Sunday, 17 September 2023

Monsters: Imps II

Monsters: Imps II

While the first Monster Manual only has one imp type, Fiend Folio introduces three more, and I managed to find two more in sources from other editions.


Bloodbag Imp [Fiend Folio, page 98]

128 points
Attribute Modifiers: ST-8 [-80]; DX+1 [20].
Secondary Characteristic Modifiers: SM-3; HP+2 [4]; Basic Move -2 [-10].
Advantages: Dark Vision [25]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Immunity to Poison [15]; Rapid Healing [5]; Sharp Claws [5]; Striker (Piercing; Tail) [5]; Unaging [15].
    Blood Transfusion: Healing (Blood Agent, Reversed, -40%; Cosmic, No die roll required, +100%; Empathic, -50%; Injuries Only, -20%; Magical, -10%; Takes Extra Time 2, -20%) [18].
    Change Shape: Alternate Form (A spider, goat, raven, rat, or boar; Magical, -10%) [14].
    Fire Resistance: DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [13].
    Poison: Toxic Attack 1 point (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up, Stinger, +0%; Resistible, HT, -30%; Symptoms, 2/3 HP, -2 DX, +20%) [2].
    Spell-Like Abilities (Alternative Abilities) [80]:
    Detect Magic [7/5=2] – see GURPS Thaumatology: Sorcery, page 19;
    Personal Invisibility [66];
    Sense Good [11/5=3];
    Weaken Blood [41/5=9].
Disadvantages: Appearance (Hideous) [-16]; Callous [-5]; Fat [-3]; Social Stigma (Monster) [-15]; Vulnerability (Silver, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Axiomatic Touch [1]; Unholy Touch [1].
Creature Type: Outsider (Evil, Lawful).

Typical Stats

ST:

2

HP:

4

Speed:

5.25

DX:

11

Will:

10

Move:

3 land, 10 air (cannot hover)

IQ:

10

Per:

10

 

 

HT:

10

FP:

10

SM:

-3

Dodge:

8

Parry:

8

DR:

5 (vs. fire)

    Sharp Claws (11): thrust 1d-7 cutting (KYOS: 1d-11 cutting), Reach C.
    Stinger (11): thrust 1d-5 piercing (KYOS: 1d-9 piercing) + follow-up 1 toxic (3 1-hour cycles; Resisted with HT; Symptoms – -2 to DX at 2/3 HP), Reach C.
    Blood Transfusion: A creature can drink bloodbag’s imp blood. Each four seconds of drinking deplete 1 HP to the imp and heals 1 HP of injury to the drinker.
    Spell-Like Abilities (Alternative Abilities):
    Detect Magic (10)
– see GURPS Thaumatology: Sorcery, page 19;
    Personal Invisibility;
    Sense Good (10);
    Weaken Blood (10).


    Traits: Alternate Form (A spider, a raven, a rat, or a boar; Magical); Appearance (Hideous); Axiomatic Touch; Callous; Dark Vision; Doesn’t Eat or Drink; Doesn’t Sleep; Fat; Flight (Cannot Hover; Winged); Immunity to Poison; Rapid Healing; Social Stigma (Monster); Unaging; Unholy Touch; Vulnerability (Silver, x2); Vulnerability (Holy Weapons, x2).
    Skills: Brawling-11.
    Creature Type: Outsider (Evil, Lawful).
 

Euphoric Imp [Fiend Folio, page 99]

119 points
Attribute Modifiers: ST-8 [-80]; DX+1 [20].
Secondary Characteristic Modifiers: SM-3; Basic Move -2 [-10].
Advantages: Dark Vision [25]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Immunity to Poison [15]; Rapid Healing [5]; Sharp Claws [5]; Striker (Piercing; Tail) [5]; Unaging [15].
    Change Shape: Alternate Form (A spider, goat, raven, rat, or boar; Magical, -10%) [14].
    Fire Resistance: DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [13].
    Hallucinogen: Affliction 1 (HT; Euphoria, +30%; Follow-Up, Sting, +0%) [13].
    Spell-Like Abilities (Alternative Abilities) [71]:
    Detect Magic [7/5=2] – see GURPS Thaumatology: Sorcery, page 19;
    Personal Invisibility [66];
    Sense Good [11/5=3].
Disadvantages: Appearance (Ugly) [-8]; Callous [-5]; Social Stigma (Monster) [-15]; Vulnerability (Silver, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Axiomatic Touch [1]; Unholy Touch [1].
Creature Type: Outsider (Evil, Lawful).

