Random Generation: Sorcerer
1. Take the base template (below), rolling attributes as shown in the template.
2. Determine an armor loadout by rolling on Table 1.
3. Determine a weapon loadout by rolling on Table 2.
4. Roll 3dx40 to determine your extra money in $.
4.1. Optionally, purchase a delver kit (DF13, pp. 5-6).
5. Roll once on Table 3 to determine sorcerer bloodline.
6. Your bloodline will have college or theme-based scope limitations. For each scope or theme that has its own table, roll on the Starting Spells table 1d4-2 (minimum 1) times and take these spells as alternative abilities. Then roll 1d6; on 1-2, take a number of levels of Sorcerous Empowerment limited with your bloodline scope limitation enough to take the most expensive spell rolled as an alternative ability.
7. Roll 3 times on Table 4 to determine extra advantages.
8. Roll 3 times on Table 5 to determine extra disadvantages.
9. Roll 4 times on Table 6 to determine secondary skills.
10. Roll 4 times on Table 7 to determine background skills.
11. Roll 1d-2 times on Table 8 to determine languages.
12. Roll on Table 9 to determine appearance.
13. Roll 17 + 1d to determine the starting age.
Certain
steps can be considered optional if the information derived from them is not
important in the context of the character.
Base Sorcerer Template
Attributes: ST 8 + 1d/2; DX 9 + 1d/2; IQ 10 + 1d/2; HT 9 + 1d/2
Secondary Characteristics: Will 10
+ 1d/2
Advantages: Sorcery Talent 1 [5].
Skills: Innate Attack (any*) (E) DX+2 [4].
* Choose the specialty after you roll your starting
spells.
Table 1. Armor Loadout
3d |
Armor Loadout |
3-5 |
Leather
Jacket |
6-9 |
Cloth |
10-13 |
Leather
Pants |
14-18 |
No
Armor |
Cloth
Item |
Location |
Cost |
Weight |
Reference |
Boots,
Leather |
Feet |
$80 |
3 |
LTIA,
p. 16 |
Hat,
Small |
Skull |
$12 |
0.2 |
DF8,
p. 17 |
Cloth,
Padded |
Torso |
$50 |
6 |
LTIA,
p. 4 |
Cloth,
Padded |
Arms |
$25 |
3 |
LTIA,
p. 7 |
Cloth,
Padded |
Legs |
$50 |
6 |
LTIA,
p. 10 |
Ordinary
Clothing |
Torso,
Arms, Legs |
$0* |
2 |
LT,
p. 98 |
Total |
$217 |
20.2 |
*The starting set is free; replacement costs $120.
Leather Jacket
Item |
Location |
Cost |
Weight |
Reference |
Boots,
Leather |
Feet |
$80 |
3 |
LTIA,
p. 16 |
Hat,
Small |
Skull |
$12 |
0.2 |
DF8,
p. 17 |
Leather,
Light |
Chest |
$135 |
2.5 |
LTIA,
p. 5 |
Leather,
Light |
Arms |
$90 |
1.7 |
LTIA,
p. 7 |
Cloth,
Padded |
Legs |
$50 |
6 |
LTIA,
p. 10 |
Ordinary
Clothing |
Torso,
Arms, Legs |
$0* |
2 |
LT,
p. 98 |
Total |
$367 |
15.4 |
*The starting set is free; replacement costs $120.
Leather Pants
Item |
Location |
Cost |
Weight |
Reference |
Boots,
Leather |
Feet |
$80 |
3 |
LTIA,
p. 16 |
Hat,
Small |
Skull |
$12 |
0.2 |
DF8,
p. 17 |
Leather,
Light |
Groin |
$9 |
0.2 |
LTIA,
p. 7 |
Leather,
Light |
Legs |
$180 |
3.3 |
LTIA,
p. 10 |
Ordinary
Clothing |
Torso,
Arms, Legs |
$0* |
2 |
LT,
p. 98 |
Total |
$281 |
8.7 |
*The starting set is free; replacement costs $120.
No Armor
Item |
Location |
Cost |
Weight |
Reference |
Hat,
Wide |
Skull |
$18 |
0.3 |
DF8,
p. 17 |
Ordinary
Clothing |
Torso,
Arms, Legs |
$0* |
2 |
LT,
p. 98 |
Shoes |
Feet |
$40 |
2 |
LTIA,
p. 16 |
Total |
$58 |
4.3 |
*The starting set is free; replacement costs $120.
