What settings/content I would like to work on?
It's time for some inane rambling again. My biggest undertaking was the creation of Karilan - my kitchen sink D&D-like setting for GURPS. It's
not a conversion of D&D to GURPS, but a conversion of
my vision of D&D in GURPS. This is exactly what Mailanka warns you about in his
Don't Convert, Create! post; this post should be a mandatory read for anyone who wants to convert something to GURPS. Basically, I've fallen into every possible trap when making it but I was aware of that. Setting is something deeply personal, and such fantasy heartbreakers are a dime a dozen anyway. Now, I do not really see much to add to it, I think I have converted almost every possible D&D concept that I wanted to include, and most of the changes I make in the documents are very minor. The only things that I do nowadays is converting more and more content - monsters, items, spells, abilities - not concepts. This isn't something neccessary for the setting, it's just convenient to have premade things to use. Still, I try to make things generic enough for other people to use as well. So, with Karilan more or less finished, what do I even do now?