Typical Stats

ST:

2

HP:

2

Speed:

5.25

DX:

11

Will:

10

Move:

3 land, 10 air (cannot hover)

IQ:

10

Per:

10

 

 

HT:

10

FP:

10

SM:

-3

Dodge:

8

Parry:

8

DR:

5 (vs. fire)

    Sharp Claws (11): thrust 1d-7 cutting (KYOS: 1d-11 cutting), Reach C.
    Stinger (11): thrust 1d-5 piercing (KYOS: 1d-9 piercing) + follow-up affliction (resisted by HT; euphoria for margin of failure minutes), Reach C.
    Spell-Like Abilities (Alternative Abilities):
    Detect Magic (10)
– see GURPS Thaumatology: Sorcery, page 19;
    Personal Invisibility;
    Sense Good (10).


    Traits: Alternate Form (A spider, a raven, a rat, or a boar; Magical); Appearance (Ugly); Axiomatic Touch; Callous; Dark Vision; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Cannot Hover; Winged); Immunity to Poison; Rapid Healing; Social Stigma (Monster); Unaging; Unholy Touch; Vulnerability (Silver, x2); Vulnerability (Holy Weapons, x2).
    Skills: Brawling-11.
    Creature Type: Outsider (Evil, Lawful).
 

Filth Imp [Fiend Folio, page 100]

97 points
Attribute Modifiers: ST-8 [-80]; DX+1 [20].
Secondary Characteristic Modifiers: SM-3; Basic Move -2 [-10].
Advantages: Dark Vision [25]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Immunity to Poison [15]; Rapid Healing [5]; Sharp Claws [5]; Unaging [15].
    Change Shape: Alternate Form (A spider, goat, raven, rat, or boar; Magical, -10%) [14].
    Filth Fever: Toxic Attack 1d-2 (Cyclic, 12-hour cycle with 12 cycles, +120%; Follow-Up, Sharp Teeth, +0%; Onset, 2 days, -30%; Resistible, HT-2, -20%; Symptoms, 1/3 HP, DX-2, HT-2, +90%) [6].
    Fire Resistance: DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [13].
    Spell-Like Abilities (Alternative Abilities) [79]:
    Detect Magic [7/5=2] – see GURPS Thaumatology: Sorcery, page 19;
    Personal Invisibility [66];
    Sense Good [11/5=3];
    Stinking Cloud 1 [39/5=8].
Disadvantages: Appearance (Hideous) [-16]; Bad Smell [-10]; Callous [-5]; Social Stigma (Monster) [-15]; Vulnerability (Silver, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Axiomatic Touch [1]; Unholy Touch [1].
Creature Type: Outsider (Evil, Lawful).

Typical Stats

ST:

2

HP:

4

Speed:

5.25

DX:

11

Will:

10

Move:

3 land, 10 air (cannot hover)

IQ:

10

Per:

10

 

 

HT:

10

FP:

10

SM:

-3

Dodge:

8

Parry:

8

DR:

5 (vs. fire)

    Sharp Claws (11): thrust 1d-7 cutting (KYOS: 1d-11 cutting) + follow-up 1d-2 toxic (resistible, HT-2; onset 2 days, 12-hour cycle with 12 cycles; symptoms, 1/3 HP, DX-2, HT-2), Reach C.
    Spell-Like Abilities (Alternative Abilities):
    Detect Magic (10)
– see GURPS Thaumatology: Sorcery, page 19;
    Personal Invisibility;
    Sense Good (10);
    Stinking Cloud 1 (11).


    Traits: Alternate Form (A spider, a raven, a rat, or a boar; Magical); Appearance (Hideous); Axiomatic Touch; Bad Smell; Callous; Dark Vision; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Cannot Hover; Winged); Immunity to Poison; Rapid Healing; Social Stigma (Monster); Unaging; Unholy Touch; Vulnerability (Silver, x2); Vulnerability (Holy Weapons, x2).
    Skills: Brawling-11; Innate Attack (Gaze)-11.
    Creature Type: Outsider (Evil, Lawful).


Book Imp [Neverwinter]

132 points
Attribute Modifiers: ST-8 [-80]; DX+1 [20].
Secondary Characteristic Modifiers: SM-3; Basic Move -2 [-10].
Advantages: Dark Vision [25]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Immunity to Poison [15]; Rapid Healing [5]; Sharp Claws [5]; Striker (Piercing; Tail) [5]; Unaging [15].
    Change Shape: Alternate Form (A spider, goat, raven, rat, or boar; Magical, -10%) [14].
    Fire Resistance: DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [13].
    Poison: Toxic Attack 1 point (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up, Stinger, +0%; Resistible, HT, -30%; Symptoms, 2/3 HP, -2 DX, +20%) [2].
    Gift of Letters: Cosmic Power 3 (Limited, One Written Language, -50%; Magical, -10%) [12].
    Spell-Like Abilities (Alternative Abilities) [83]:
    Detect Magic [7/5=2] – see GURPS Thaumatology: Sorcery, page 19;
    Dimension Door [60/5=12];
    Personal Invisibility [66];
    Sense Good [11/5=3].
Disadvantages: Appearance (Ugly) [-8]; Callous [-5]; Social Stigma (Monster) [-15]; Vulnerability (Silver, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Axiomatic Touch [1]; Unholy Touch [1].
Creature Type: Outsider (Evil, Lawful).

