Sorcery: Mind Control Spells X
More mind control spells from GURPS Magical Styles - Dungeon Magic! Discord is the opposite of Pacify from the previous post. Mass Charm and Mass Hallucination are area variants of the corresponding spells.
Discord
Keywords: Area (Leveled), Resisted (Will).
Full Cost: 34 points for level 1 + 5
points/additional level.
Casting Roll: Will.
Range: Unlimited.
Duration: 1 minute.
Every sapient (IQ 6+) being in the
area when the spell is cast must resist or be overcome with hostility. In
effect, they acquire the Bully (9) (p. B125) and Intolerance (Total)
disadvantages (p. B148).
The basic (34-point) version of this
spell covers a two-yard radius. For each additional 5 points, you may double
this radius; e.g., four yards for 39 points, 8 yards for 44 points, or 16 yards
for 49 points. The GM must determine the maximum level allowed; 128 yards is
recommended. You may always choose to affect a lesser area.
Statistics:
Affliction 1 (Will; Accessibility, Only sapient beings, -10%; Area Effect, 2
yards, +50%; Based on Will, +20%; Disadvantage, Bully (9), +20%; Disadvantage, Intolerance
(Total), +10%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Reduced
Duration, 1/3, -10%; Sorcery, ‑15%; Variable Area, +5%) [34]. Additional
levels add Area Effect (+50%) [+5].
Mass Charm
Keywords: Area (Leveled), Resisted (Will).
Full Cost: 108 points for level 1 +
25 points/additional level.
Casting Roll: IQ.
Range: Unlimited.
Duration: 3 minutes.
You can charm sapient subjects in a
visible area. To use this ability, concentrate for one second and then roll a
Quick Contest: your IQ vs. Will of each of the subjects, applying the range
penalties to the subjects (p. B550).
If you win, your charmed subject
will obey your every command for 3 minutes. In effect, he temporarily gains the
Reprogrammable disadvantage (p. B150), with you as his master. You do not have
to maintain concentration to control the subject. All subjects feel the same influence. While individually
loyal, they can be given collective commands only.
If you attempt to force the subjects
to act against their principles (e.g., commit suicide or harm a loved one),
roll another Quick Contest. If the subject wins, it breaks free. Roll at the
moment of truth – you can march him to the edge of a cliff, but it doesn’t roll
until it’s about to leap.
If you lose, you cannot attempt to
control that subject again for 24 hours, and he feels a sense of mental
coercion emanating from you.
Statistics:
Mind Control (Accessibility, Only on sapient beings, -10%; Area Effect, 2
yards, +50%; Fixed Duration, +0%; Independent, +70%; Selective Area, +20%; Sorcery,
-15%) [108]. Additional levels add Area Effect (+50%) [+25].
Mass Hallucination
Keywords: Area (Leveled), Resisted (Will).
Full Cost: 38 points for level 1 + 5
points/additional level.
Casting Roll: Will.
Range: Unlimited.
Duration: 1 minute.
Sapient subjects in the area
hallucinate (p. B429) for 1 minute. After that each subject is stunned (p. B420) and may roll vs. Will once per second to recover.
Statistics:
Affliction 1 (Will; Accessibility, Only on sapient beings, -10%; Area Effect, 2
yards, +50%; Based on Will, +20%; Fixed Duration, +0%; Hallucinating, +50%;
Malediction 2, +150%; No Signature, +20%; Reduced Duration, 1/3, -10%;
Selective Area, +20%; Sorcery, ‑15%) [38]. Additional levels add
Area Effect (+50%) [+5].
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