Thursday 25 January 2018

Sorcery: Noxious Cold Effects

Sorcery: Noxious Cold Effects

Let's continue with the elemental noxious effects. Immunity to Noxious Cold Effects should protects the subject from thermal shock and probably from FP loss from cold too. That's stepping on Temperature Tolerance's toes, but I'd allow it. One note: Resist Cold is not technically a protection spell, so it is omitted from GURPS Sorcery - Protection & Warning Spells. The spell is described in Pyramid #3-63, but it simply grants the subject DR against cold attacks. As the Pyramid issue was released earlier, it is safe to assume that Resist Cold should work just like Resist Acid/Lightning/Sound. I made three new spells that should qualify as noxious cold effects. Brittleness makes the subject prone to shattering. Frozen Heart agonizes the victim by freezing his heart. Numbness makes the subject shiver from cold.
    
Brittleness
Keywords: Resisted (HT).
Full Cost: 32 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 3 minutes.

You freeze the subject’s flesh, making it brittle. Whenever an injury cripples one of the subject’s limbs or extremities, it breaks off. If the subject can make a HT roll, it falls off in one piece; otherwise, it shatters irrecoverably. Furthermore, should the subject fail any HT roll to avoid death, he is instantly shattered and instantly goes to -10xHP.
Additionally, the subject takes double damage from crushing attacks.
If you wish, you can choose to affect only specific body parts instead of the whole subject. For example, you could affect only his left arm, or anything except his head.
Statistics: Affliction 1 (HT; Disadvantage, Brittle, +15%; Disadvantage, Vulnerability (Crushing; x2), +30%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Selective Effect, +20%; Sorcery, 15%) [32].

Frozen Heart
Keywords: Resisted (HT).
Full Cost: 33 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 30 seconds.

You freeze the subject’s heart, causing immense pain. Agony incapacitates the subject for 30 seconds (see Incapacitating Conditions, p. B428). After that the subject is stunned (B420) and may roll vs. HT once per second to recover.
Statistics: Affliction 1 (HT; Accessibility, Only on creatures with hearts, -10%; Agony, +100%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Reduced Duration, 1/6, -15%; Sorcery, 15%) [33].
  
Numbness
Keywords: Resisted (HT).
Full Cost: 31 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 3 minutes.

You freeze the subject’s flesh, causing the subject to become numb and begin shivering. The subject temporarily loses his sense of touch as per the Numb disadvantage (p. B146) and gains Bad Grip 2 (p. B123). If you wish, you can choose to affect only specific body parts instead of the whole subject. For example, you could affect only his left arm, or anything except his head. If you do not affect the arms, you do not grant the Bad Grip disadvantage.
Statistics: Affliction 1 (HT; Disadvantage, Bad Grip 2, +10%; Disadvantage, Numb, +20%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Selective Effect, +20%; Sorcery, 15%) [31].

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