Friday, 13 June 2025

Random Generation: Sorcerer

Random Generation: Sorcerer

You can generate a sorcerer character using the following procedure:
1. Take the base template (below), rolling attributes as shown in the template.
2. Determine an armor loadout by rolling on Table 1.
3. Determine a weapon loadout by rolling on Table 2.
4. Roll 3dx40 to determine your extra money in $.
            4.1. Optionally, purchase a delver kit (DF13, pp. 5-6).
5. Roll once on Table 3 to determine sorcerer bloodline.
6. Your bloodline will have college or theme-based scope limitations. For each scope or theme that has its own table, roll on the Starting Spells table 1d4-2 (minimum 1) times and take these spells as alternative abilities. Then roll 1d6; on 1-2, take a number of levels of Sorcerous Empowerment limited with your bloodline scope limitation enough to take the most expensive spell rolled as an alternative ability.
7. Roll 3 times on Table 4 to determine extra advantages.
8. Roll 3 times on Table 5 to determine extra disadvantages.
9. Roll 4 times on Table 6 to determine secondary skills.
10. Roll 4 times on Table 7 to determine background skills.
11. Roll 1d-2 times on Table 8 to determine languages.
12. Roll on Table 9 to determine appearance.
13. Roll 17 + 1d to determine the starting age.

Please note that some steps may refer to not-yet-existent tables, such as the Expert Skill table.

Certain steps can be considered optional if the information derived from them is not important in the context of the character.

 

Base Sorcerer Template

Attributes: ST 8 + 1d/2; DX 9 + 1d/2; IQ 10 + 1d/2; HT 9 + 1d/2

Secondary Characteristics: Will 10 + 1d/2

Advantages: Sorcery Talent 1 [5].

Skills: Innate Attack (any*) (E) DX+2 [4].

* Choose the specialty after you roll your starting spells.

 

Table 1. Armor Loadout

3d

Armor Loadout

3-5

Leather Jacket

6-9

Cloth

10-13

Leather Pants

14-18

No Armor

Cloth

Item

Location

Cost

Weight

Reference

Boots, Leather

Feet

$80

3

LTIA, p. 16

Hat, Small

Skull

$12

0.2

DF8, p. 17

Cloth, Padded

Torso

$50

6

LTIA, p. 4

Cloth, Padded

Arms

$25

3

LTIA, p. 7

Cloth, Padded

Legs

$50

6

LTIA, p. 10

Ordinary Clothing

Torso, Arms, Legs

$0*

2

LT, p. 98

Total

$217

20.2

*The starting set is free; replacement costs $120.

Leather Jacket

Item

Location

Cost

Weight

Reference

Boots, Leather

Feet

$80

3

LTIA, p. 16

Hat, Small

Skull

$12

0.2

DF8, p. 17

Leather, Light

Chest

$135

2.5

LTIA, p. 5

Leather, Light

Arms

$90

1.7

LTIA, p. 7

Cloth, Padded

Legs

$50

6

LTIA, p. 10

Ordinary Clothing

Torso, Arms, Legs

$0*

2

LT, p. 98

Total

$367

15.4

*The starting set is free; replacement costs $120.

Leather Pants

Item

Location

Cost

Weight

Reference

Boots, Leather

Feet

$80

3

LTIA, p. 16

Hat, Small

Skull

$12

0.2

DF8, p. 17

Leather, Light

Groin

$9

0.2

LTIA, p. 7

Leather, Light

Legs

$180

3.3

LTIA, p. 10

Ordinary Clothing

Torso, Arms, Legs

$0*

2

LT, p. 98

Total

$281

8.7

*The starting set is free; replacement costs $120.

No Armor

Item

Location

Cost

Weight

Reference

Hat, Wide

Skull

$18

0.3

DF8, p. 17

Ordinary Clothing

Torso, Arms, Legs

$0*

2

LT, p. 98

Shoes

Feet

$40

2

LTIA, p. 16

Total

$58

4.3

*The starting set is free; replacement costs $120.

