Monday, 2 June 2025

Random Generation: Bard

Random Generation: Bard

Back in the day, I wrote a post with some random tables that would let you quickly generate a fighter. Now, here's another set of tables that will let you generate a bard.

You can generate a bard character using the following procedure:

1. Take the base template (below), rolling attributes as shown in the template.

2. Determine an armor loadout by rolling on Table 1.

3. Determine a weapon loadout by rolling on Table 2.

4. Roll 5dx40 to determine your extra money in $.

            4.1. Optionally, purchase a delver kit (DF13, pp. 5-6).

5. Roll once on Table 3 to determine bardic package.

5. Roll 3 times on Table 4 to determine extra advantages.

6. Roll 3 times on Table 5 to determine extra disadvantages.

7. Roll 4 times on Table 6 to determine secondary skills.

8. Roll 4 times on Table 7 to determine background skills.

9. Roll 1d-1 times on Table 8 to determine languages.

10. Roll on Table 9 to determine appearance.

11. Roll 17 + 1d to determine the starting age.

 

Certain steps can be considered optional if the information derived from them is not important in the context of the character.

 

Base Bard Template

Attributes: ST 8 + 1d/2; DX 10 + 1d/2; IQ 10 + 1d/2; HT 9 + 1d/2

Advantages: Bard 1 [5]; Charisma 1 [5].

Skills: Expert Skill (Bardic Lore) (H) IQ [4].

 

Table 1. Armor Loadout

3d

Armor Loadout

3-5

Light Leather

6-9

Leather Jacket

10-12

Cloth

13-15

Leather Pants

16-18

No Armor

 

Light Leather

Item

Location

Cost

Weight

Reference

Boots, Leather

Feet

$80

3

LTIA, p. 16

Hat, Small

Skull

$12

0.2

DF8, p. 17

Leather, Light

Torso

$180

3.3

LTIA, p. 4

Leather, Light

Arms

$90

1.7

LTIA, p. 7

Leather, Light

Legs

$180

3.3

LTIA, p. 10

Ordinary Clothing

Torso, Arms, Legs

$0*

2

LT, p. 98

Total

$542

13.5

*The starting set is free; replacement costs $120.

 

Cloth

Item

Location

Cost

Weight

Reference

Boots, Leather

Feet

$80

3

LTIA, p. 16

Hat, Small

Skull

$12

0.2

DF8, p. 17

Cloth, Padded

Torso

$50

6

LTIA, p. 4

Cloth, Padded

Arms

$25

3

LTIA, p. 7

Cloth, Padded

Legs

$50

6

LTIA, p. 10

Ordinary Clothing

Torso, Arms, Legs

$0*

2

LT, p. 98

Total

$217

20.2

*The starting set is free; replacement costs $120.

 

Leather Jacket

Item

Location

Cost

Weight

Reference

Boots, Leather

Feet

$80

3

LTIA, p. 16

Hat, Small

Skull

$12

0.2

DF8, p. 17

Leather, Light

Chest

$135

2.5

LTIA, p. 5

Leather, Light

Arms

$90

1.7

LTIA, p. 7

Cloth, Padded

Legs

$50

6

LTIA, p. 10

Ordinary Clothing

Torso, Arms, Legs

$0*

2

LT, p. 98

Total

$367

15.4

*The starting set is free; replacement costs $120.

 

Leather Pants

Item

Location

Cost

Weight

Reference

Boots, Leather

Feet

$80

3

LTIA, p. 16

Hat, Small

Skull

$12

0.2

DF8, p. 17

Leather, Light

Groin

$9

0.2

LTIA, p. 7

Leather, Light

Legs

$180

3.3

LTIA, p. 10

Ordinary Clothing

Torso, Arms, Legs

$0*

2

LT, p. 98

Total

$281

8.7

*The starting set is free; replacement costs $120.

