Saturday, 8 September 2018

Pantheon: Ehlonna

Pantheon: Ehlonna

Ehlonna is a goddess of flora and fauna from the core D&D pantheon.

Ehlonna

Intermediate deity
Alignment: Neutral Good
Symbol: rearing unicorn
Home plane: Beastlands
Portfolio: forests, woodlands, flora and fauna, fertility
Domain (-30%): animal spells, plant spells
Worshipers: elves, gnomes, half-elves, halflings, rangers, druids, hunters, farmers, woodcutters

Ehlonna sometimes appears as a raven-haired human and sometimes as an elf with golden tresses. Her garb varies, ranging from the serviceable clothing of a forester or ranger to the delicate gown of an elven princess, but it is always pale green. Ehlonna watches over all good people who live in the forest, love the woodlands, or make their livelihood there. She likewise protects forests and woodlands from destruction or overuse.
            Dogma: Ehlonna exhorts her followers to live in harmony with their woodland homes, taking only what they need. The bounty of the forest, Ehlonna teaches, is a gift to be cherished and appreciated, not a treasure to be coveted or looted. Each cleric of Ehlonna chooses a species of plant as their special ward. They must see to it that their species flourishes and that its properties are respected by common folk. Clerics of Ehlonna often carry the seeds of their chosen plant with them on journeys.

Animal Empathy
Keywords: Information.
Full Cost: 4 or 7 points.
Casting Roll: IQ.
Range: Unlimited.
Duration: Instantaneous.

The caster gets an understanding of the emotions and motivations of a subject animal. This reveals the animal’s emotional state – friendly, frightened, hostile, hungry, etc. – and whether it is under supernatural control. The caster may also use his Influence skills (p. B359) on animals he used this spell successfully on just as he would on sapient beings, which usually ensures a positive reaction.
The basic (4-point) version takes normal range penalties. The improved (7-point) version does not take any range penalties at all.
Statistics: Animal Empathy (Costs 1 FP, -5%; Divine, -10%; Short-Range 2, -20%) [4]. Improved version replaces Short-Range 2, -20% with Remote, +50% [+3].

Plant Empathy
Keywords: Information.
Full Cost: 4 or 7 points.
Casting Roll: IQ.
Range: Unlimited.
Duration: Instantaneous.

The caster gets an understanding of the status of a subject plant. This gives the caster a general sense of the plant’s health and whether it is natural or supernatural in origin. On sentient plants this spell gives the caster brief flash of the emotions the plant is experiencing. This allows the caster to use his Influence skills (see p. B359) on such entities, which will usually ensure a positive reaction.
The basic (4-point) version takes normal range penalties. The improved (7-point) version does not take any range penalties at all.
Statistics: Plant Empathy (Costs 1 FP, -5%; Divine, -10%; Short-Range 2, -20%) [4]. Improved version replaces Short-Range 2, -20% with Remote, +50% [+3].

No comments:

Post a Comment