Saturday, 5 August 2017

Sorcery: Death Spells II

Sorcery: Death Spells II

And even more death spells. Assassin's Weapon turns any weapon into an instakill tool. Butcher slaughters and dresses out an animal or an unlucky human. Death's Banquet introduces a deadly poison into food. Dimensional Dissection sends parts of the victim to a different time, place, or plane of existence.

Assassin’s Weapon
Keywords: Weapon Buff.
Full Cost: 90 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: Three minutes.

Turns a melee weapon or a round of ammunition (e.g., arrow or bullet) into a vehicle of death. Cannot be cast on a missile weapon such as a bow or a gun – only on its ammo. Any living being hit be an Assassin’s Weapon must resist with HT. Failure means a fatal wound causing immediate death, however improbable. Check for the weapon’s mundane effects (penetration, wounding, etc.) only after the resistance roll.

Statistics: Affliction 1 (HT; Accessibility, Only on weapons, -20%; Advantage, Assassin’s Weapon, +800%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [90]. Note: “Assassin’s Weapon” is Affliction 1 (HT; Accessibility, Only on living beings, -10%; Cosmic, Irresistible Attack, +300%; Disadvantage, Fragile (Enhanced Unnatural), +100%; Follow-Up, This weapon, +0%; Heart Attack, +300%; Magical, -10%; No Signature, +20%) [80].

Butcher
Keywords: Resisted (HT).
Full Cost: 76 points.
Casting Roll: Will.
Range: Unlimited.
Duration: Instantaneous.

This spell painlessly slaughters an animal and then separates the carcass into handy packages. Subjects with IQ 5 or less resist with HT. Failure means they die painlessly. As the corpse collapses to the ground, it falls into neat piles of meat, hide, bones, guts, and so on.
Subjects with IQ 6+ add (IQ - 5) to their resistance roll: HT+1 at IQ 6, HT+2 at IQ 7, and so on. Average humans, with IQ 10, resist at HT+5 and are almost immune. Dead bodies can’t resist. On them, this is just a costly Prepare Game variant.
Statistics: Affliction 1 (HT; Accessibility, Only on living creatures, -10%; Disadvantage, Fragile (Enhanced Unnatural), +100%; Heart Attack, +300%; Link, +10%; Malediction 2, +150%; No Signature, +20%; Nuisance Effect, IQ Bonuses to resistance rolls, -20%; Sorcery, 15%) [64] + Telekinesis 1 (Link, +10%; Magical, -10%; One Task, Prepare Game, -60%; Reduced Time 10, +200%) [12]. Note: See GURPS Thaumatology: Sorcery, p. 14 for the One Task limitation. Here, Reduced Time is used to shorten a 10-minute process to one second, which was chosen because it costs the same as an Average technique to buy off the -10 for “instant use.”

Death’s Banquet
Keywords: Buff.
Full Cost: 81 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: Permanent.

Introduces a deadly physical poison into food. This poison remains indefinitely, but can be detected by Test Food. Anyone eating the poisoned food must make a HT roll. On a failed roll, he is seized by painful stomach cramps, taking 8d toxic damage; he is at -3 to DX and IQ for 1 hour. The poison is not magical, Magic Resistance does not help.
Statistics: Affliction 1 (HT; Accessibility, Can only be cast into food, -30%; Advantage, Death’s Banquet, +570%; Extended Duration, Permanent, +150%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [81]. Note: “Death’s Banquet” is Affliction 1 (HT; Aura, +80%; Attribute Penalty, DX-3, IQ-3, +60%; Blood Agent, -40%; Extended Duration, 100x, +80%; Fixed Duration, +0%; Link, +10%; Melee Attack, Reach C, -30%; No Signature, +20%) [28] + Toxic Attack 8d (Aura, +80%; Blood Agent, -40%; Link, +10%; Melee Attack, Reach C, -30%; Resistible, HT, -30%) [29].

Dimensional Dissection
Keywords: Resisted (HT or Will).
Full Cost: 61 points.
Casting Roll: Will.
Range: Unlimited.
Duration: Instantaneous.

Attempts to send some of the subject to another place, time, or plane of existence. The target resists with the better of HT or Will. Failure means random chunks go elsewhere. This is instantly fatal!
This spell can affect anyone with a physical body. Subjects who have the Duplication advantage and an unused Dupe can sacrifice one copy to ensure the survival of the rest. This is instead of trying to resist. It costs a Dupe but guarantees survival.
If this spell critically fails, the caster becomes the point of arrival for a Dimensional Dissection spell cast elsewhere in creation. A forceful jet of gore with roughly half the mass of his intended subject blasts him for dice of crushing damage equal to the would-be victim’s HP/2, rounded up. No active defense is possible.
Statistics: Affliction 1 (HT or Will; Accessibility, Only on beings with a physical body, -5%; Disadvantage, Fragile (Enhanced Unnatural), +100%; Heart Attack, Variant, +300%; Malediction 2, +150%; No Signature, +20%; Nuisance Effect, Backlash, -30%; Nuisance Effect, Multiple ways to resist, -10%; Sorcery, 15%) [61].

No comments:

Post a Comment