Wednesday, 30 August 2017

Monster: Devourer

Monster: Devourer

The devourer is a powerful undead monster spawned by the extraplanar githyanki (see Dragon Magazine #355). Placed in the middle of the CR spectrum, it should prove to be a challenge for a middle-level party. While converting it to GURPS I merged energy drain and essence steal into a single draining ability that powers the spellcasting, evading including an instant death attack. Giving the monster some Wrestling with high ST should make it easier for the devourer to grapple the victim and drain his life.

Devourer [Monster Manual, page 58]

434 points
Attribute Modifiers: ST+7 (Size Modifier, -10%) [63]; IQ+1 [20]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; HP+2 [4]; Will+3 [15].
Advantages: DR 3 (Tough Skin, -40%) [9]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Infravision [10]; Injury Tolerance (Unliving, No Blood) [25]; Magic Resistance 3 (Improved, +150%) [15]; Sharp Claws [5]; Unaging [15]; Vacuum Support [5].
                Energy Drain: Leech 3 (Accelerated Healing, +25%; Heals FP, +60%; Magical, -10%) [58].
Trapped Essence: ER 20 (Magical; Nuisance Effect, Can be banished, -5%; Special Recharge, Leech, -70%) [15].
Spell-Like Abilities (Alternative Abilities) [105]:
Control Zombie [10/5=2];
Daze [33/5=7];
Debility [26/5=6];
Icy Touch [30/5=6];
See Invisible [30/5=6];
Suggestion [78].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Obsession (9) (Find its lost soul) [-15]; Unhealing (Partial; Leech) [-20]; Vulnerability (Holy Weapons, x2) [-10].
Features: No FP [0].
Creature Type: Undead.

Knowing Your Own Strength [441]
ST+7 (Size Modifier, -10%) [63] with ST+7 [70]

Typical Stats
ST:
17
HP:
19
Speed:
5.5
DX:
10
Will:
14
Move:
5
IQ:
11
Per:
11


HT:
12
FP:
-
SM:
+1
Dodge:
9
Parry:
12
DR:
3 (tough skin)
Sharp Claws (16): 1d+2 cutting (KYOS: 2d+2 cutting), Reach C-1.
Energy Drain: While maintaining ongoing contact (grappling, for example), the devourer can drain 3 HP per second from the victim, while healing 1 HP or 1 ER per each stolen HP.
Trapped Essence: The devourer has ER 20 (Magical) that it can use to use its spell-like abilities or cast spells, if he has learned any. This ER can only be replenished with Energy Drain. While ER is empty, the devourer has no soul trapped in his ribcage.
Spell-Like Abilities (Alternative Abilities):
Daze (14);
Debility (14);
Icy Touch (16);
Suggestion (11).

                Traits: Appearance (Monstrous; Universal); Combat Reflexes; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Infravision; Injury Tolerance (Unliving, No Blood); Magic Resistance 3 (Improved); Obsession (9) (Find its lost soul); Unaging; Unhealing (Partial; Leech); Vacuum Support; Vulnerability (Holy Weapons, x2) [-10].
Skills: Climbing-14; Brawling-16; Innate Attack (Gaze)-13; Stealth-13; Tracking-13; Wrestling-15.
Creature Type: Undead.

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