Tuesday 8 August 2017

Treasure: Special Materials VI

Treasure: Special Materials VI

We're still not done with Pathfinder special materials. Here we have the rest of the skymetals. Glaucite is a quite boring alloy. Horacalcum is a time-bending metal. Inubrix is out of phase with iron and steel. Noqual is highly resistant to magic.
  
Glaucite
This dull gray metal is an alloy of adamantine and iron. Glaucite has nearly the same density as steel, but its DR, hit points, and structural strength are 25% higher than those of steel. Glaucite armor can be 25% lighter for the same protection or equally heavy for protection 25% better. +7 CF.

Horacalcum
The rarest of the known skymetals, this dull, coppery substance warps time around it, making things seem to speed up or slow down. Almost never found in amounts greater than a pound, horacalcum is the same weight and density as steel, but is much more durable. A character wielding a horacalcum weapon or shield gains a +1 bonus to the appropriate weapon or shield skill rolls. Horacalcum armor grants the wearer a +0.25 bonus to Basic Speed for every 50% of body coverage (LT100). +6 CF for weapons and shields, +29 CF for armor.

Inubrix
This metal’s structure allows it to pass through iron and steel without touching them, seeming to shift in and out of phase with reality. Inubrix is the softest of the solid skymetals, being only slightly less malleable than lead. As a result, it doesn’t function well for crafting armor. Though inubrix weapons can penetrate most metal armors with relative ease, the weapons tend to break easily. Make weapon breakage rolls (B376) when parrying any weapon or hitting any surface with a DR (except Tough Skin). +39 CF.
  
Noqual
Noqual looks like a pale green crystal to the untrained eye, but can be worked as iron despite its appearance. More importantly, noqual is strangely resistant to magic. Noqual has nearly the same density as steel, but its DR, hit points, and structural strength are twice higher than those of steel. Noqual armor can be twice lighter for the same protection or equally heavy for protection twice better. Noqual items have +3 DR against magic. +39 CF.

No comments:

Post a Comment