Monster: Water Mephit
I think the one we're looking for is on the right |
Water Mephit [Monster Manual, page 185]
90 points
Attribute Modifiers: ST-3 [-30]; IQ-1 [-20].
Alternative Abilities [35]:
Spit Acid: Corrosion Attack 1d (Costs Fatigue,
1 FP, -5%; Increased 1/2D, 2x, +5%; Jet, +0%; Magical, -10%) [9/5=2].
Stinking Cloud [33]: Affliction 1 (HT;
Area Effect, 2 yards, +50%; Costs Fatigue, 3 FP, -15%; Coughing, +20%; Drifting,
+20%; Fixed Duration, +0%; Link, +10%; Magical, -10%; Persistent, +40%; Reduced
Range, 1/10, -30%; Respiratory Agent, +50%) [24] + Obscure Vision 3 (Drifting,
+20%; Link, +10%; Magical, -10%; Ranged, +50%; Reduced Range, 1/10, -30%) [9].
Disadvantages: Curious (12) [-5]; Skinny [-5];
Vulnerability (Cold, x2) [-30]; Vulnerability (Dehydration, x2) [-20].
Typical Stats
ST: |
7 |
HP: |
7 |
Speed: |
5 |
DX: |
10 |
Will: |
9 |
Move: |
5 ground, 10 air (cannot hover), 5 water |
IQ: |
9 |
Per: |
9 |
|
|
HT: |
10 |
FP: |
10 |
SM: |
-1 |
Dodge: |
8 |
Parry: |
8 (unarmed) |
DR: |
5 (vs. acid and fire) |
Spit Acid (10): A 10-yard jet of acid erupts from the mephit’s mouth. He uses Innate Attack (Breath) to hit. Don’t apply range penalties; treat this as a long melee weapon rather than a ranged attack. It does 1d corrosion damage. This ability costs 1 FP to use.
Traits: Amphibious; Curious (12); Doesn’t Breathe (Gills); Doesn’t Eat or Drink (Food Only); Flight (Cannot Hover; Winged); Injury Tolerance (Homogenous, No Blood); Nictitating Membrane 2; Playful; Pressure Support 3; Regeneration (Fast; Accessibility, Only when submerged in water); Scales; Speak Underwater; Universal Digestion (Liquids Only); Vulnerability (Cold, x2); Vulnerablility (Dehydration, x2).
Skills: Brawling-10; Innate Attack (Breath)-10.
No Summon Mephit ability? I suppose that would be expensive!
ReplyDeleteAlso I'm interested in the Unhealing choice. It looks that the original Mephit has Fast Healing WHEN submerged in water.
ReplyDeleteTo be honest, I do not remember the reasoning behind my choice - this is a monster from my old notes. But I see your point, I added Regeneration (Fast). Now mephits can heal quickly when submerged, but do not heal at all outside of water.
DeleteSummon Mephit ability would not be very expensive. I'm just not a big fan of it.