Pantheon: M'shesh
This is a deity written up by Wizzzargh on his blog for his OSR campaign. I really liked the idea, so I adapted it for my setting, making only slight alterations.
M’shesh
Intermediate deity
Alignment: Neutral
Symbol: skull encircled by withered flowers
Home plane: Astral Plane
Portfolio: undead, death, rebirth, darkness
Domain (-30%): spells that heal, animate, or
bolster undead, spells that create or control darkness, pacifying spells. M’shesh
cannot and will not grant any spells that deal damage, harm, or kill anything.
Worshipers: undead, necromancers, pacifists,
monks
An ancient goddess who opposed the creation of the concept of death
itself, M'shesh's rebellion against the cycle of life and death led her to be
demonized as the “Mother of the Undead” and cast out from the living world. She
cradles the souls of all her dead worshippers in her arms, keeping them safe
for rebirth, and her living worshippers can exhale these waiting souls into
corpses via the Breath of M'shesh. Her afterlife is essentially just waiting in
a big line for rebirth, and the line is the giant skeletal jungle of her
immeasurably titanic body as she strides through the grey mists of the Astral
Plane, swatting away demons and psychopomps like flies. She tries to convert
sympathetic souls as they head to their respective afterlives, offering them
second chances at rebirth if they agree to join her cause in favor of whatever
afterlife they were aimed at.
Dogma: M'shesh seeks to create a world without death, where
living beings need not kill to eat, where no one dies of old age, a world
without pain. A world without life. To make that world a reality, she must
break this one. Most other worldviews see this as M'shesh trying to bring about
a zombie apocalypse, whereas M'sheshans assert that once everyone is zombies,
everyone can focus on being nice instead of killing each other for bread.
M'shesh really despises apologists for death and pain. Even when some people
believe that the world cosmologically requires death and pain, she either does
not know or does not care.
M'shesh has no issue with her faithful killing those
of faiths that actively oppose her goals (those who stand with death are
welcome to it, after all) but apart from that, her worshippers are strongly
discouraged from killing if at all possible, preferring conversion or mercy for
subdued foes - though she accepts the need for self-defense in the world of
death. The more pious a worshipper is the more pacifist they become. Many carry
a broom to sweep the ground before them as they walk so they don't trod on
insects, and vows of chastity and castration are common so as to not bring any
more souls into this world of suffering.
DEITY-SPECIFIC SPELLS
Breath of M’shesh
Keywords: Buff.
Full Cost: 45 points.
Casting Roll: None. Special casting
time.
Range: Touch.
Duration: Truly Permanent.
Clerics of M’shesh may use the
Breath of M'shesh, a ritual that takes 8 hour of uninterrupted meditation and
costs 7 FP, on bodies that M'sheshian souls are willing to inhabit (this means
that they must be in decent condition and humanoid, usually). Rarely a soul
will decide to inhabit a body of an animal, but it is still possible. This
reanimates the corpse as an intelligent undead, the soul of a M'sheshian
worshipper from days gone by piloting the corpse. If the corpse was already
that of a M'shesh worshipper (cleric or otherwise) they have the highest
priority when claiming their own body, but otherwise there is a long waiting
list of dead souls awaiting reincarnation so treat the risen dead as random
NPCs who are generally amicable to the idea of helping out the one who raised
them if they don't have their own plans. Reanimated creature not only gets an
appropriate undead template, but also loses 20 character points. See page 152
of GURPS Magic for some undead
templates, but remove all mental disadvantages and advantages that are
associated with mindlessness.
Statistics:
Affliction 1 (HT; Advantage, Breath of M’shesh, +200%; Costs 7 FP, -35%; Divine,
-10%; Extended Duration, Truly Permanent, +300%; Immediate Preparation
Required, 8 hours, -90%; Melee Attack, Reach C, Cannot Parry, -35%; No
Signature, +20%) [45]. Note: “Breath of M’shesh” is Extra Life 1 (Divine, +0%)
[20].
Mend Undead
Keywords: None.
Full Cost: 11 points.
Casting Roll: IQ.
Range: Touch.
Duration: Instantaneous.
By making physical contact with an undead
creature, you may restore it 1d HP. If used more than once per day on a given object,
you are at a cumulative -3 per successful restoration. Failure costs you 1d FP
instead of the usual 1 FP!
Statistics:
Healing (Accessibility, Only on undead, -30%; Capped, 2 FP, -25%; Divine, -10%;
Injuries Only, -20%; Reduced Fatigue Cost 1, +20%) [11]. Note: The 4 HP of
healing has been converted to dice per p. B269.
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