Saturday, 26 August 2017

Sorcery: Plant Spells XV

Sorcery: Plant Spells XV

Okay, soon I am going to be done with plant spells. Run Across Treetops lets the subject runs on canopies. Searching Roots uses plant's roots to detect buried objects. See Plant Health lets the subject see sick or damaged plants. Shuriken Leaf is an environmental plant attack.

Run Across Treetops
Keywords: Buff.
Full Cost: 20 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.

The subject can jog or run across the canopy of trees. He can see the illusion of a translucent surface laid over the trees. The contours are evident as he runs, but they are not so deep that he risks tripping. He cannot move slower than his full Move. Slower movement makes him fall through!
Statistics: Affliction 1 (HT; Advantage, Run Across Treetops, +40%; Extended Duration, 10x, +40%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [20]. Note: “Run Across Treetops” is Walk on Air (Accessibility, Only when moving at full Move, -30%; Environmental, Treetops, -50%; Magical, -10%) [4].

Searching Roots
Keywords: Information.
Full Cost: 42 points or 57 points.
Casting Roll: Per. Use IQ for analysis.
Range: Unlimited.
Duration: Instantaneous.

The roots of a plant the caster is touching burrow underground, using vibration and physical contact to find oil, coal, water, buried treasure, coffins, corpses, tunnels, etc. After casting, the GM rolls against the sorcerer’s Per, with a penalty based on the distance to the nearest significant buried object. The caster must concentrate. The roots spread down and outward at a rate of one foot per second. The ultimate length of the roots is limited only by the duration of the spell and the density of the earth (they cannot pass through solid stone). The basic (42-point) version of this spell takes standard range penalties. The improved (57-point) one uses long-distance modifiers. If successful, the caster knows the exact distance and direction to the buried object, and may make a follow-up IQ roll (at no penalty) to learn basic details about it (e.g., “it’s a coffin” or “it’s a dinosaur skeleton”).
Any known objects may be excluded if the caster mentions them before casting.
Statistics: Detect Buried Objects (Accessibility, Caster must be touching a rooted plant, -40%; Nuisance Effect, Delay, -10%; Precise, +100%; Requires Concentrate, -15%; Selective Effect, +20%; Sorcery, -15%) [42]. The improved version adds Long-Range 1 (+50%) [+15].

See Plant Health
Keywords: Information.
Full Cost: 10 points.
Casting Roll: Per.
Range: Self.
Duration: Indefinite.

Causes sick or damaged plants to stand out clearly in the subject’s vision.
Statistics: Detect Sick Plants (Cannot Analyze, -10%; Reflexive, +40%; Sorcery, -15%; Vision-Based, -20%) [10].


Shuriken Leaf
Keywords: Missile, Obvious.
Full Cost: 4 points.
Casting Roll: None. Use Innate Attack (Projectile) to hit.
Range: 50 yards.
Duration: Instantaneous.

You cause a single leaf to fire itself at a target as if it were a shuriken. This may be a leaf you are holding or a leaf attached to a branch. Calculate the range for the spell using the distance from the caster to the leaf (0 if he is holding it), but calculate the range for the attack using the distance from the leaf to the target. Use Innate Attack (Projectile) to hit. A Shuriken Leaf has 1/2D 25, Max 50, Acc 1, and deals 1d cutting damage or 1d-1 impaling damage depending on the leaf’s shape (GM’s judgment). The leaf may be blocked.
Statistics: Impaling Attack 1d-1 (Blockable, -5%; Environmental, Leaves, -30%; Inaccurate 2, -10%; Reduced Range, x1/2, -10%; Sorcery, -15%) [2/5=1] + Cutting Attack 1d (Blockable, -5%; Environmental, Leaves, -30%; Inaccurate 2, -10%; Reduced Range, x1/2, -10%; Sorcery, -15%) [3]. The attacks are built as Alternative Abilities.

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