Table 2. Weapon Loadout
1d6 |
Weapon Loadout |
1 |
Sorcerer
Weapon Loadout #1 |
2 |
Sorcerer
Weapon Loadout #2 |
3 |
Sorcerer
Weapon Loadout #3 |
4 |
Sorcerer
Weapon Loadout #4 |
5 |
Sorcerer
Weapon Loadout #5 |
6 |
Sorcerer
Weapon Loadout #6 |
Sorcerer Weapon Loadout #1
Item |
Location |
Cost |
Weight |
Reference |
Arrows
x 12 |
Quiver |
$24 |
1.2 |
LT,
p. 78 |
Short
Bow (Rated to your ST) |
Torso |
$50 |
1.5 |
LT,
p. 76 |
Shoulder
Quiver |
Torso |
$10 |
0.5 |
p.
B289 |
Small Knife |
Belt |
$30 |
0.5 |
LT,
p. 67 |
Total |
$114 |
3.7 |
||
Skills
and Traits |
||||
Bow
(A) DX [2] Knife
(E) DX [1] |
Sorcerer Weapon Loadout #2
Item |
Location |
Cost |
Weight |
Reference |
Light
Club |
Belt |
$5 |
3 |
LT,
p. 65 |
Small
Shield, Light |
Torso |
$30 |
3 |
LT,
p. 116 |
Total |
$119 |
9.2 |
||
Skills
and Traits |
||||
Broadsword
(A) DX [2] Shield
(Buckler) (E) DX [1] |
Sorcerer Weapon Loadout #3
Item |
Location |
Cost |
Weight |
Reference |
Light
Cloak |
Back |
$20 |
2 |
LT,
p. 76 |
Smallsword
(Cheap) |
Torso |
$160 |
1.5 |
LT,
p. 69 |
Total |
$180 |
3.5 |
||
Skills
and Traits |
||||
Cloak
(A) DX [2] Smallsword
(A) DX [2] |
Sorcerer Weapon Loadout #4
Item |
Location |
Cost |
Weight |
Reference |
Light
Cloak |
Back |
$20 |
2 |
LT,
p. 76 |
Short
Staff |
Torso |
$20 |
1 |
LT,
p. 69 |
Total |
$40 |
3 |
||
Skills
and Traits |
||||
Cloak
(A) DX [2] Smallsword
(A) DX [2] |
Sorcerer Weapon Loadout #5
Item |
Location |
Cost |
Weight |
Reference |
Pouch |
Belt |
$10 |
0.2 |
p.
B288 |
Sling |
Belt |
$20 |
0.5 |
LT,
p. 76 |
Sling
Stone, Shaped x 10 |
Pouch |
$0.6 |
0.5 |
LT,
p. 78 |
Small Knife |
Belt |
$30 |
0.5 |
LT,
p. 67 |
Total |
$60.6 |
1.7 |
||
Skills
and Traits |
||||
Knife
(E) DX [1] Sling
(H) DX-1 [2] |
Sorcerer Weapon Loadout #6
Item |
Location |
Cost |
Weight |
Reference |
Quarterstaff |
Torso |
$10 |
4 |
LT,
p. 69 |
Total |
$10 |
4 |
||
Skills
and Traits |
||||
Staff
(A) DX [2] |
Table 3. Bloodlines
First,
roll on the following table to determine the rarity of your bloodline. The
Draconic bloodlines are intentionally separated into their own categories to
avoid clutter and to represent draconic bloodlines being predominant. After
rolling on Table 3, roll on Table 3a for Common/Uncommon/Rare/Very Rare
bloodlines or on Table 3b for Draconic bloodlines.