Table 2. Weapon Loadout

1d6

Weapon Loadout

1

Sorcerer Weapon Loadout #1

2

Sorcerer Weapon Loadout #2

3

Sorcerer Weapon Loadout #3

4

Sorcerer Weapon Loadout #4

5

Sorcerer Weapon Loadout #5

6

Sorcerer Weapon Loadout #6

Sorcerer Weapon Loadout #1

Item

Location

Cost

Weight

Reference

Arrows x 12

Quiver

$24

1.2

LT, p. 78

Short Bow (Rated to your ST)

Torso

$50

1.5

LT, p. 76

Shoulder Quiver

Torso

$10

0.5

p. B289

Small Knife

Belt

$30

0.5

LT, p. 67

Total

$114

3.7

Skills and Traits

Bow (A) DX [2]

Knife (E) DX [1]

Sorcerer Weapon Loadout #2

Item

Location

Cost

Weight

Reference

Light Club

Belt

$5

3

LT, p. 65

Small Shield, Light

Torso

$30

3

LT, p. 116

Total

$119

9.2

Skills and Traits

Broadsword (A) DX [2]

Shield (Buckler) (E) DX [1]

Sorcerer Weapon Loadout #3

Item

Location

Cost

Weight

Reference

Light Cloak

Back

$20

2

LT, p. 76

Smallsword (Cheap)

Torso

$160

1.5

LT, p. 69

Total

$180

3.5

Skills and Traits

Cloak (A) DX [2]

Smallsword (A) DX [2]

Sorcerer Weapon Loadout #4

Item

Location

Cost

Weight

Reference

Light Cloak

Back

$20

2

LT, p. 76

Short Staff

Torso

$20

1

LT, p. 69

Total

$40

3

Skills and Traits

Cloak (A) DX [2]

Smallsword (A) DX [2]

Sorcerer Weapon Loadout #5

Item

Location

Cost

Weight

Reference

Pouch

Belt

$10

0.2

p. B288

Sling

Belt

$20

0.5

LT, p. 76

Sling Stone, Shaped x 10

Pouch

$0.6

0.5

LT, p. 78

Small Knife

Belt

$30

0.5

LT, p. 67

Total

$60.6

1.7

Skills and Traits

Knife (E) DX [1]

Sling (H) DX-1 [2]

Sorcerer Weapon Loadout #6

Item

Location

Cost

Weight

Reference

Quarterstaff

Torso

$10

4

LT, p. 69

Total

$10

4

Skills and Traits

Staff (A) DX [2]

Table 3. Bloodlines

First, roll on the following table to determine the rarity of your bloodline. The Draconic bloodlines are intentionally separated into their own categories to avoid clutter and to represent draconic bloodlines being predominant. After rolling on Table 3, roll on Table 3a for Common/Uncommon/Rare/Very Rare bloodlines or on Table 3b for Draconic bloodlines.

3d

Bloodline Rarity

3-4

Very Rare

5-6

Rare

7-8

Uncommon

9-10

Common

11-12

Draconic (Common)

13-14

Draconic (Uncommon)

15-16

Draconic (Rare)

17-18

Draconic (Very Rare)

Table 3a. Non-Draconic Bloodlines

1d24

Common

1d40

Uncommon

1d42

Rare

1d28

Very Rare

1

Aberrant

1

Accursed

1

Air Sentinel

1

Aeon

2

Abyssal

2

Aranea

2

Al-Jahar

2

Anunnaki

3

Angelic

3

Astral

3

Apollyon

3

Apkallu

4

Aquatic

4

Asura

4

Avari

4

Axiomite

5

Arcane

5

Barghest

5

Busen

5

Baernaloth

6

Archon

6

Couatl

6

Chaos Sentinel

6

Behemoth

7

Boreal

7

Cyclopean

7

Charuntes

7

Being of the Ball

8

Dao

8

Demodand

8

Dawnspirit

8

Daelkyr

9

Destined

9

Dreamspun

9

Death Angel

9

Darksider

10

Djinni

10

Hyperborean

10

Div

10

Eidolon

11

Doppelganger

11

Illithid

11

Ki-Rin

11

Elohim

12

Efreeti

12

Khayal

12

Linnorm (Corpse Tearer)

12

Flail Snail

13

Eladrin

13

Lamia

13

Linnorm (Dread)

13

Fungal

14

Elemental (Air)

14

Lillend

14

Linnorm (Land)

14

Impossible

15

Elemental (Earth)

15

Medusa

15

Linnorm (Flame)

15

Kamerel

16

Elemental (Fire)

16

Mercane

16

Linnorm (Forest)

16

Manasaputra

17

Elemental (Water)

17

Mishtai

17

Linnorm (Frost)

17

Ooze

18

Fey

18

Paraelemental (Ice)

18

Linnorm (Gray)

18

Plant

19

Guardinal

19

Paraelemental (Magma)

19

Linnorm (Rain)

19

Telkhine

20

Infernal

20

Paraelemental (Ooze)

