Saturday 2 September 2023

Monsters: Nerra

Monsters: Nerra

The nerra appeared in Fiend Folio for D&D 3.5. I really like the concept of these extraplanar mirror-people, and in GURPS their racial abilities are more fun. I used these monsters in D&D, but not in GURPS yet.


Kalareem [Fiend Folio, page 128]

312 points
Attribute Modifiers: ST+2 [20]; DX+2 [40]; HT+2 [20].
Advantages: Ambidexterity [5]; DR 2 [10]; Doesn’t Eat or Drink [10]; Elastic Skin (Magical, -10%) [18]; Unaging [15].
    Mirror Jump: Jumper (Planar; Limited Access, Plane of Mirrors, -20%; Magical, -10%; Reduced Time 4, +80%; Special Portal, Any reflective surface, -20%) [130].
    Spell Reflection [58]: Rules Exemption (Magical abilities can coexist with an anti-magic Static) [1] + Static (Magic; Magical, -10%; Reflection, +100%) [57].
    Spell-Like Abilities (Alternative Abilities) [21]:
    Glass Missile 1 [4/5=1];
    Mirror Image 1 [20].
Disadvantages: Brittle [-15]; Vulnerability (Sound, x2) [-20].
Creature Type: Outsider.

Typical Stats

ST:

12

HP:

12

Speed:

6

DX:

12

Will:

10

Move:

6

IQ:

10

Per:

10

 

 

HT:

12

FP:

12

SM:

+0

Dodge:

9

Parry:

10

DR:

2

    Longsword swing (14): swing 2d-1 cutting, Reach 1.
    Longsword thrust (14): thrust 1d+1 impaling (KYOS: 1d+2 impaling), Reach 1-2.
    Mirror Jump (10): The kalareem can slip into the Plane of Mirrors and the other way around as per Jumper (p. B64). The jaunt requires a single Concentrate maneuver and touching any reflective surface.
    Spell Reflection: The kalareem is immune to magical abilities used directly on it. Instead, such abilities and spells flip about to target the attacker, who may resist normally.
    Spell-Like Abilities (Alternative Abilities):
    Glass Missile 1 (12);
    Mirror Image 1.

    
    Traits: Ambidexterity; Brittle; Doesn’t Eat or Drink; Elastic Skin (Magical); Unaging; Vulnerability (Sound, x2).
    Skills: Acting-14; Broadsword-14; Disguise-14; Innate Attack (Projectile)-12; Stealth-14.
    Creature Type: Outsider.

Sillit [Fiend Folio, page 129]

318 points
Attribute Modifiers: DX+2 [40]; IQ+2 [40]; HT+1 [10].
Advantages: DR 2 [10]; Doesn’t Eat or Drink [10]; Elastic Skin (Magical, -10%) [18]; Unaging [15].
    Mirror Jump: Jumper (Planar; Limited Access, Plane of Mirrors, -20%; Magical, -10%; Reduced Time 4, +80%; Special Portal, Any reflective surface, -20%) [130].
    Spell Reflection [58]: Rules Exemption (Magical abilities can coexist with an anti-magic Static) [1] + Static (Magic; Magical, -10%; Reflection, +100%) [57].
    Spell-Like Abilities (Alternative Abilities) [22]:
    Glass Missile 2 [7/5=2];
    Mirror Image 1 [20].
Disadvantages: Brittle [-15]; Vulnerability (Sound, x2) [-20].
Creature Type: Outsider.

Typical Stats

ST:

10

HP:

10

Speed:

5.75

DX:

12

Will:

12

Move:

5

IQ:

12

Per:

12

 

 

HT:

11

FP:

11

SM:

+0

Dodge:

8

Parry:

11

DR:

2

    Shortsword swing (16): swing 1d cutting, Reach 1.
    Shortsword thrust (16): thrust 1d-1 impaling, Reach 1.
    Mirror Jump (12): The sillit can slip into the Plane of Mirrors and the other way around as per Jumper (p. B64). The jaunt requires a single Concentrate maneuver and touching any reflective surface.
    Spell Reflection: The sillit is immune to magical abilities used directly on it. Instead, such abilities and spells flip about to target the attacker, who may resist normally.
    Spell-Like Abilities (Alternative Abilities):
    Glass Missile 2 (14);
    Mirror Image 1.


    Traits: Brittle; Doesn’t Eat or Drink; Elastic Skin (Magical); Unaging; Vulnerability (Sound, x2).
    Skills: Acting-16; Disguise-16; Innate Attack (Projectile)-14; Shortsword-16; Stealth-14.
    Creature Type: Outsider.

Varoot [Fiend Folio, page 130]

256 points
Attribute Modifiers: DX+1 [20]; HT+1 [10].
Advantages: DR 2 [10]; Doesn’t Eat or Drink [10]; Elastic Skin (Magical, -10%) [18]; Unaging [15].
    Mirror Jump: Jumper (Planar; Limited Access, Plane of Mirrors, -20%; Magical, -10%; Reduced Time 4, +80%; Special Portal, Any reflective surface, -20%) [130].
    Spell Reflection [58]: Rules Exemption (Magical abilities can coexist with an anti-magic Static) [1] + Static (Magic; Magical, -10%; Reflection, +100%) [57].
    Spell-Like Ability: Mirror Image 1 [20].
Disadvantages: Brittle [-15]; Vulnerability (Sound, x2) [-20].
Creature Type: Outsider.

Typical Stats

ST:

10

HP:

10

Speed:

5.5

DX:

11

Will:

10

Move:

5

IQ:

10

Per:

10

 

 

HT:

11

FP:

11

SM:

+0

Dodge:

8

Parry:

9

DR:

2

    Shortsword swing (12): swing 1d cutting, Reach 1.
    Shortsword thrust (2): thrust 1d-1 impaling, Reach 1.
    Mirror Jump (10): The varoot can slip into the Plane of Mirrors and the other way around as per Jumper (p. B64). The jaunt requires a single Concentrate maneuver and touching any reflective surface.
    Spell Reflection: The varoot is immune to magical abilities used directly on it. Instead, such abilities and spells flip about to target the attacker, who may resist normally.
    Spell-Like Ability: Mirror Image 1.
    
    Traits: Brittle; Doesn’t Eat or Drink; Elastic Skin (Magical); Unaging; Vulnerability (Sound, x2).
    Skills: Acting-14; Disguise-14; Shortsword-12; Stealth-14.
    Creature Type: Outsider.

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