3d |
Bloodline Rarity |
3-4 |
Very
Rare |
5-6 |
Rare |
7-8 |
Uncommon |
9-10 |
Common |
11-12 |
Draconic
(Common) |
13-14 |
Draconic
(Uncommon) |
15-16 |
Draconic
(Rare) |
17-18 |
Draconic
(Very Rare) |
Table 3a. Non-Draconic Bloodlines
1d24 |
Common |
1d40 |
Uncommon |
1d42 |
Rare |
1d28 |
Very Rare |
1 |
Aberrant |
1 |
Accursed |
1 |
Air Sentinel |
1 |
Aeon |
2 |
Abyssal |
2 |
Aranea |
2 |
Al-Jahar |
2 |
Anunnaki |
3 |
Angelic |
3 |
Astral |
3 |
Apollyon |
3 |
Apkallu |
4 |
Aquatic |
4 |
Asura |
4 |
Avari |
4 |
Axiomite |
5 |
Arcane |
5 |
Barghest |
5 |
Busen |
5 |
Baernaloth |
6 |
Archon |
6 |
Couatl |
6 |
Chaos Sentinel |
6 |
Behemoth |
7 |
Boreal |
7 |
Cyclopean |
7 |
Charuntes |
7 |
Being of the Ball |
8 |
Dao |
8 |
Demodand |
8 |
Dawnspirit |
8 |
Daelkyr |
9 |
Destined |
9 |
Dreamspun |
9 |
Death Angel |
9 |
Darksider |
10 |
Djinni |
10 |
Hyperborean |
10 |
Div |
10 |
Eidolon |
11 |
Doppelganger |
11 |
Illithid |
11 |
Ki-Rin |
11 |
Elohim |
12 |
Efreeti |
12 |
Khayal |
12 |
Linnorm (Corpse Tearer) |
12 |
Flail Snail |
13 |
Eladrin |
13 |
Lamia |
13 |
Linnorm (Dread) |
13 |
Fungal |
14 |
Elemental (Air) |
14 |
Lillend |
14 |
Linnorm (Land) |
14 |
Impossible |
15 |
Elemental (Earth) |
15 |
Medusa |
15 |
Linnorm (Flame) |
15 |
Kamerel |
16 |
Elemental (Fire) |
16 |
Mercane |
16 |
Linnorm (Forest) |
16 |
Manasaputra |
17 |
Elemental (Water) |
17 |
Mishtai |
17 |
Linnorm (Frost) |
17 |
Ooze |
18 |
Fey |
18 |
Paraelemental (Ice) |
18 |
Linnorm (Gray) |
18 |
Plant |
19 |
Guardinal |
19 |
Paraelemental (Magma) |
19 |
Linnorm (Rain) |
19 |
Telkhine |
20 |
Infernal |
20 |
Paraelemental (Ooze) |
20 |
Linnorm (Sea) |
20 |
Teotl |
21 |
Marid |
21 |
Paraelemental (Smoke) |
21 |
Linnorm (Stygian) |
21 |
Unicorn |
22 |
Slaad |
22 |
Phoenix |
22 |
Linnorm (Swamp) |
22 |
Xill |
23 |
Undead |
23 |
Qorrashi |
23 |
Naga (Banelar) |
23 |
Weird (Air) |
24 |
Yugoloth |
24 |
Quasielemental (Ash) |
24 |
Naga (Bright) |
24 |
Weird (Earth) |
|
|
25 |
Quasielemental (Dust) |
25 |
Naga (Brine) |
25 |
Weird (Fire) |
|
|
26 |
Quasielemental (Lightning) |
26 |
Naga (Dark) |
26 |
Weird (Ice) |
|
|
27 |
Quasielemental (Mineral) |
27 |
Naga (Guardian) |
27 |
Weird (Snow) |
|
|
28 |
Quasielemental (Radiance) |
28 |
Naga (Ha-Naga) |
28 |
Weird (Water) |
|
|
29 |
Quasielemental (Salt) |
29 |
Naga (Iridescent) |
|
|
|
|
30 |
Quasielemenal (Steam) |
30 |
Naga (Spirit) |
|
|
|
|
31 |
Quasielemental (Vacuum) |
31 |
Naga (Water) |
|
|
|
|
32 |
Rakshasa |
32 |
Naga (Worm) |
|
|
|
|
33 |
Rilmani |
33 |
Naga (Zin) |
|
|
|
|
34 |
Saraph |
34 |
Neter |
|
|
|
|
35 |
Serpent |
35 |
Quori |
|
|
|
|
36 |
Shadow Demon |
36 |
Sea Serpent (Crested) |
|
|
|
|
37 |
Sirensong |
37 |
Sea Serpent (Lantern) |
|
|
|
|
38 |
Spell Weaver |
38 |
Sea Serpent (Spiked) |
|
|
|
|
39 |
Spider |
39 |
Sphinx |
|
|
|
|
40 |
Starsoul |
40 |
Titan |
|
|
|
|
|
|
41 |
Vaati |
