Sorcery: Stealth Spells
Here are four spells that make the subject more stealthy. Chameleon Skin makes the subject's skin change color. No-Taste hides the subject from taste-based perception. Sonar Invisibility makes the subject invisible to sonar. Tremorsense Invisibility makes the subject undetectable to vibration sense.
Chameleon Skin
Keywords: Buff.
Full Cost: 20 points for level 1 + 4
points/additional level.
Casting Roll: None. Use Innate Attack
(Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.
The subject’s skin changes its
surface pattern to blend into the surroundings. In any situation where being
seen is a factor, the subject gets +2 per level to Stealth skill when perfectly
still, or +1 per level if moving. Clothing reduces this bonus to +1 per level
when he is motionless, with no bonus if he is moving (unless the clothing is,
in the GM’s opinion, camouflaged relative to the subject’s current
environment). Chameleon Skin does not normally help in the dark or against
someone relying upon senses other than sight. The subject cannot turn this ability off - strangers
react at -1; the flickering effect is irritating.
Statistics:
Affliction 1 (HT; Advantage, Chameleon Skin 1, +40%; Extended Duration, 10x,
+40%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%;
Sorcery, -15%) [20]. Notes: Each level of “Chameleon Skin” is Chameleon 1 (Vision;
Always On, -10%; Magical, -10%) [4]. Additional levels add further Chameleon
Skin to the Advantage enhancement (+40%) [+4].
No-Taste
Keywords: Buff.
Full Cost: 50 points.
Casting Roll: None. Use Innate Attack
(Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.
The subject becomes tasteless and
completely unrecognizable to taste-based senses.
Statistics:
Affliction 1 (HT; Advantage, No-Taste, +380%; Fixed Duration, +0%; Increased
1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [50]. Note: “No-Taste” is
Obscure 10 (Taste; Defensive, +50%; Magical, -10%; No Area of Effect, -50%; Stealthy,
+100%) [38].
Sonar Invisibility
Keywords: Buff.
Full Cost: 92 points.
Casting Roll: None. Use Innate Attack
(Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.
You make the subject invisible to
sonar. The subject still makes noise, leaves footprints, and has a scent – and
anything the subject is carrying (up to the Medium encumbrance) becomes
invisible to sonar too. The subject gets a +9 to Stealth in any situation where
being detected with sonar would matter, if he is carrying no more than his
Medium encumbrance.
Statistics:
Affliction 1 (HT; Advantage, Sonar Invisibility, +680%; Extended Duration, x10, +40%;
Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery,
-15%) [84]. Note: “Sonar Invisibility” is Invisibility (Sonar; Affects Machines,
+50%; Can Carry Objects, Medium, +50%; Magical, -10%) [76].
Tremorsense Invisibility
Keywords: Buff.
Full Cost: 92 points.
Casting Roll: None. Use Innate Attack
(Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.
You make the subject invisible to tremorsense
(Vibration Sense based on the contact with ground, or ground-based Subsonic Hearing). The subject still makes
noise, leaves footprints, and has a scent – and anything the subject is carrying
(up to the Medium encumbrance) becomes invisible to tremorsense too. The
subject gets a +9 to Stealth in any situation where being detected with tremorsense
would matter, if he is carrying no more than his Medium encumbrance.
Statistics:
Affliction 1 (HT; Advantage, Tremorsense Invisibility, +680%; Extended Duration, x10,
+40%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%;
Sorcery, -15%) [84]. Note: “Tremorsense Invisibility” is Invisibility (Tremorsense; Affects Machines, +50%; Can Carry Objects, Medium, +50%; Magical,
-10%) [76].
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