 

No Armor

Item

Location

Cost

Weight

Reference

Hat, Wide

Skull

$18

0.3

DF8, p. 17

Ordinary Clothing

Torso, Arms, Legs

$0*

2

LT, p. 98

Shoes

Feet

$40

2

LTIA, p. 16

Total

$58

4.3

*The starting set is free; replacement costs $120.

 

Table 2. Weapon Loadout

1d6

Weapon Loadout

1

Bard Weapon Loadout #1

2

Bard Weapon Loadout #2

3

Bard Weapon Loadout #3

4

Bard Weapon Loadout #4

5

Bard Weapon Loadout #5

6

Bard Weapon Loadout #6

 

Bard Weapon Loadout #1

Item

Location

Cost

Weight

Reference

Arrows x 12

Quiver

$24

1.2

LT, p. 78

Short Bow (Rated to your ST)

Torso

$50

1.5

LT, p. 76

Shortsword (Cheap)

Torso

$160

2

LT, p. 69

Shoulder Quiver

Torso

$10

0.5

p. B289

Small Knife

Belt

$30

0.5

LT, p. 67

Total

$274

5.7

Skills and Traits

Armoury (Missile Weapons) (A) IQ-1 [1]

Bow (A) DX+1 [4]

Fast-Draw (Arrow) (E) DX [1]

Knife (E) DX [1]

Shortsword (A) DX+1 [4]

 

Bard Weapon Loadout #2

Item

Location

Cost

Weight

Reference

Arrows x 12

Quiver

$24

1.2

LT, p. 78

Light Club

Belt

$5

3

LT, p. 65

Short Bow (Rated to your ST)

Torso

$50

1.5

LT, p. 76

Shoulder Quiver

Torso

$10

0.5

p. B289

Small Shield, Light

Torso

$30

3

LT, p. 116

Total

$119

9.2

Skills and Traits

Bow (A) DX [2]

Broadsword (A) DX+1 [4]

Shield (Buckler) (E) DX+2 [4]

 

Bard Weapon Loadout #3

Item

Location

Cost

Weight

Reference

Heavy Cloak

Back

$50

5

LT, p. 76

Smallsword (Cheap)

Torso

$160

1.5

LT, p. 69

Small Throwing Knife x 2

Belt

$60

1

LT, p. 77

Total

$270

7.5

Skills and Traits

Cloak (A) DX+1 [4]

Knife (E) DX [1]

Smallsword (A) DX+1 [4]

Thrown Weapon (Knife) (E) DX+1 [2]

 

Bard Weapon Loadout #4

Item

Location

Cost

Weight

Reference

Dress Smallsword (Cheap)

Torso

$120

1

LT, p. 69

Dueling Buckler

Torso

$25

2

LT, p. 76116

Small Throwing Knife x 2

Belt

$60

1

LT, p. 77

Total

$245

4

Skills and Traits

Knife (E) DX [1]

Shield (Buckler) (E) DX+2 [4]

Smallsword (A) DX+1 [4]

Thrown Weapon (Knife) (E) DX+1 [2]

 

Bard Weapon Loadout #5

Item

Location

Cost

Weight

Reference

Light Cloak

Back

$20

2

LT, p. 76

Light Rapier (Cheap)

Torso

$160

2

LT, p. 68

Stiletto

Belt

$20

0.25

LT, p. 67

Total

$270

7.5

Skills and Traits

Cloak (A) DX+1 [4]

Knife (E) DX [1]

Main-Gauche (A) DX [2]

Rapier (A) DX+1 [4]

 

Bard Weapon Loadout #6

Item

Location

Cost

Weight

Reference

Arrows x 12

Quiver

$24

1.2

LT, p. 78

Light Cloak

Back

$20

2

LT, p. 76

Short Bow (Rated to your ST)

Torso

$50

1.5

LT, p. 76

Short Staff

Torso

$20

1

LT, p. 69

Shoulder Quiver

Torso

$10

0.5

p. B289

Stiletto

Belt

$20

0.25

LT, p. 67

Total

$144

6.45

Skills and Traits

Bow (A) DX [2]

Cloak (A) DX+1 [4]

Knife (E) DX [1]