Typical Stats

ST:

2

HP:

2

Speed:

5.25

DX:

11

Will:

10

Move:

3 land, 10 air (cannot hover)

IQ:

10

Per:

10

 

 

HT:

10

FP:

10

SM:

-3

Dodge:

8

Parry:

8

DR:

5 (vs. fire)

    Sharp Claws (11): thrust 1d-7 cutting (KYOS: 1d-11 cutting), Reach C.
    Stinger (11): thrust 1d-5 piercing (KYOS: 1d-9 piercing) + follow-up 1 toxic (3 1-hour cycles; Resisted with HT; Symptoms – -2 to DX at 2/3 HP), Reach C.
    Gift of Letters: Aside from the languages the imp knows, it has one slot that it can fill with any written language that is not “secret” or “lost” at the Native comprehension level by taking a Ready maneuver.
    Spell-Like Abilities (Alternative Abilities):
    Detect Magic (10)
– see GURPS Thaumatology: Sorcery, page 19;
    Dimension Door (10);
    Personal Invisibility;
    Sense Good (10).


    Traits: Alternate Form (A spider, a raven, a rat, or a boar; Magical); Appearance (Ugly); Axiomatic Touch; Callous; Dark Vision; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Cannot Hover; Winged); Immunity to Poison; Rapid Healing; Social Stigma (Monster); Unaging; Unholy Touch; Vulnerability (Silver, x2); Vulnerability (Holy Weapons, x2).
    Skills: Brawling-11.
    Creature Type: Outsider (Evil, Lawful).

 

Assassin Imp [Dragon Magazine #365, page 44]

138 points
Attribute Modifiers: ST-8 [-80]; DX+1 [20].
Secondary Characteristic Modifiers: SM-3; Basic Move -2 [-10].
Advantages: Combat Reflexes [15]; Dark Vision [25]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Immunity to Poison [15]; Rapid Healing [5]; Sharp Claws [5]; Striker (Piercing; Tail) [5]; Unaging [15].
    Change Shape: Alternate Form (A spider, goat, raven, rat, or boar; Magical, -10%) [14].
    Fire Resistance: DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [13].
    Poison: Toxic Attack 1d (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up, Stinger, +0%; Resistible, HT, -30%; Symptoms, 2/3 HP, -2 DX, +20%) [5].
    Spell-Like Abilities (Alternative Abilities) [83]:
    Detect Magic [7/5=2] – see GURPS Thaumatology: Sorcery, page 19;
    Dimension Door [60/5=12];
    Personal Invisibility [66];
    Sense Good [11/5=3].
Disadvantages: Appearance (Ugly) [-8]; Callous [-5]; Social Stigma (Monster) [-15]; Vulnerability (Silver, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Axiomatic Touch [1]; Unholy Touch [1].
Creature Type: Outsider (Evil, Lawful).

Typical Stats

ST:

2

HP:

2

Speed:

5.25

DX:

11

Will:

10

Move:

3 land, 10 air (cannot hover)

IQ:

10

Per:

10

 

 

HT:

10

FP:

10

SM:

-3

Dodge:

9

Parry:

9

DR:

5 (vs. fire)

    Sharp Claws (11): thrust 1d-7 cutting (KYOS: 1d-11 cutting), Reach C.
    Stinger (11): thrust 1d-5 piercing (KYOS: 1d-9 piercing) + follow-up 1d toxic (3 1-hour cycles; Resisted with HT; Symptoms – -2 to DX at 2/3 HP), Reach C.
    Spell-Like Abilities (Alternative Abilities):
    Detect Magic (10)
– see GURPS Thaumatology: Sorcery, page 19;
    Dimension Door (10);
    Personal Invisibility;
    Sense Good (10).


    Traits: Alternate Form (A spider, a raven, a rat, or a boar; Magical); Appearance (Ugly); Axiomatic Touch; Callous; Combat Reflexes; Dark Vision; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Cannot Hover; Winged); Immunity to Poison; Rapid Healing; Social Stigma (Monster); Unaging; Unholy Touch; Vulnerability (Silver, x2); Vulnerability (Holy Weapons, x2).
    Skills: Brawling-11; Stealth-15.
    Creature Type: Outsider (Evil, Lawful).

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