Random Generation: Bard
You can generate a bard character using the following
procedure:
1. Take the base template (below), rolling attributes
as shown in the template.
2. Determine an armor loadout by rolling on Table 1.
3. Determine a weapon loadout by rolling on Table 2.
4. Roll 5dx40 to determine your extra money in $.
4.1.
Optionally, purchase a delver kit (DF13, pp. 5-6).
5. Roll once on Table 3 to determine bardic package.
5. Roll 3 times on Table 4 to determine extra
advantages.
6. Roll 3 times on Table 5 to determine extra
disadvantages.
7. Roll 4 times on Table 6 to determine secondary
skills.
8. Roll 4 times on Table 7 to determine background
skills.
9. Roll 1d-1 times on Table 8 to determine languages.
10. Roll on Table 9 to determine appearance.
11. Roll 17 + 1d to determine the starting age.
Certain
steps can be considered optional if the information derived from them is not
important in the context of the character.
Base Bard Template
Attributes: ST 8 + 1d/2; DX 10 + 1d/2; IQ 10 + 1d/2; HT 9 + 1d/2
Advantages: Bard 1 [5]; Charisma 1 [5].
Skills: Expert Skill (Bardic Lore) (H) IQ [4].
Table 1. Armor Loadout
3d |
Armor Loadout |
3-5 |
Light
Leather |
6-9 |
Leather
Jacket |
10-12 |
Cloth |
13-15 |
Leather
Pants |
16-18 |
No
Armor |
Light Leather
Item |
Location |
Cost |
Weight |
Reference |
Boots,
Leather |
Feet |
$80 |
3 |
LTIA,
p. 16 |
Hat,
Small |
Skull |
$12 |
0.2 |
DF8,
p. 17 |
Leather,
Light |
Torso |
$180 |
3.3 |
LTIA,
p. 4 |
Leather,
Light |
Arms |
$90 |
1.7 |
LTIA,
p. 7 |
Leather,
Light |
Legs |
$180 |
3.3 |
LTIA,
p. 10 |
Ordinary
Clothing |
Torso,
Arms, Legs |
$0* |
2 |
LT,
p. 98 |
Total |
$542 |
13.5 |
*The
starting set is free; replacement costs $120.
Cloth
Item |
Location |
Cost |
Weight |
Reference |
Boots,
Leather |
Feet |
$80 |
3 |
LTIA,
p. 16 |
Hat,
Small |
Skull |
$12 |
0.2 |
DF8,
p. 17 |
Cloth,
Padded |
Torso |
$50 |
6 |
LTIA,
p. 4 |
Cloth,
Padded |
Arms |
$25 |
3 |
LTIA,
p. 7 |
Cloth,
Padded |
Legs |
$50 |
6 |
LTIA,
p. 10 |
Ordinary
Clothing |
Torso,
Arms, Legs |
$0* |
2 |
LT,
p. 98 |
Total |
$217 |
20.2 |
*The
starting set is free; replacement costs $120.
Leather Jacket
Item |
Location |
Cost |
Weight |
Reference |
Boots,
Leather |
Feet |
$80 |
3 |
LTIA,
p. 16 |
Hat,
Small |
Skull |
$12 |
0.2 |
DF8,
p. 17 |
Leather,
Light |
Chest |
$135 |
2.5 |
LTIA,
p. 5 |
Leather,
Light |
Arms |
$90 |
1.7 |
LTIA,
p. 7 |
Cloth,
Padded |
Legs |
$50 |
6 |
LTIA,
p. 10 |
Ordinary
Clothing |
Torso,
Arms, Legs |
$0* |
2 |
LT,
p. 98 |
Total |
$367 |
15.4 |
*The
starting set is free; replacement costs $120.
Leather Pants
Item |
Location |
Cost |
Weight |
Reference |
Boots,
Leather |
Feet |
$80 |
3 |
LTIA,
p. 16 |
Hat,
Small |
Skull |
$12 |
0.2 |
DF8,
p. 17 |
Leather,
Light |
Groin |
$9 |
0.2 |
LTIA,
p. 7 |
Leather,
Light |
Legs |
$180 |
3.3 |
LTIA,
p. 10 |
Ordinary
Clothing |
Torso,
Arms, Legs |
$0* |
2 |
LT,
p. 98 |
Total |
$281 |
8.7 |
*The
starting set is free; replacement costs $120.
No Armor
Item |
Location |
Cost |
Weight |
Reference |
Hat,
Wide |
Skull |
$18 |
0.3 |
DF8,
p. 17 |
Ordinary
Clothing |
Torso,
Arms, Legs |
$0* |
2 |
LT,
p. 98 |
Shoes |
Feet |
$40 |
2 |
LTIA,
p. 16 |
Total |
$58 |
4.3 |
*The
starting set is free; replacement costs $120.
