Sometimes I get an urge to make some GURPS content, be it something original, or something converted from another system/media. Maybe if I post it here, it will be useful not only to me. Keep in mind that I'm not a native English speaker and please forgive any mistakes.
Thursday, 31 October 2024
Druidic Spellcasting Revised
Sunday, 27 October 2024
Wizardry: Food Spells II
Wizardry: Food Spells II
Friday, 25 October 2024
Druidic Spells: Complete Arcane Spells
Druidic Spells: Complete Arcane Spells
Thursday, 24 October 2024
Wizardry: Complete Arcane Spells IX
Wizardry: Complete Arcane Spells IX
Wednesday, 23 October 2024
Wizardry: Complete Arcane Spells VIII
Wizardry: Complete Arcane Spells VIII
Tuesday, 22 October 2024
Wizardry: Complete Arcane Spells VII
Wizardry: Complete Arcane Spells VII
Monday, 21 October 2024
Wizardry: Complete Arcane Spells VI
Wizardry: Complete Arcane Spells VI
Sunday, 20 October 2024
Wizardry: Complete Arcane Spells V
Wizardry: Complete Arcane Spells V
Saturday, 19 October 2024
Wizardry: Complete Arcane Spells IV
Wizardry: Complete Arcane Spells IV
Friday, 18 October 2024
Wizardry: Complete Arcane Spells III
Wizardry: Complete Arcane Spells III
Wednesday, 16 October 2024
Wizardry: Complete Arcane Spells II
Wizardry: Complete Arcane Spells II
Tuesday, 15 October 2024
Wizardry: Complete Arcane Spells I
Wizardry: Complete Arcane Spells I
Saturday, 12 October 2024
Random Disease Generator
Random Disease Generator
Diseases in RPGs are very much underused. How many times have you seen Resistant/Immunity to Disease? And how many times have you seen a disease actually come up in the game? The answers are probably “occasionally to often” and “never”. It’s understandable – diseases are passive threats that, depending on their severity, either mildly inconvenience you or force you to rest for a long time akin to crippling injuries. If one PC caught a debilitating disease, then everyone has to wait for him to recover, or the GM just goes “Okay, you find a suitable priest, pay him $100, and he cures you. Let’s keep going.” Diseases probably work much better if you’re using 1:1 time. But I’m writing not to advocate for 1:1 time (mostly), but to tackle an adjacent problem – GURPS has barely any diseases statted up. There is one in GURPS Basic Set, some in GURPS Bio-Tech, and a couple in, surprisingly, GURPS Tactical Shooting: Extreme Conditions. In addition to that, GURPS has a generic “infection” that sort of makes things better. I did write up some D&D and Pathfinder diseases in the past, but how do you decide on what disease does the character catch?
A few days ago, I opened the AD&D Dungeon Master’s Guide and found a bunch of tables for random disease and parasitic infestation generation on the first pages. To be honest, they look pretty damn good, and they inspired me to adapt them to GURPS. As always, I’m not doing a 1-to-1 conversion, because GURPS has a different degree of granularity, and I have to take into account more parameters than AD&D did. I hope this will be useful!