Thursday, 6 September 2018

Pantheon: Pladiru

Pantheon: Pladiru

My D&D-like kitchen sink setting features a plethora of various deities. Some are my creations, some are existing D&D deities. Divine spellcasters use either clerical sorcery or some other Sorcery-based divine spellcasting traditions. One thing my setting document lacks is a more detailed description of deities and the powers they grant. I decided to use a slightly modified D&D deity description block - name, rank, symbol, home plane, portfolio, domain, worshipers, dogma. Dogma gives a base for disadvantages for the Pact limitation, and domain describes what spells are granted by the deity (in addition to ethical spells of the corresponding alignment) and give the scope limitation value for Sorcerous Empowerment.
Pladiru is a quite generic deity of honour and battle. I had a player with a battle priest of Pladiru as a character using all three deity-specific spells.

Pladiru
Intermediate deity
Alignment: Lawful Neutral
Symbol: crossed curved swords
Home plane: Ysgard
Portfolio: fighters, war, glory, honor
Domain (-30%): spells that improve physical characteristics, martial prowess; spells that repair weapons and armor; spells that grant bravery; spells that conjure weapons and armor; spells that improve weapons and armor
Worshipers: fighters, monks, hobgoblins

Pladiru is a deity of war and glory. Usually he is depicted as a human male wearing a metal breastplate and wielding a two-handed sword, but the hobgoblins, who consider Pladiru one of the most important deities, insist that the deity is a hobgoblin. A shrine to Pladiru can be found in almost every town. Organized armies and mercenary companies are often accompanied by a warpriest of Pladiru.
       Dogma: Death in an honourable combat is not shameful. Follow the orders of your commander, do not bring shame upon yourself and your comrades. Treachery is the worst sin. Fight brave and honourable. If possible, choose opponents of equal martial.

DEITY-SPECIFIC SPELLS

Challenge
Keywords: Resisted (Will).
Full Cost: 30 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 3 minutes.

The subject feels compelled to fight the caster – while he is not engaging in combat with the caster, he suffers from severe pain (p. B428).
Statistics: Affliction 1 (Will; Based on Will, +20%; Costs 1 FP, -5%; Divine, -10%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Requires Magic Words, -10%; Severe Pain (Accessibility, Not while fighting the caster, -20%), +32%) [30].

Resolve
Keywords: Buff.
Full Cost: 19 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.

This prayer bolsters the subject’s vitality in combat. The subject gains Vitality Reserve 5, but only when in combat.
Statistics: Affliction 1 (HT; Advantage, Resolve, +80%; Costs 1 FP, -5%; Divine, -10%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Requires Magic Words, -10%) [19]. Note: “Resolve” is Vitality Reserve 5 (Accessibility, Only in combat, -10%; Divine, +0%) [8].

Unbreakable Heart
Keywords: Buff.
Full Cost: 20 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.

This prayer bolsters the subject’s mind against negative external influence. He gets a +8 bonus to rolls made to resist mental effects that rely on negative emotions and gains Fearlessness 2 (p. B55).
Statistics: Affliction 1 (HT; Advantage, Unbreakable Heart, +90%; Costs 1 FP, -5%; Divine, -10%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Requires Magic Words, -10%) [20]. Note: “Unbreakable Heart” is Fearlessness 2 (Divine, +0%) [4] + Resistant to Negative Emotion Mental Effects (Divine, +0%) [5].

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