Heroic Combat: Iteration 1
All right, real life got relatively
less busy, and now I can devote some time to Heroic Combat. I mulled this over,
and I think that it would be best to use an iterative approach (something akin
to what Mailanka did with his Psi-Wars). In the first iteration, I will write
up the very basic framework - movement, attacking, defending, casualties,
engagement, etc. without complicating things with status effects, magic, and
other things. Once this base framework is functional, I'll add other things.