Sorcery: Personal Air Spells
By default, Sorcery buffs can be applied to any friendly creature. Most of the times it is enough, but in some situations you would only want to be able to affect yourself - either because you want to save points, or because the additional capability to buff others isn't really necessary. For example, D&D is full of "Personal" spells that can only affect the caster. For it to work as an actual buff, you have to remove Increased 1/2D, 10x, +15% and add Accessibility, Self Only, -50%. Alternatively, just take the advantage that is granted by the buff, replace Magical, -10% with Sorcery, -15%, and in most of the cases you will get an indefinite version of the spell that must be maintained. Such spells could be taken as "lesser" versions of spells and then improved to the proper buff versions. I think I will have to rework all the converted monsters with spell-like abilities to have personal versions instead of what they have right now, because it rarely makes sense to have an actual buff spell as a racial ability. Let's go through the air buff spells and create the personal indefinite versions.