Sorcery: Weapon Buffs V
Even more imbuement-based spells. Knockback Suppression removes knockback from the weapon. Merciful Weapon removes injury from the weapon. Soft Weapon removes blunt trauma from the weapon. Reinforced Weapon protects the weapon from destruction.
Knockback Suppression
Keywords: Weapon Buff.
Full Cost: 32 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: Three minutes.
This spell prevents the affected
weapon from dealing knockback, effectively granting it the No Knockback
limitation (p. B111).
Statistics:
Affliction 1 (HT; Accessibility, Only on weapons, -20%; Advantage, Knockback
Suppression, +220%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature,
+20%; Sorcery, -15%) [32]. Notes: “Knockback Suppression” is 22 points, per Enhances or Transforms an Existing Attack
(GURPS Thaumatology: Sorcery, p.
11). This spell is based on the Supreme Control imbuement skill.
Merciful Weapon
Keywords: Weapon Buff.
Full Cost: 32 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: Three minutes.
This spell prevents the affected
weapon from dealing injury, effectively granting it the No Wounding limitation
(p. B111). It still can deal knockback and blunt trauma.
Statistics:
Affliction 1 (HT; Accessibility, Only on weapons, -20%; Advantage, Merciful
Weapon, +220%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%;
Sorcery, -15%) [32]. Notes: “Merciful Weapon” is 22 points, per Enhances or Transforms an Existing Attack
(GURPS Thaumatology: Sorcery, p.
11). This spell is based on the Supreme Control imbuement skill.
Reinforced Weapon
Keywords: Weapon Buff.
Full Cost: 32 points or 72 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: Three minutes.
The basic (32-point) version of this
spell magically reinforces the structure of the weapon. For unarmed attacks,
this protects the user from the situations governed by the rules for Hurting Yourself (p. B379) and the Parrying Unarmed (p. B376) rules. For manufactured
weapons, this makes the weapon unbreakable when parrying with it (as per Parrying Heavy Weapons, p. B376). This spell
also protects the weapon (or body part) from the damage from attacks that are
destructive for parrying purposes – such as force swords and attacks enhanced
with Brilliant Energy Weapon – and innate attacks with the Aura enhancement, as
long as they are not Cosmic. The improved (72-point) version protects the
weapon even from Cosmic attacks.
Statistics:
Affliction 1 (HT; Accessibility, Only on weapons, -20%; Advantage, Reinforced
Weapon, +220%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%;
Sorcery, -15%) [32]. Notes: “Reinforced Weapon” is 22 points, per Enhances or Transforms an Existing Attack
(GURPS Thaumatology: Sorcery, p.
11). The improved version buys off a -5 penalty [+40]. This spell is based on
the Reinforce Weapon imbuement skill from Pyramid
#3-13.
Soft Weapon
Keywords: Weapon Buff.
Full Cost: 32 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: Three minutes.
This spell prevents the affected
weapon from dealing blunt trauma, effectively granting it the No Blunt Trauma
limitation (p. B111).
Statistics:
Affliction 1 (HT; Accessibility, Only on weapons, -20%; Advantage, Soft Weapon,
+220%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%;
Sorcery, -15%) [32]. Notes: “Soft Weapon” is 22 points, per Enhances or Transforms an Existing Attack
(GURPS Thaumatology: Sorcery, p.
11). This spell is based on the Supreme Control imbuement skill.
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