20

Linnorm (Sea)

20

Teotl

21

Marid

21

Paraelemental (Smoke)

21

Linnorm (Stygian)

21

Unicorn

22

Slaad

22

Phoenix

22

Linnorm (Swamp)

22

Xill

23

Undead

23

Qorrashi

23

Naga (Banelar)

23

Weird (Air)

24

Yugoloth

24

Quasielemental (Ash)

24

Naga (Bright)

24

Weird (Earth)

 

 

25

Quasielemental (Dust)

25

Naga (Brine)

25

Weird (Fire)

 

 

26

Quasielemental (Lightning)

26

Naga (Dark)

26

Weird (Ice)

 

 

27

Quasielemental (Mineral)

27

Naga (Guardian)

27

Weird (Snow)

 

 

28

Quasielemental (Radiance)

28

Naga (Ha-Naga)

28

Weird (Water)

 

 

29

Quasielemental (Salt)

29

Naga (Iridescent)

 

 

 

 

30

Quasielemenal (Steam)

30

Naga (Spirit)

 

 

 

 

31

Quasielemental (Vacuum)

31

Naga (Water)

 

 

 

 

32

Rakshasa

32

Naga (Worm)

 

 

 

 

33

Rilmani

33

Naga (Zin)

 

 

 

 

34

Saraph

34

Neter

 

 

 

 

35

Serpent

35

Quori

 

 

 

 

36

Shadow Demon

36

Sea Serpent (Crested)

 

 

 

 

37

Sirensong

37

Sea Serpent (Lantern)

 

 

 

 

38

Spell Weaver

38

Sea Serpent (Spiked)

 

 

 

 

39

Spider

39

Sphinx

 

 

 

 

40

Starsoul

40

Titan

 

 

 

 

 

 

41

Vaati

 

 

 

 

 

 

42

Vestige

 

 


Table 3b. Draconic Bloodlines

1d25

Common

1d38

Uncommon

1d38

Rare

1d34

Very Rare

1

Black

1

Amber

1

Adamantine

1

Avalanche

2

Blue

2

Amethyst

2

Albino Wyrm

2

Beljuril

3

Brass

3

Auburn

3

Amphi

3

Bestiary

4

Bronze

4

Aquatic

4

Arack

4

Blizzard

5

Brown

5

Black Ice

5

Arboreal

5

Brainstealer

6

Chameleon

6

Brine

6

Astral

6

Celestial

7

Chromium

7

Cave

7

Axial

7

Cerilian

8

Cloud

8

Chiang Lung

8

Battle

8

Drow-Dragon

9

Cobalt

9

Cobra

9

Beast

9

Earthquake

10

Copper

10

Crystal

10

Blight

10

Ectoplasmic

11

Deep

11

Dune

11

Chaos

11

Elder Brain

12

Fang

12

Emerald

12

Chole

12

Fire

13

Gold

13

Gray

13

Concordant

13

Force

14

Green

14

Hex

14

Crimson

14

Frost

15

Iron

15

Jade

15

Deathmask

15

Incarnum

16

Mercury

16

Li Lung

16

Electrum

16

Jacinth

17

Mist

17

Lung Wang

17

Elysian

17

Moon

18

Nickel

18

Marsh

18

Ethereal

18

Mystaran Amber

19

Purple

19

Mithril

19

Faerie

19

Mystaran Crystalline

20

Red

20

Mustard

20

Gloom

20

Mystaran Jade

21

Silver

21

Night

21

Hellfire

21

Mystaran Onyx

22

Steel

22

Obsidian

22

Howling

22

Mystaran Ruby

23

Tungsten

23

Orange

23

Mirage

23

Mystaran Sapphire

24

White

24

Pan Lung

24

Moonstone

24

Pink

25

Yellow

25

Pearl

25

Oceanus

25

Prismatic

 

 

26

Rain

26

Orium

26

Rainbow

 

 

27

Rattelyr

27

Pact

27

Red Hawk

 

 

28

Salt

28

Pyroclastic

28

Sun

 

 

29

Sand

29

Radiant

29

Time

 

 

30

Sapphire

30

Rust

30

Tornado

 

 

31

Scintillating

31

Shadow

31

Tourmaline

 

 

32

Sea

32

Song

32

Typhoon

 

 

33

Shen Lung

33

Stone

33

Volcanic

 

 

34

T’ien Lung

34

Styx

34

Wildfire

 

 

35

Tome

35

Tarterian

 

 

 

 

36

Topaz

36

Vishap

 

 

 

 

37

Tun Mi Lung

37

Water

 

 

 

 

38

Yu Lung

38

Wretch

 

 

Table 4. Extra Advantages

If you roll the same leveled trait multiple times, add up the levels.

