Monsters: Devils V
Spined Devil
(Spinagon) [Fiendish Codex II: Tyrants of
the Nine Hells, page 136]
Attribute Modifiers: ST-7 [-70]; DX+3 [60]; IQ-1 [-20]; HT+1 [10].
Secondary Characteristic Modifiers: SM-3; Will+1 [5]; Per+1 [5]; Basic Move -2 [-10].
Advantages: Combat Reflexes [15]; DR 1 (Tough Skin, -40%) [3]; Dark Vision [25]; Doesn’t Eat or Drink [10]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Immunity to Poison [15]; Magic Resistance 1 (Improved, +150%) [5]; Sharp Claws [5]; Short Spines [1]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
Fling Fiery Spines: Small Piercing Attack 1d-1 (Incendiary, +10%; Increased 1/2D, 5x, +10%; Rapid Fire, RoF 3, +50%; Reduced Range, 1/2, -10%) [5].
Disadvantages: Appearance (Monstrous) [-20]; Callous [-5]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10]; Vulnerability (Silver, x2) [-10].
Perks: Axiomatic Touch [1]; Unholy Touch [1].
Creature Type: Outsider (Baatezu, Evil, Lawful).
Typical Stats
ST: |
3 |
HP: |
3 |
Speed: |
6 |
DX: |
13 |
Will: |
10 |
Move: |
4 ground, 12 air |
IQ: |
9 |
Per: |
10 |
|
|
HT: |
11 |
FP: |
11 |
SM: |
-3 |
Dodge: |
10 |
Parry: |
11 (unarmed) |
DR: |
1* (tough skin), 20 (vs. fire) |
Fling Fiery Spines (15): 1d-1 incendiary small piercing, RoF 3, Rcl 1, Range 25/50.
Short Spines (9): 1d-2 impaling, Reach C. This is defensive weaponry, intended to discourage attackers; a spinagon cannot use his Spines actively. However, it gets a DX-4 roll to hit each foe in close combat with it once per turn, as a free action. Roll at +2 against foes who attacked it from behind. Those who grapple or slam a spinagon are hit immediately and automatically – and those who slam it take maximum damage!
Traits: Appearance (Monstrous); Axiomatic Touch; Callous; Combat Reflexes; Dark Vision; Doesn’t Eat or Drink; Flight (Cannot Hover; Winged); Immunity to Poison; Immunity to Noxious Fire Effects; Magic Resistance 1 (Improved); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2); Vulnerability (Silver, x2).
Skills: Brawling-15; Innate Attack (Projectile)-15; Stealth-15.
Creature Type: Outsider (Baatezu, Lawful, Evil).
Steel Devil
(Bueroza) [Fiendish Codex II: Tyrants of
the Nine Hells, page 137]
Secondary Characteristic Modifiers: Will+1 [5]; Basic Move -1 [-5].
Advantages: Combat Reflexes [15]; Dark Vision [25]; Doesn’t Eat or Drink [10]; DR 6 (Cannot Wear Armor, -40%; Doesn’t Protect Head and Neck, -10%) [15]; Immunity to Mind Control [30]; Immunity to Poison [15]; Magic Resistance 1 (Improved, +150%) [5]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
Chant: Obscure 6 (Hearing; Area Effect, 4 yards, +50%; Magical, -10%) [17].
Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
Spell-Like Abilities (Alternative Abilities) [50]:
Command [43];
Personal Haste 2 [34/5=7].
Disadvantages: Callous [-5]; Code of Honor (Soldier’s) [-10]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10]; Vulnerability (Silver, x2) [-10].
Perks: Axiomatic Touch [1]; Unholy Touch [1].
Creature Type: Outsider (Baatezu, Evil, Lawful).
Typical Stats
ST: |
14 |
HP: |
14 |
Speed: |
5 |
DX: |
9 |
Will: |
11 |
Move: |
4 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
11 |
FP: |
11 |
SM: |
+0 |
Dodge: |
9 |
Parry: |
11 |
DR: |
6 (except head and neck); 20 (vs. fire) |
Thrusting Greatsword thrust (14): thrust 2d-1 impaling (KYOS: 2d+1 impaling), Reach 2.
Chant: As a Ready maneuver, the bueroza can begin to chant. After that, the chant does not require an action to maintain, but to stop chanting, the bueroza must take another Ready maneuver. While chanting, the steel devil produces a horrid, rhythmic shrieking that sounds like metal rasping against metal, imposing a -6 penalty to Hearing rolls made within 4 yards of it, and +6 to Hearing rolls made to detect him.
Spell-Like Abilities (Alternative Abilities):
Command (10);
Personal Haste 2.
Traits: Axiomatic Touch; Callous; Code of Honor (Soldier’s); Combat Reflexes; Dark Vision; Doesn’t Eat or Drink; Immunity to Mind Control; Immunity to Noxious Fire Effects; Immunity to Poison; Magic Resistance 1 (Improved); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2); Vulnerability (Silver, x2).
Skills: Tactics-12; Two-Handed Sword-14.
Creature Type: Outsider (Baatezu, Lawful, Evil).
Desert Devil (Araton)
[Sandstorm, page 147]
Secondary Characteristic Modifiers: Will+2 [10]; Per+2 [10].