Table 2. Weapon Loadout
1d6 |
Weapon Loadout |
1 |
Bard
Weapon Loadout #1 |
2 |
Bard
Weapon Loadout #2 |
3 |
Bard
Weapon Loadout #3 |
4 |
Bard
Weapon Loadout #4 |
5 |
Bard
Weapon Loadout #5 |
6 |
Bard
Weapon Loadout #6 |
Bard Weapon Loadout #1
Item |
Location |
Cost |
Weight |
Reference |
Arrows
x 12 |
Quiver |
$24 |
1.2 |
LT,
p. 78 |
Short
Bow (Rated to your ST) |
Torso |
$50 |
1.5 |
LT,
p. 76 |
Shortsword
(Cheap) |
Torso |
$160 |
2 |
LT,
p. 69 |
Shoulder
Quiver |
Torso |
$10 |
0.5 |
p.
B289 |
Small Knife |
Belt |
$30 |
0.5 |
LT,
p. 67 |
Total |
$274 |
5.7 |
||
Skills
and Traits |
||||
Armoury
(Missile Weapons) (A) IQ-1 [1] Bow
(A) DX+1 [4] Fast-Draw
(Arrow) (E) DX [1] Knife
(E) DX [1] Shortsword
(A) DX+1 [4] |
Bard Weapon Loadout #2
Item |
Location |
Cost |
Weight |
Reference |
Arrows
x 12 |
Quiver |
$24 |
1.2 |
LT,
p. 78 |
Light
Club |
Belt |
$5 |
3 |
LT,
p. 65 |
Short
Bow (Rated to your ST) |
Torso |
$50 |
1.5 |
LT,
p. 76 |
Shoulder
Quiver |
Torso |
$10 |
0.5 |
p.
B289 |
Small
Shield, Light |
Torso |
$30 |
3 |
LT,
p. 116 |
Total |
$119 |
9.2 |
||
Skills
and Traits |
||||
Bow
(A) DX [2] Broadsword
(A) DX+1 [4] Shield
(Buckler) (E) DX+2 [4] |
Bard Weapon Loadout #3
Item |
Location |
Cost |
Weight |
Reference |
Heavy
Cloak |
Back |
$50 |
5 |
LT,
p. 76 |
Smallsword
(Cheap) |
Torso |
$160 |
1.5 |
LT,
p. 69 |
Small
Throwing Knife x 2 |
Belt |
$60 |
1 |
LT,
p. 77 |
Total |
$270 |
7.5 |
||
Skills
and Traits |
||||
Cloak
(A) DX+1 [4] Knife
(E) DX [1] Smallsword
(A) DX+1 [4] Thrown
Weapon (Knife) (E) DX+1 [2] |
Bard Weapon Loadout #4
Item |
Location |
Cost |
Weight |
Reference |
Dress
Smallsword (Cheap) |
Torso |
$120 |
1 |
LT,
p. 69 |
Dueling
Buckler |
Torso |
$25 |
2 |
LT,
p. 76116 |
Small
Throwing Knife x 2 |
Belt |
$60 |
1 |
LT,
p. 77 |
Total |
$245 |
4 |
||
Skills
and Traits |
||||
Knife
(E) DX [1] Shield
(Buckler) (E) DX+2 [4] Smallsword
(A) DX+1 [4] Thrown
Weapon (Knife) (E) DX+1 [2] |
Bard Weapon Loadout #5
Item |
Location |
Cost |
Weight |
Reference |
Light
Cloak |
Back |
$20 |
2 |
LT,
p. 76 |
Light
Rapier (Cheap) |
Torso |
$160 |
2 |
LT,
p. 68 |
Stiletto |
Belt |
$20 |
0.25 |
LT,
p. 67 |
Total |
$270 |
7.5 |
||
Skills
and Traits |
||||
Cloak
(A) DX+1 [4] Knife
(E) DX [1] Main-Gauche
(A) DX [2] Rapier
(A) DX+1 [4] |
Bard Weapon Loadout #6
Item |
Location |
Cost |
Weight |
Reference |
Arrows
x 12 |
Quiver |
$24 |
1.2 |
LT,
p. 78 |
Light
Cloak |
Back |
$20 |
2 |
LT,
p. 76 |
Short
Bow (Rated to your ST) |
Torso |
$50 |
1.5 |
LT,
p. 76 |
Short
Staff |
Torso |
$20 |
1 |
LT,
p. 69 |
Shoulder
Quiver |
Torso |
$10 |
0.5 |
p.
