Sorcery: Noxious Fire Effects
Again, just like Resist Cold, Resist Fire does not count as a protection spell, so it is not included in GURPS Sorcery - Protection & Warning Spells. Mundane noxious fire effects are getting set on fire, sunburn, blindness from tight-beam burning damage to the eyes, and FP loss from extreme heat. The latter steps on the toes of Temperature Tolerance, but I think that it is fair to include it, as Immunity to Noxious Fire effects costs a whopping 10 points. Magical non-damaging noxious fire effects include the following new spells. Sunburn causes the subject to experience pain for a long time. Feverish Visions causes hallucinations. Fate of Oedipus blinds anyone using remote senses on the subject.
Fate of Oedipus
Keywords: Buff.
Full Cost: 141 points.
Casting Roll: None. Use Innate Attack
(Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.
The subject becomes protected from
scrying. Every creature viewing the subject via remote senses, such as scrying
spells, Clairvoyance, etc. must roll a Quick Contest of its HT against the
subject’s Will every second, using Long-Distance
Modifiers (p. B241). A failure causes the scryer’s eyes to burn out,
blinding him permanently. This cannot be undone via Dispel Magic (GURPS Thaumatology: Sorcery, p. 21);
countering it requires Remove Curse (GURPS
Thaumatology: Sorcery, p. 21) or Restore Sight.
Statistics: Affliction
1 (HT; Advantage, Fate of Oedipus, +1,290%; Fixed Duration, +0%; Increased
1/2D, 10x, +15%; No Signature, +20%; Sorcery, ‑15%) [141]. Note: “Fate of Oedipus” is Affliction 1 (HT; Area Effect, 32,768 yards*, +700%; Aura, +80%; Cosmic, Immune to Dispel
Magic, +50%; Disadvantage, Blindness, +50%; Extended Duration, Permanent,
+150%; Malediction 3, +200%; Melee Attack, Reach C, -30%; Magical, -10%; No
Signature, +20%; Scrying-Based, -20%) [129].
* This level of Area Effect is
enough to cover a planet with a radius of 10,435 yards or below, Earth
included.
Feverish Visions
Keywords: Resisted (HT).
Full Cost: 29 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 1 minute.
You increase the subject’s body
temperature, causing feverish visions. The subject hallucinates (p. B429) for 1
minute. After that the subject is stunned (p. B420) and may roll vs. HT once per second to recover.
Statistics:
Affliction 1 (HT; Accessibility, Only on living creatures, -10%; Fixed
Duration, +0%; Hallucinating, +50%; Malediction 2, +150%; No Signature, +20%;
Reduced Duration, 1/3, -10%; Sorcery, ‑15%) [29].
Sunburn
Keywords: Resisted (HT).
Full Cost: 39 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 2 days.
You cause the victim to experience sunburn
regardless of the victim’s skin color. In game effects, this is equivalent to
moderate pain (p. B428), but deals no damage. The spell’s effect can be cured with normal
sunburn remedies. Creatures with fur, scales, or feathers, are immune to this
spell.
Statistics:
Affliction 1 (HT; Accessibility, Only on living creatures, -10%; Extended
Duration, 1,000x, +120%; Malediction 2, +150%; Moderate Pain, +20%; No
Signature, +20%; Sorcery, -15%) [39].
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