Sometimes I get an urge to make some GURPS content, be it something original, or something converted from another system/media. Maybe if I post it here, it will be useful not only to me. Keep in mind that I'm not a native English speaker and please forgive any mistakes.
Wednesday, 30 June 2021
Sorcery: Dominions Spells
Tuesday, 29 June 2021
Monday, 28 June 2021
Sunday, 27 June 2021
Optional rules that I use in games
Optional rules that I use in games
Saturday, 26 June 2021
Monsters: Half-Undead
Monsters: Half-Undead
Friday, 25 June 2021
Martial Art: Metered Style
Martial Art: Metered Style
Thursday, 24 June 2021
Wednesday, 23 June 2021
Monsters: Turtlemen
Monsters: Turtlemen
Tuesday, 22 June 2021
Monsters: Cyclopes
Monsters: Cyclopes
Saturday, 19 June 2021
Martial Arts: Generic Monk Styles
Martial Arts: Generic Monk Styles
Sunday, 13 June 2021
Saturday, 12 June 2021
Friday, 11 June 2021
Thursday, 10 June 2021
Wednesday, 9 June 2021
Sorcery: Forgotten Spells III
Sorcery: Forgotten Spells III
Tuesday, 8 June 2021
Monday, 7 June 2021
Monsters/Lenses: Lesser Undead Dragons
Monsters/Lenses: Lesser Undead Dragons
Sunday, 6 June 2021
Powers: Ritual Casting
Powers: Ritual Casting
All right, I have been meaning to write
something like this for a long time, but have never gotten around to it. And
this is a requested topic as well! So I should stop being lazy, and do it. You
probably know that I am an advocate of magic-as-powers, but one of the things
magic-as-powers struggles with is powerful rituals that require a lot of
preparations. Sure, it is possible to stat up most of them, but they will
probably be prohibitively expensive for purchase (or even hardcore
improvisation, if you are using Sorcery). GUPRS
Supers has rules for one-use powers spread out across the supplement. Those
require the Ultrapower advantage that is something akin to Quick Gadgeteer, but
for abilities. That is close to what I am looking for – one-use rituals, every
one of which must be invented from scratch. However, Ultrapower and GURPS Supers assume an adaptation of the
Quick Gadgeteering rules. Let us try to downgrade them to non-Gadgeteering one-use
powers and see if the result is satisfactory. The aim is to emulate things like
ritual magic from Dominions or elven
high magic from Forgotten Realms.