Wednesday, 3 December 2025

Heroic Combat: Iteration 1

Heroic Combat: Iteration 1

All right, real life got relatively less busy, and now I can devote some time to Heroic Combat. I mulled this over, and I think that it would be best to use an iterative approach (something akin to what Mailanka did with his Psi-Wars). In the first iteration, I will write up the very basic framework - movement, attacking, defending, casualties, engagement, etc. without complicating things with status effects, magic, and other things. Once this base framework is functional, I'll add other things.
 
The intent of the Heroic Combat is to have a way to resolve a combat quickly between large numbers of combatants with or without a map, preferably with few rolls, but to retain some tactical depth. This may be a complete mess, but I need to get something out the door, playtest it, and then change/expand the ruleset.