Sometimes I get an urge to make some GURPS content, be it something original, or something converted from another system/media. Maybe if I post it here, it will be useful not only to me. Keep in mind that I'm not a native English speaker and please forgive any mistakes.
Thursday, 30 April 2020
Wednesday, 29 April 2020
Tuesday, 28 April 2020
Monday, 27 April 2020
NPCs: Psionic Racial Examples
NPCs: Psionic Racial Examples
In this post I will make several sample NPCs using the psionic racial templates from the Expanded Psionics Handbook.
Sunday, 26 April 2020
Racial Templates: Psionic Races
Racial Templates: Psionic Races
Since I've converted some psionic monsters, let's cover the not-yet-converted psionic races from the Expanded Psionics Handbook and Complete Psionic.
Saturday, 25 April 2020
Friday, 24 April 2020
How to: Favored Soul/Oracle Abilities
How to: Favored Soul/Oracle Abilities
The favored soul/oracle to the cleric is what the sorcerer is to the wizard. In D&D/PF, this is a spontaneous divine spellcaster. In GURPS, I made them slightly different mechanically. Where the cleric represents powers gained through study and religion as an organization, the favored soul is an unwilling recepient of the divine power, chosen by the deity.
Thursday, 23 April 2020
Alchemy: Dungeon Concoctions VII
Alchemy: Dungeon Concoctions VII
I haven't done many elixirs in a while, so let's catch up and convert the elixirs from GURPS Dungeon Fantasy Treasures 3: Artifacts of Felltower and GURPS Dungeon Fantasy Setting: Cold Shard Mountains.
Wednesday, 22 April 2020
How to: Inquisitor Abilities
How to: Inquisitor Abilities
The inquisitor is a divine spellcasting class from the Pathfinder RPG. Here I will try to convert some of its class abilities to GURPS.
Tuesday, 21 April 2020
Treasure: Epic Weapons
Treasure: Epic Weapons
This post will convert epic weapons from the Epic Level Handbook for D&D 3.0 to GURPS. Just like with most of the epic magic items, most of these are just normal magic items, but with bigger numbers.
Monday, 20 April 2020
Arena: Mind Flayer Sorcerer vs. Human Fighter Vampire
Arena: Mind Flayer Sorcerer vs. Human Fighter Vampire
Here's another combat scenario, where we decided to try out something more high-powered - mind flayer sorcerer and human fighter vampire.
Sunday, 19 April 2020
Saturday, 18 April 2020
Treasure: Epic Armor
Treasure: Epic Armor
Epic Level Handbook is one of the few D&D books available on the SRD. It has some high-power magic items, but most of them are just "normal magic item, but with bigger numbers." So, it shouldn't be difficult to convert them. This post will detail epic armor.
Friday, 17 April 2020
Arena: Thug vs. Tiefling Warrior
Arena: Thug vs. Tiefling Warrior
This is the start of a new series of posts, where I run test combats with my friends, using NPCs/adventurers/monsters, and write turn-by-turn reports. In this one, the arena contestants are a thug and a tiefling warrior. Two simple humanoid warriors with swords and ranged attacks. Should be fast and simple, right? I thought so too.
Thursday, 16 April 2020
Monster: Devil Wyrm
Monster: Devil Wyrm
The devil wyrm is a pink, fat wormlike creature, a foot-and-a-half in diameter. A serrated maw caps each end of its body, while thick chitin covers the segments between. Devil wyrms are predatory, subterranean annelids with a taste for humanoid flesh. A devil wyrm lairs in a hole in a wall or floor that they dig out with their teeth and corrosive saliva. This dark den contains uneaten remains of the wyrm's prey, which often includes treasure. I've actually used this monster against the PCs a few times.
Wednesday, 15 April 2020
How to: Cavalier Abilities
How to: Cavalier Abilities
The cavalier is a base class introduced in Pathfinder RPG. It's not very powerful mechanically, but is quite flavourful. While it's one of my favourite Pathfinder classes, I never got a chance to play it. The class isn't really suitable for traditional dungeon crawling, as it usually requires a mount.
Tuesday, 14 April 2020
Sunday, 12 April 2020
How to: Wizard Abilities
How to: Wizard Abilities
The wizards in D&D 3.5 and Pathfinder RPG do not have many class abilities. But wizard still is an iconic class, and here's how I represent it in my games. I will also describe the general limitations of arcane magic (mostly inspired by the Wizardry Refined article from Pyramid #3-60) in this post.
Labels:
D&D,
GURPS,
pathfinder,
powers,
wizardry
Saturday, 11 April 2020
How to: Ranger Abilities
How to: Ranger Abilities
This post will detail my way of converting ranger's class abilities from D&D 3.5 and Pathfinder.
Friday, 10 April 2020
How to: Paladin Abilities
How to: Paladin Abilities
In this post, I will try to convert the paladin class abilities from D&D 3.5 and Pathfinder RPG to GURPS.
Thursday, 9 April 2020
How to: Cleric Abilities
How to: Cleric Abilities
This post will detail my way of converting cleric's class abilities from D&D 3.5 and Pathfinder.
Wednesday, 8 April 2020
How to: Sorcerer Abilities
How to: Sorcerer Abilities
You probably know that I love Sorcery. The sorcerer was one of my favorite casting classes in D&D, where the sorcerers gained their spellcasting powers through their draconic heritage. This bloodline dependance was later expanded in the Dragon Magazine to include some other magical bloodlines. Pathfinder went all out and made a long list of bloodlines.
Tuesday, 7 April 2020
How to: Fighter Abilities
How to: Fighter Abilities
Yes, you read the title correctly. Obviously, I will be talking about the abilities of the Pathfinder fighter, because the D&D one does not have any. Most of the unrepresented abilities are either basic things that everyone can do, or are combat perks.
Monday, 6 April 2020
How to: Druid Abilities
How to: Druid Abilities
In this post I will describe ways to convert druid class abilities from D&D 3.5 and Pathfinder RPG to GURPS. The Nature, -20% power modifier is actually very limiting (perhaps even underpriced), so when a player considers playing a druid you should remind him/her of the implications. Consider using the Druidic, -10% power modifier from GURPS Dungeon Fantasy 1: Adventurers, if you think that the former is too limiting. GURPS druids end up being very different from the D&D/PF druids, as they aren't divine spellcasters, but nature spellcasters. But I like them better that way.
Sunday, 5 April 2020
How to: Bard Abilities
How to: Bard Abilities
Just like the last post, this one will cover some class abilities that bards have in D&D 3.5 and Pathfinder RPG and how to represent them in GURPS. Or at least how I would represent them.
Thursday, 2 April 2020
How to: Barbarian Abilities
How to: Barbarian Abilities
I am going to tackle a request that I received a long time ago. I have not forgotten about it, I still have everything saved in a text file. Like the post that converted the basic monk abilities from D&D/PF, this one will detail some barbarian abilities.
Wednesday, 1 April 2020
How to: D&D Elemental Resistances
How to: D&D Elemental Resistances
Perhaps you have noticed that I use a not very rules-as-written approach to elemental resistances when statting up D&D monsters. That is intentionally, and the approach went through several iterations before I was satisfied with it. I will explain my reasonings here. Keep in mind that it's not RAW, it's my houserule.
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