Advantages: Ambidexterity [5]; Combat Reflexes [15]; Dark Vision [25]; Doesn’t Eat or Drink [10]; Extra Attack 1 [25]; Immunity to Poison [15]; Magic Resistance 1 (Improved, +150%) [5]; Regeneration (Fast; Bane, Holy Weapons, -10%) [45]; Regrowth [40]; Unaging [15].
Desert Halo [18]: Corrosion Attack 1 point (Always On, -20%; Area Effect, 2 yards, +50%; Aura, +80%; Link, +10%; Magical, -10%; Melee Attack, Reach C, -30%) [6] + Obscure 4 (Vision; Always On, -50%; Defensive, +50%; Link, +10%; Magical, -10%) [8] + Obscure 4 (Hearing; Always On, -50%; Link, +10%; Magical, -10%) [4].
Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Callous [-5]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10]; Vulnerability (Silver, x2) [-10].
Perks: Axiomatic Touch [1]; Unholy Touch [1].
Creature Type: Outsider (Evil, Lawful).
Typical Stats
ST: |
12 |
HP: |
12 |
Speed: |
6 |
DX: |
13 |
Will: |
10 |
Move: |
6 |
IQ: |
8 |
Per: |
10 |
|
|
HT: |
11 |
FP: |
11 |
SM: |
+0 |
Dodge: |
10 |
Parry: |
11 |
DR: |
20 (vs. fire) |
Desert Halo: A halo of abrasive dust swirls and screams around the araton in a 2-yard radius. This imposes a -4 penalty to Vision rolls made in the area or through it, -4 penalty to Hearing rolls in the area, and +4 to Hearing and Vision rolls to detect the araton. In addition, the halo deals 1 point of corrosion damage per second.
Traits: Ambidexterity; Appearance (Monstrous; Universal); Axiomatic Touch; Callous; Combat Reflexes; Dark Vision; Doesn’t Eat or Drink; Extra Attack 1; Immunity to Noxious Fire Effects; Immunity to Poison; Magic Resistance 1 (Improved); Regeneration (Fast; Bane, Holy Weapons); Regrowth; Social Stigma (Monster); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2); Vulnerability (Silver, x2).
Skills: Shortsword-14.
Creature Type: Outsider (Lawful, Evil).
Logokron [Tome of Magic, page 265]
Secondary Characteristic Modifiers: SM+1; Will+1 [5]; Basic Move -1 [-5].
Advantages: Ambidexterity [5]; Dark Vision [25]; Doesn’t Eat or Drink [10]; DR 3 (Tough Skin, -40%) [9]; Extra Arms 2 [20]; Extra Attack 1 [25]; Flight (Magical, -10%; Slow, -25%) [26]; Immunity to Poison [15]; Magic Resistance 2 (Improved, +150%) [10]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
Symbol of Pain: Affliction 1 (Will; Accessibility, Not on baatezu, -5%; Always On, -10%; Area Effect, 16 yards, +200%; Aura, +80%; Based on Will, +20%; Magical, -10%; Melee Attack, Reach C, -30%; Restricted Arc, 120°, -60%; Terrible Pain, +60%; Vision-Based, +150%) [50].
Spell-Like Abilities (Alternative Abilities) [99]:
Complex Illusion 1 [42/5=9] – see GURPS Thaumatology: Sorcery, p. 18;
Teleport [90].
Disadvantages: Appearance (Hideous) [-16]; Callous [-5]; Sadism (12) [-15]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10]; Vulnerability (Silver, x2) [-10].
Perks: Axiomatic Touch [1]; Obscure True Name [1]; Unholy Touch [1].
Creature Type: Outsider (Baatezu, Evil, Lawful).
Knowing Your Own Strength [546] |
Typical Stats
ST: |
18 |
HP: |
18 |
Speed: |
6.25 |
DX: |
12 |
Will: |
13 |
Move: |
5 ground, 6 air |
IQ: |
13 |
Per: |
13 |
|
|
HT: |
13 |
FP: |
13 |
SM: |
+1 |
Dodge: |
9 |
Parry: |
11 |
DR: |
3* (tough skin); 20 (vs. fire) |
SM+1 Dueling Halberd swing (16): swing 4d+1 impaling, Reach 1-3*. Unbalanced.
SM+1 Dueling Halberd thrust (16): thrust 3d impaling (KYOS: 4d impaling), Reach 1-3*.
Symbol of Pain: The tattoo on the tongue of a logokron devil is a continuously active symbol of pain. Any non-baatezu within 16 yards that looks at the logokron from the front, must roll against Will every second or suffer from terrible pain (p. B428) for margin of failure minutes.
Spell-Like Abilities (Alternative Abilities):
Complex Illusion 1 – see GURPS Thaumatology: Sorcery, p. 18;
Teleport (13).
Traits: Ambidexterity; Appearance (Hideous); Axiomatic Touch; Callous; Dark Vision; Doesn’t Eat or Drink; Extra Arms 2; Extra Attack 1; Flight (Magical; Slow); Immunity to Noxious Fire Effects; Immunity to Poison; Magic Resistance 2 (Improved); Obscure True Name; Sadism (12); Selfish (12); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2); Vulnerability (Silver, x2).
Skills: Diplomacy-14; Fast-Talk-16; Polearm-16; Research-18; Thaumatology-16.
Creature Type: Outsider (Baatezu, Lawful, Evil).
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