Racial Templates: Kobolds
Kobolds, just like goblins, are commonly used low-level emenies. These small scaly humanoids are draconic descendants, masters of trapmaking and mining. Unlike the goblins, the kobolds are much more social and open to negotiations and trade. I like kobolds, but who doesn't?
KOBOLD [-33] (Monster Manual, page 161)
Attributes: ST-5 [-50]; DX+1 [20].
Secondary Characteristics: SM -2; Basic Move -1 [-5].
Advantages: DR 1 (Tough Skin, -40%) [3]; Infravision [10]; Peripheral Vision [15]; Reduced Consumption 3 (Cast-Iron Stomach, -50%) [3].
Disadvantages: Cold-Blooded (50°) [-5]; Odious Racial Habit (Eats sapient beings) [-15]; Social Stigma (Savage) [-10].
Perks: Scales [1].
Features: Born Biter 3; Early Maturation 2; Night Vision 5.
Kobolds are weak, frail, but agile. They have some neat skill bonuses, but are nothing exceptional.
AQUATIC KOBOLD [-3] (Unearthed Arcana, page 8)
Attributes: ST-5 [-50]; DX+1 [20].
Secondary Characteristics: SM -2; Basic Move +1 [5].
Advantages: Amphibious [10]; DR 1 (Tough Skin, -40%) [3]; Infravision [10]; Peripheral Vision [15]; Pressure Support 2 [10]; Reduced Consumption 3 (Cast-Iron Stomach, -50%) [3]; Speak Underwater [5].
Disadvantages: Cold-Blooded (50°) [-5]; Odious Racial Habit (Eats sapient beings) [-15]; Social Stigma (Savage) [-10]; Weakness (Immersion in fresh water, 1d per 30 minutes) [-5].
Perks: Scales [1].
Features: Born Biter 3; Doesn’t Breathe (Gills); Early Maturation 2; Night Vision 5.
And of course, Unearthed Arcana touched the kobolds too. But at least these are the last Unearthed Arcana subraces, so there won't be any anymore.
ARCTIC KOBOLD [-28] (Unearthed Arcana, page 10)
Attributes: ST-4 [-40]; DX+1 [20].
Secondary Characteristics: SM -2; Will-1 [-5]; Basic Move -1 [-5].
Advantages: DR 1 (Tough Skin, -40%) [3]; Infravision [10]; Peripheral Vision [15]; Reduced Consumption 3 (Cast-Iron Stomach, -50%) [3].
Disadvantages: Cold-Blooded (50°) [-5]; Odious Racial Habit (Eats sapient beings) [-15]; Social Stigma (Savage) [-10].
Perks: Scales [1].
Features: Born Biter 3; Early Maturation 2; Night Vision 5.
DESERT KOBOLD [-30] (Unearthed Arcana, page 13)
Attributes: ST-5 [-50]; DX+1 [20].
Secondary Characteristics: SM -2; Basic Move -1 [-5].
Advantages: DR 1 (Tough Skin, -40%) [3]; Infravision [10]; Peripheral Vision [15]; Reduced Consumption 3 (Cast-Iron Stomach, -50%) [3]; Reduced Consumption 1 (Water Only, -50%) [1]; Temperature Tolerance 2 (Hot) [2].
Disadvantages: Cold-Blooded (50°) [-5]; Odious Racial Habit (Eats sapient beings) [-15]; Social Stigma (Savage) [-10].
Perks: Scales [1].
Features: Born Biter 3; Early Maturation 2.
JUNGLE KOBOLD [-37] (Unearthed Arcana, page 15)
Attributes: ST-5 [-50]; DX+1 [20]; IQ-1 [-20].
Secondary Characteristics: SM -2; Will+1 [5]; Per+1 [5]; Basic Move -1 [-5].
Advantages: DR 1 (Tough Skin, -40%) [3]; Good Grip 1 [5]; Infravision [10]; Peripheral Vision [15]; Reduced Consumption 3 (Cast-Iron Stomach, -50%) [3].
Disadvantages: Cold-Blooded (50°) [-5]; Odious Racial Habit (Eats sapient beings) [-15]; Social Stigma (Savage) [-10].
Perks: Pressure-Tolerant Lungs (Thin) [1]; Scales [1].
Features: Born Biter 3; Early Maturation 2.
EARTH KOBOLD [-22] (Unearthed Arcana, page 17)
Attributes: ST-4 [-40]; DX+1 [20].
Secondary Characteristics: SM -2; Basic Move -1 [-5].
