Wednesday 3 January 2018

Sorcery: Necromantic Spells VIII

Sorcery: Necromantic Spells VIII

Necromantic spells, converted from D&D/Pathfinder. Antilife Shell makes an area repulsive to living creautres. Circle of Death kills multiple creatures. Cloudkill creates a cloud of deadly gas. Death Knell finishes off dying creatures. Death Ward protects the subject from death curses.

Antilife Shell
Keywords: Area (Leveled), Resisted (IQ).
Full Cost: 45 points for level 1 + 5 points/additional level.
Casting Roll: Will.
Range: Self.
Duration: 50 minutes.

Living creatures become unwilling to enter the area around you; any already within the area leave immediately. You may reduce the area effect if you wish to. A successful resistance roll allows the creature to remain within the area for three minutes, after which it must roll again.
Statistics: Affliction 1 (IQ; Accessibility, Living Creatures Only, ‑10%; Area Effect, 2 yards, +50%; Based on IQ, +20%; Disadvantage, Dread, +30%; Emanation, -20%; Extended Duration on Persistent, 100x, +80%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Persistent, +40%; Sorcery, 15%; Variable, +5%) [45]. Additional levels add Area Effect (+50%) [+5].

Circle of Death
Keywords: Area (Leveled), Resisted (HT).
Full Cost: 63 points for level 1 + 5 points/additional level.
Casting Roll: Will.
Range: Unlimited.
Duration: Instantaneous.

This spell makes the creatures in the area suffer a heart attack (B429). You can omit any creatures from the effect.
Statistics: Affliction 1 (HT; Area Effect, 2 yards, +50%; Fixed Duration, +0%; Heart Attack, +300%; Malediction 2, +150%; No Signature, +20%; Selective Area, +20%; Sorcery, 15%) [63]. Additional levels add Area Effect (+50%) [+5].
  
Cloudkill
Keywords: Area (Leveled).
Full Cost: 67 points for level 1 + 8 points/additional level.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 10 seconds.

You may fill a two-yard-radius area with deadly gases. This gives -3 to all vision rolls made through it. To place the gas cloud at a distance, use Innate Attack (Gaze), with normal range penalties, but at +4 for affecting an area. The initial attack roll places the effect. It then drifts from that point with the wind.
Additionally, every creature that inhales the gas, suffers a heart attack (B429), if it fails a HT roll.
The basic (67-point) version of this spell covers a two-yard radius. For each additional 8 points, you may double this radius; e.g., four yards for 75 points, 8 yards for 83 points, or 16 yards for 91 points. The GM must determine the maximum level allowed; 128 yards is recommended. You may always choose to affect a lesser area.
Statistics: Obscure Vision 3 (Drifting, +20%; Link, +10%; Magical, -10%; Ranged, +50%; Variable, Area, +5%) [11] + Affliction 1 (HT; Area Effect, 2 yards, +50%; Drifting, +20%; Heart Attack, +300%; Link, +10%; Persistent, +40%; Respiratory Agent, +50%; Sorcery, -15%; Variable, Area, +5%) [56]. Further levels add Area Effect (+50%) to both advantages [+8].
  
Death Knell
Keywords: Area (Leveled), Resisted (HT).
Full Cost: 23 points for level 1 + 6 points/additional level.
Casting Roll: Will.
Range: Self.
Duration: Instantaneous.

With an audible knell, the caster damages already dying creatures. All creatures at -1xHP or lower take 3d toxic damage, ignoring DR. Damage can be resisted with a Quick Contest of caster’s Will against the subject’s HT.
Statistics: Toxic Attack 3d (Accessibility, Creatures at -1xHP or lower, -80%; Area Effect, 2 yards, +50%; Emanation, -20%; Malediction 2, +150%; Sorcery, -15%; Variable, Area, +5%) [23]. Further levels add Area Effect (+50%) to the advantage [+6].
  
Death Ward
Keywords: Buff.
Full Cost: 25 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.

The subject becomes immune to death curses. This includes death spells, direct-damage Necromantic magic (Burning Death, Rotting Death, etc.), and elixirs of Death (GURPS Magic, p. 215), plus non-magical equivalents such as Afflictions enhanced with Coma or Heart Attack, when they’re chi, divine, psionic, or spirit abilities, or something similar.
Statistics: Affliction 1 (HT; Advantage, Death Ward, +90%; Extended Duration, 10x, +40%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [25]. Note: “Death Ward” is Immunity to Death Curses (Magical, -10%) [9].

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