Saturday, 19 August 2017

Treasure: Special Materials VIII

Treasure: Special Materials VIII

And here are the last 5 special materials from Pathfinder RPG, at least for now. Serpentstone is a programmable durable stone. Viridium is poisonous obsidian. Voidglass is an extraterrestrial crystal that protects against mental influence. Whipwood is flexible wooden material. Wyroot is a wooden material that drains life force.

Serpentstone
Serpentstone is a strange substance unique to the precursor alchemies of the ancient serpentfolk. Its ancient name is lost to time, but modern explorers have dubbed it “serpentstone” after its ophidian creators.
Exceptionally resilient, all serpentstone is magically treated stone. When properly worked and treated through eldritch means known only to ancient serpentfolk wizards and sorcerers, serpentstone can be programmed to emit sound and light in a variety of ways, shifting at predetermined times from color to color and tone to tone, from brightness equal to that of daylight to a dim, shadowy glimmer like that of a candle. In addition, serpentstone can be set to radiate heat or cold, or produce illusory smoke (-4 to Vision rolls), roiling forth thin streams of scented, incense-like fumes designed to delight, enlighten, or otherwise inform serpentfolk in the vicinity.
Used as a building material, serpentstone has two times the DR and hit points of a wall of normal stone of the same thickness. Its DR is semi-ablative (see pp. B46-47), but damage never reduces it below DR 6. +19 CF.
  
Viridium
This deep green volcanic glass is similar to obsidian but is formed when molten rock is tainted with anomalous trace minerals from deep beneath the earth whose emanations are toxic to living things. It can be fragmented to razor sharpness, but even a tiny amount of viridium contacting the bloodstream can pass on a wasting sickness. Treat viridium weapons as being made of obsidian (p. B275), but when dealing injury, viridium weapon can poison the victim. Viridium acts as a follow-up agent with a five-minute onset that can be resisted with an HT roll. It deals 1 point of toxic damage and 1 point of fatigue damage each hour for six hours. For every week an adventurer has viridium in his possession (even if he doesn’t actually use it), make a roll against HT. On a failed roll, he loses a point of HT. HT lost to possession of viridium is recovered at one point per week after he has gotten rid of all of his viridium items. +9 CF.
  
Voidglass
Voidglass originates on an unknown world. Voidglass resonates with a creature’s mind, bolstering thought and mental defenses. Any suit of armor normally made from metal can be made of voidglass. A creature wearing voidglass armor becomes resistant to mind-affecting effects (telepathy, mind control, and so on). He gains a +1 bonus to Will and IQ rolls made to resist such effects for every full 40% of body coverage (LT100), up to the maximum of +5). Voidglass is exceptionally sharp; cutting or impaling weapons made from deep crystal get +1 damage per die. +29 CF for weapons, +39 CF for armor.
  
Whipwood
Exotic woodworkers craft this extremely flexible material in a time-consuming process. Whipwood is actually a composite of several bendable wooden fibers woven and fused together to form a flexible but sturdy unit. Only wooden weapons or weapons with wooden hafts (such as axes and spears) can be made out of whipwood. Whipwood items have 50% more HP than normal, and grant the wielder +2 bonus to Quick Contests made to knock the weapon away (p. B401). +6 CF.
  
Wyroot
The root of the wyrwood tree has a peculiar quality. Any weapon normally made of wood can be made of wyroot. When wyroot deals injury to a living creature, it drains 1 HP from the subject in addition to normal damage. It can store up to 1 HP per 2 lbs. of its weight. A creature wielding a wyroot weapon can make a Meditation roll (two Concentrate maneuvers) to siphon the stored HP to restore its own HP, FP, ER (Psi, Chi, or Magic). Stored HP never dissipate. +19 CF.

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