Sometimes I get an urge to make some GURPS content, be it something original, or something converted from another system/media. Maybe if I post it here, it will be useful not only to me. Keep in mind that I'm not a native English speaker and please forgive any mistakes.
Showing posts with label doom. Show all posts
Showing posts with label doom. Show all posts
Wednesday, 25 January 2023
Saturday, 18 July 2020
Ultra-Tech: UAC BFG-9000
Ultra-Tech: UAC BFG-9000
Let's stat up the other energy weapon from Doom with the Beam and Blaster Design System article and TheRyujinLP's houserules. It's not going to be 100% authentic, but representing all the tracer beams stuff is a big hassle - let's settle on a single-shot weapon that needs 3 seconds of charging to fire an explosive projectile that contains TL9 C-cell worth of energy.Tuesday, 14 July 2020
Ultra-Tech: UAC Plasma Rifle
Ultra-Tech: UAC Plasma Rifle
Remember Pyramid #3-37? The one with the Blaster and Laser Design System article? I do. If you do, I suggest you to check out GURB and Hard Maths, as they have a ton of additional options for that article. Let's play around with the beam weapon design system and try to recreate the plasma rifle from Doom.Sunday, 29 October 2017
Monsters: Imps
Monsters: Imps
Here we have several impish monsters. The D&D version of imp is a small shapeshifting devil with a poisonous sting. It's weak, but can be very annoying thanks to the invisibility. The imp from the classical installments of Doom is a weak monster that can scratch and throw fireballs. The nightmare imp from Doom 64 is the classical Doom imp on steroids and with chameleon skin. The imp from the modern installments of Doom can cling to walls and ceilings and jump very far.
Thursday, 15 December 2016
Monster: Arch-Vile
Monster: Arch-Vile
"One of the worst of a bad lot. You can't think of enough rotten things to say about him. He's fast, hard to kill, casts spells, and resurrects dead monsters! At least these suckers are rare."
― Doom II Manual description
I couldn't have said it any better. I hate these guys, and always will. They are primary targets, but they are hard to hit if they are surrounded by other monsters. They do not have any problems hitting you back though. And if you clear out the monsters in the way, the arch-viles just resurrect them back.
Here's my GURPS adaptation of this truly vile monster. His supernatural abilities are presented in a form of Sorcery spells, so they may be useful even for those who won't use the monster.
Wednesday, 14 December 2016
Thursday, 8 December 2016
Ultra-Tech: BFG9000
Ultra-Tech: BFG9000
Sometimes you need a big gun. And do you know a gun bigger than BFG9000 from Doom? Here's my attempt to convert it to GURPS and this is probably the case where you shouldn't convert the exact mechanist and just stat it up as a cone attack, but I decided to try to make it closer to the original source. Some numbers probably should be tweaked, mechanics simplified, but it still works, although clunky, right?
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