Druidic Spells: Weather Spells III
I looked through Priest's Spell Compendium I-III, and haven't really found any other interesting weather spells. It seems that the Weather spehere in D&D is even smaller than in GURPS. So, let's adapt my previous sorcery conversions of GURPS Weather spells to this framework.
Cloud Follower is based on the Cloud spell from GURPS Magic: The Least of Spells. I decided to shorten the range to make it cheaper. Still, at 14 points this is a rip-off, so better save it for improvisation.
Clouds is based on the eponymous GURPS Magic spell. With increased casting time and the new requirements, it became much more affordable. And it's actually useful at night!
Cloud-Vaulting is a weather-themed teleportation spell. While powerful, it is still quite affordable.
Cloud-Walking was reworked into a proper Malediction buff. I like this spell.
Control Currents changes the current's speed or direction. For such minor bonuses, it costs a lot, but that's the suffering you have to endure if you're using Control with Natural Phenomena.
Endure Elements is a spell that I simply forgot to turn into a druidic spell.
Environmental Adaptation is based on a relatively obscure Injury Tolerance variant.
Frost is a more-or-less cosmetic spell that also acts as a weak area attaack against fire beings. Also, very cheap!
Hail is yet another weather phenomenon that actually can deal damage. I found the exact numbers in GURPS Psionic Powers.
Predict Eclipse is a very situationally useful spell that one really shouldn't take as a learned spell.
Rain probably is one of the most useful weather spells.
Rainbow, however, is one of the most useless weather spells.
Shape Clouds could be a fun way of sending messages or write slurs in the sky.
Snow is another weather spell that may be useful to adventurers.
Storm Shelter is a decent buff that may be helpful.
Tides is another spell that may be situationally useful if you need to inspect the shores.
Waves is probably very useful onboard of a seafaring vessel.
Weather Dome is a reworked Sorcery spell that now is affordable.