|
|
|
|
|
|
42 |
Vestige |
|
|
Table 3b. Draconic Bloodlines
1d25 |
Common |
1d38 |
Uncommon |
1d38 |
Rare |
1d34 |
Very Rare |
1 |
Black |
1 |
Amber |
1 |
Adamantine |
1 |
Avalanche |
2 |
Blue |
2 |
Amethyst |
2 |
Albino Wyrm |
2 |
Beljuril |
3 |
Brass |
3 |
Auburn |
3 |
Amphi |
3 |
Bestiary |
4 |
Bronze |
4 |
Aquatic |
4 |
Arack |
4 |
Blizzard |
5 |
Brown |
5 |
Black Ice |
5 |
Arboreal |
5 |
Brainstealer |
6 |
Chameleon |
6 |
Brine |
6 |
Astral |
6 |
Celestial |
7 |
Chromium |
7 |
Cave |
7 |
Axial |
7 |
Cerilian |
8 |
Cloud |
8 |
Chiang Lung |
8 |
Battle |
8 |
Drow-Dragon |
9 |
Cobalt |
9 |
Cobra |
9 |
Beast |
9 |
Earthquake |
10 |
Copper |
10 |
Crystal |
10 |
Blight |
10 |
Ectoplasmic |
11 |
Deep |
11 |
Dune |
11 |
Chaos |
11 |
Elder Brain |
12 |
Fang |
12 |
Emerald |
12 |
Chole |
12 |
Fire |
13 |
Gold |
13 |
Gray |
13 |
Concordant |
13 |
Force |
14 |
Green |
14 |
Hex |
14 |
Crimson |
14 |
Frost |
15 |
Iron |
15 |
Jade |
15 |
Deathmask |
15 |
Incarnum |
16 |
Mercury |
16 |
Li Lung |
16 |
Electrum |
16 |
Jacinth |
17 |
Mist |
17 |
Lung Wang |
17 |
Elysian |
17 |
Moon |
18 |
Nickel |
18 |
Marsh |
18 |
Ethereal |
18 |
Mystaran Amber |
19 |
Purple |
19 |
Mithril |
19 |
Faerie |
19 |
Mystaran Crystalline |
20 |
Red |
20 |
Mustard |
20 |
Gloom |
20 |
Mystaran Jade |
21 |
Silver |
21 |
Night |
21 |
Hellfire |
21 |
Mystaran Onyx |
22 |
Steel |
22 |
Obsidian |
22 |
Howling |
22 |
Mystaran Ruby |
23 |
Tungsten |
23 |
Orange |
23 |
Mirage |
23 |
Mystaran Sapphire |
24 |
White |
24 |
Pan Lung |
24 |
Moonstone |
24 |
Pink |
25 |
Yellow |
25 |
Pearl |
25 |
Oceanus |
25 |
Prismatic |
|
|
26 |
Rain |
26 |
Orium |
26 |
Rainbow |
|
|
27 |
Rattelyr |
27 |
Pact |
27 |
Red Hawk |
|
|
28 |
Salt |
28 |
Pyroclastic |
28 |
Sun |
|
|
29 |
Sand |
29 |
Radiant |
29 |
Time |
|
|
30 |
Sapphire |
30 |
Rust |
30 |
Tornado |
|
|
31 |
Scintillating |
31 |
Shadow |
31 |
Tourmaline |
|
|
32 |
Sea |
32 |
Song |
32 |
Typhoon |
|
|
33 |
Shen Lung |
33 |
Stone |
33 |
Volcanic |
|
|
34 |
T’ien Lung |
34 |
Styx |
34 |
Wildfire |
|
|
35 |
Tome |
35 |
Tarterian |
|
|
|
|
36 |
Topaz |
36 |
Vishap |
|
|
|
|
37 |
Tun Mi Lung |
37 |
Water |
|
|
|
|
38 |
Yu Lung |
38 |
Wretch |
|
|
Table 4. Extra Advantages
If
you roll the same leveled trait multiple times, add up the levels.
1d13 |
Advantage |
1 |
Per+1
[5] |
2 |
FP+2
[6] |
3 |
Ally
(Familiar) [Varies] |
4 |
Charisma
1 [5] |
5 |
ER
2 (Magic) [6] |
6 |
Fit
[5] |
7 |
Longevity
[2] |
8 |
Magic
Resistance 1 (Improved, +150%) [5] |
9 |
Occultist
1 [10] |
10 |
Sensitive*
[5] |
11 |
Single-Minded
[5] |
12 |
Versatile
[5] |
13 |
Voice
[10] |
* Upgrade to Empathy [15] if you roll it twice
Table 5. Extra Disadvantages
If
you roll the same leveled trait multiple times, add up the levels. If you roll
the same disadvantage with a self-control roll multiple times, decrease the
self-control number by a step.
