Treasure: Magebane Shackles
Mages require magical countermeasures. Magebane shackles deprive the shackled mage of all of his magical abilities, making him much less dangerous.
Antimagic Touch
Keywords: Resisted (Will).
Full Cost: 43 points.
Casting Roll: Will. Use DX or
unarmed combat skill to hit.
Range: Touch.
Duration: 3 minutes.
This spell lets the caster neutralize all of
his victim’s magical abilities. He must touch the subject. This requires an
Attack maneuver in melee combat. On a hit, roll a Quick Contest of Will. The
victim gets a bonus equal to his best Talent (Sorcery Talent or Magery).
If the caster wins, he neutralizes his
victim’s powers for 3 minutes. If the caster loses or ties, there’s no effect –
but critical failure on the caster’s Will roll cripples this spell for 1d
hours.
Once the caster has neutralized a
given subject, he can’t affect him again until his powers recover. Multiple attackers
can use Antimagic Touch or similar neutralizing abilities on the same target.
Use only the longest duration; their abilities don’t “add” in any way.
This spell only deprives the subject
of the magical abilities, it doesn’t affect Talent.
Statistics:
Neutralize Magic (Fixed Duration, +0%; Sorcery, -15%) [43].
Magebane Shackles
Magebane Shackles – as an enchanted item (using Sorcery)
These
iron shackles (LT130) neutralizes all magical abilities of the shackled person.
Roll a Quick Contest of Will every second between the shackled victim and the
Will value of the enchanter. Once the victim loses, all his magical abilities
cease to function, until after 3 minutes have passed after the removal of the shackles.
SM-5, DR 4, HP 10, 2 lbs. LC4.
Statistics: Neutralize
Magic (Fixed Duration, +0%; Magical, -10%) [45]. Shackles, Metal,
x0.45; 21 EP.
TL3
Price: 2 x ($150 + 21 x $320) = $13,740.
TL8
Price: 2 x ($3,000 + 21x $1,180) = $55,560.
No comments:
Post a Comment