Sorcery: Plant Spells XVI
Not done yet! Slimy Skin makes the subject slippery and gross. Spying Blossom lets the caster spy through a flower. Toxic Plant enchants a plant with rudimentary intelligence and a toxic attack. Tree Bark Armor is a druidic equivalent of Armor.
Slimy Skin
Keywords: Buff.
Full Cost: 21 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.
The subject’s skin is covered with a
thin layer of pond scum that drips from his chin and limbs like maple syrup. He
gains Bad Grip 2 and Unnatural Features 5, but as an upside becomes hard to
hold. This effect grants the subject +6 to all ST, DX, and Escape rolls to slip
restraints, break free in close combat, or squeeze through narrow openings.
Statistics:
Affliction 1 (HT; Advantage, Slimy Skin, +90%; Fixed Duration, +0%; Increased
1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [21]. Note: “Slimy Skin” is Slippery 6 (Magical, -10%; Temporary
Disadvantage, Bad Grip 2 and Unnatural Features 5, -15%) [9].
Spying Blossom
Keywords: None.
Full Cost: 11 points.
Casting Roll: None.
Range: Touch.
Duration: Indefinite.
The caster makes the flower he is
touching while casting this spell a surveillance “bug”. Once the spell is cast,
the blossom transmits visual, audio, and olfactory information with complete
accuracy to the caster’s mind. The connection is unaffected by the movement of
the caster or the blossom. Once the caster stops maintaining the spell, the
link fades.
Statistics: Mindlink
(Flower; Sorcery, -15%) [5] + Mind Reading (Accessibility, Mindlinked Flower
Only, -80%; Magical, -10%; Sensory Only, -20%) [6].
Toxic Plant
Keywords: Buff.
Full Cost: 94 points.
Casting Roll: None. Use Innate Attack
(Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.
This spell enchants a non-sentient
plant with rudimentary intelligence (IQ 3) and a toxic attack. When anyone
comes too close, it emits an incapacitating vapor, the effect of which is resisted
with a HT roll. Pick one of the following effects before the spell roll: Coughing;
Daze; Ecstasy; Itching; Sneezing; Paralysis; or Retching. Treat this as an
Affliction with Reach C, Low Signature, and Respiratory Agent. See pp. B428-429
for the effects of these afflictions.
The vapor can be seen as a mist that
lasts a fraction of a second before it dissipates. Roll Vision-4 to notice (or
unmodified for someone actively looking for it). In an exterior setting with a
breeze, the vapor may affect only someone whose face is no more than three
inches from the plant.
Statistics:
Affliction 1 (HT; Accessibility, Only on non-sentient plants, -50%; Advantage, Toxic
Plant, +870%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature,
+20%; Sorcery, -15%) [94]. Note: “Toxic Plant” is Affliction 1 (HT; Alternative
Enhancements (Coughing, Daze, Ecstasy, Itching, Sneezing, Paralysis, Retching),
+206%; Low Signature, +10%; Magical, -10%; Melee Attack, Reach C, Cannot Parry, -35%;
Respiratory Agent, +50%) [33] + IQ 3 (Magical, -10%) [54].
Tree Bark Armor
Keywords: Buff.
Full Cost: 29 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.
The subject of this spell must be
standing with his back against a tree that is at least one SM larger than he
is. This spell causes a sizeable expanse of bark to peel off and wrap around the
subject, armoring him! The tree replaces its missing bark one minute later –
and can be used again. The suit provides DR 5 to all locations except the face
and feet; it weighs 25 lbs. This assumes a SM 0 subject; multiply weight by x2
for SM +1, x5 for SM +2, x10 for SM +3, x20 for SM +4, x50 for SM +5, and so
on. If the subject removes any part of the armor, the spell ends and all of it
vanishes.
Statistics:
Affliction 1 (HT; Accessibility, The subject of this spell must be standing
with his back against a tree that is at least one SM larger than he is, -50%; Advantage,
Tree Bark Armor, +200%; Extended Duration, 10x, +40%; Fixed Duration, +0%;
Increased 1/2D, 10x, +15%; No Signature, +20%; Nuisance Effect, Weight, -10%; Sorcery,
-15%; Terminal Condition, Remove any part, -10%) [29]. Note: “Tree Bark Armor”
is Damage Resistance 5 (No Face and Feet, -10%; Magical, -10%) [20].
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