Sorcery: Weapon Buffs VI
We've been over the elemental transformation, so now it's time for more mundane transformations. Blunt/Duodimensional/Monodimensional/Piercing Weapon converts the damage type to crushing/cutting/impaling/piercing, respectively.
Blunt Weapon
Keywords: Weapon Buff.
Full Cost: 32 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: Three minutes.
This spell blunts the weapon,
converting the damage of a non-crushing attack from its usual damage type to
crushing. This lets improves knockback (p. B378) and blunt trauma (p. B379), and
lets a deadlier weapon “merely” beat a victim senseless.
Statistics:
Affliction 1 (HT; Accessibility, Only on weapons, -20%; Advantage, Blunt Weapon,
+220%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%;
Sorcery, -15%) [32]. Notes: “Blunt Weapon” is 22 points, per Enhances or Transforms an Existing Attack
(GURPS Thaumatology: Sorcery, p.
11). This spell is based on the Crushing Strike imbuement skill.
Duodimensional Weapon
Keywords: Weapon Buff.
Full Cost: 36 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: Three minutes.
This spell transforms the weapon
into a two-dimensional version of itself, converting the damage of a
non-cutting attack from its usual damage type to cutting.
Statistics:
Affliction 1 (HT; Accessibility, Only on weapons, -20%; Advantage, Duodimensional
Weapon, +260%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%;
Sorcery, -15%) [36]. Notes: “Duodimensional Weapon” is 26 points, per Enhances or Transforms an Existing Attack
(GURPS Thaumatology: Sorcery, p.
11). This spell is based on the Cutting Strike imbuement skill.
Monodimensional Weapon
Keywords: Weapon Buff.
Full Cost: 44 points or 84 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: Three minutes.
This spell transforms the weapon
into a one-dimensional version of itself, converting the damage of a
non-impaling attack from its usual damage type to impaling. The basic
(44-point) version gives -1 per die on the basic damage roll, however. The
improved (84-point) version lets the weapon deal its full damage.
Statistics:
Affliction 1 (HT; Accessibility, Only on weapons, -20%; Advantage, Monodimensional
Weapon, +340%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%;
Sorcery, -15%) [44]. Notes: “Monodimensional Weapon” is 34 points, per Enhances or Transforms an Existing Attack
(GURPS Thaumatology: Sorcery, p.
11). The improved version buys off a -5 penalty [+40]. This spell is based on
the Impaling Strike imbuement skill.
Piercing Weapon
Keywords: Weapon Buff.
Full Cost: 36 points for level 1 +
16 points/additional level.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: Three minutes.
Gives the weapon a narrow-but-blunt
profile by reshaping it, converting the damage of a non-piercing attack from
its ordinary damage type to piercing. This improves blunt trauma for most
non-crushing attacks and allows crushing attacks to target vital areas. The
class of piercing damage depends on the spell level.
Level
|
Cost
|
Damage Type
|
1
|
36 points
|
Small piercing or piercing (caster’s
choice)
|
2
|
52 points
|
Large piercing
|
3
|
76 points
|
Huge piercing
|
Statistics:
Affliction 1 (HT; Accessibility, Only on weapons, -20%; Advantage, Piercing
Weapon, +260%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%;
Sorcery, -15%) [36]. Notes: “Piercing Weapon” is 26 points, per Enhances or Transforms an Existing Attack (GURPS Thaumatology: Sorcery, p. 11). Additional levels remove -2
or -5 in penalties [+16 or +40]. This spell is based on the Piercing Strike
imbuement skill.
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