Smallsword (A) DX+1 [4]

 

Table 3. Bardic Package

1d6

Bardic Package

1

Woodland Piper

2

Wandering Minstrel

3

Courtly Bard

4

Storyteller

5

Performer

6

Historian

 

Woodland Piper

Item

Location

Cost

Weight

Reference

Panpipes

Belt

$50

1

Blog

Total

$50

1

Skills and Traits

Dancing (A) DX [2]

Musical Instrument (Panpipes) (H) IQ+1 [8]

Naturalist (H) IQ-1 [2]

Survival (Woodlands) (A) Per [2]

 

Wandering Minstrel

Item

Location

Cost

Weight

Reference

Lute

Torso

$150

5

Blog

Total

$50

1

Skills and Traits

Musical Ability 1 [5]

Carousing (E) HT+1 [2]

Diplomacy (H) IQ-1 [2]

Musical Influence (VH) IQ [8]

Musical Instrument (Lute) (H) IQ+1 [8]

Public Speaking (A) IQ-1 [1]

 

Courtly Bard

Item

Location

Cost

Weight

Reference

Lyre

Torso

$300

4

Blog

Total

$50

1

Skills and Traits

Diplomacy (H) IQ-1 [2]

Musical Instrument (Lyre) (H) IQ+1 [8]

Savoir-Faire (High Society) (E) IQ+1 [2]

 

Storyteller

Skills and Traits

Carousing (E) HT+1 [2]

Persuade (H) Will [4]

Public Speaking (A) IQ+1 [4]

Writing (A) IQ [2]

 

Performer

Skills and Traits

Carousing (E) HT [1]

Dancing (A) DX [2]

Performance (A) IQ+1 [4]

Poetry (A) IQ [2]

Public Speaking (A) IQ [2]

Singing (E) HT+2 [4]

 

Historian

Item

Location

Cost

Weight

Reference

Paper, 20 Sheets

Backpack

$20

1

DF1, p. 24

Scribe’s Kit

Backpack

$50

2

DF1, p. 24

Total

$70

3

Skills and Traits

History (Local region) (H) IQ+1 [8]

Research (A) IQ [2]

Writing (A) IQ [2]

 

Table 4. Extra Advantages

If you roll the same leveled trait multiple times, add up the levels.

1d20

Advantage

1

Will +1 [5]

2

Per +1 [5]

3

FP +1 [3]

4

Basic Speed +0.5 [10]

5

Academic 1 [5]

6

Ambidexterity [5]

7

Allure 1 [5]

8

Antiquary 1 [5]

9

Bard 1 [5]

10

Born Entertainer 1 [5]

11

Charisma 1 [5]

12

Cultural Chameleon 1 [5]

13

Danger Sense [15]

14

Eidetic Memory* [5]

15

Empath 1 [5]

16

Musical Ability 1 [5]

17

Poet 1 [5]

18

Smooth Operator 1 [15]

19

Talker 1 [5]

20

Voice [10]

* Upgrade to Photographic Memory [10] if you roll it twice

 

Table 5. Extra Disadvantages

If you roll the same leveled trait multiple times, add up the levels. If you roll the same disadvantage with a self-control roll multiple times, decrease the self-control number by a step.

1d24

Disadvantage

1

Will -1 [-5]

2

Per -1 [-5]

3

HP -1 [-2]

4

FP -1 [-3]

5

Basic Speed -0.25 [-5]

6

Bad Temper (15) [-5]

7

Chummy* [-5]

8

Compulsive Carousing (15) [-2]

9

Lecherousness (15) [-7]

10

Sense of Duty (Adventuring companions) [-5]

11

Xenophilia (15) [-5]

12

Curious (15) [-2]

13

Impulsiveness (15) [-5]

14

Overconfidence (15) [-2]

15

Code of Honor (Gentleman’s) [-10]

16

Compulsive Lying (15) [-7]

17

Odious Personal Habit (Continuous singing or strumming) [-5]

18

Pacifism** (Reluctant Killer) [-5]

