Thursday, 22 February 2018

Sorcery: Mind Control Spells XII

Sorcery: Mind Control Spells XII

And some more spells converted from D&D/PF. Hideous Laughter causes the subject to laugh uncontrollably. Irresistible Dance causes the subject to dance uncontrollably. Mind Fog creates a cloud of will-sapping gas.

Hideous Laughter
Keywords: Resisted (Will).
Full Cost: 29 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 3 minutes.

You cause a sapient subject to laugh uncontrollably for 3 minutes. He is at -3 to DX and -1 to IQ, and cannot use Stealth.

Statistics: Affliction 1 (Will; Accessibility, Only on sapient creatures, -10%; Based on Will, +20%; Coughing, Variant, +20%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Sorcery, 15%) [29].

Irresistible Dance
Keywords: Resisted (Will).
Full Cost: 35 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 15 seconds.

Sapient subject feels an undeniable urge to dance and begins doing so, complete with foot shuffling and tapping. The spell effect makes it very hard for the subject to do anything other than caper and prance in place. The subject can move at half of his Move, defends at -4, and is at -4 to DX and IQ. He automatically fails any action that requires a Concentrate maneuver. At the end of the dance, the subject loses 1 FP.
Statistics: Affliction 1 (Will; Accessibility, Only on sapient creatures, -10%; Based on Will, +20%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Reduced Duration, 1/10, -20%; Seizure, Variant, +100%; Sorcery, 15%) [35].

Mind Fog
Keywords: Area (Leveled).
Full Cost: 38 points for level 1 + 8 points/additional level.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 10 seconds.

You may fill a two-yard-radius area with will-sapping gases. This gives -3 to all vision rolls made through it. To place the gas cloud at a distance, use Innate Attack (Gaze), with normal range penalties, but at +4 for affecting an area. The initial attack roll places the effect. It then drifts from that point with the wind.
Additionally, every sapient creature that inhales the gas, loses 4 levels of Will for 3 minutes, if he fails a Will roll to resist.
Statistics: Obscure Vision 3 (Drifting, +20%; Link, +10%; Magical, -10%; Ranged, +50%; Variable, Area, +5%) [11] + Affliction 1 (HT; Accessibility, Only on sapient creatures, -10%; Area Effect, 2 yards, +50%; Disadvantage, Decreased Will 4, +20%; Drifting, +20%; Fixed Duration, +0%; Link, +10%; Persistent, +40%; Respiratory Agent, +50%; Sorcery, -15%; Variable, Area, +5%) [27]. Further levels add Area Effect (+50%) to both advantages [+8].


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