Monday 22 January 2018

Sorcery: Power Word Spells II

Sorcery: Power Word Spells II

And here we have the last six Power Word spells - Distract, Fatigue, Maladroit, Petrify, Weaken, and the infamous (in D&D) Power Word: Pain.

Power Word: Distract
Keywords: Resisted (Will).
Full Cost: 27 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 3 seconds.

You utter a single word of power that instantly causes one sapient creature of your choice to hallucinate (p. B428), whether the creature can hear the word or not. After that the subject is stunned (p. B420) and may roll vs. Will once per second to recover.
Statistics: Affliction 1 (Will; Accessibility, Only on sapient beings, -10%; Based on Will, +20%; Fixed Duration, +0%; Hallucinating, +50%; Malediction 2, +150%; No Signature, +20%; Reduced Duration, 1/60, -35%; Requires Magic Words, -10%; Sorcery, 15%) [27]. Note: The Requires Magic Words limitation prevents the sorcerer from using the Alternative Rituals rule.


Power Word: Fatigue
Keywords: Resisted (Will).
Full Cost: 27 points.
Casting Roll: Will.
Range: Unlimited.
Duration: Instantaneous.

You utter a single word of power that instantly causes one creature of your choice to take 1d fatigue damage, whether the creature can hear the word or not.
Statistics: Fatigue Attack 1d (Will; Based on Will, +20%; Malediction 2, +150%; No Signature, +20%; Requires Magic Words, -10%; Sorcery, 15%) [27]. Note: The Requires Magic Words limitation prevents the sorcerer from using the Alternative Rituals rule.
  
Power Word: Maladroit
Keywords: Resisted (Will).
Full Cost: 28 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 3 seconds.

You utter a single word of power that instantly causes one creature of your choice to take a -5 penalty to DX, whether the creature can hear the word or not. Lower all skills based on DX by a like amount. Secondary characteristics are not affected.
Statistics: Affliction 1 (Will; Attribute Penalty, -5 to DX, +50%; Based on Will, +20%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Reduced Duration, 1/60, -35%; Requires Magic Words, -10%; Sorcery, 15%) [28]. Note: The Requires Magic Words limitation prevents the sorcerer from using the Alternative Rituals rule.
    
Power Word: Pain
Keywords: Resisted (Will).
Full Cost: 27 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 3 seconds.

You utter a single word of power that instantly causes one creature of your choice to experience severe pain (B428), whether the creature can hear the word or not.
Statistics: Affliction 1 (Will; Based on Will, +20%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Reduced Duration, 1/60, -35%; Requires Magic Words, -10%; Severe Pain, +40%; Sorcery, 15%) [27]. Note: The Requires Magic Words limitation prevents the sorcerer from using the Alternative Rituals rule.

Power Word: Petrify
Keywords: Resisted (Will).
Full Cost: 43 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 3 seconds.

You utter a single word of power that instantly causes one creature of your choice to turn into stone along with anything he is carrying, whether the creature can hear the word or not. This cannot be undone via Dispel Magic (GURPS Thaumatology: Sorcery, p. 21); countering it requires Remove Curse (GURPS Thaumatology: Sorcery, p. 21) or the equivalent of Stone to Flesh (GURPS Magic, p. 53).
Statistics: Affliction 1 (Will; Based on Will, +20%; Cosmic, Immune to Dispel Magic, +50%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Paralysis, Variant, +150%; Reduced Duration, 1/60, -35%; Requires Magic Words, -10%; Sorcery, 15%) [43]. Note: The Requires Magic Words limitation prevents the sorcerer from using the Alternative Rituals rule.

Power Word: Weaken
Keywords: Resisted (Will).
Full Cost: 26 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 3 seconds.

You utter a single word of power that instantly causes one creature of your choice to take a -5 penalty to ST, whether the creature can hear the word or not. Lower all skills based on ST by a like amount. ST penalties also reduce BL and damage. Secondary characteristics are not otherwise affected.
Statistics: Affliction 1 (Will; Attribute Penalty, -5 to ST, +25%; Based on Will, +20%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Reduced Duration, 1/60, -35%; Requires Magic Words, -10%; Sorcery, 15%) [26]. Note: The Requires Magic Words limitation prevents the sorcerer from using the Alternative Rituals rule.

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