Sorcery: Noxious Acidic Effects
Not long ago I had a discussion with a friend about the Resist (Element) spells from GURPS Sorcery - Protection & Warning Spells. They grant not only DR, but also immunity to appropriate noxious non-damaging effects. The only example of a noxious acidic effect was a hypothetical spell that causes heartburn. This immunity sure does not seem to be worth 10 points, so I have decided to look through some rules, find the noxious effects, and add some new ones. DR degradation from corrosive damage sounds like an appropriate effect, and so it blindness after being splashed acid in the face. The latter can be negated by DR, so it does not really count. Acidic Tears is an irritating acidic spell. Heartburn is the aforementioned example spell. Corrode weakens armor.
Acidic Tears
Keywords: Resisted (HT).
Full Cost: 29 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 3 minutes.
You transform the subject’s tears
into a mildly corrosive acid. The victim gains a -4 penalty to Vision and suffers
from moderate pain (p. B428). Nictitating Membrane does not protect, but
Protected Vision does.
Statistics:
Affliction 1 (HT; Disadvantage, Acute Vision -4, +8%; Fixed Duration, +0%;
Malediction 2, +150%; Moderate Pain, +20%; No Signature, +20%; Sorcery, ‑15%) [29].
Corrode
Keywords: Resisted (HT).
Full Cost: 28 points.
Casting Roll: Will.
Range: Unlimited.
Duration: Three minutes.
This spell conjures acid that temporarily
corrodes an object or a creature’s natural armor, reducing DR of the victim by
4. When casting the spell on an armored creature, you must choose whether to
affect the creature itself or the armor it is wearing.
Statistics:
Affliction 1 (HT; Fixed Duration, +0%; Malediction
2, +150%; Negated Advantage, Reduced DR 4, +20%; No Signature, +20%; Sorcery,
-15%) [28].
Heartburn
Keywords: Resisted (HT).
Full Cost: 32 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 30 minutes.
You cause the victim to experience
heartburn. In game effects, this is equivalent to moderate pain (p. B428).
Statistics:
Affliction 1 (HT; Extended Duration, 10x, +40%; Malediction 2, +150%; Moderate
Pain, +20%; No Signature, +20%; Sorcery, -15%) [32].
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