Advantages: DR 1 (Tough Skin, -40%) [3]; Infravision [10]; Peripheral Vision [15]; Reduced Consumption 3 (Cast-Iron Stomach, -50%) [3]; Subsonic Hearing (Biological (Passive), -5%; Melee Attack, Reach C, -30%) [4].
Disadvantages: Cold-Blooded (50°) [-5]; Odious Racial Habit (Eats sapient beings) [-15]; Social Stigma (Savage) [-10]; Susceptible to Air Spells (-3) [-3].
Perks: Scales [1].
Features: Born Biter 3; Early Maturation 2; Night Vision 5.
CRYPT KOBOLD [-18] (Crypt of Lyzandred the Mad)
Attributes: ST-5 [-50]; DX+1 [20]; HT-1 [-10].
Secondary Characteristics: SM -2; Basic Move -1 [-5].
Advantages: DR 1 (Tough Skin, -40%) [3]; Infravision [10]; Peripheral Vision [15]; Reduced Consumption 3 (Cast-Iron Stomach, -50%) [3]; Regeneration (Regular) [25].
Disadvantages: Cold-Blooded (50°) [-5]; Odious Racial Habit (Eats sapient beings) [-15]; Social Stigma (Savage) [-10].
Perks: Scales [1].
Features: Born Biter 3; Early Maturation 2; Night Vision 7.
Crypt kobolds were magically bred from ordinary kobolds by an unknown and perhaps unbalanced wizard, who experimented on the hapless humanoids. While some have escaped his service, they are most comfortable frequenting underground crypts and tombs, such as the one they were created to guard. Those still loyal to their creator may receive aid against invaders in the form of summoned fiends.
KOBALT [-21] (Polyhedron #18, page 11)
Attributes: ST-4 [-40]; IQ+1 [20].
Secondary Characteristics: SM -2; Per-1 [-5]; Basic Move -1 [-5].
Advantages: DR 1 (Tough Skin, -40%) [3]; Infravision [10]; Peripheral Vision [15]; Reduced Consumption 3 (Cast-Iron Stomach, -50%) [3]; Resistant to Mutations (+3) [1]; Resistant to Poison (+3) [5].
Disadvantages: Cold-Blooded (50°) [-5]; Odious Racial Habit (Eats sapient beings) [-15]; Social Stigma (Savage) [-10].
Perks: Scales [1]; Weak Latency (Psi) [1].
Features: Born Biter 3; Early Maturation 2; Night Vision 5.
Kobalts are mutant kobolds that survived a cataclysmic battle on another world. Tougher and smarter than their more common brethren, these creatures have managed to not only survive, but prosper, in a barren wasteland. Kobalts often possess technologically superior items brought from this other world. About 20% of kobalts have an additional mutation, ranging from superior senses to supernatural powers.
URD [-9] (Monstrous Compendium MC2)
Attributes: ST-5 [-50]; DX+1 [20].
Secondary Characteristics: SM -2; Basic Move -1 [-5].
Advantages: DR 1 (Tough Skin, -40%) [3]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Infravision [10]; Peripheral Vision [15]; Reduced Consumption 3 (Cast-Iron Stomach, -50%) [3].
Disadvantages: Cold-Blooded (50°) [-5]; Odious Racial Habit (Eats sapient beings) [-15]; Social Stigma (Savage) [-10].
Perks: Scales [1].
Features: Born Biter 3; Early Maturation 2; Night Vision 5.
Urds are warlike flying humanoids that some other humanoids consider "flying kobolds." They are also known as the "dragonwrought kobolds" and are respected by the normal kobolds.
DRAGONWROUGHT KOBOLD [-6] (Races of the Dragon, page 100)
Attributes: ST-5 [-50]; DX+1 [20].
Secondary Characteristics: SM -2; Basic Move -1 [-5].
Advantages: DR 1 (Tough Skin, -40%) [3]; Infravision [10]; Longevity [2]; Night Vision 5 [5]; Immunity to Paralysis [10]; Immunity to Sleep [10]; Peripheral Vision [15]; Reduced Consumption 3 (Cast-Iron Stomach, -50%) [3].
Disadvantages: Cold-Blooded (50°) [-5]; Odious Racial Habit (Eats sapient beings) [-15]; Social Stigma (Savage) [-10].
Perks: Scales [1].
Features: Born Biter 3; Early Maturation 2.
Another handy piece for classic fantasy games - I'll put all these to use eventually, as they'd be good for this "intro to GURPS" type game I've had in mind to run for ages now. Cheers!
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