19

Pacifism** (Cannot Harm Innocents) [-10]

20

Pacifism** (Cannot Kill) [-15]

21

Pacifism** (Self-Defense Only) [-15]

22

Phobia (15) (random) [Varies]

23

Post-Combat Shakes (15) [-2]

24

Unfit*** [-5]

* Upgrade to Gregarious [-10] if you roll it twice

** Reroll if you get any form of Pacifism again

*** Upgrade to Very Unfit [-15] if you roll it twice

 

Table 6. Secondary Skills

If you roll the same skill multiple times, do not add up the points but increase the skill level by one for each time after the first.

1d20

Skill

1

Acting (A) IQ [2]

2

Diplomacy (H) IQ-1 [2]

3

Expert Skill (Bardic Lore) (H) IQ-1 [2]

4

Fast-Talk (A) IQ [2]

5

Musical Instrument (any) (H) IQ-1 [2]

6

Performance (A) IQ [2]

7

Public Speaking (A) IQ [2]

8

Singing (E) HT+1 [2]

9

Current Affairs (People) (E) IQ+1 [2]

10

Current Affairs (Politics) (E) IQ+1 [2]

11

Current Affairs (Regional (local)) (E) IQ+1 [2]

12

Savoir-Faire (High Society) (E) IQ+1 [2]

13

Streetwise (A) IQ [2]

14

Musical Composition (H) IQ-1 [2]

15

Carousing (E) HT+1 [2]

16

Intimidation (A) Will [2]

17

Heraldry (A) IQ [2]

18

Poetry (A) IQ [2]

19

Teaching (A) IQ [2]

20

Writing (A) IQ [2]

 

Table 7. Background Skills

If you roll the same skill multiple times, do not add up the points but increase the skill level by one for each time after the first.

1d30

Skill

1

Area Knowledge (Local Area) (E) IQ [1]

2

Climbing (A) DX-1 [1]

3

Erotic Art (A) DX-1 [1]

4

Dancing (A) DX-1 [1]

5

Stealth (A) DX-1 [1]

6

Acrobatics (H) DX-2 [1]

7

Sleight of Hand (H) DX-2 [1]

8

Detect Lies (H) Per-2 [1]

9

First Aid (E) IQ [1]

10

Gesture (E) IQ [1]

11

Makeup (E) IQ [1]

12

Panhandling (E) IQ [1]

13

Connoisseur (Dance) (A) IQ-1 [1]

14

Connoisseur (Literature) (A) IQ-1 [1]

15

Connoisseur (Music) (A) IQ-1 [1]

16

Disguise (A) IQ-1 [1]

17

Group Performance (Choreography) (A) IQ-1 [1]

18

Group Performance (Conducting) (A) IQ-1 [1]

19

Interrogation (A) IQ-1 [1]

20

Merchant (A) IQ-1 [1]

21

Occultism (A) IQ-1 [1]

22

Propaganda (A) IQ-1 [1]

23

Literature (H) IQ-2 [1]

24

Mimicry (Speech) (H) IQ-2 [1]

25

Ventriloquism (H) IQ-2 [1]

26

Hiking (A) HT-1 [1]

27

Sex Appeal (A) HT-1 [1]

28

Scrounging (E) Per [1]

29

Thaumatology (VH) IQ-3 [1]

30

Observation (A) Per-1 [1]

 

Table 8. Languages

Languages are chosen either randomly (there is no language table yet), or from a list of appropriate languages for the local area.

1d12

Fluency/Literacy

1

None/Semi-Literate

2

None/Literate

3

Broken/None

4

Broken/Semi-Literate

5

Broken/Literate

6

Accented/None

7

Accented/Semi-Literate

8

Accented/Literate

9

Native/None

10

Native/Semi-Literate

11

Native/Literate

12

Add Language Talent [10]

 

Table 9. Appearance

3d

Appearance

3-4

Handsome/Beautiful

5-7

Attractive

8-13

Average

14-16

Unattractive

17-18

Ugly

 


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