Saturday, 24 February 2018

Alchemy: Dungeon Poisons

Alchemy: Dungeon Poisons

My Metatronic Alchemy system can be used to craft poisons, just replace the Alchemy skill with Poisons. Here we have two follow-up poisons and two grenade poisons from GURPS Dungeon Fantasy 1 - Adventurers presented as metatronic elixirs. The costs difference between two variants varies from "slightly" to "a lot".
  
NEW FORM

Follow-Up Poison
-20%
This is a follow-up agent poison – it goes on cutting or impaling weapons, works only if the blade pierces DR, and lasts for one wound or three hits that are blocked, parried, or stopped by DR. Ignore weight when carried on a weapon. It takes 4 seconds to apply a dose of poison to a weapon. Alternatively, this poison may be swallowed or mixed with food or drink. Once in hand, it takes a Ready maneuver to open the vial, another to drink. One dose of ingested poison affects one man-sized creature instantly. A dose of follow-up poison weighs 0.5 lb., has SM-6 and Bulk -3. This is a Mini item.
Statistics: Either/Or (Follow-Up, Weapon, +0%; Nuisance Effect, Wears off after three blocked hits, -5%; Takes Extra Time 2, -20% or Blood Agent, -40%; Can be mixed with food, +5%; Melee Attack, Reach C, Cannot Parry, -35%; Takes Extra Time 1, -10%), -20%

 POISONS

Bladeblack
Deadliest manmade blade venom, from the legendary Assassins’ Guild. A living victim must make an immediate HT-5 roll or suffer 6d toxic damage.
Form: Follow-Up Poison.
Cost: $540 (singular); $195 (5-batched).
Recipe: $54; 2 days; defaults to Poisons-2.
Statistics: Toxic Attack 6d (Follow-Up Poison, -20%; Resistible, HT-5, -5%) [18].

Demon Brew
This is a respiratory agent made from demon ichor. This poison flask can be thrown (range is STx3.5). Hitting a hard surface, it breaks, creating a cloud of poison gas in a 2-yard radius. The cloud persists for 10 seconds and may drift with the wind. Any creature that inhales the gas makes an HT roll to resist. If the roll is successful, the creature takes 1d toxic damage; if the roll is failed, the creature takes 2d toxic damage.
Form: Grenade.
Cost: $690 (singular); $250 (5-batched).
Recipe: $69; 3 days; defaults to Poisons-3.

Statistics: Toxic Attack 1d (HT; Area Effect, 2 yards, +50%; Drifting, +20%; Fixed Duration, +0%; Grenade, +25%; Link, +10%; Persistent, +40%; Respiratory Agent, +50%) [12] + Toxic Attack 1d (HT; Area Effect, 2 yards, +50%; Drifting, +20%; Fixed Duration, +0%; Grenade, +25%; Link, +10%; Persistent, +40%; Resistible, HT, -30%; Respiratory Agent, +50%) [11].

Monster Drool
Generic blade venom made from giant centipedes, spiders, or whatever else is in season. Often used on whole quivers of arrows because it is cheap. A living victim must make an immediate HT roll or suffer 2 points of toxic damage.
Form: Follow-Up Poison.
Cost: $30 (singular); $10 (5-batched).
Recipe: $3; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 2 (Follow-Up Poison, -20%; Resistible, HT, -30%) [1].


Oozing Doom
This is a contact agent made from slimes. This poison flask can be thrown (range is STx3.5). Hitting a hard surface, it breaks, creating a cloud of poison gas in a 2-yard radius. The cloud persists for 10 seconds and may drift with the wind. Any unsealed creature in the gas makes an HT roll to resist. If the roll is successful, the creature takes 1d toxic damage; if the roll is failed, the creature takes 2d toxic damage.
Form: Grenade.
Cost: $930 (singular); $335 (5-batched).
Recipe: $93; 5 days; defaults to Poisons-4.
Statistics: Toxic Attack 1d (HT; Area Effect, 2 yards, +50%; Contact Agent, +150%; Drifting, +20%; Fixed Duration, +0%; Grenade, +25%; Link, +10%; Persistent, +40%) [16] + Toxic Attack 1d (HT; Area Effect, 2 yards, +50%; Contact Agent, +150%; Drifting, +20%; Fixed Duration, +0%; Grenade, +25%; Link, +10%; Persistent, +40%; Resistible, HT, -30%) [15].

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