B289 |
Stiletto |
Belt |
$20 |
0.25 |
LT,
p. 67 |
Total |
$144 |
6.45 |
||
Skills
and Traits |
||||
Bow
(A) DX [2] Cloak
(A) DX+1 [4] Knife
(E) DX [1] Smallsword
(A) DX+1 [4] |
Table 3. Bardic Package
1d6 |
Bardic Package |
1 |
Woodland
Piper |
2 |
Wandering
Minstrel |
3 |
Courtly
Bard |
4 |
Storyteller |
5 |
Performer |
6 |
Historian |
Woodland Piper
Item |
Location |
Cost |
Weight |
Reference |
Panpipes |
Belt |
$50 |
1 |
|
Total |
$50 |
1 |
||
Skills
and Traits |
||||
Dancing
(A) DX [2] Musical
Instrument (Panpipes) (H) IQ+1 [8] Naturalist
(H) IQ-1 [2] Survival
(Woodlands) (A) Per [2] |
Wandering Minstrel
Item |
Location |
Cost |
Weight |
Reference |
Lute |
Torso |
$150 |
5 |
|
Total |
$50 |
1 |
||
Skills
and Traits |
||||
Musical
Ability 1 [5] Carousing
(E) HT+1 [2] Diplomacy
(H) IQ-1 [2] Musical
Influence (VH) IQ [8] Musical
Instrument (Lute) (H) IQ+1 [8] Public
Speaking (A) IQ-1 [1] |
Courtly Bard
Item |
Location |
Cost |
Weight |
Reference |
Lyre |
Torso |
$300 |
4 |
|
Total |
$50 |
1 |
||
Skills
and Traits |
||||
Diplomacy
(H) IQ-1 [2] Musical
Instrument (Lyre) (H) IQ+1 [8] Savoir-Faire
(High Society) (E) IQ+1 [2] |
Storyteller
Skills
and Traits |
Carousing
(E) HT+1 [2] Persuade
(H) Will [4] Public
Speaking (A) IQ+1 [4] Writing
(A) IQ [2] |
Performer
Skills
and Traits |
Carousing
(E) HT [1] Dancing
(A) DX [2] Performance
(A) IQ+1 [4] Poetry
(A) IQ [2] Public
Speaking (A) IQ [2] Singing
(E) HT+2 [4] |
Historian
Item |
Location |
Cost |
Weight |
Reference |
Paper,
20 Sheets |
Backpack |
$20 |
1 |
|
Scribe’s
Kit |
Backpack |
$50 |
2 |
DF1,
p. 24 |
Total |
$70 |
3 |
||
Skills
and Traits |
||||
History
(Local region) (H) IQ+1 [8] Research
(A) IQ [2] Writing
(A) IQ [2] |
Table 4. Extra Advantages
If
you roll the same leveled trait multiple times, add up the levels.
1d20 |
Advantage |
1 |
Will
+1 [5] |
2 |
Per
+1 [5] |
3 |
FP
+1 [3] |
4 |
Basic
Speed +0.5 [10] |
5 |
Academic
1 [5] |
6 |
Ambidexterity
[5] |
7 |
Allure
1 [5] |
8 |
Antiquary
1 [5] |
9 |
Bard
1 [5] |
10 |
Born
Entertainer 1 [5] |
11 |
Charisma
1 [5] |
12 |
Cultural
Chameleon 1 [5] |
13 |
Danger
Sense [15] |
14 |
Eidetic
Memory* [5] |
15 |
Empath
1 [5] |
16 |
Musical
Ability 1 [5] |
17 |
Poet
1 [5] |
18 |
Smooth
Operator 1 [15] |
19 |
Talker
1 [5] |
20 |
Voice
[10] |
*
Upgrade to Photographic Memory [10] if you roll it twice
Table 5. Extra Disadvantages
If
you roll the same leveled trait multiple times, add up the levels. If you roll
the same disadvantage with a self-control roll multiple times, decrease the
self-control number by a step.
1d24 |
Disadvantage |
1 |
Will
-1 [-5] |
2 |
Per
-1 [-5] |
3 |
HP
-1 [-2] |
4 |
FP
-1 [-3] |
5 |
Basic
Speed -0.25 [-5] |
6 |
Bad
Temper (15) [-5] |
7 |
Chummy*
[-5] |
8 |
Compulsive
Carousing (15) [-2] |
9 |
Lecherousness
(15) [-7] |
10 |
Sense
of Duty (Adventuring companions) [-5] |
11 |
Xenophilia
(15) [-5] |
12 |
Curious
(15) [-2] |
13 |
Impulsiveness
(15) [-5] |
14 |
Overconfidence
(15) [-2] |
15 |
Code
of Honor (Gentleman’s) [-10] |
16 |
Compulsive
Lying (15) [-7] |
17 |
Odious
Personal Habit (Continuous singing or strumming) [-5] |
18 |
Pacifism**
(Reluctant Killer) [-5] |
19 |
Pacifism**
(Cannot Harm Innocents) [-10] |
20 |
Pacifism**
(Cannot Kill) [-15] |
21 |
Pacifism**
(Self-Defense Only) [-15] |
22 |
Phobia
(15) (random) [Varies] |
23 |
Post-Combat
Shakes (15) [-2] |
24 |
Unfit***
[-5] |
*
Upgrade to Gregarious [-10] if you roll it twice
**
Reroll if you get any form of Pacifism again
***
Upgrade to Very Unfit [-15] if you roll it twice
Table 6. Secondary Skills
If you
roll the same skill multiple times, do not add up the points but increase the
skill level by one for each time after the first.
