d-1 crushing, Reach C.
Sharp Teeth (14): thrust 1d-2 cutting, Reach C.
Alternate Form: A natural or an afflicted lythari who is aware of his condition may assume an animal form as per Alternate Form (p. B83). This transformation takes 5 seconds, but the lycanthrope needs not concentrate during this time – he is free to act. He has the abilities of the form he is changing from until the transition is complete.
An afflicted lythari’s shapeshifting ability may manifest spontaneously in any stressful situation or at night during full moon. In a stressful situation, such as any situation that requires a Fright Check or a self-control roll for a mental disadvantage, or combat – the lythari must make a Will roll to avoid shifting into his animal form. He needs to roll once per situation, and a roll of 14+ is always a failure.
When a natural lythari in his animal form damages an elf with his bite, the elf must roll 3d vs. the HP of injury he received (maximum one roll per day). If he rolls under the damage amount, he becomes afflicted with lycanthropy. It gains the lythari lens, but is unaware of his condition. The first transformation into the animal form happens at night during full moon or when the afflicted elf takes injury. When an afflicted lythari shifts into his animal form this way, he becomes an NPC under the GM’s control until the next dawn, losing his identity and receiving the Wild Animal meta-trait (p. B263). He does not remember his shapeshifting experience, unless he makes a successful Will roll. If he becomes aware of his condition this way, he may replace his afflicted lythari (unaware) lens with the afflicted lthari (aware) lens, if he has enough unspent character points.

                Traits: Animal Empathy (Specialized, Wolves); Cannot Speak; Combat Reflexes; Discriminatory Smell; Extra Legs (Four Legs); Fur; Horizontal; Night Vision 5; No Fine Manipulators; Temperature Tolerance 1 (Cold); Vulnerability (Silver, x2).
Skills: Brawling-14; Broadsword-14; Wrestling-14.
Creature Type: Humanoid (Elf, Shapechanger).

2 comments:

  1. Dang! That really is one heck of a post! Great job tackling something I've consciously avoided for fear of being bogged down in writing a small book.

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    Replies
    1. Thank you! I tried to avoid writing this post as long as I could. There's probably some mistakes and imperfections there, but they all can be fixed later.

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