Thursday, 4 April 2019

Monster: Magmin

Monster: Magmin

Magmins are small fire elementals that radiate such intense heat that it might set clothes on fire, melt metal, and incinerate most incoming arrows. Making Things Burn, p. B433, must be at hand when fighitng this monster.

Magmin [Monster Manual, page 179]

61 points
Attribute Modifiers: IQ-1 [-20]; HT+1 [10].
Secondary Characteristic Modifiers: SM-1; Will+1 [5]; Per+1 [5]; Basic Move -1 [-5].
Advantages: DR 3 (Not vs. Magic, -15%) [13]; Infravision [10].
Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
                Heat Aura [28]: Burning Attack 3d (Always On, -20%; Aura, +80%; Melee Attack, Reach C, -30%) [20] + Burning Attack 1d (Always On, -20%; Area Effect, 2 yards, +50%; Aura, +80%; Melee Attack, Reach C, -30%) [9].
Disadvantages: Vulnerability (Cold, x3) [-45].
Creature Type: Elemental (Fire).

Typical Stats
ST:
10
HP:
10
Speed:
5.25
DX:
10
Will:
10
Move:
4
IQ:
9
Per:
10


HT:
11
FP:
11
SM:
-1
Dodge:
8
Parry:

DR:
3 (not vs. magic), 20 (vs. fire)
Punch (12): 1d-2 crushing plus heat aura. Reach C.
Heat Aura: The heat aura deals 1d burning damage per second to anything within 2 yards of the magmin; anything that touches the magmin takes 3d burning damage.

                Traits: Immunity to Noxious Fire Effects; Infravision; Pyromania (9); Vulnerability (Cold, x3).
Skills: Brawling-12.
Creature Type: Elemental (Fire).

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