1d20 |
Skill |
1 |
Acting
(A) IQ [2] |
2 |
Diplomacy
(H) IQ-1 [2] |
3 |
Expert
Skill (Bardic Lore) (H) IQ-1 [2] |
4 |
Fast-Talk
(A) IQ [2] |
5 |
Musical
Instrument (any) (H) IQ-1 [2] |
6 |
Performance
(A) IQ [2] |
7 |
Public
Speaking (A) IQ [2] |
8 |
Singing
(E) HT+1 [2] |
9 |
Current
Affairs (People) (E) IQ+1 [2] |
10 |
Current
Affairs (Politics) (E) IQ+1 [2] |
11 |
Current
Affairs (Regional (local)) (E) IQ+1 [2] |
12 |
Savoir-Faire
(High Society) (E) IQ+1 [2] |
13 |
Streetwise
(A) IQ [2] |
14 |
Musical
Composition (H) IQ-1 [2] |
15 |
Carousing
(E) HT+1 [2] |
16 |
Intimidation
(A) Will [2] |
17 |
Heraldry
(A) IQ [2] |
18 |
Poetry
(A) IQ [2] |
19 |
Teaching
(A) IQ [2] |
20 |
Writing
(A) IQ [2] |
Table 7. Background Skills
If
you roll the same skill multiple times, do not add up the points but increase
the skill level by one for each time after the first.
1d30 |
Skill |
1 |
Area
Knowledge (Local Area) (E) IQ [1] |
2 |
Climbing
(A) DX-1 [1] |
3 |
Erotic
Art (A) DX-1 [1] |
4 |
Dancing
(A) DX-1 [1] |
5 |
Stealth
(A) DX-1 [1] |
6 |
Acrobatics
(H) DX-2 [1] |
7 |
Sleight
of Hand (H) DX-2 [1] |
8 |
Detect
Lies (H) Per-2 [1] |
9 |
First
Aid (E) IQ [1] |
10 |
Gesture
(E) IQ [1] |
11 |
Makeup
(E) IQ [1] |
12 |
Panhandling
(E) IQ [1] |
13 |
Connoisseur
(Dance) (A) IQ-1 [1] |
14 |
Connoisseur
(Literature) (A) IQ-1 [1] |
15 |
Connoisseur
(Music) (A) IQ-1 [1] |
16 |
Disguise
(A) IQ-1 [1] |
17 |
Group
Performance (Choreography) (A) IQ-1 [1] |
18 |
Group
Performance (Conducting) (A) IQ-1 [1] |
19 |
Interrogation
(A) IQ-1 [1] |
20 |
Merchant
(A) IQ-1 [1] |
21 |
Occultism
(A) IQ-1 [1] |
22 |
Propaganda
(A) IQ-1 [1] |
23 |
Literature
(H) IQ-2 [1] |
24 |
Mimicry
(Speech) (H) IQ-2 [1] |
25 |
Ventriloquism
(H) IQ-2 [1] |
26 |
Hiking
(A) HT-1 [1] |
27 |
Sex
Appeal (A) HT-1 [1] |
28 |
Scrounging
(E) Per [1] |
29 |
Thaumatology
(VH) IQ-3 [1] |
30 |
Observation
(A) Per-1 [1] |
Table 8. Languages
Languages
are chosen either randomly (there is no language table yet), or from a list of
appropriate languages for the local area.
1d12 |
Fluency/Literacy |
1 |
None/Semi-Literate |
2 |
None/Literate |
3 |
Broken/None |
4 |
Broken/Semi-Literate |
5 |
Broken/Literate |
6 |
Accented/None |
7 |
Accented/Semi-Literate |
8 |
Accented/Literate |
9 |
Native/None |
10 |
Native/Semi-Literate |
11 |
Native/Literate |
12 |
Add
Language Talent [10] |
Table 9. Appearance
3d |
Appearance |
3-4 |
Handsome/Beautiful |
5-7 |
Attractive |
8-13 |
Average |
14-16 |
Unattractive |
17-18 |
Ugly |
No comments:
Post a Comment