Friday, 15 September 2023

Monsters: Monster Manual V Devils

Monsters: Monster Manual V Devils

I want to finish converting the D&D devils (there's probably going to be four more posts after this one), because I have another, more interesting project in mind.


Gulthir [Monster Manual V, page 32]

232 points
Attribute Modifiers: ST+6 (Size Modifier, -10%) [54]; DX+1 [20]; IQ-1 [-20]; HT+3 [30].
Secondary Characteristic Modifiers: SM+1; Will+1 [5]; Per+1 [5]; Basic Move -2 [-10].
Advantages: Dark Vision [25]; Doesn’t Eat or Drink [10]; DR 2 (Tough Skin, -40%) [6]; Immunity to Poison [15]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
    Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
    Ingest Evil [21]: Extra Attack 1 (Accessibility, Only for Internal Leech, -20%) [16] + Internal Leech 3 (Accelerated Healing, +25%; Accessibility, Only on fiends, -50%; Magical, -10%) [5].
    Swallow of Domination: Internal Mind Control (Accessibility, Only sapient beings, -10%; Independent, +70%; Magical, -10%; Terminal Condition, Washing eyes with holy water, -10%) [14].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Bad Temper (9) [-15]; Callous [-5]; Sadism (12) [-15]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10]; Vulnerability (Silver, x2) [-10].
Perks: Axiomatic Touch [1]; Born Biter 3 (No bonus to hit the jaw) [3]; Unholy Touch [1].
Creature Type: Outsider (Baatezu, Evil, Lawful).

Knowing Your Own Strength [208]
Replace ST+6 (Size Modifier, -10%) [54] with ST+6 [60]

Typical Stats

ST:

16

HP:

16

Speed:

6

DX:

11

Will:

10

Move:

4

IQ:

9

Per:

10

 

 

HT:

13

FP:

13

SM:

+1

Dodge:

9

Parry:

10 (unarmed)

DR:

2* (tough skin); 20 (vs. fire)

    Punch (14): thrust 1d+1 crushing (KYOS: 2d+1 crushing), Reach C-1.
    Ingest Evil: If the gulthir swallows a fiend whole, the swallowed fiend also loses 3 HP per second, restoring 3 HP per second to the gulthir. Victims with abilities such as Innate Attack and Spines can hit the gulthir automatically while swallowed. The gulthir gets no active defense against internal attacks. The victim can escape the pin as usual, climbing back up the gulthir’s throat.
    Swallow of Domination (9): If a gulthir swallows a sapient being whole, it can take a Concentrate maneuver to dominate it as per the Mind Control advantage (p. B68). Then, the gulthir may disgorge the victim with a Ready maneuver. The disgorged victim is covered in slime, and as long as he is controlled by the gulthir, his eyes are coated with an even thicker layer of white slime. Controlling the victim does not require constant attention or concentration on part of the gulthir. The mind control effect ends if the victim’s eyes are washed with holy water.

    Traits: Appearance (Monstrous; Universal); Axiomatic Touch; Bad Temper (9); Born Biter 3 (No bonus to hit the jaw); Callous; Dark Vision; Doesn’t Eat or Drink; Immunity to Noxious Fire Effects; Immunity to Poison; Sadism (12); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2); Vulnerability (Silver, x2).
    Skills: Brawling-14; Wrestling-14.
    Creature Type: Outsider (Baatezu, Lawful, Evil).


Remmanon [Monster Manual V, page 31]

387 points
Attribute Modifiers: ST+2 [20]; DX+3 [60]; IQ+3 [60]; HT+2 [20].
Advantages: Dark Vision [25]; Doesn’t Eat or Drink [10]; DR 2 (Tough Skin, -40%) [6]; Flight (Magical, -10%; Slow, -25%) [26]; Immunity to Poison [15]; Magic Resistance 2 (Improved, +150%) [10]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
    Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
    Insidious Aura: Affliction 1 (Will; Accessibility, Only sapient creatures, -10%; Area Effect, 8 yards, +150%; Aura, +80%; Based on Will, +20%; Disadvantage, Low Self-Image, +10%; Magical, -10%; Malediction 1, +100%; No Signature, +20%; Selective Area, +20%) [48].
    Spell-Like Abilities (Alternative Abilities) [23]:
    Lesser Polymorph [20];
    Sense Good [11/5=3].
Disadvantages: Callous [-5]; Greed (12) [-15]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10]; Vulnerability (Silver, x2) [-10].
Perks: Axiomatic Touch [1]; Unholy Touch [1].
Creature Type: Outsider (Baatezu, Evil, Lawful).

