Sorcery: Plant Spells XV
Okay, soon I am going to be done with plant spells. Run Across Treetops lets the subject runs on canopies. Searching Roots uses plant's roots to detect buried objects. See Plant Health lets the subject see sick or damaged plants. Shuriken Leaf is an environmental plant attack.
Run Across Treetops
Keywords: Buff.
Full Cost: 20 points.
Casting Roll: None. Use Innate Attack
(Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.
The subject can jog or run across
the canopy of trees. He can see the illusion of a translucent surface laid over
the trees. The contours are evident as he runs, but they are not so deep that
he risks tripping. He cannot move slower than his full Move. Slower movement makes
him fall through!
Statistics:
Affliction 1 (HT; Advantage, Run Across Treetops, +40%; Extended Duration, 10x, +40%;
Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery,
-15%) [20]. Note: “Run Across Treetops” is Walk on Air (Accessibility, Only when
moving at full Move, -30%; Environmental, Treetops, -50%; Magical, -10%) [4].
Searching Roots
Keywords: Information.
Full Cost: 42 points or 57 points.
Casting Roll: Per. Use IQ for
analysis.
Range: Unlimited.
Duration: Instantaneous.
The roots of a plant the caster is touching
burrow underground, using vibration and physical contact to find oil, coal,
water, buried treasure, coffins, corpses, tunnels, etc. After casting, the GM
rolls against the sorcerer’s Per, with a penalty based on the distance to the
nearest significant buried object. The caster must concentrate. The roots
spread down and outward at a rate of one foot per second. The ultimate length
of the roots is limited only by the duration of the spell and the density of
the earth (they cannot pass through solid stone). The basic (42-point) version
of this spell takes standard range penalties. The improved (57-point) one uses
long-distance modifiers. If successful, the caster knows the exact distance and
direction to the buried object, and may make a follow-up IQ roll (at no
penalty) to learn basic details about it (e.g., “it’s a coffin” or “it’s a dinosaur
skeleton”).
Any known objects may be excluded if
the caster mentions them before casting.
Statistics:
Detect Buried Objects (Accessibility, Caster must be touching a rooted plant,
-40%; Nuisance Effect, Delay, -10%; Precise, +100%; Requires Concentrate, -15%;
Selective Effect, +20%; Sorcery, -15%) [42]. The improved version adds Long-Range
1 (+50%) [+15].
See Plant Health
Keywords: Information.
Full Cost: 10 points.
Casting Roll: Per.
Range: Self.
Duration: Indefinite.
Causes sick or damaged plants to
stand out clearly in the subject’s vision.
Statistics: Detect
Sick Plants (Cannot Analyze, -10%; Reflexive, +40%; Sorcery, -15%; Vision-Based,
-20%) [10].
Shuriken Leaf
Keywords: Missile, Obvious.
Full Cost: 4 points.
Casting Roll: None. Use Innate
Attack (Projectile) to hit.
Range: 50 yards.
Duration: Instantaneous.
You cause a single leaf to fire
itself at a target as if it were a shuriken. This may be a leaf you are holding
or a leaf attached to a branch. Calculate the range for the spell using the
distance from the caster to the leaf (0 if he is holding it), but calculate the
range for the attack using the distance from the leaf to the target. Use Innate
Attack (Projectile) to hit. A Shuriken Leaf has 1/2D 25, Max 50, Acc 1, and
deals 1d cutting damage or 1d-1 impaling damage depending on the leaf’s shape
(GM’s judgment). The leaf may be blocked.
Statistics: Impaling
Attack 1d-1 (Blockable, -5%; Environmental, Leaves, -30%; Inaccurate 2, -10%; Reduced
Range, x1/2, -10%; Sorcery, -15%) [2/5=1] + Cutting Attack 1d (Blockable, -5%; Environmental,
Leaves, -30%; Inaccurate 2, -10%; Reduced Range, x1/2, -10%; Sorcery, -15%) [3].
The attacks are built as Alternative Abilities.
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