Saturday, 31 October 2020

Monsters: Sentient Undead and Corrupted Creatures

Monsters: Sentient Undead and Corrupted Creatures

Book of Vile Darkness has three new templates. The first two (bone creature and corpse creature) are just skeletons and zombies, but sentient. In GURPS, just take the normal skeleton or zombie lens and remove the mental disadvantages that are not appropriate. The third template is the corrupted creature.

Friday, 30 October 2020

Monsters: Vile Demons

Monsters: Vile Demons

Let's convert the demons from the infamous Book of Vile Darkness. For some reason, it reprints the
babau from the Monster Manual. In addition, all the demons except the shadow demon get updated in the Fiendish Codex I: Hordes of the Abyss.

Thursday, 29 October 2020

Monsters: Loumara

Monsters: Loumara

Fiendish Codex I for D&D 3.5 introduced two subtypes of demons - the loumara and the obyriths. Unfortunately, the book provides only two examples for each categories. In this post I will convert both the loumara from that book.

Wednesday, 28 October 2020

Solo GURPS: Agor Widepalm, Session #2

Solo GURPS: Agor Widepalm, Session #2

Let's continue to story of Agor Widepalm.
Previous sessions:
Session #1 - link.

Tuesday, 27 October 2020

Monsters: Creatures of Stone

Monsters: Creatures of Stone

Let's finish converting the creatures from Races of Stone to be done with the entire Races of X series. At least with races and monsters from it. The earth whisper is a very interesting monster, in my opinion. I've used it both in D&D and GURPS games.

Monday, 26 October 2020

Monster: Sibyllic Guardian

Monster: Sibyllic Guardian

Let's finish the bestiary from Complete Psionic. Sibyllic guardian is an archon surrounded by blood-red
glyphs (if you read the description) or blue (if you look at the picture) glyphs. Possesses both magical and psionic abilities.

Sunday, 25 October 2020

Monster: Spectral Savant

Monster: Spectral Savant

Spectral savants are psionic ghosts, usually telepaths. They were introduced in Complete Psionic. I
decided against turning them into a lens. Just use this template and slap on whatever psionic abilities you want.

Saturday, 24 October 2020

Powers/Hazard: Faerzress

Powers/Hazards: Faerzress

Faerzress is a type of magical radiation that suffuses many parts of the Underdark in the Forgotten Realms setting. It serves both as a source of mutations and as an environmental effect that interferes with teleportation and divination. Cool! Let's convert it to GURPS.

Friday, 23 October 2020

Powers: Theurgy

Powers: Theurgy

In D&D slang, a theurg is a class that combines the powers of two different spellcasting classes, such as the mystic theurg (arcane/divine), psychic theurg (divine/psionic), soulcaster (arcane/incarnum), etc. In my setting, there are many different power sources, but taking two separate Sorcerous Empowerment advantages, for example, to make an arcane/divine theurg is a very suboptimal thing to do. However, I like the concept of such supernatural power blending, so let's try to come up with some rules for that to make such concept more attractive.

Thursday, 22 October 2020

Racial Templates/Monsters: Races of Stone

Racial Templates/Monsters: Races of Stone

Let's convert races from Races of Stone. Goliaths are a quite interesting race, and the feral garguns are their more savage offshoot. The stonechildren were first printed in the Miniatures Handbook, but then reprinted in Races of Stone as a "playable" race.

Wednesday, 21 October 2020

Racial Templates/Monsters: Races of Destiny

Racial Templates/Monsters: Races of Destiny

Races of Destiny has quite many new races, and most of them I have already converted. Let's do the rest.

Tuesday, 20 October 2020

Racial Templates/Lenses: Races of the Dragon

Racial Templates/Lenses: Races of the Dragon

Races of the Dragon for D&D 3.5 has no new monsters, but has one new race, one new template (lens, in GURPS), and reprints another lens from Draconomicon. Let's convert them.

Monday, 19 October 2020

Racial Templates/NPCs: Races of the Wild

Racial Templates/NPCs: Races of the Wild

Since I did some Races of the Wild content, let's also convert the actual races from that book (that were not converted before), and the sample NPCs.

Sunday, 18 October 2020

Monsters: Friends of the Wild

Monsters: Friends of the Wild

Since I touched Races of the Wild in the last post briefly, let's convert the rest of the creatures from that
book. Brixashulties are halfling-bred goatlike creatures. Chordevocs are halfling-bred hawks with Vibration Sense. Elven hounds (a.k.a. cooshee/cu sidhe) are normal dogs, but with some extra abilities tacked onto them to make them more "elven".

Saturday, 17 October 2020

Monsters: More Dire Animals

Monsters: More Dire Animals

Let's convert some dire animals from the Monster Manual II for D&D 3.0. The animals are dire toad, dire hawk (later reprinted and updated in Races of the Wild), dire snake, dire horse, dire elk, and dire elephant.

Thursday, 15 October 2020

Solo GURPS: Agor Widepalm, Session #1

Solo GURPS: Agor Widepalm, Session #1

I bet that many of you have heard about solo roleplaying, but not many have tried that. The most well known "GM emulator/oracle" probably is Mythic GM Emulator, but there are many others, such as the Adventure Crafter. They all have their upsides and downsides, so it's up to you to decide which one to use. It's your game after all. Here, I am going to use MGME with one of its modifications - Variations 2, and maybe use additional toolkits. Hopefully, this will show people what this entire thing looks like.

Tuesday, 6 October 2020

Sorcery: Body Control Spells V

Sorcery: Body Control Spells V

Let's make some new Body Control spells, even though Body Control is one of those colleges that already have many spells. Bear Hug and Catfall probably work as Animal spells too.

Monday, 5 October 2020

Sorcery: Earth Spells V

Sorcery: Earth Spells V

Let's make some earth spells for all you geomancers and terramancers out there. Destroy Earth is useful for digging and removing stone obstacles. Earthbind is a powerful binding spell. Rockwalking lets the subject cling to stone walls. Resist Earth and Mass Resist Earth should be useful when fighting earth elementals, stone golems, or neanderthals. Sandstrider and Mudwalker are two spells that should be helpful when traversing difficult terrain. Walk on Dust is a specialized form of Walk on Air. Digger is a fantastic movement option.

Sunday, 4 October 2020

Sorcery: Force and Gravity Spells

Sorcery: Force and Gravity Spells

I haven't made any sorcery spells in a while, so let's make some. In my games, I use a slightly altered magic college structure, adding several colleges. Colleges of Force and Gravity are among the new ones. While they share many spells, they still feel quite different.
Contragrav Flight and Personal Contragrav Flight are gravitic flight spells. Laminate Force Field is a variant of the Armor spell that protects better against shaped-charge warheads and plasma bolts. Ripple Sense and Ripple Message allow gravity wave-based communication. Mass Sense grants an exotic sense that lets the subject navigate the surroundings. Protection from Force is a spell that protects from force attacks.

Saturday, 3 October 2020

Monsters: Vlish

Monsters: Vlish

And here we have the vlish (I don't know the correct plural form). They are floating gasbags with some
magical abilities from the Geneforge series. Cool!

Friday, 2 October 2020

Monsters: Wingbolts

Monsters: Wingbolts

And here we have wingbolts from the Geneforge series. Look like mutalisks.

Thursday, 1 October 2020

Monsters: Glaahks

Monsters: Glaahks

Glaahks are magical creations from the Geneforge series. Their only remarkable feature is their
poisonous stingers.