1d24 |
Disadvantage |
1 |
Bad
Back (Mild) [-15] |
2 |
Colorblindness
[-10] |
3 |
Hard
of Hearing* [-10] |
4 |
Disturbing
Voice [-10] |
5 |
Easy
to Kill 1 [-2] |
6 |
Low
Pain Threshold [-10] |
7 |
Slow
Healing 1 [-5] |
8 |
Susceptible
to Poison 1 [-4] |
9 |
Susceptible
to Disease 1 [-4] |
10 |
Unfit**
[-5] |
11 |
Absent-Mindedness
[-15] |
12 |
Bad
Temper (15) [-5] |
13 |
Bully
(15) [-5] |
14 |
Callous
[-5] |
15 |
Combat
Paralysis [-15] |
16 |
Cowardice
(15) [-5] |
17 |
Curious
(15) [-2] |
18 |
Easy
to Read [-10] |
19 |
Greed
(15) [-7] |
20 |
Klutz
[-5] |
21 |
Loner
(15) [-2] |
22 |
Overconfidence
(15) [-2] |
23 |
Post-Combat
Shakes (15) [-2] |
24 |
Stubbornness
[-5] |
*
Upgrade to Deafness [-20] if you roll it twice
** Upgrade to Very Unfit [-15] if you roll it twice
Table 6. Secondary Skills
If
you roll the same skill multiple times, do not add up the points but increase
the skill level by one for each time after the first.
1d13 |
Skill |
1 |
Alchemy
(Organic) (VH) IQ-2 [2] |
2 |
Alchemy
(Dark) (VH) IQ-2 [2] |
3 |
Alchemy
(Metallic) (VH) IQ-2 [2] |
4 |
Thaumatology
(VH) IQ-2 [2] |
5 |
Diplomacy
(H) IQ-1 [2] |
6 |
Expert
Skill (H) IQ-1 [2] (roll specialty randomly) |
7 |
Fast-Draw
(Potion) (E) DX+1 [2] |
8 |
Fast-Draw
(Spell Component) (E) DX+1 [2] |
9 |
Climbing
(A) DX [2] |
10 |
Stealth
(A) DX [2] |
11 |
Intimidation
(A) Will [2] |
12 |
Leadership
(A) IQ [2] |
13 |
Occultism
(A) IQ [2] |
Table 7. Background Skills
If
you roll the same skill multiple times, do not add up the points but increase
the skill level by one for each time after the first.
1d15 |
Skill |
1 |
Area
Knowledge (local area) (E) IQ [1] |
2 |
Body
Sense (H) DX-2 [1] |
3 |
First
Aid (E) IQ [1] |
4 |
Gesture
(E) IQ [1] |
5 |
Savoir-Faire
(High Society) (E) IQ [1] |
6 |
Savoir-Faire
(Magical) (E) IQ [1] |
7 |
Cartography
(A) IQ-1 [1] |
8 |
Connoisseur
(any) (A) IQ-1 [1] |
9 |
Hazardous
Materials (Magical) (A) IQ-1 [1] |
10 |
Speed-Reading
(A) IQ-1 [1] |
11 |
Artist
(A) IQ-1 [1] (roll specialty randomly) |
12 |
Physiology
(H) IQ-2 [1] (roll specialty randomly) |
13 |
Strategy
(Land) (H) IQ-2 [1] |
14 |
Hiking
(A) HT-1 [1] |
15 |
Scrounging
(E) Per [1] |
Table 8. Languages
Languages
are chosen either randomly (there is no language table yet), or from a list of
appropriate languages for the local area.
1d12 |
Fluency/Literacy |
1 |
None/Semi-Literate |
2 |
None/Literate |
3 |
Broken/None |
4 |
Broken/Semi-Literate |
5 |
Broken/Literate |
6 |
Accented/None |
7 |
Accented/Semi-Literate |
8 |
Accented/Literate |
9 |
Native/None |
10 |
Native/Semi-Literate |
11 |
Native/Literate |
12 |
Add
Language Talent [10] |
Table 9. Appearance
3d |
Appearance |
3-4 |
Handsome/Beautiful |
5-7 |
Attractive |
8-13 |
Average |
14-16 |
Unattractive |
17-18 |
Ugly |
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