1d13

Advantage

1

Per+1 [5]

2

FP+2 [6]

3

Ally (Familiar) [Varies]

4

Charisma 1 [5]

5

ER 2 (Magic) [6]

6

Fit [5]

7

Longevity [2]

8

Magic Resistance 1 (Improved, +150%) [5]

9

Occultist 1 [10]

10

Sensitive* [5]

11

Single-Minded [5]

12

Versatile [5]

13

Voice [10]

* Upgrade to Empathy [15] if you roll it twice

Table 5. Extra Disadvantages

If you roll the same leveled trait multiple times, add up the levels. If you roll the same disadvantage with a self-control roll multiple times, decrease the self-control number by a step.

1d24

Disadvantage

1

Bad Back (Mild) [-15]

2

Colorblindness [-10]

3

Hard of Hearing* [-10]

4

Disturbing Voice [-10]

5

Easy to Kill 1 [-2]

6

Low Pain Threshold [-10]

7

Slow Healing 1 [-5]

8

Susceptible to Poison 1 [-4]

9

Susceptible to Disease 1 [-4]

10

Unfit** [-5]

11

Absent-Mindedness [-15]

12

Bad Temper (15) [-5]

13

Bully (15) [-5]

14

Callous [-5]

15

Combat Paralysis [-15]

16

Cowardice (15) [-5]

17

Curious (15) [-2]

18

Easy to Read [-10]

19

Greed (15) [-7]

20

Klutz [-5]

21

Loner (15) [-2]

22

Overconfidence (15) [-2]

23

Post-Combat Shakes (15) [-2]

24

Stubbornness [-5]

* Upgrade to Deafness [-20] if you roll it twice

** Upgrade to Very Unfit [-15] if you roll it twice

Table 6. Secondary Skills

If you roll the same skill multiple times, do not add up the points but increase the skill level by one for each time after the first.

1d13

Skill

1

Alchemy (Organic) (VH) IQ-2 [2]

2

Alchemy (Dark) (VH) IQ-2 [2]

3

Alchemy (Metallic) (VH) IQ-2 [2]

4

Thaumatology (VH) IQ-2 [2]

5

Diplomacy (H) IQ-1 [2]

6

Expert Skill (H) IQ-1 [2] (roll specialty randomly)

7

Fast-Draw (Potion) (E) DX+1 [2]

8

Fast-Draw (Spell Component) (E) DX+1 [2]

9

Climbing (A) DX [2]

10

Stealth (A) DX [2]

11

Intimidation (A) Will [2]

12

Leadership (A) IQ [2]

13

Occultism (A) IQ [2]

Table 7. Background Skills

If you roll the same skill multiple times, do not add up the points but increase the skill level by one for each time after the first.

1d15

Skill

1

Area Knowledge (local area) (E) IQ [1]

2

Body Sense (H) DX-2 [1]

3

First Aid (E) IQ [1]

4

Gesture (E) IQ [1]

5

Savoir-Faire (High Society) (E) IQ [1]

6

Savoir-Faire (Magical) (E) IQ [1]

7

Cartography (A) IQ-1 [1]

8

Connoisseur (any) (A) IQ-1 [1]

9

Hazardous Materials (Magical) (A) IQ-1 [1]

10

Speed-Reading (A) IQ-1 [1]

11

Artist (A) IQ-1 [1] (roll specialty randomly)

12

Physiology (H) IQ-2 [1] (roll specialty randomly)

13

Strategy (Land) (H) IQ-2 [1]

14

Hiking (A) HT-1 [1]

15

Scrounging (E) Per [1]

Table 8. Languages

Languages are chosen either randomly (there is no language table yet), or from a list of appropriate languages for the local area.

1d12

Fluency/Literacy

1

None/Semi-Literate

2

None/Literate

3

Broken/None

4

Broken/Semi-Literate

5

Broken/Literate

6

Accented/None

7

Accented/Semi-Literate

8

Accented/Literate

9

Native/None

10

Native/Semi-Literate

11

Native/Literate

12

Add Language Talent [10]

Table 9. Appearance

3d

Appearance

3-4

Handsome/Beautiful

5-7

Attractive

8-13

Average

14-16

Unattractive

17-18

Ugly

 

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