Wednesday, 6 September 2023

Monsters: Miscellaneous Diabolic Monsters

Monsters: Miscellaneous Diabolic Monsters

There are some D&D monsters that live in Baator, but are not baatezu. Fiendish Codex II still classifies them as devils (even though, in the case of the rejkar, Monster Manual III explicitly says that they are not devils), so let's get them out of the way.


Gathra [Fiend Folio, page 80]

52 points
Attribute Modifiers: ST+15 (No Fine Manipulators, -40%; Size Modifier, -20%) [60]; DX-1 [-20]; IQ-5 [-100]; HT+3 [30].
Secondary Characteristic Modifiers: SM+2; Will+6 [30]; Per+5 [25]; Basic Move +3 [15].
Advantages: Combat Reflexes [15]; DR 3 (Tough Skin, -40%) [9]; Enhanced Move 0.5 (Ground) [10]; Extra Legs (Four Legs) [5]; High Pain Threshold [10]; Hooves [3]; Night Vision 5 [5]; Peripheral Vision [15]; Temperature Tolerance 1 (Hot) [1].
    Tusks: Natural Weapon (Impaling; Cannot Parry, -40%; Single, -20%) [4].
    Horns [18]: 2 x Natural Weapon (Impaling; Extra Damage Type, Crushing, +20%; Resilient, Double DR, +10%; Single, -20%) [9].
    Bellow: Terror (Hearing; Magical, -10%) [27].
Disadvantages: Bad Temper (9) [-15]; Horizontal [-10]; No Fine Manipulators [-30]; Restricted Diet (Carnivore) [-10]; Short Lifespan 1 [-10]; Stubbornness [-5]; Wild Animal [-30].
Creature Type: Magical Beast.

Knowing Your Own Strength [142]
Replace ST+15 (No Fine Manipulators, -40%; Size Modifier, -20%) [60] with ST+15 [150]

Typical Stats

ST:

25

HP:

25

Speed:

5.5

DX:

9

Will:

11

Move:

8

IQ:

5

Per:

10

 

 

HT:

13

FP:

13

SM:

+2

Dodge:

9

Parry:

N/A

DR:

3* (tough skin)

    Tusks (12): thrust 3d impaling (KYOS: 5d+1 impaling), Reach C-1. The tusks have DR 2.
    Kick (12): thrust 3d+1 crushing (KYOS: 5d+2 crushing), Reach C-1.
    Horns (12): thrust 3d impaling or crushing (KYOS: 5d+1 impaling or crushing), Reach C-1. The horns have DR 4 and can be used to parry.
    Bellow: When a creature hears the bellow of a gathra, it must roll a Fright Check. If a victim succeeds at his Fright Check, he will be unaffected by this ability for one hour.

    Traits: Bad Temper (9); Combat Reflexes; Enhanced Move 0.5 (Ground); Extra Legs (Four Legs); High Pain Threshold; Hooves; Horizontal; Night Vision 5; No Fine Manipulators; Peripheral Vision; Restricted Diet (Carnivore); Short Lifespan 1; Stubbornness; Temperature Tolerance 1 (Hot); Wild Animal.
    Skills: Brawling-12; Intimidation-13; Survival (Avernus)-13.
    Creature Type: Magical Beast.


Maelephant [Fiend Folio, page 120]

348 points
Attribute Modifiers: ST+8 (Size Modifier, -10%) [72]; IQ+1 [20]; HT+4 [40].
Secondary Characteristic Modifiers: SM+1; Will+3 [15]; Per+3 [15].
Advantages: Combat Reflexes [15]; DR 4 (Tough Skin, -40%) [12]; Dark Vision [25]; Discriminatory Smell [15]; Doesn’t Eat or Drink (Water Only, -50%) [5]; Magic Resistance 2 (Improved, +150%) [10]; Regeneration (Fast; Bane, Holy Weapons, -10%) [45]; Sharp Claws [5]; Temperature Tolerance 8 [8]; Unaging [15].
    Breathe Memory Loss Gas: Affliction 1 (HT; Cone 1, +60%; Cosmic, Immune to Dispel Magic, +50%; Costs Fatigue, 2 FP, -10%; Disadvantage, Total Amnesia, +25%; Extended Duration, Permanent, +150%; Increased 1/2D, 10x, +15%; Magical, -10%; Muscle-Powered Range, -10%; Respiratory Agent, +50%) [42].
    Trunk-Spike: Striker (Impaling; Weak, -50%) [4].
    Spell-Like Abilities (Alternative Abilities) [94]:
    Nightingale 4 [63/5=13] – see GURPS Sorcery: Protection and Warning Spells, page 8;
    Personal See Invisible [13/5=3];
    Watchdog 4 [78] – see GURPS Sorcery: Protection and Warning Spells, page 14.
Disadvantages: Appearance (Hideous) [-16]; Callous [-5]; Obsession (9) (Protect something) [-15]; Odious Racial Habit (Eats sapient beings) [-15]; Restricted Diet (Carnivore) [-10]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10]; Wealth (Dead Broke) [-25].
Perks: Axiomatic Touch [1]; Unholy Touch [1].
Creature Type: Outsider (Evil, Lawful).

