Thursday 26 October 2017

Magic: Ice Spells

Magic: Ice Spells

And now some ice spells (they should belong to the College of Water) from D&D 3.5 Spell Compendium.
  
Field of Icy Razors
Area

Water (dew is enough) on the ground shapes itself into long, sharp icy spikes that blend into the background. Victims who miss a Vision-2 roll step on a number of spikes equal to margin of failure. Each inflicts thr-3 imp – based on his ST – to the foot. Spikes that penetrate DR continue to do damage each turn until removed (two Ready maneuvers).
Duration: 1 minute.
Base Cost: 2 to cast. Same cost to maintain.
Time to cast: 2 seconds.
Prerequisites: Magery 1, Freeze.

Item
Staff, wand, or jewelry. Usable only by mages. Energy cost to create: 200.

Freezing Fog
Area

Creates a ground-level cloud of freezing fog. It does not block vision, but it inflicts non-incendiary burning damage to al within it. Creatures in the cloud take damage on their own turns. If less than an entire second is spent in the affected area, damage is halved (round down). Armor protects normally.
Duration: 10 seconds.
Base cost: 1 to 5; the cloud inflicts 1 point of damage per second for every point of energy put into the base cost.
Time to cast: 1 to 5 seconds, depending on base cost. Cannot be maintained.
Prerequisites: Fog and Freeze.

Item
Staff, wand, or jewelry. Usable only by mages. Cost to create: 175 energy and a $500 sapphire.
  
Ice Axe
Regular

Creates a sharp ice axe in the caster’s hand. The axe inflicts sw+2 cutting damage, has Reach 1, Parry 0U, weight 4 lbs., and requires ST 11. It can be given to another character.
Duration: 10 seconds.
Cost: 3 to cast. 1 to maintain.
Time to cast: 2 seconds.
Prerequisites: Create Ice.
  
Ice Claw
Regular

This spell covers the caster’s wrists in ice, creating a set of sharp icy claws. Change the damage the caster inflicts with a punch from crushing to his choice of cutting or impaling (he must choose before rolling to hit).
Duration: 10 seconds.
Cost: 2 to cast. Half to maintain.
Time to cast: 2 seconds.
Prerequisites: Create Ice.
  
Ice Gauntlet
Regular

This spell creates an ice gauntlet on one of the caster’s hands. It gives the hand DR 4 and adds +1 to punching damage. It cannot be taken off.
Duration: 1 minute.
Cost: 2 to cast. Half to maintain.
Prerequisites: Create Ice.

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