Treasure: Special Materials VIII
And here are the last 5 special materials from Pathfinder RPG, at least for now. Serpentstone is a programmable durable stone. Viridium is poisonous obsidian. Voidglass is an extraterrestrial crystal that protects against mental influence. Whipwood is flexible wooden material. Wyroot is a wooden material that drains life force.
Serpentstone
Serpentstone
is a strange substance unique to the precursor alchemies of the ancient
serpentfolk. Its ancient name is lost to time, but modern explorers have dubbed
it “serpentstone” after its ophidian creators.
Exceptionally
resilient, all serpentstone is magically treated stone. When properly worked
and treated through eldritch means known only to ancient serpentfolk wizards and
sorcerers, serpentstone can be programmed to emit sound and light in a variety
of ways, shifting at predetermined times from color to color and tone to tone,
from brightness equal to that of daylight to a dim, shadowy glimmer like that
of a candle. In addition, serpentstone can be set to radiate heat or cold, or
produce illusory smoke (-4 to Vision rolls), roiling forth thin streams of
scented, incense-like fumes designed to delight, enlighten, or otherwise inform
serpentfolk in the vicinity.
Used
as a building material, serpentstone has two times the DR and hit points of a
wall of normal stone of the same thickness. Its DR is semi-ablative (see pp.
B46-47), but damage never reduces it below DR 6. +19 CF.
Viridium
This
deep green volcanic glass is similar to obsidian but is formed when molten rock
is tainted with anomalous trace minerals from deep beneath the earth whose
emanations are toxic to living things. It can be fragmented to razor sharpness,
but even a tiny amount of viridium contacting the bloodstream can pass on a
wasting sickness. Treat viridium weapons as being made of obsidian (p. B275),
but when dealing injury, viridium weapon can poison the victim. Viridium acts
as a follow-up agent with a five-minute onset that can be resisted with an HT
roll. It deals 1 point of toxic damage and 1 point of fatigue damage each hour
for six hours. For every week an adventurer has viridium in his possession
(even if he doesn’t actually use it), make a roll against HT. On a failed roll,
he loses a point of HT. HT lost to possession of viridium is recovered at one
point per week after he has gotten rid of all of his viridium items. +9 CF.
Voidglass
Voidglass
originates on an unknown world. Voidglass resonates with a creature’s mind,
bolstering thought and mental defenses. Any suit of armor normally made from
metal can be made of voidglass. A creature wearing voidglass armor becomes
resistant to mind-affecting effects (telepathy, mind control, and so on). He
gains a +1 bonus to Will and IQ rolls made to resist such effects for every
full 40% of body coverage (LT100), up to the maximum of +5). Voidglass is
exceptionally sharp; cutting or impaling weapons made from deep crystal get +1
damage per die. +29 CF for weapons, +39 CF for armor.
Whipwood
Exotic
woodworkers craft this extremely flexible material in a time-consuming process.
Whipwood is actually a composite of several bendable wooden fibers woven and
fused together to form a flexible but sturdy unit. Only wooden weapons or
weapons with wooden hafts (such as axes and spears) can be made out of
whipwood. Whipwood items have 50% more HP than normal, and grant the wielder +2
bonus to Quick Contests made to knock the weapon away (p. B401). +6 CF.
Wyroot
The
root of the wyrwood tree has a peculiar quality. Any weapon normally made of
wood can be made of wyroot. When wyroot deals injury to a living creature, it
drains 1 HP from the subject in addition to normal damage. It can store up to 1
HP per 2 lbs. of its weight. A creature wielding a wyroot weapon can make a
Meditation roll (two Concentrate maneuvers) to siphon the stored HP to restore
its own HP, FP, ER (Psi, Chi, or Magic). Stored HP never dissipate. +19 CF.
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