Knowing Your Own Strength [356]
Replace ST+8 (Size Modifier, -10%) [72] with ST+8 [80]

Typical Stats

ST:

18

HP:

18

Speed:

6

DX:

10

Will:

14

Move:

6

IQ:

11

Per:

14

 

 

HT:

14

FP:

14

SM:

+1

Dodge:

10

Parry:

11

DR:

4* (tough skin)

    Sharp Claws (16): thrust 1d+2 cutting (KYOS: 3d-1 cutting), Reach C-1.
    Trunk-Spike (16): thrust 2d-1 impaling (KYOS: 3d impaling), Reach C-1.
    Breathe Memory Loss Gas (16): The maelephant may breathe out a stream of gas that drains all memories. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 3 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10). Creatures who breathe the gas must roll against HT or gain Total Amnesia (p. B123). This effect is permanent and cannot be dispelled with Dispel Magic, but Remove Curse can lift it.
    Spell-Like Abilities (Alternative Abilities):
    Nightingale 4 (14)
– see GURPS Sorcery: Protection and Warning Spells, page 8;
    Personal See Invisible;
    Watchdog 4 (16)
– see GURPS Sorcery: Protection and Warning Spells, page 14.

    Traits: Appearance (Hideous); Axiomatic Touch; Callous; Combat Reflexes; Dark Vision; Discriminatory Smell; Doesn’t Eat or Drink (Water Only); Magic Resistance 2 (Improved); Obsession (9) (Protect something); Odious Racial Habit (Eats sapient beings); Regeneration (Fast; Bane, Holy Weapons); Restricted Diet (Carnivore); Social Stigma (Monster); Temperature Tolerance 8; Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2); Wealth (Dead Broke).
    Skills: Brawling-16; Innate Attack (Breath)-16; Innate Attack (Gaze)-16; Observation-16; Wrestling-16.
    Creature Type: Outsider (Evil, Lawful).


Rejkar [Monster Manual III, page 40]

230 points
Attribute Modifiers: ST+10 (No Fine Manipulators, -40%; Size Modifier, -10%) [50]; IQ+2 [40]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Will+2 [10]; Per+2 [10]; Basic Move +3 [15].
Advantages: DR 2 (Flexible, -20%) [8]; DR 2 (Partial, Skull, -70%) [3]; Enhanced Move 0.5 (Ground) [10]; Extra Legs (Four Legs) [5]; Hooves [3]; Infravision [10]; Peripheral Vision [15]; Reduced Consumption 3 [6]; Temperature Tolerance 4 (Cold) [4]; Ultrahearing [5].
    Horns: Natural Weapon (Crushing; Cannot Parry, -40%) [3].
    Cold Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Cold Effects [10].
    Spell-Like Abilities (Alternative Abilities) [44]:
    Cold Stare 2 [17/5=4];
    Create Food 1 [40].
Disadvantages: Callous [-5]; Horizontal [-10]; No Fine Manipulators [-30]; Odious Racial Habit (Eats sapient beings) [-15]; Vulnerability (Fire, x2) [-30]; Weak Bite [-2].
Perks: Fur [1].
Creature Type: Outsider (Cold).

Knowing Your Own Strength [280]
Replace ST+10 (No Fine Manipulators, -40%; Size Modifier, -10%) [50] with ST+10 [100]

Typical Stats

ST:

20

HP:

20

Speed:

5.5

DX:

10

Will:

4

Move:

8

IQ:

12

Per:

14

 

 

HT:

12

FP:

15

SM:

+1

Dodge:

8

Parry:

9 (unarmed)

DR:

2*, +2 (skull), 20 (vs. cold)

    Horns (12): thrust 2d+1 crushing (KYOS: 4d-1 crushing), Reach C. Cannot parry.
    Hooves (12): thrust 2d crushing (KYOS: 3d+2 crushing), Reach C-1.
    Weak Bite (12): thrust 1d-2 crushing (KYOS: 1d crushing), Reach C.
    Spell-Like Abilities (Alternative Abilities):
    Cold Stare 2 (14);
    Create Food 1 (12).


    Traits: Callous; Enhanced Move 0.5 (Ground); Extra Legs (Four Legs); Fur; Horizontal; Immunity to Noxious Cold Effects; Infravision; No Fine Manipulators; Odious Racial Habit (Eats sapient beings); Peripheral Vision; Reduced Consumption 3; Temperature Tolerance 4 (Cold); Ultrahearing; Vulnerability (Fire, x2).
    Skills: Brawling-12; Diplomacy-13; Fast-Talk-13; Innate Attack (Gaze)-14.
    Creature Type: Outsider (Cold).


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