Typical Stats

ST:

12

HP:

12

Speed:

6.25

DX:

13

Will:

13

Move:

6 ground, 6 air

IQ:

13

Per:

13

 

 

HT:

12

FP:

11

SM:

+0

Dodge:

9

Parry:

9 (unarmed)

DR:

2* (tough skin); 20 (vs. fire)

    Punch (13): thrust 1d-2 crushing (KYOS: 1d-1 crushing), Reach C.
    Insidious Aura (13): A remmanon may activate his insidious aura with a Ready maneuver. When it is active, every sapient creature within 8 yards of him must roll a Quick Contest of Will against the remmanon every second. If the remmanon wins, the victim gains the Low Self-Image disadvantage (p. B143) for margin of victory minutes. The remmanon can exlude any creatures from this effect.
    Spell-Like Abilities (Alternative Abilities):
    Lesser Polymorph;
    Sense Good (13).


    Traits: Axiomatic Touch; Callous; Dark Vision; Doesn’t Eat or Drink; Flight (Magical; Slow); Greed (12); Immunity to Noxious Fire Effects; Immunity to Poison; Magic Resistance 2 (Improved); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2); Vulnerability (Silver, x2).
    Skills: Brawling-13; Diplomacy-15; Fast-Talk-15.
    Creature Type: Outsider (Baatezu, Lawful, Evil).


Stitched Devil [Monster Manual V, page 36]

287 points
Attribute Modifiers: ST+11 (Size Modifier, -20%) [88]; DX+1 [20]; IQ-2 [-40]; HT+3 [30].
Secondary Characteristic Modifiers: SM+2; Will+3 [15]; Per+2 [10].
Advantages: DR 3 (Tough Skin, -40%) [9]; Dark Vision [25]; Doesn’t Eat or Drink [10]; High Pain Threshold [10]; Immunity to Poison [15]; Magic Resistance 1 (Improved, +150%) [5]; Sharp Claws [5]; Sharp Teeth [1]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
    Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
    Pain Aura: Affliction 1 (Will; Accessibility, Doesn’t affect lawful evil outsiders and night hags, -5%; Based on Will, +20%; Area Effect, 8 yards, +150%; Aura, +80%; Magical, -10%; Malediction 1, +100%; Melee Attack, Reach C, -30%; Moderate Pain, +20%; Reduced Duration, 1/60, Only when the target leaves the area, -30%) [40].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Callous [-5]; Sadism (12) [-15]; Sense of Duty (Night hags) [-5]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Axiomatic Touch [1]; Unholy Touch [1].
Creature Type: Outsider (Evil, Lawful).

Knowing Your Own Strength [309]
Replace ST+11 (Size Modifier, -20%) [88] with ST+11 [110]

Typical Stats

ST:

21

HP:

21

Speed:

6

DX:

11

Will:

11

Move:

6

IQ:

8

Per:

10

 

 

HT:

13

FP:

13

SM:

+2

Dodge:

9

Parry:

10 (unarmed)

DR:

3* (tough skin); 20 (vs. fire)

    Sharp Claws (14): thrust 2d+1 cutting (KYOS: 4d-1 cutting), Reach C-1.
    Sharp Teeth (14): thrust 2d+1 cutting (KYOS: 4d-1 cutting), Reach C.
    Pain Aura (11): A stitched devil can activate a pain aura with a Ready maneuver. Any living creature within 8 yards of the stitched devil that loses in a Quick Contest of Will with it experiences moderate pain (p. B428). If the creature leaves the aura’s area, the effects linger for margin of failure seconds. This aura does not affect lawful evil outsiders and night hags.

    Traits: Appearance (Monstrous; Universal); Axiomatic Touch; Dark Vision; Doesn’t Eat or Drink; High Pain Threshold; Immunity to Poison; Immunity to Noxious Fire Effects; Magic Resistance 1 (Improved); Sadism (12); Sense of Duty (Night hags); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2).
    Skills: Brawling-14; Climbing-14; Wrestling-14.
    Creature Type: Outsider (Evil, Lawful).

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