Monsters: Nerra
The nerra appeared in Fiend Folio for D&D 3.5. I really like the concept of these extraplanar mirror-people, and in GURPS their racial abilities are more fun. I used these monsters in D&D, but not in GURPS yet.
Kalareem [Fiend Folio, page 128]
Attribute Modifiers: ST+2 [20]; DX+2 [40]; HT+2 [20].
Advantages: Ambidexterity [5]; DR 2 [10]; Doesn’t Eat or Drink [10]; Elastic Skin (Magical, -10%) [18]; Unaging [15].
Mirror Jump: Jumper (Planar; Limited Access, Plane of Mirrors, -20%; Magical, -10%; Reduced Time 4, +80%; Special Portal, Any reflective surface, -20%) [130].
Spell Reflection [58]: Rules Exemption (Magical abilities can coexist with an anti-magic Static) [1] + Static (Magic; Magical, -10%; Reflection, +100%) [57].
Spell-Like Abilities (Alternative Abilities) [21]:
Glass Missile 1 [4/5=1];
Mirror Image 1 [20].
Disadvantages: Brittle [-15]; Vulnerability (Sound, x2) [-20].
Creature Type: Outsider.
Typical Stats
ST: |
12 |
HP: |
12 |
Speed: |
6 |
DX: |
12 |
Will: |
10 |
Move: |
6 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+0 |
Dodge: |
9 |
Parry: |
10 |
DR: |
2 |
Longsword thrust (14): thrust 1d+1 impaling (KYOS: 1d+2 impaling), Reach 1-2.
Mirror Jump (10): The kalareem can slip into the Plane of Mirrors and the other way around as per Jumper (p. B64). The jaunt requires a single Concentrate maneuver and touching any reflective surface.
Spell Reflection: The kalareem is immune to magical abilities used directly on it. Instead, such abilities and spells flip about to target the attacker, who may resist normally.
Spell-Like Abilities (Alternative Abilities):
Glass Missile 1 (12);
Mirror Image 1.
Traits: Ambidexterity; Brittle; Doesn’t Eat or Drink; Elastic Skin (Magical); Unaging; Vulnerability (Sound, x2).
Skills: Acting-14; Broadsword-14; Disguise-14; Innate Attack (Projectile)-12; Stealth-14.
Creature Type: Outsider.
Sillit [Fiend Folio, page 129]
Attribute Modifiers: DX+2 [40]; IQ+2 [40]; HT+1 [10].
Advantages: DR 2 [10]; Doesn’t Eat or Drink [10]; Elastic Skin (Magical, -10%) [18]; Unaging [15].
Mirror Jump: Jumper (Planar; Limited Access, Plane of Mirrors, -20%; Magical, -10%; Reduced Time 4, +80%; Special Portal, Any reflective surface, -20%) [130].
Spell Reflection [58]: Rules Exemption (Magical abilities can coexist with an anti-magic Static) [1] + Static (Magic; Magical, -10%; Reflection, +100%) [57].
Spell-Like Abilities (Alternative Abilities) [22]:
Glass Missile 2 [7/5=2];
Mirror Image 1 [20].
Disadvantages: Brittle [-15]; Vulnerability (Sound, x2) [-20].
Creature Type: Outsider.
Typical Stats
ST: |
10 |
HP: |
10 |
Speed: |
5.75 |
DX: |
12 |
Will: |
12 |
Move: |
5 |
IQ: |
12 |
Per: |
12 |
|
|
HT: |
11 |
FP: |
11 |
SM: |
+0 |
Dodge: |
8 |
Parry: |
11 |
DR: |
2 |
Shortsword thrust (16): thrust 1d-1 impaling, Reach 1.
Mirror Jump (12): The sillit can slip into the Plane of Mirrors and the other way around as per Jumper (p. B64). The jaunt requires a single Concentrate maneuver and touching any reflective surface.
Spell Reflection: The sillit is immune to magical abilities used directly on it. Instead, such abilities and spells flip about to target the attacker, who may resist normally.
Spell-Like Abilities (Alternative Abilities):
Glass Missile 2 (14);
Mirror Image 1.
Traits: Brittle; Doesn’t Eat or Drink; Elastic Skin (Magical); Unaging; Vulnerability (Sound, x2).
Skills: Acting-16; Disguise-16; Innate Attack (Projectile)-14; Shortsword-16; Stealth-14.
Creature Type: Outsider.
Varoot [Fiend Folio, page 130]
Attribute Modifiers: DX+1 [20]; HT+1 [10].
Advantages: DR 2 [10]; Doesn’t Eat or Drink [10]; Elastic Skin (Magical, -10%) [18]; Unaging [15].
Mirror Jump: Jumper (Planar; Limited Access, Plane of Mirrors, -20%; Magical, -10%; Reduced Time 4, +80%; Special Portal, Any reflective surface, -20%) [130].
Spell Reflection [58]: Rules Exemption (Magical abilities can coexist with an anti-magic Static) [1] + Static (Magic; Magical, -10%; Reflection, +100%) [57].
Spell-Like Ability: Mirror Image 1 [20].
Disadvantages: Brittle [-15]; Vulnerability (Sound, x2) [-20].
Creature Type: Outsider.
Typical Stats
ST: |
10 |
HP: |
10 |
Speed: |
5.5 |
DX: |
11 |
Will: |
10 |
Move: |
5 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
11 |
FP: |
11 |
SM: |
+0 |
Dodge: |
8 |
Parry: |
9 |
DR: |
2 |
Shortsword thrust (2): thrust 1d-1 impaling, Reach 1.
Mirror Jump (10): The varoot can slip into the Plane of Mirrors and the other way around as per Jumper (p. B64). The jaunt requires a single Concentrate maneuver and touching any reflective surface.
Spell Reflection: The varoot is immune to magical abilities used directly on it. Instead, such abilities and spells flip about to target the attacker, who may resist normally.
Spell-Like Ability: Mirror Image 1.
Traits: Brittle; Doesn’t Eat or Drink; Elastic Skin (Magical); Unaging; Vulnerability (Sound, x2).
Skills: Acting-14; Disguise-14; Shortsword-12; Stealth-14.
Creature Type: Outsider.
No comments:
Post a Comment