Friday 18 August 2017

Treasure: Special Materials VII

Treasure: Special Materials VII

Four more materials from Pathfinder RPG. Living steel is a regenerating metal. Silversheen is rust-immune silver. Singing steel is resistant to sonic attacks. Sunsilver items can blind enemies.

Living Steel
Some trees suck up potent minerals through their roots the same way others draw water from the ground. Though these trees blunt saws and axes used to hew them and shrug off fire, they eventually succumb to time or the elements. When properly harvested, these fallen trees produce nuggets of a metal called living steel. This glossy green metal slowly repairs itself, regenerating 1 HP per hour. +19 CF.
  
Silversheen
Metal melee weapons, thrown weapons, and projectiles can be made of this special metal to exploit supernatural monster Vulnerability to silver, but have +2 to odds of breakage. Any silversheen item is immune to rust. +19 CF for weapons, +9 CF for armor.

Singing Steel
This lustrous golden metal emits beautiful bell-like tones when struck. An alloy of gold and mithral, singing steel was originally created by the elves, although the secrets of working singing steel have spread to other parts of the world. Metal melee weapons, thrown weapons, and projectiles can be made of singing steel, but have +2 to odds of breakage. Singing steel armor can be 25% lighter for the same protection or equally heavy for protection 25% better. Items made of singing steel have DR 3 against sonic attacks. Any singing steel item weighing 5 lbs. or more emits a sharp loud sound when struck. This sound lingers for 5 seconds and gives a -4 penalty to Hearing rolls made within 5 yards of the item. +19 CF.
  
Sunsilver
An advanced form of alchemical silver, sunsilver is the pride of the war smiths. Metal melee weapons, thrown weapons, and projectiles can be made of sunsilver to exploit supernatural monster Vulnerability to silver, but have +2 to odds of breakage.
In addition, items made of sunsilver are immune to rust eects. While in an area of bright light, a sunsilver shield or piece of armor that has at body coverage of at least 100% shines brightly, allowing the wearer to reflect light at nearby foes as an Attack action. This requires a Shield or Innate Attack (Beam) roll with a -2 penalty plus the penalty to target face. If this attack succeeds, the victim gains a -2 penalty to DX rolls for 3 seconds, unless he makes a successful HT roll. +19 CF for weapons.

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